5 // Created by Hori,Masaki on 2017/01/29.
6 // Copyright © 2017年 Hori,Masaki. All rights reserved.
11 class Ship: KCManagedObject {
12 @NSManaged dynamic var bull: Int
13 @NSManaged dynamic var cond: Int
14 @NSManaged dynamic var exp: Int
15 @NSManaged dynamic var fleet: NSNumber?
16 @NSManaged dynamic var fuel: Int
17 @NSManaged dynamic var id: Int
18 @NSManaged dynamic var kaihi_0: Int
19 @NSManaged dynamic var kaihi_1: NSNumber?
20 @NSManaged dynamic var karyoku_0: Int
21 @NSManaged dynamic var karyoku_1: Int
22 @NSManaged dynamic var kyouka_0: Int
23 @NSManaged dynamic var kyouka_1: Int
24 @NSManaged dynamic var kyouka_2: Int
25 @NSManaged dynamic var kyouka_3: Int
26 @NSManaged dynamic var kyouka_4: Int
27 @NSManaged dynamic var locked: Int
28 @NSManaged dynamic var locked_equip: NSNumber?
29 @NSManaged dynamic var lucky_0: Int
30 @NSManaged dynamic var lucky_1: Int
31 @NSManaged dynamic var lv: Int
32 @NSManaged dynamic var maxhp: Int
33 @NSManaged dynamic var ndock_time: NSNumber?
34 @NSManaged dynamic var nowhp: Int
35 @NSManaged dynamic var onslot_0: Int
36 @NSManaged dynamic var onslot_1: Int
37 @NSManaged dynamic var onslot_2: Int
38 @NSManaged dynamic var onslot_3: Int
39 @NSManaged dynamic var onslot_4: Int
40 @NSManaged dynamic var raisou_0: Int
41 @NSManaged dynamic var raisou_1: Int
42 @NSManaged dynamic var sakuteki_0: Int
43 @NSManaged dynamic var sakuteki_1: NSNumber?
44 @NSManaged dynamic var sally_area: NSNumber?
45 @NSManaged dynamic var ship_id: Int
46 @NSManaged dynamic var slot_0: Int
47 @NSManaged dynamic var slot_1: Int
48 @NSManaged dynamic var slot_2: Int
49 @NSManaged dynamic var slot_3: Int
50 @NSManaged dynamic var slot_4: Int
51 @NSManaged dynamic var slot_ex: Int
52 @NSManaged dynamic var sortno: NSNumber?
53 @NSManaged dynamic var soukou_0: Int
54 @NSManaged dynamic var soukou_1: Int
55 @NSManaged dynamic var srate: NSNumber?
56 @NSManaged dynamic var taiku_0: Int
57 @NSManaged dynamic var taiku_1: Int
58 @NSManaged dynamic var taisen_0: Int
59 @NSManaged dynamic var taisen_1: NSNumber?
60 @NSManaged dynamic var equippedItem: NSOrderedSet
61 @NSManaged dynamic var master_ship: MasterShip
62 @NSManaged dynamic var extraItem: SlotItem?
65 fileprivate let shortSTypeNames: [String] = {
66 guard let url = Bundle.main.url(forResource: "STypeShortName", withExtension: "plist"),
67 let array = NSArray(contentsOf: url) as? [String]
69 print("Can not load STypeShortName.plist.")
74 fileprivate let levelUpExps: [Int] = {
75 guard let url = Bundle.main.url(forResource: "LevelUpExp", withExtension: "plist"),
76 let array = NSArray(contentsOf: url) as? [Int]
78 print("Can not load LevelUpExp.plist.")
85 class func keyPathsForValuesAffectingName() -> Set<String> {
88 dynamic var name: String { return master_ship.name }
90 class func keyPathsForValuesAffectingShortTypeName() -> Set<String> {
93 dynamic var shortTypeName: String? {
94 if shortSTypeNames.count < master_ship.stype.id { return nil }
95 return shortSTypeNames[master_ship.stype.id - 1]
98 class func keyPathsForValuesAffectingNext() -> Set<String> {
101 dynamic var next: NSNumber? {
102 if lv >= levelUpExps.count { return nil }
103 if lv == 99 { return nil }
104 let nextExp = levelUpExps[lv]
105 if lv < 99 { return (nextExp - exp) as NSNumber }
106 return (1_000_000 + nextExp - exp) as NSNumber
109 class func keyPathsForValuesAffectingStatus() -> Set<String> {
110 return ["nowhp", "maxph"]
112 dynamic var status: Int {
113 let n = Double(nowhp)
114 let m = Double(maxhp)
116 if stat <= 0.25 { return 3 }
117 if stat <= 0.5 { return 2 }
118 if stat <= 0.75 { return 1 }
122 class func keyPathsForValuesAffectingStatusColor() -> Set<String> {
125 dynamic var statusColor: NSColor {
127 case 0: return NSColor.controlTextColor
128 case 1: return NSColor.yellow
129 case 2: return NSColor.orange
130 case 3: return NSColor.red
131 default: fatalError("status is unknown value")
135 // class func keyPathsForValuesAffectingConditionColor() -> Set<String> {
138 dynamic var conditionColor: NSColor { return NSColor.controlTextColor }
140 class func keyPathsForValuesAffectingPlanColor() -> Set<String> {
141 return ["sally_area"]
143 dynamic var planColor: NSColor {
144 if !UserDefaults.standard.showsPlanColor { return NSColor.controlTextColor }
145 guard let sally = sally_area else { return NSColor.controlTextColor }
148 case 1: return UserDefaults.standard.plan01Color
149 case 2: return UserDefaults.standard.plan02Color
150 case 3: return UserDefaults.standard.plan03Color
151 case 4: return UserDefaults.standard.plan04Color
152 case 5: return UserDefaults.standard.plan05Color
153 case 6: return UserDefaults.standard.plan06Color
154 default: return NSColor.controlTextColor
161 dynamic var maxBull: Int { return master_ship.bull_max }
162 dynamic var maxFuel: Int { return master_ship.fuel_max }
164 class func keyPathsForValuesAffectingIsMaxKaryoku() -> Set<String> {
165 return ["karyoku_1", "kyouka_0"]
167 dynamic var isMaxKaryoku: Bool {
168 let initial = master_ship.houg_0
170 let growth = kyouka_0
171 return initial + growth >= max
174 class func keyPathsForValuesAffectingIsMaxRaisou() -> Set<String> {
175 return ["raisou_1", "kyouka_1"]
177 dynamic var isMaxRaisou: Bool {
178 let initial = master_ship.raig_0
180 let growth = kyouka_1
181 return initial + growth >= max
184 class func keyPathsForValuesAffectingIsMaxTaiku() -> Set<String> {
185 return ["taiku_1", "kyouka_2"]
187 dynamic var isMaxTaiku: Bool {
188 let initial = master_ship.tyku_0
190 let growth = kyouka_2
191 return initial + growth >= max
194 class func keyPathsForValuesAffectingIsMaxSoukou() -> Set<String> {
195 return ["soukou_1", "kyouka_3"]
197 dynamic var isMaxSoukou: Bool {
198 let initial = master_ship.souk_0
200 let growth = kyouka_3
201 return initial + growth >= max
204 class func keyPathsForValuesAffectingIsMaxLucky() -> Set<String> {
205 return ["lucky_1", "kyouka_4"]
207 dynamic var isMaxLucky: Bool {
208 let initial = master_ship.luck_0
210 let growth = kyouka_4
211 return initial + growth >= max
214 class func keyPathsForValuesAffectingUpgradeLevel() -> Set<String> {
217 dynamic var upgradeLevel: Int { return master_ship.afterlv }
219 class func keyPathsForValuesAffectingUpgradeExp() -> Set<String> {
222 dynamic var upgradeExp: NSNumber? {
223 let upgradeLv = upgradeLevel
224 if upgradeLv <= 0 { return nil }
225 if levelUpExps.count < upgradeLv { return nil }
226 let upExp = levelUpExps[upgradeLv - 1] - exp
227 return upExp < 0 ? 0 : upExp as NSNumber
230 dynamic var guardEscaped: Bool {
231 let store = TemporaryDataStore.default
232 guard let _ = store.ensuredGuardEscaped(byShipId: id)
233 else { return false }
237 class func keyPathsForValuesAffectingSteelRequiredInRepair() -> Set<String> {
240 dynamic var steelRequiredInRepair: Int {
241 return Int(Double(maxFuel) * 0.06 * Double(maxhp - nowhp))
244 class func keyPathsForValuesAffectingFuelRequiredInRepair() -> Set<String> {
247 dynamic var fuelRequiredInRepair: Int {
248 return Int(Double(maxFuel) * 0.032 * Double(maxhp - nowhp))
253 fileprivate let seikuEffectiveTypes: [Int] = [6, 7, 8, 11, 45]
255 fileprivate let fighterTypes: [Int] = [6]
256 fileprivate let bomberTypes: [Int] = [7]
257 fileprivate let attackerTypes: [Int] = [8]
258 fileprivate let floatplaneBomberTypes: [Int] = [11]
259 fileprivate let floatplaneFighterTypes: [Int] = [45]
260 fileprivate let jetFighter: [Int] = [56]
261 fileprivate let jetBomberTypes: [Int] = [57]
262 fileprivate let jetAttackerTypes: [Int] = [58]
264 fileprivate let allPlaneTypes: [Int] = [6, 7, 8, 9, 10, 11, 25, 26, 41, 45, 56, 57, 58, 59]
266 fileprivate let fighterBonus: [Double] = [0, 0, 2, 5, 9, 14, 14, 22]
267 fileprivate let bomberBonus: [Double] = [0, 0, 0, 0, 0, 0, 0, 0]
268 fileprivate let attackerBonus: [Double] = [0, 0, 0, 0, 0, 0, 0, 0]
269 fileprivate let floatplaneBomberBonus: [Double] = [0, 0, 1, 1, 1, 3, 3, 6]
270 fileprivate let floatplaneFighterBonus: [Double] = [0, 0, 2, 5, 9, 14, 14, 22]
271 fileprivate let jetBomberBonus: [Double] = [0, 0, 0, 0, 0, 0, 0, 0]
273 // sqrt 0, 1, 2.5, 4, 5.5, 7, 8.5, 10
274 fileprivate let bonus: [Double] = [0, 1.000, 1.581, 2.000, 2.345, 2.645, 2.915, 3.162]
279 private func slotItemCount(_ index: Int) -> Int {
281 case 0: return onslot_0
282 case 1: return onslot_1
283 case 2: return onslot_2
284 case 3: return onslot_3
285 case 4: return onslot_4
289 private func slotItemId(_ index: Int) -> Int {
291 case 0: return slot_0
292 case 1: return slot_1
293 case 2: return slot_2
294 case 3: return slot_3
295 case 4: return slot_4
299 private func slotItemMax(_ index: Int) -> Int {
301 case 0: return master_ship.maxeq_0
302 case 1: return master_ship.maxeq_1
303 case 2: return master_ship.maxeq_2
304 case 3: return master_ship.maxeq_3
305 case 4: return master_ship.maxeq_4
310 private func slotItem(_ index: Int) -> SlotItem? {
311 return ServerDataStore.default.slotItem(byId: slotItemId(index))
313 private func typeBonus(_ type: Int) -> [Double]? {
315 case let t where fighterTypes.contains(t): return fighterBonus
316 case let t where bomberTypes.contains(t): return bomberBonus
317 case let t where attackerTypes.contains(t): return attackerBonus
318 case let t where floatplaneBomberTypes.contains(t): return floatplaneBomberBonus
319 case let t where floatplaneFighterTypes.contains(t): return floatplaneFighterBonus
320 case let t where jetBomberTypes.contains(t): return jetBomberBonus
324 private func normalSeiku(_ index: Int) -> Double {
325 let itemCount = slotItemCount(index)
326 if itemCount == 0 { return 0 }
327 guard let item = slotItem(index) else { return 0 }
328 let type2 = item.master_slotItem.type_2
329 guard seikuEffectiveTypes.contains(type2) else { return 0 }
330 let taiku = Double(item.master_slotItem.tyku)
331 let lv = Double(item.level)
332 let rate = bomberTypes.contains(type2) ? 0.25 : 0.2
333 return (taiku + lv * rate) * sqrt(Double(itemCount))
336 private func extraSeiku(_ index: Int) -> Double {
337 let itemCount = slotItemCount(index)
338 if itemCount == 0 { return 0 }
339 guard let item = slotItem(index) else { return 0 }
340 let type2 = item.master_slotItem.type_2
341 guard let typeBonus = typeBonus(type2) else { return 0 }
342 let airLevel = item.alv
343 return typeBonus[airLevel] + bonus[airLevel]
345 private func seiku(_ index: Int) -> Int {
346 return Int(normalSeiku(index) + extraSeiku(index))
349 dynamic var totalEquipment: Int {
350 return (0...4).reduce(0) { $0 + slotItemMax($1) }
353 class func keyPathsForValuesAffectingSeiku() -> Set<String> {
354 return ["slot_0", "slot_1", "slot_2", "slot_3", "slot_4",
355 "onslot_0", "onslot_1", "onslot_2", "onslot_3", "onslot_4"]
357 dynamic var seiku: Int {
358 return (0...4).reduce(0) { $0 + Int(normalSeiku($1)) }
361 class func keyPathsForValuesAffectingExtraSeiku() -> Set<String> {
364 dynamic var extraSeiku: Int {
365 return (0...4).reduce(0) { $0 + Int(extraSeiku($1)) }
368 class func keyPathsForValuesAffectingTotalSeiku() -> Set<String> {
369 return ["seiku", "extraSeiku"]
371 dynamic var totalSeiku: Int {
372 return (0...4).reduce(0) { $0 + seiku($1) }
375 class func keyPathsForValuesAffectingTotalDrums() -> Set<String> {
376 return ["slot_0", "slot_1", "slot_2", "slot_3", "slot_4"]
378 dynamic var totalDrums: Int {
379 return (0...4).reduce(0) {
380 guard let item = slotItem($1),
381 item.slotitem_id == 75
387 // MARK: - Plane count strings
388 private enum PlaneState {
391 case equiped(Int, Int)
393 private func planState(_ index: Int) -> PlaneState {
394 let itemId = slotItemId(index)
395 let maxCount = slotItemMax(index)
396 if maxCount == 0 { return .cannotEquip }
397 if itemId == -1 { return .notEquip(maxCount) }
399 if let item = slotItem(index),
400 allPlaneTypes.contains(item.master_slotItem.type_2)
401 { return .equiped(slotItemCount(index), maxCount) }
402 return .notEquip(maxCount)
404 private func planeString(_ index: Int) -> String? {
405 switch planState(index) {
408 case .notEquip(let max):
410 case .equiped(let count, let max):
411 return "\(count)/\(max)"
415 class func keyPathsForValuesAffectingPlaneString0() -> Set<String> {
416 return ["onslot_0", "master_ship.maxeq_0", "equippedItem"]
418 dynamic var planeString0: String? { return planeString(0) }
420 class func keyPathsForValuesAffectingPlaneString1() -> Set<String> {
421 return ["onslot_1", "master_ship.maxeq_1", "equippedItem"]
423 dynamic var planeString1: String? { return planeString(1) }
425 class func keyPathsForValuesAffectingPlaneString2() -> Set<String> {
426 return ["onslot_2", "master_ship.maxeq_2", "equippedItem"]
428 dynamic var planeString2: String? { return planeString(2) }
430 class func keyPathsForValuesAffectingPlaneString3() -> Set<String> {
431 return ["onslot_3", "master_ship.maxeq_3", "equippedItem"]
433 dynamic var planeString3: String? { return planeString(3) }
435 class func keyPathsForValuesAffectingPlaneString4() -> Set<String> {
436 return ["onslot_4", "master_ship.maxeq_4", "equippedItem"]
438 dynamic var planeString4: String? { return planeString(4) }
440 // MARK: - Plane count string color
441 private func planeStringColor(_ index: Int) -> NSColor {
442 switch planState(index) {
443 case .cannotEquip: return NSColor.controlTextColor
444 case .notEquip: return NSColor.disabledControlTextColor
445 case .equiped: return NSColor.controlTextColor
449 class func keyPathsForValuesAffectingPlaneString0Color() -> Set<String> {
450 return ["onslot_0", "master_ship.maxeq_0", "equippedItem"]
452 dynamic var planeString0Color: NSColor { return planeStringColor(0) }
454 class func keyPathsForValuesAffectingPlaneString1Color() -> Set<String> {
455 return ["onslot_1", "master_ship.maxeq_1", "equippedItem"]
457 dynamic var planeString1Color: NSColor { return planeStringColor(1) }
459 class func keyPathsForValuesAffectingPlaneString2Color() -> Set<String> {
460 return ["onslot_2", "master_ship.maxeq_2", "equippedItem"]
462 dynamic var planeString2Color: NSColor { return planeStringColor(2) }
464 class func keyPathsForValuesAffectingPlaneString3Color() -> Set<String> {
465 return ["onslot_3", "master_ship.maxeq_3", "equippedItem"]
467 dynamic var planeString3Color: NSColor { return planeStringColor(3) }
469 class func keyPathsForValuesAffectingPlaneString4Color() -> Set<String> {
470 return ["onslot_4", "master_ship.maxeq_4", "equippedItem"]
472 dynamic var planeString4Color: NSColor { return planeStringColor(4) }