glDisableClientState(GL_VERTEX_ARRAY)\r
\r
def optimize(self):\r
- self.vertices=numpy.array(self.vertices, 'f') \r
- self.uvlist=numpy.array(self.uvlist, 'f') \r
+ self.vertices=numpy.array(self.vertices, numpy.float32) \r
+ self.uvlist=numpy.array(self.uvlist, numpy.float32) \r
+ for m, indices in self.indicesMap.items():\r
+ self.indicesMap[m]=numpy.array(indices, numpy.uint32)\r
\r
def get_boundingbox(self):\r
vertices_size=len(self.vertices)\r