2 // SakutekiCalculator.swift
5 // Created by Hori,Masaki on 2017/06/18.
6 // Copyright © 2017年 Hori,Masaki. All rights reserved.
11 protocol SakutekiCalculator {
13 func calculate(_ ships: [Ship]) -> Double
16 extension SakutekiCalculator {
18 fileprivate func alivedShips(ships: [Ship]) -> [Ship] {
21 TemporaryDataStore.default.ensuredGuardEscaped(byShipId: $0.id) == nil
26 final class SimpleCalculator: SakutekiCalculator {
29 func calculate(_ ships: [Ship]) -> Double {
31 return Double(alivedShips(ships: ships).reduce(0) { $0 + $1.sakuteki_0 })
35 final class Formula33: SakutekiCalculator {
39 init(_ condition: Int = 1) {
41 self.condition = condition
44 private func printShipData(_ ship: Ship) {
46 let shipData = "\(ship.name)\t\(normalSakuteki(ship))"
50 .compactMap { $0 as? SlotItem }
53 let saku = $1.master_slotItem.saku ?? 0
54 let ratio = typeRatio($1)
55 let bounus = levelBounus($1)
56 let culcSaku = ratio * (Double(truncating: saku) + bounus)
58 return $0 + "\n\t\($1.name)\tLv.\($1.level)\t\t\(saku)\t\(ratio)\t\(bounus)\t\(culcSaku)"
61 print("\(shipData)\(itemNames)\n")
65 func calculate(_ ships: [Ship]) -> Double {
67 Debug.excute(level: .full) {
68 ships.forEach(printShipData)
71 let aliveShips = alivedShips(ships: ships)
74 let saku1 = aliveShips
80 let saku2 = aliveShips
85 let saku3 = shireiSakuteki()
88 let saku4 = 2 * (6 - aliveShips.count)
90 return saku1 + saku2 - saku3 + Double(saku4)
93 private func normalSakuteki(_ ship: Ship) -> Double {
98 .compactMap { $0 as? SlotItem }
99 .compactMap { $0.master_slotItem.saku as? Double }
102 return Double(ship.sakuteki_0) - eqSakuteki
105 private func equipsSakuteki(_ ship: Ship) -> Double {
110 .compactMap { $0 as? SlotItem }
114 return Double(condition) * saku
117 private func equipSakuteki(_ item: SlotItem) -> Double {
119 guard let saku = item.master_slotItem.saku as? Double else { return 0 }
121 return Double(condition) * typeRatio(item) * (saku + levelBounus(item))
124 private func typeRatio(_ item: SlotItem) -> Double {
126 guard let eqType = EquipmentType(rawValue: item.master_slotItem.type_2) else { return 1 }
129 case .fighter: return 0.6
130 case .bomber: return 0.6
131 case .attacker: return 0.8
132 case .searcher: return 1
133 case .airplaneSearcher: return 1.2
134 case .airplaneBomber: return 1.1
135 case .smallRadar: return 0.6
136 case .largeRadar: return 0.6
137 case .antiSunmrinerSercher: return 0.6
138 case .searchlight: return 0.6
139 case .headquaters: return 0.6
140 case .pilot: return 0.6
141 case .shipPersonnel: return 0.6
142 case .largeSonar: return 0.6
143 case .largeAirplane: return 0.6
144 case .largeSearchlight: return 0.6
145 case .airplaneFighter: return 0.6
146 case .searcherII: return 1
147 case .jetBomber: return 0.6
152 private func levelBounus(_ item: SlotItem) -> Double {
154 return levelRatio(item) * sqrt(Double(item.level))
157 private func levelRatio(_ item: SlotItem) -> Double {
159 guard let eqType = EquipmentType(rawValue: item.master_slotItem.type_2) else { return 1 }
162 case .smallRadar: return 1.25
163 case .largeRadar: return 1.4
164 case .airplaneSearcher, .searcher: return 1.2
169 private func shireiSakuteki() -> Double {
171 guard let basic = ServerDataStore.default.basic() else { return 0 }
173 return ceil(0.4 * Double(basic.level))