var sniffer = new Sniffer();\r
SniffLogFile(sniffer, "fighterpower_004");\r
PAssert.That(() => sniffer.BaseAirCorps[0].FighterPower[1] == 301);\r
+ sniffer.BaseAirCorps[0].Action = 2; // 防空\r
+ PAssert.That(()=>sniffer.BaseAirCorps[0].FighterPower[1] == 320);\r
}\r
\r
/// <summary>\r
if (plane.State != 1)\r
return prev;\r
var slot = plane.Slot;\r
- var unskilled = (slot.Spec.AntiAir + slot.Spec.Interception * 1.5 + slot.FighterPowerLevelBonus) *\r
- Sqrt(plane.Count);\r
+ var intercepterBonus = Action == 2\r
+ ? slot.Spec.AntiBomber * 2 + slot.Spec.Interception\r
+ : slot.Spec.Interception * 1.5;\r
+ var unskilled = (slot.Spec.AntiAir + intercepterBonus + slot.FighterPowerLevelBonus) * Sqrt(plane.Count);\r
return new[]\r
{\r
prev[0] + (int)(unskilled + slot.AlvBonus[0]),\r
public int Torpedo;\r
public int Bomber;\r
public int Interception;\r
+ public int AntiBomber;\r
\r
public ItemSpec()\r
{\r
AntiSubmarine = (int)entry.api_tais,\r
Torpedo = (int)entry.api_raig,\r
Bomber = (int)entry.api_baku,\r
- Interception = type == 48 ? (int)entry.api_houk : 0 // 局地戦闘機は回避の値が迎撃\r
+ Interception = type == 48 ? (int)entry.api_houk : 0, // 局地戦闘機は回避の値が迎撃\r
+ AntiBomber = type == 48 ? (int)entry.api_houm : 0 // 〃命中の値が対爆\r
};\r
}\r
_itemSpecs[-1] = _itemSpecs[0] = new ItemSpec();\r