if CONSTRAINT_A in obj:
return
- #if not bl.modifier.hasType(obj, 'ARMATURE'):
- # return
-
bl.message("export: %s" % obj.name)
# メッシュのコピーを生成してオブジェクトの行列を適用する
copyMesh, copyObj=bl.object.duplicate(obj)
if len(copyMesh.vertices)>0:
# apply transform
+ """
try:
# svn 36722
copyObj.scale=obj.scale
bpy.ops.object.rotation_apply()
copyObj.location=obj.location
bpy.ops.object.location_apply()
+ """
+ copyMesh.transform(obj.matrix_world)
# apply modifier
for m in [m for m in copyObj.modifiers]: