/// 676: 装備開発力の集中整備\r
/// 677: 継戦支援能力の整備\r
/// 678: 主力艦上戦闘機の更新\r
+ /// 680: 対空兵装の整備拡充\r
/// </summary>\r
[TestMethod]\r
public void DestroyItem_613_638_663_673_674_675_676_677_678()\r
{\r
var itemInfo = new ItemInfo();\r
- var questInfo = new QuestInfo(itemInfo, null, () => new DateTime(2015, 1, 1)) {AcceptMax = 9};\r
+ var questInfo = new QuestInfo(itemInfo, null, () => new DateTime(2015, 1, 1)) {AcceptMax = 10};\r
\r
itemInfo.InjectItemSpec(new[]\r
{\r
new ItemSpec {Id = 7, Name = "35.6cm連装砲", Type = 3},\r
new ItemSpec {Id = 25, Name = "零式水上偵察機", Type = 10},\r
new ItemSpec {Id = 13, Name = "61cm三連装魚雷", Type = 5},\r
- new ItemSpec {Id = 20, Name = "零式艦戦21型", Type = 6}\r
+ new ItemSpec {Id = 20, Name = "零式艦戦21型", Type = 6},\r
+ new ItemSpec {Id = 28, Name = "22号水上電探", Type = 12},\r
+ new ItemSpec {Id = 31, Name = "32号水上電探", Type = 13}\r
});\r
- itemInfo.InjectItems(new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20});\r
- questInfo.InspectQuestList(CreateQuestList(new[] {613, 638, 663, 673, 674, 675, 676, 677, 678}));\r
+ itemInfo.InjectItems(new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31});\r
+ questInfo.InspectQuestList(CreateQuestList(new[] {613, 638, 663, 673, 674, 675, 676, 677, 678, 680}));\r
questInfo.InspectDestroyItem(\r
- "api%5Fslotitem%5Fids=1%2C2%2C3%2C4%2C5%2C6%2C7%2C8%2C9%2C10&api%5Fverno=1", null);\r
+ "api%5Fslotitem%5Fids=1%2C2%2C3%2C4%2C5%2C6%2C7%2C8%2C9%2C10%2C11%2C12&api%5Fverno=1", null);\r
PAssert.That(() =>\r
questInfo.Quests.Select(q => new {q.Id, q.Count.Now}).Take(5).SequenceEqual(new[]\r
{\r
PAssert.That(() => q677.Id == 677 && q677.Count.NowArray.SequenceEqual(new[] {1, 1, 1}));\r
var q678 = questInfo.Quests[8];\r
PAssert.That(() => q678.Id == 678 && q678.Count.NowArray.SequenceEqual(new[] {1, 1}));\r
+ var q680 = questInfo.Quests[9];\r
+ PAssert.That(() => q680.Id == 680 && q680.Count.NowArray.SequenceEqual(new[] {1, 2}));\r
}\r
\r
/// <summary>\r
{676, new QuestSpec {Interval = Weekly, MaxArray = new[] {3, 3, 1}, Material = new[] {0, 1, 7, 0}}}, // 676: 装備開発力の集中整備\r
{677, new QuestSpec {Interval = Weekly, MaxArray = new[] {4, 2, 3}, Material = new[] {0, 5, 0, 0}}}, // 677: 継戦支援能力の整備\r
{678, new QuestSpec {Interval = Quarterly, MaxArray = new[] {3, 5}, Material = new[] {0, 0, 8, 0}}}, // 678: 主力艦上戦闘機の更新\r
+ {680, new QuestSpec {Interval = Quarterly, MaxArray = new[] {4, 4}, Material = new[] {0, 0, 6, 0}}}, // 680: 対空兵装の整備拡充\r
\r
{702, new QuestPowerup {Interval = Daily, Max = 2, Material = new[] {0, 1, 0, 0}}}, // 702: 艦の「近代化改修」を実施せよ!\r
{703, new QuestPowerup {Interval = Weekly, Max = 15, Material = new[] {1, 0, 2, 0}}} // 703: 「近代化改修」を進め、戦備を整えよ!\r
q678.Count.NowArray[1] += items.Count(spec => spec.Id == 20);\r
NeedSave = true;\r
}\r
+ if (_quests.TryGetValue(680, out var q680))\r
+ {\r
+ q680.Count.NowArray[0] += items.Count(spec => spec.Type == 21);\r
+ q680.Count.NowArray[1] += items.Count(spec => spec.Type == 12 || spec.Type == 13);\r
+ NeedSave = true;\r
+ }\r
}\r
\r
public void InspectPowerup(dynamic json)\r