{241, new QuestSortie {Interval = Weekly, Max = 5, Rank = "B", Maps = new[] {33, 34, 35}, Material = new[] {0, 0, 3, 3}}}, // 241: 敵北方艦隊主力を撃滅せよ!\r
{242, new QuestSortie {Interval = Weekly, Max = 1, Rank = "B", Maps = new[] {44}, Material = new[] {0, 1, 1, 0}}}, // 242: 敵東方中枢艦隊を撃破せよ!\r
{243, new QuestSortie {Interval = Weekly, Max = 2, Rank = "S", Maps = new[] {52}, Material = new[] {0, 0, 2, 2}}}, // 243: 南方海域珊瑚諸島沖の制空権を握れ!\r
- {249, new QuestSpec {Interval = Monthly, Max = 1, Material = new[] {0, 0, 5, 0}}}, // 249: 「第五戦隊」出撃せよ!\r
+ {249, new QuestSortie {Interval = Monthly, Max = 1, Rank = "S", Maps = new[] {25}, Material = new[] {0, 0, 5, 0}}}, // 249: 「第五戦隊」出撃せよ!\r
{256, new QuestSortie {Interval = Monthly, Max = 3, Rank = "S", Maps = new[] {61}, Material = new[] {0, 0, 0, 0}}}, // 256: 「潜水艦隊」出撃せよ!\r
- {257, new QuestSpec {Interval = Monthly, Max = 1, Material = new[] {0, 0, 0, 3}}}, // 257: 「水雷戦隊」南西へ!\r
- {259, new QuestSpec {Interval = Monthly, Max = 1, Material = new[] {0, 3, 0, 4}}}, // 259: 「水上打撃部隊」南方へ!\r
+ {257, new QuestSortie {Interval = Monthly, Max = 1, Rank = "S", Maps = new[] {14}, Material = new[] {0, 0, 0, 3}}}, // 257: 「水雷戦隊」南西へ!\r
+ {259, new QuestSortie {Interval = Monthly, Max = 1, Rank = "S", Maps = new[] {51}, Material = new[] {0, 3, 0, 4}}}, // 259: 「水上打撃部隊」南方へ!\r
{261, new QuestSortie {Interval = Weekly, Max = 3, Rank = "A", Maps = new[] {15}, Material = new[] {0, 0, 0, 3}}}, // 261: 海上輸送路の安全確保に努めよ!\r
- {264, new QuestSpec {Interval = Monthly, Max = 1, Material = new[] {0, 0, 0, 2}}}, // 264: 「空母機動部隊」西へ!\r
+ {264, new QuestSortie {Interval = Monthly, Max = 1, Rank = "S", Maps = new[] {42}, Material = new[] {0, 0, 0, 2}}}, // 264: 「空母機動部隊」西へ!\r
{265, new QuestSortie {Interval = Monthly, Max = 10, Rank = "A", Maps = new[] {15}, Material = new[] {0, 0, 5, 3}}}, // 265: 海上護衛強化月間\r
- {266, new QuestSpec {Interval = Monthly, Max = 1, Material = new[] {4, 4, 0, 2}}}, // 266: 「水上反撃部隊」突入せよ!\r
- {280, new QuestSpec {Interval = Monthly, MaxArray = new[] {1, 1, 1, 1}, Material = new[] {0, 4, 4, 2}}}, // 280: 兵站線確保!海上警備を強化実施せよ!\r
- {284, new QuestSpec {Interval = Quarterly, MaxArray = new[] {1, 1, 1, 1}, Material = new[] {0, 0, 0, 4}}}, // 284: 南西諸島方面「海上警備行動」発令!\r
+ {266, new QuestSortie {Interval = Monthly, Max = 1, Rank = "S", Maps = new[] {25}, Material = new[] {4, 4, 0, 2}}}, // 266: 「水上反撃部隊」突入せよ!\r
+ {280, new QuestSortie {Interval = Monthly, MaxArray = new[] {1, 1, 1, 1}, Rank = "S", Maps = new[] {12, 13, 14, 21}, Material = new[] {0, 4, 4, 2}}}, // 280: 兵站線確保!海上警備を強化実施せよ!\r
+ {284, new QuestSortie {Interval = Quarterly, MaxArray = new[] {1, 1, 1, 1}, Rank = "S", Maps = new[] {14, 21, 22, 23}, Material = new[] {0, 0, 0, 4}}}, // 284: 南西諸島方面「海上警備行動」発令!\r
\r
{822, new QuestSortie {Interval = Quarterly, Max = 2, Rank = "S", Maps = new[] {24}, Material = new[] {0, 0, 0, 5}}}, // 822: 沖ノ島海域迎撃戦\r
- {854, new QuestSpec {Interval = Quarterly, MaxArray = new[] {1, 1, 1, 1}, Material = new[] {0, 0, 0, 4}}}, // 854: 戦果拡張任務!「Z作戦」前段作戦\r
+ {854, new QuestSortie {Interval = Quarterly, MaxArray = new[] {1, 1, 1, 1}, Ranks = new[] {"A", "A", "A", "S"}, Maps = new[] {24, 61, 63, 64}, Material = new[] {0, 0, 0, 4}}}, // 854: 戦果拡張任務!「Z作戦」前段作戦\r
{861, new QuestSpec {Interval = Quarterly, Max = 2, Material = new[] {0, 4, 0, 0}}}, // 861: 強行輸送艦隊、抜錨!\r
- {862, new QuestSpec {Interval = Quarterly, Max = 2, Material = new[] {0, 0, 8, 4}}}, // 862: 前線の航空偵察を実施せよ!\r
- {872, new QuestSpec {Interval = Quarterly, MaxArray = new[] {1, 1, 1, 1}, Material = new[] {0, 0, 0, 4}}}, // 872: 戦果拡張任務!「Z作戦」後段作戦\r
- {873, new QuestSpec {Interval = Quarterly, MaxArray = new[] {1, 1, 1}, Material = new[] {0, 0, 0, 0}}}, // 873: 北方海域警備を実施せよ!\r
- {875, new QuestSpec {Interval = Quarterly, Max = 2, Material = new[] {0, 0, 0, 0}}}, // 875: 精鋭「三一駆」、鉄底海域に突入せよ!\r
- {888, new QuestSpec {Interval = Quarterly, MaxArray = new[] {1, 1, 1}, Material = new[] {0, 0, 0, 0}}}, // 888: 新編成「三川艦隊」、鉄底海峡に突入せよ!\r
- {893, new QuestSpec {Interval = Quarterly, MaxArray = new[] {3, 3, 3, 3}, Material = new[] {0, 0, 0, 0}}}, // 893: 泊地周辺海域の安全確保を徹底せよ!\r
- {894, new QuestSpec {Interval = Quarterly, MaxArray = new[] {1, 1, 1, 1, 1}, Material = new[] {0, 0, 0, 0}}}, // 894: 空母戦力の投入による兵站線戦闘哨戒\r
+ {862, new QuestSortie {Interval = Quarterly, Max = 2, Rank = "A", Maps = new[] {63}, Material = new[] {0, 0, 8, 4}}}, // 862: 前線の航空偵察を実施せよ!\r
+ {872, new QuestSortie {Interval = Quarterly, MaxArray = new[] {1, 1, 1, 1}, Rank = "S", Maps = new[] {722, 55, 62, 65}, Material = new[] {0, 0, 0, 4}}}, // 872: 戦果拡張任務!「Z作戦」後段作戦\r
+ {873, new QuestSortie {Interval = Quarterly, MaxArray = new[] {1, 1, 1}, Rank = "A", Maps = new[] {31, 32, 33}, Material = new[] {0, 0, 0, 0}}}, // 873: 北方海域警備を実施せよ!\r
+ {875, new QuestSortie {Interval = Quarterly, Max = 2, Rank = "S", Maps = new[] {54}, Material = new[] {0, 0, 0, 0}}}, // 875: 精鋭「三一駆」、鉄底海域に突入せよ!\r
+ {888, new QuestSortie {Interval = Quarterly, MaxArray = new[] {1, 1, 1}, Rank = "S", Maps = new[] {51, 53, 54}, Material = new[] {0, 0, 0, 0}}}, // 888: 新編成「三川艦隊」、鉄底海峡に突入せよ!\r
+ {893, new QuestSortie {Interval = Quarterly, MaxArray = new[] {3, 3, 3, 3}, Rank = "S", Maps = new[] {15, 71, 721, 722}, Material = new[] {0, 0, 0, 0}}}, // 893: 泊地周辺海域の安全確保を徹底せよ!\r
+ {894, new QuestSortie {Interval = Quarterly, MaxArray = new[] {1, 1, 1, 1, 1}, Rank = "S", Maps = new[] {13, 14, 21, 22, 23}, Material = new[] {0, 0, 0, 0}}}, // 894: 空母戦力の投入による兵站線戦闘哨戒\r
\r
{303, new QuestPractice {Interval = Daily, Max = 3, Win = false, Material = new[] {1, 0, 0, 0}}}, // 303: 「演習」で練度向上!\r
{304, new QuestPractice {Interval = Daily, Max = 5, Win = true, Material = new[] {0, 0, 1, 0}}}, // 304: 「演習」で他提督を圧倒せよ!\r
{302, new QuestPractice {Interval = Weekly, Max = 20, Win = true, Material = new[] {0, 0, 2, 1}}}, // 302: 大規模演習\r
{311, new QuestPractice {Interval = Daily, Max = 7, Win = true, Material = new[] {0, 2, 0, 0}}}, // 311: 精鋭艦隊演習\r
{315, new QuestPractice {Interval = Daily, Max = 8, Win = true, Material = new[] {0, 0, 0, 0}}}, // 315: 春季大演習\r
- {318, new QuestSpec {Interval = Daily, Max = 3, Material = new[] {0, 2, 2, 0}, AdjustCount = false}}, // 318: 給糧艦「伊良湖」の支援\r
- {330, new QuestSpec {Interval = Daily, Max = 4, Material = new[] {0, 0, 3, 0}}}, // 330: 空母機動部隊、演習始め!\r
+ {318, new QuestPractice {Interval = Daily, Max = 3, Win = true, Material = new[] {0, 2, 2, 0}, AdjustCount = false}}, // 318: 給糧艦「伊良湖」の支援\r
+ {330, new QuestPractice {Interval = Daily, Max = 4, Win = true, Material = new[] {0, 0, 3, 0}}}, // 330: 空母機動部隊、演習始め!\r
\r
{402, new QuestMission {Interval = Daily, Max = 3, Material = new[] {0, 0, 1, 0}}}, // 402: 「遠征」を3回成功させよう!\r
{403, new QuestMission {Interval = Daily, Max = 10, Material = new[] {0, 0, 0, 0}}}, // 403: 「遠征」を10回成功させよう!\r
{410, new QuestMission {Interval = Weekly, Max = 1, Ids = new[] {37, 38}, Material = new[] {0, 0, 0, 0}}}, // 410: 南方への輸送作戦を成功させよ!\r
{411, new QuestMission {Interval = Weekly, Max = 6, Shift = 1, Ids = new[] {37, 38}, Material = new[] {0, 0, 2, 1}}}, // 411: 南方への鼠輸送を継続実施せよ!\r
{424, new QuestMission {Interval = Monthly, Max = 4, Shift = 1, Ids = new[] {5}, Material = new[] {0, 0, 0, 0}}}, // 424: 輸送船団護衛を強化せよ!\r
- {426, new QuestSpec {Interval = Quarterly, MaxArray = new[] {1, 1, 1, 1}, Material = new[] {0, 0, 4, 0}}}, // 426: 海上通商航路の警戒を厳とせよ!\r
- {428, new QuestSpec {Interval = Quarterly, MaxArray = new[] {2, 2, 2}, Material = new[] {0, 0, 0, 3}}}, // 428: 近海に侵入する敵潜を制圧せよ!\r
+ {426, new QuestMission {Interval = Quarterly, MaxArray = new[] {1, 1, 1, 1}, Ids = new[] {3, 4, 5, 10}, Material = new[] {0, 0, 4, 0}}}, // 426: 海上通商航路の警戒を厳とせよ!\r
+ {428, new QuestMission {Interval = Quarterly, MaxArray = new[] {2, 2, 2}, Ids = new[] {4, 101, 102}, Material = new[] {0, 0, 0, 3}}}, // 428: 近海に侵入する敵潜を制圧せよ!\r
\r
{503, new QuestSpec {Interval = Daily, Max = 5, Material = new[] {0, 2, 0, 0}}}, // 503: 艦隊大整備!\r
{504, new QuestSpec {Interval = Daily, Max = 15, Material = new[] {1, 0, 1, 0}}}, // 504: 艦隊酒保祭り!\r
private readonly BattleInfo _battleInfo;\r
private readonly SortedDictionary<int, QuestStatus> _quests;\r
private int _map;\r
- private int _cell;\r
private bool _boss;\r
\r
private class ResultShipSpecs\r
public void InspectMapNext(dynamic json)\r
{\r
_map = (int)json.api_maparea_id * 10 + (int)json.api_mapinfo_no;\r
- _cell = json.api_no() ? (int)json.api_no : 0;\r
+ if (_map == 72)\r
+ {\r
+ var cell = json.api_no() ? (int)json.api_no : 0;\r
+ _map *= 10;\r
+ if (cell == 7)\r
+ _map++;\r
+ if (cell == 15)\r
+ _map += 2;\r
+ }\r
_boss = (int)json.api_event_id == 5;\r
\r
if (_quests.TryGetValue(861, out var q861) && _map == 16 && (int)json.api_event_id == 8)\r
}\r
}\r
\r
- private class Rank\r
- {\r
- private readonly string _rank;\r
-\r
- public Rank(string rank)\r
- {\r
- _rank = rank;\r
- }\r
-\r
- public bool S => QuestSortie.CompareRank(_rank, "S") == 0;\r
- public bool A => QuestSortie.CompareRank(_rank, "A") <= 0;\r
- public bool B => QuestSortie.CompareRank(_rank, "B") <= 0;\r
- }\r
-\r
public void InspectBattleResult(dynamic json)\r
{\r
- var rawRak = json.api_win_rank;\r
- var rank = new Rank(rawRak);\r
- var specs = new ResultShipSpecs(_battleInfo);\r
- foreach (var quest in _quests.Values)\r
+ var rank = json.api_win_rank;\r
+ foreach (var count in _quests.Values.Select(q => q.Count))\r
{\r
- var count = quest.Count;\r
switch (count.Spec)\r
{\r
case QuestSortie sortie:\r
- if (count.Id == 216 && !_boss || sortie.Check(rawRak, _map, _boss))\r
+ if (!FleetCheck(count.Id))\r
+ continue;\r
+ if (!_boss && count.Id == 216)\r
+ {\r
Increment(count);\r
+ continue;\r
+ }\r
+ if (sortie.Count(count, rank, _map, _boss))\r
+ NeedSave = true;\r
continue;\r
case QuestEnemyType enemyType:\r
var num = enemyType.CountResult(\r
Add(count, num);\r
continue;\r
}\r
- switch (quest.Id)\r
- {\r
- case 214:\r
- if (rank.S)\r
- IncrementNth(count, 1);\r
- if (_boss)\r
- {\r
- IncrementNth(count, 2);\r
- if (rank.B)\r
- IncrementNth(count, 3);\r
- }\r
- break;\r
- case 249:\r
- if (_map == 25 && _boss && rank.S &&\r
- specs.Ids.Intersect(new[] {62, 63, 64, 265, 266, 268, 319, 192, 194}).Count() == 3)\r
- {\r
- Increment(count);\r
- }\r
- break;\r
- case 257:\r
- if (_map == 14 && _boss && rank.S &&\r
- specs.FlagshipType == 3 &&\r
- specs.Types.Count(s => s == 3) <= 3 &&\r
- specs.Types.All(s => s == 2 || s == 3))\r
- {\r
- Increment(count);\r
- }\r
- break;\r
- case 259:\r
- if (_map == 51 && _boss && rank.S &&\r
- specs.Types.Count(type => type == 3) > 0 &&\r
- specs.Classes.Count(c => new[]\r
- {\r
- 2, // 伊勢型\r
- 19, // 長門型\r
- 26, // 扶桑型\r
- 37 // 大和型\r
- }.Contains(c)) == 3)\r
- {\r
- Increment(count);\r
- }\r
- break;\r
- case 264:\r
- if (_map == 42 && _boss && rank.S &&\r
- specs.Types.Count(type => type == 2) >= 2 &&\r
- specs.Specs.Count(spec => spec.IsAircraftCarrier) >= 2)\r
- {\r
- Increment(count);\r
- }\r
- break;\r
- case 266:\r
- if (_map == 25 && _boss && rank.S &&\r
- specs.FlagshipType == 2 &&\r
- specs.Types.OrderBy(x => x).SequenceEqual(new[] {2, 2, 2, 2, 3, 5}))\r
- {\r
- Increment(count);\r
- }\r
- break;\r
- case 280:\r
- if (_boss && rank.S &&\r
- specs.Types.Count(type => type == 1 || type == 2) >= 3 &&\r
- specs.Types.Intersect(new[] {3, 4, 7, 21}).Any())\r
- {\r
- switch (_map)\r
- {\r
- case 12:\r
- IncrementNth(count, 0);\r
- break;\r
- case 13:\r
- IncrementNth(count, 1);\r
- break;\r
- case 14:\r
- IncrementNth(count, 2);\r
- break;\r
- case 21:\r
- IncrementNth(count, 3);\r
- break;\r
- }\r
- }\r
- break;\r
- case 284:\r
- if (_boss && rank.S &&\r
- specs.Types.Count(type => type == 1 || type == 2) >= 3 &&\r
- specs.Types.Intersect(new[] {3, 4, 7, 21}).Any())\r
- {\r
- switch (_map)\r
- {\r
- case 14:\r
- IncrementNth(count, 0);\r
- break;\r
- case 21:\r
- IncrementNth(count, 1);\r
- break;\r
- case 22:\r
- IncrementNth(count, 2);\r
- break;\r
- case 23:\r
- IncrementNth(count, 3);\r
- break;\r
- }\r
- }\r
- break;\r
- case 854:\r
- if (_boss)\r
- {\r
- switch (_map)\r
- {\r
- case 24 when rank.A:\r
- IncrementNth(count, 0);\r
- break;\r
- case 61 when rank.A:\r
- IncrementNth(count, 1);\r
- break;\r
- case 63 when rank.A:\r
- IncrementNth(count, 2);\r
- break;\r
- case 64 when rank.S:\r
- IncrementNth(count, 3);\r
- break;\r
- }\r
- }\r
- break;\r
- case 862:\r
- if (_map == 63 && _boss && rank.A &&\r
- specs.Types.Count(s => s == 3) >= 2 &&\r
- specs.Types.Count(s => s == 16) >= 1)\r
- {\r
- Increment(count);\r
- }\r
- break;\r
- case 872:\r
- if (_boss && rank.S)\r
- {\r
- switch (_map)\r
- {\r
- case 72:\r
- if (_cell != 7)\r
- IncrementNth(count, 0);\r
- break;\r
- case 55:\r
- IncrementNth(count, 1);\r
- break;\r
- case 62:\r
- IncrementNth(count, 2);\r
- break;\r
- case 65:\r
- IncrementNth(count, 3);\r
- break;\r
- }\r
- }\r
- break;\r
- case 873:\r
- if (_boss && rank.A &&\r
- specs.Types.Count(type => type == 3) >= 1)\r
- {\r
- switch (_map)\r
- {\r
- case 31:\r
- IncrementNth(count, 0);\r
- break;\r
- case 32:\r
- IncrementNth(count, 1);\r
- break;\r
- case 33:\r
- IncrementNth(count, 2);\r
- break;\r
- }\r
- }\r
- break;\r
- case 875:\r
- if (_map == 54 && _boss && rank.S &&\r
- specs.Ids.Contains(543) &&\r
- specs.Ids.Intersect(new[] {344, 345, 359}).Any())\r
- {\r
- Increment(count);\r
- }\r
- break;\r
- case 888:\r
- if (_boss && rank.S &&\r
- specs.Ids.Intersect(new[]\r
- {\r
- 69, 272, 427, // 鳥海\r
- 61, 264, // 青葉\r
- 123, 295, 142, // 衣笠\r
- 59, 262, 416, // 古鷹\r
- 60, 263, 417, // 加古\r
- 51, 213, 477, // 天龍\r
- 115, 293 // 夕張\r
- }).Count() >= 4)\r
- {\r
- switch (_map)\r
- {\r
- case 51:\r
- IncrementNth(count, 0);\r
- break;\r
- case 53:\r
- IncrementNth(count, 1);\r
- break;\r
- case 54:\r
- IncrementNth(count, 2);\r
- break;\r
- }\r
- }\r
- break;\r
- case 893:\r
- if (_boss && rank.S)\r
- {\r
- switch (_map)\r
- {\r
- case 15:\r
- IncrementNth(count, 0);\r
- break;\r
- case 71:\r
- IncrementNth(count, 1);\r
- break;\r
- case 72:\r
- if (_cell == 7)\r
- {\r
- IncrementNth(count, 2);\r
- break;\r
- }\r
- IncrementNth(count, 3);\r
- break;\r
- }\r
- break;\r
- }\r
- return;\r
- case 894:\r
- if (_boss && rank.S &&\r
- specs.Specs.Any(spec => spec.IsAircraftCarrier))\r
- {\r
- switch (_map)\r
- {\r
- case 13:\r
- IncrementNth(count, 0);\r
- break;\r
- case 14:\r
- IncrementNth(count, 1);\r
- break;\r
- case 21:\r
- IncrementNth(count, 2);\r
- break;\r
- case 22:\r
- IncrementNth(count, 3);\r
- break;\r
- case 23:\r
- IncrementNth(count, 4);\r
- break;\r
- }\r
- }\r
- break;\r
- }\r
+ if (count.Id == 214)\r
+ CountAgo(count, rank);\r
+ }\r
+ }\r
+\r
+ private void CountAgo(QuestCount count, string rank)\r
+ {\r
+ if (QuestSortie.CompareRank(rank, "S") == 0)\r
+ IncrementNth(count, 1);\r
+ if (!_boss)\r
+ return;\r
+ IncrementNth(count, 2);\r
+ if (QuestSortie.CompareRank(rank, "B") <= 0)\r
+ IncrementNth(count, 3);\r
+ }\r
+\r
+ private bool FleetCheck(int id)\r
+ {\r
+ var specs = new ResultShipSpecs(_battleInfo);\r
+ switch (id)\r
+ {\r
+ case 249:\r
+ return specs.Ids.Intersect(new[] {62, 63, 64, 265, 266, 268, 319, 192, 194}).Count() == 3;\r
+ case 257:\r
+ return specs.FlagshipType == 3 && specs.Types.Count(s => s == 3) <= 3 &&\r
+ specs.Types.All(s => s == 2 || s == 3);\r
+ case 259:\r
+ return specs.Types.Count(type => type == 3) > 0 && specs.Classes.Count(c => new[]\r
+ {\r
+ 2, // 伊勢型\r
+ 19, // 長門型\r
+ 26, // 扶桑型\r
+ 37 // 大和型\r
+ }.Contains(c)) == 3;\r
+ case 264:\r
+ return specs.Types.Count(type => type == 2) >= 2 &&\r
+ specs.Specs.Count(spec => spec.IsAircraftCarrier) >= 2;\r
+ case 266:\r
+ return specs.FlagshipType == 2 &&\r
+ specs.Types.OrderBy(x => x).SequenceEqual(new[] {2, 2, 2, 2, 3, 5});\r
+ case 280:\r
+ case 284:\r
+ return specs.Types.Count(type => type == 1 || type == 2) >= 3 &&\r
+ specs.Types.Intersect(new[] {3, 4, 7, 21}).Any();\r
+ case 862:\r
+ return specs.Types.Count(s => s == 3) >= 2 && specs.Types.Count(s => s == 16) >= 1;\r
+ case 873:\r
+ return specs.Types.Count(type => type == 3) >= 1;\r
+ case 875:\r
+ return specs.Ids.Contains(543) &&\r
+ specs.Ids.Intersect(new[] {344, 345, 359}).Any();\r
+ case 888:\r
+ return specs.Ids.Intersect(new[]\r
+ {\r
+ 69, 272, 427, // 鳥海\r
+ 61, 264, // 青葉\r
+ 123, 295, 142, // 衣笠\r
+ 59, 262, 416, // 古鷹\r
+ 60, 263, 417, // 加古\r
+ 51, 213, 477, // 天龍\r
+ 115, 293 // 夕張\r
+ }).Count() >= 4;\r
+ case 894:\r
+ return specs.Specs.Any(spec => spec.IsAircraftCarrier);\r
+ case 318:\r
+ return specs.Types.Count(type => type == 3) >= 2;\r
+ case 330:\r
+ return specs.Flagship.IsAircraftCarrier &&\r
+ specs.Specs.Count(spec => spec.IsAircraftCarrier) >= 2 &&\r
+ specs.Types.Count(type => type == 2) >= 2;\r
+ default:\r
+ return true;\r
}\r
}\r
\r
\r
public void InspectPracticeResult(dynamic json)\r
{\r
- var rank = new Rank(json.api_win_rank);\r
- var specs = new ResultShipSpecs(_battleInfo);\r
- foreach (var quest in _quests.Values)\r
+ foreach (var count in _quests.Values.Select(q => q.Count))\r
{\r
- var count = quest.Count;\r
- if (count.Spec is QuestPractice practice)\r
- {\r
- if (practice.Check(json.api_win_rank))\r
- Increment(count);\r
+ if (!FleetCheck(count.Id))\r
continue;\r
- }\r
- switch (quest.Id)\r
- {\r
- case 318:\r
- if (_questFleet == 0 && rank.B &&\r
- specs.Types.Count(type => type == 3) >= 2)\r
- {\r
- Increment(count);\r
- }\r
- break;\r
- case 330:\r
- if (rank.B &&\r
- specs.Flagship.IsAircraftCarrier &&\r
- specs.Specs.Count(spec => spec.IsAircraftCarrier) >= 2 &&\r
- specs.Types.Count(type => type == 2) >= 2)\r
- {\r
- Increment(count);\r
- }\r
- break;\r
- }\r
+ if (count.Id == 318 && _questFleet != 0)\r
+ continue;\r
+ if (!(count.Spec is QuestPractice practice))\r
+ continue;\r
+ if (practice.Check(json.api_win_rank))\r
+ Increment(count);\r
}\r
}\r
\r
if ((int)json.api_clear_result == 0)\r
return;\r
var mid = _missionId[deck - 1];\r
- foreach (var quest in _quests.Values)\r
+ foreach (var count in _quests.Values.Select(q => q.Count))\r
{\r
- var count = quest.Count;\r
- if (count.Spec is QuestMission mission)\r
- {\r
- if (mission.Check(mid))\r
- Increment(count);\r
+ if (!(count.Spec is QuestMission mission))\r
continue;\r
- }\r
- switch (quest.Id)\r
- {\r
- case 426:\r
- switch (mid)\r
- {\r
- case 3:\r
- IncrementNth(count, 0);\r
- break;\r
- case 4:\r
- IncrementNth(count, 1);\r
- break;\r
- case 5:\r
- IncrementNth(count, 2);\r
- break;\r
- case 10:\r
- IncrementNth(count, 3);\r
- break;\r
- }\r
- break;\r
- case 428:\r
- switch (mid)\r
- {\r
- case 4:\r
- IncrementNth(count, 0);\r
- break;\r
- case 101:\r
- IncrementNth(count, 1);\r
- break;\r
- case 102:\r
- IncrementNth(count, 2);\r
- break;\r
- }\r
- break;\r
- }\r
+ if (mission.Count(count, mid))\r
+ NeedSave = true;\r
}\r
}\r
\r