2 * Copyright (c) 2009-2010 jMonkeyEngine
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
12 * * Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 package com.jme3.renderer.gdx;
34 import com.badlogic.gdx.Gdx;
35 import com.badlogic.gdx.graphics.GL10;
36 import com.badlogic.gdx.graphics.GL20;
37 import com.jme3.light.LightList;
38 import com.jme3.material.RenderState;
39 import com.jme3.math.*;
40 import com.jme3.renderer.*;
41 import com.jme3.scene.Mesh;
42 import com.jme3.scene.Mesh.Mode;
43 import com.jme3.scene.VertexBuffer;
44 import com.jme3.scene.VertexBuffer.Format;
45 import com.jme3.scene.VertexBuffer.Type;
46 import com.jme3.scene.VertexBuffer.Usage;
47 import com.jme3.shader.Attribute;
48 import com.jme3.shader.Shader;
49 import com.jme3.shader.Shader.ShaderSource;
50 import com.jme3.shader.Shader.ShaderType;
51 import com.jme3.shader.Uniform;
52 import com.jme3.texture.FrameBuffer;
53 import com.jme3.texture.FrameBuffer.RenderBuffer;
54 import com.jme3.texture.Image;
55 import com.jme3.texture.Texture;
56 import com.jme3.texture.Texture.WrapAxis;
57 import com.jme3.util.BufferUtils;
58 import com.jme3.util.IntMap;
59 import com.jme3.util.ListMap;
60 import com.jme3.util.NativeObjectManager;
61 import com.jme3.util.SafeArrayList;
63 import java.util.EnumSet;
64 import java.util.logging.Level;
65 import java.util.logging.Logger;
67 public final class GdxRenderer implements Renderer {
69 private static final Logger logger = Logger.getLogger(GdxRenderer.class.getName());
70 private static final boolean VALIDATE_SHADER = false;
71 private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
72 private final StringBuilder stringBuf = new StringBuilder(250);
73 private final IntBuffer intBuf1 = BufferUtils.createIntBuffer(1);
74 private final IntBuffer intBuf16 = BufferUtils.createIntBuffer(16);
75 private final RenderContext context = new RenderContext();
76 private final NativeObjectManager objManager = new NativeObjectManager();
77 private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
79 private Shader boundShader;
80 private int initialDrawBuf, initialReadBuf;
82 private int vertexTextureUnits;
83 private int fragTextureUnits;
84 private int vertexUniforms;
85 private int fragUniforms;
86 private int vertexAttribs;
87 private int maxFBOSamples;
88 private int maxFBOAttachs = 1;
89 private int maxMRTFBOAttachs;
90 private int maxRBSize;
91 private int maxTexSize;
92 private int maxCubeTexSize;
93 private int maxVertCount;
94 private int maxTriCount;
96 private FrameBuffer lastFb = null;
97 private FrameBuffer mainFbOverride = null;
98 private final Statistics statistics = new Statistics();
99 private int vpX, vpY, vpW, vpH;
100 private int clipX, clipY, clipW, clipH;
101 //private final GL10 gl;
102 private boolean powerOf2 = false;
103 private boolean verboseLogging = false;
104 private boolean useVBO = true;
105 public boolean adreno_finish_bug = false;
107 public GdxRenderer() {
110 public void setUseVA(boolean value) {
111 logger.log(Level.INFO, "use_VBO [{0}] -> [{1}]", new Object[]{useVBO, !value});
115 public void setVerboseLogging(boolean value) {
116 logger.log(Level.INFO, "verboseLogging [{0}] -> [{1}]", new Object[]{verboseLogging, value});
117 verboseLogging = value;
120 protected void updateNameBuffer() {
121 int len = stringBuf.length();
125 for (int i = 0; i < len; i++) {
126 nameBuf.put((byte) stringBuf.charAt(i));
132 public Statistics getStatistics() {
136 public EnumSet<Caps> getCaps() {
140 public void initialize() {
142 logger.info("Vendor: " + Gdx.gl20.glGetString(GL20.GL_VENDOR));
143 logger.info("Renderer: " + Gdx.gl20.glGetString(GL20.GL_RENDERER));
144 logger.info("Version: " + Gdx.gl20.glGetString(GL20.GL_VERSION));
146 String shadingLanguageVersion = Gdx.gl20.glGetString(GL20.GL_SHADING_LANGUAGE_VERSION);
147 logger.log(Level.INFO, "GLES20.Shading Language Version: {0}", shadingLanguageVersion);
150 ContextCapabilities ctxCaps = GLContext.getCapabilities();
151 if (ctxCaps.OpenGL20){
152 caps.add(Caps.OpenGL20);
154 if (ctxCaps.OpenGL21){
155 caps.add(Caps.OpenGL21);
157 if (ctxCaps.OpenGL30){
158 caps.add(Caps.OpenGL30);
161 String versionStr = Gdx.gl20.glGetString(GL20.GL_SHADING_LANGUAGE_VERSION);
162 if (versionStr == null || versionStr.equals("")) {
164 // throw new UnsupportedOperationException("GLSL and OpenGL2 is "
165 // + "required for the OpenGL ES "
169 logger.info("GLES20.GL_SHADING_LANGUAGE_VERSION = " + versionStr);
171 // Fix issue in TestRenderToMemory when GL_FRONT is the main
172 // buffer being used.
174 // initialDrawBuf = GLES20.glGetIntegeri(GLES20.GL_DRAW_BUFFER);
175 // initialReadBuf = GLES20.glGetIntegeri(GLES20.GL_READ_BUFFER);
177 int spaceIdx = versionStr.lastIndexOf(" ");
179 versionStr = versionStr.substring(spaceIdx, versionStr.length());
184 version = Float.parseFloat(versionStr);
185 } catch (Exception ex) {
187 glslVer = (int) (version * 100);
195 // so that future OpenGL revisions wont break jme3
197 // fall through intentional
201 caps.add(Caps.GLSL150);
203 caps.add(Caps.GLSL140);
205 caps.add(Caps.GLSL130);
207 caps.add(Caps.GLSL120);
209 caps.add(Caps.GLSL110);
211 caps.add(Caps.GLSL100);
215 if (!caps.contains(Caps.GLSL100)) {
216 logger.info("Force-adding GLSL100 support, since OpenGL is supported.");
217 caps.add(Caps.GLSL100);
220 Gdx.gl20.glGetIntegerv(GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16);
221 vertexTextureUnits = intBuf16.get(0);
222 logger.log(Level.INFO, "VTF Units: {0}", vertexTextureUnits);
223 if (vertexTextureUnits > 0) {
224 caps.add(Caps.VertexTextureFetch);
227 Gdx.gl20.glGetIntegerv(GL20.GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16);
228 fragTextureUnits = intBuf16.get(0);
229 logger.log(Level.INFO, "Texture Units: {0}", fragTextureUnits);
231 GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
232 vertexUniforms = intBuf16.get(0);
233 logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
235 GLES20.glGetIntegerv(GLES20.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
236 fragUniforms = intBuf16.get(0);
237 logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
240 Gdx.gl20.glGetIntegerv(GL20.GL_MAX_VERTEX_ATTRIBS, intBuf16);
241 vertexAttribs = intBuf16.get(0);
242 logger.log(Level.INFO, "Vertex Attributes: {0}", vertexAttribs);
245 GLES20.glGetIntegerv(GLES20.GL_MAX_VARYING_FLOATS, intBuf16);
246 int varyingFloats = intBuf16.get(0);
247 logger.log(Level.FINER, "Varying Floats: {0}", varyingFloats);
250 Gdx.gl20.glGetIntegerv(GL20.GL_SUBPIXEL_BITS, intBuf16);
251 int subpixelBits = intBuf16.get(0);
252 logger.log(Level.INFO, "Subpixel Bits: {0}", subpixelBits);
254 GLES20.glGetIntegerv(GLES20.GL_MAX_ELEMENTS_VERTICES, intBuf16);
255 maxVertCount = intBuf16.get(0);
256 logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
258 GLES20.glGetIntegerv(GLES20.GL_MAX_ELEMENTS_INDICES, intBuf16);
259 maxTriCount = intBuf16.get(0);
260 logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
262 Gdx.gl20.glGetIntegerv(GL20.GL_MAX_TEXTURE_SIZE, intBuf16);
263 maxTexSize = intBuf16.get(0);
264 logger.log(Level.INFO, "Maximum Texture Resolution: {0}" + maxTexSize);
266 Gdx.gl20.glGetIntegerv(GL20.GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16);
267 maxCubeTexSize = intBuf16.get(0);
268 logger.log(Level.INFO, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
272 if (ctxCaps.GL_ARB_color_buffer_float){
273 // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
274 if (ctxCaps.GL_ARB_half_float_pixel){
275 caps.add(Caps.FloatColorBuffer);
279 if (ctxCaps.GL_ARB_depth_buffer_float){
280 caps.add(Caps.FloatDepthBuffer);
283 if (ctxCaps.GL_ARB_draw_instanced)
284 caps.add(Caps.MeshInstancing);
286 if (ctxCaps.GL_ARB_fragment_program)
287 caps.add(Caps.ARBprogram);
289 if (ctxCaps.GL_ARB_texture_buffer_object)
290 caps.add(Caps.TextureBuffer);
292 if (ctxCaps.GL_ARB_texture_float){
293 if (ctxCaps.GL_ARB_half_float_pixel){
294 caps.add(Caps.FloatTexture);
298 if (ctxCaps.GL_ARB_vertex_array_object)
299 caps.add(Caps.VertexBufferArray);
301 boolean latc = ctxCaps.GL_EXT_texture_compression_latc;
302 boolean atdc = ctxCaps.GL_ATI_texture_compression_3dc;
304 caps.add(Caps.TextureCompressionLATC);
310 if (ctxCaps.GL_EXT_packed_float){
311 caps.add(Caps.PackedFloatColorBuffer);
312 if (ctxCaps.GL_ARB_half_float_pixel){
313 // because textures are usually uploaded as RGB16F
314 // need half-float pixel
315 caps.add(Caps.PackedFloatTexture);
319 if (ctxCaps.GL_EXT_texture_array)
320 caps.add(Caps.TextureArray);
322 if (ctxCaps.GL_EXT_texture_shared_exponent)
323 caps.add(Caps.SharedExponentTexture);
325 if (ctxCaps.GL_EXT_framebuffer_object){
326 caps.add(Caps.FrameBuffer);
328 glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
329 maxRBSize = intBuf16.get(0);
330 logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
332 glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
333 maxFBOAttachs = intBuf16.get(0);
334 logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
336 if (ctxCaps.GL_EXT_framebuffer_multisample){
337 caps.add(Caps.FrameBufferMultisample);
339 glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
340 maxFBOSamples = intBuf16.get(0);
341 logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
344 if (ctxCaps.GL_ARB_draw_buffers){
345 caps.add(Caps.FrameBufferMRT);
346 glGetInteger(ARBDrawBuffers.GL_MAX_DRAW_BUFFERS_ARB, intBuf16);
347 maxMRTFBOAttachs = intBuf16.get(0);
348 logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
352 if (ctxCaps.GL_ARB_multisample){
353 glGetInteger(ARBMultisample.GL_SAMPLE_BUFFERS_ARB, intBuf16);
354 boolean available = intBuf16.get(0) != 0;
355 glGetInteger(ARBMultisample.GL_SAMPLES_ARB, intBuf16);
356 int samples = intBuf16.get(0);
357 logger.log(Level.FINER, "Samples: {0}", samples);
358 boolean enabled = glIsEnabled(ARBMultisample.GL_MULTISAMPLE_ARB);
359 if (samples > 0 && available && !enabled){
360 glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
364 Gdx.gl20.glGetIntegerv(GL20.GL_MAX_RENDERBUFFER_SIZE, intBuf16);
365 maxRBSize = intBuf16.get(0);
366 logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
368 String extensions = Gdx.gl20.glGetString(GL20.GL_EXTENSIONS);
369 logger.log(Level.INFO, "GL_EXTENSIONS: {0}", extensions);
371 // GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, intBuf16);
372 // for (int i = 0; i < intBuf16.limit(); i++) {
373 // logger.log(Level.INFO, "Compressed Texture Formats: {0}", intBuf16.get(i));
376 if (extensions.contains("GL_OES_texture_npot")) {
382 applyRenderState(RenderState.DEFAULT);
383 // GLES20.glClearDepthf(1.0f);
385 if (verboseLogging) {
386 logger.info("GLES20.glDisable(GL10.GL_DITHER)");
389 Gdx.gl20.glDisable(GL20.GL_DITHER);
393 if (verboseLogging) {
394 logger.info("GLES20.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST)");
397 Gdx.gl20.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);
403 // NOTE: SDK_INT is only available since 1.6,
404 // but for jME3 it doesn't matter since android versions 1.5 and below
405 // are not supported.
406 //if (Build.VERSION.SDK_INT >= 9) {
409 // chekc Adreno200,205,220 bug
410 if (Gdx.gl20.glGetString(GL20.GL_RENDERER).indexOf("Adreno") >= 0) {
411 adreno_finish_bug = true;
413 logger.log(Level.INFO, "Caps: {0}", caps);
417 * <code>resetGLObjects</code> should be called when die GLView gets recreated to reset all GPU objects
419 public void resetGLObjects() {
420 objManager.resetObjects();
421 statistics.clearMemory();
427 public void cleanup() {
428 objManager.deleteAllObjects(this);
429 statistics.clearMemory();
432 private void checkCap(Caps cap) {
433 if (!caps.contains(cap)) {
434 throw new UnsupportedOperationException("Required capability missing: " + cap.name());
438 /*********************************************************************\
440 \*********************************************************************/
441 public void setDepthRange(float start, float end) {
443 if (verboseLogging) {
444 logger.log(Level.INFO, "GLES20.glDepthRangef({0}, {1})", new Object[]{start, end});
446 Gdx.gl20.glDepthRangef(start, end);
450 public void clearBuffers(boolean color, boolean depth, boolean stencil) {
453 bits = GL20.GL_COLOR_BUFFER_BIT;
456 bits |= GL20.GL_DEPTH_BUFFER_BIT;
457 if (context.depthWriteEnabled == false) {
458 Gdx.gl20.glDepthMask(true);
459 context.depthWriteEnabled = true;
463 bits |= GL20.GL_STENCIL_BUFFER_BIT;
466 if (verboseLogging) {
467 logger.log(Level.INFO, "GLES20.glClear(color={0}, depth={1}, stencil={2})", new Object[]{color, depth, stencil});
469 Gdx.gl20.glClear(bits);
474 public void setBackgroundColor(ColorRGBA color) {
475 if (verboseLogging) {
476 logger.log(Level.INFO, "GLES20.glClearColor({0}, {1}, {2}, {3})", new Object[]{color.r, color.g, color.b, color.a});
478 Gdx.gl20.glClearColor(color.r, color.g, color.b, color.a);
482 public void applyRenderState(RenderState state) {
484 if (state.isWireframe() && !context.wireframe){
485 GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_LINE);
486 context.wireframe = true;
487 }else if (!state.isWireframe() && context.wireframe){
488 GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_FILL);
489 context.wireframe = false;
492 if (state.isDepthTest() && !context.depthTestEnabled) {
493 if (verboseLogging) {
494 logger.info("GLES20.glEnable(GLES20.GL_DEPTH_TEST)");
496 Gdx.gl20.glEnable(GL20.GL_DEPTH_TEST);
498 if (verboseLogging) {
499 logger.info("GLES20.glDepthFunc(GL20.LEQUAL)");
501 Gdx.gl20.glDepthFunc(GL20.GL_LEQUAL);
503 context.depthTestEnabled = true;
504 } else if (!state.isDepthTest() && context.depthTestEnabled) {
505 if (verboseLogging) {
506 logger.info("GLES20.glDisable(GLES20.GL_DEPTH_TEST)");
508 Gdx.gl20.glDisable(GL20.GL_DEPTH_TEST);
510 context.depthTestEnabled = false;
512 if (state.isAlphaTest() && !context.alphaTestEnabled) {
513 // GLES20.glEnable(GLES20.GL_ALPHA_TEST);
514 // GLES20.glAlphaFunc(GLES20.GL_GREATER, state.getAlphaFallOff());
515 context.alphaTestEnabled = true;
516 } else if (!state.isAlphaTest() && context.alphaTestEnabled) {
517 // GLES20.glDisable(GLES20.GL_ALPHA_TEST);
518 context.alphaTestEnabled = false;
520 if (state.isDepthWrite() && !context.depthWriteEnabled) {
521 if (verboseLogging) {
522 logger.info("GLES20.glDepthMask(true)");
524 Gdx.gl20.glDepthMask(true);
526 context.depthWriteEnabled = true;
527 } else if (!state.isDepthWrite() && context.depthWriteEnabled) {
528 if (verboseLogging) {
529 logger.info("GLES20.glDepthMask(false)");
531 Gdx.gl20.glDepthMask(false);
533 context.depthWriteEnabled = false;
535 if (state.isColorWrite() && !context.colorWriteEnabled) {
536 if (verboseLogging) {
537 logger.info("GLES20.glColorMask(true, true, true, true)");
539 Gdx.gl20.glColorMask(true, true, true, true);
541 context.colorWriteEnabled = true;
542 } else if (!state.isColorWrite() && context.colorWriteEnabled) {
543 if (verboseLogging) {
544 logger.info("GLES20.glColorMask(false, false, false, false)");
546 Gdx.gl20.glColorMask(false, false, false, false);
548 context.colorWriteEnabled = false;
550 if (state.isPointSprite() && !context.pointSprite) {
551 // GLES20.glEnable(GLES20.GL_POINT_SPRITE);
552 // GLES20.glTexEnvi(GLES20.GL_POINT_SPRITE, GLES20.GL_COORD_REPLACE, GLES20.GL_TRUE);
553 // GLES20.glEnable(GLES20.GL_VERTEX_PROGRAM_POINT_SIZE);
554 // GLES20.glPointParameterf(GLES20.GL_POINT_SIZE_MIN, 1.0f);
555 } else if (!state.isPointSprite() && context.pointSprite) {
556 // GLES20.glDisable(GLES20.GL_POINT_SPRITE);
559 if (state.isPolyOffset()) {
560 if (!context.polyOffsetEnabled) {
561 if (verboseLogging) {
562 logger.info("GLES20.glEnable(GLES20.GL_POLYGON_OFFSET_FILL)");
564 Gdx.gl20.glEnable(GL20.GL_POLYGON_OFFSET_FILL);
566 if (verboseLogging) {
567 logger.log(Level.INFO, "GLES20.glPolygonOffset({0}, {1})", new Object[]{state.getPolyOffsetFactor(), state.getPolyOffsetUnits()});
569 Gdx.gl20.glPolygonOffset(state.getPolyOffsetFactor(),
570 state.getPolyOffsetUnits());
572 context.polyOffsetEnabled = true;
573 context.polyOffsetFactor = state.getPolyOffsetFactor();
574 context.polyOffsetUnits = state.getPolyOffsetUnits();
576 if (state.getPolyOffsetFactor() != context.polyOffsetFactor
577 || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
578 if (verboseLogging) {
579 logger.log(Level.INFO, "GLES20.glPolygonOffset({0}, {1})", new Object[]{state.getPolyOffsetFactor(), state.getPolyOffsetUnits()});
581 Gdx.gl20.glPolygonOffset(state.getPolyOffsetFactor(),
582 state.getPolyOffsetUnits());
584 context.polyOffsetFactor = state.getPolyOffsetFactor();
585 context.polyOffsetUnits = state.getPolyOffsetUnits();
589 if (context.polyOffsetEnabled) {
590 if (verboseLogging) {
591 logger.info("GLES20.glDisable(GLES20.GL_POLYGON_OFFSET_FILL)");
593 Gdx.gl20.glDisable(GL20.GL_POLYGON_OFFSET_FILL);
595 context.polyOffsetEnabled = false;
596 context.polyOffsetFactor = 0;
597 context.polyOffsetUnits = 0;
600 if (state.getFaceCullMode() != context.cullMode) {
601 if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
602 if (verboseLogging) {
603 logger.info("GLES20.glDisable(GLES20.GL_CULL_FACE)");
605 Gdx.gl20.glDisable(GL20.GL_CULL_FACE);
607 if (verboseLogging) {
608 logger.info("GLES20.glEnable(GLES20.GL_CULL_FACE)");
610 Gdx.gl20.glEnable(GL20.GL_CULL_FACE);
615 switch (state.getFaceCullMode()) {
619 if (verboseLogging) {
620 logger.info("GLES20.glCullFace(GLES20.GL_BACK)");
622 Gdx.gl20.glCullFace(GL20.GL_BACK);
625 if (verboseLogging) {
626 logger.info("GLES20.glCullFace(GLES20.GL_FRONT)");
628 Gdx.gl20.glCullFace(GL20.GL_FRONT);
631 if (verboseLogging) {
632 logger.info("GLES20.glCullFace(GLES20.GL_FRONT_AND_BACK)");
634 Gdx.gl20.glCullFace(GL20.GL_FRONT_AND_BACK);
637 throw new UnsupportedOperationException("Unrecognized face cull mode: "
638 + state.getFaceCullMode());
643 context.cullMode = state.getFaceCullMode();
646 if (state.getBlendMode() != context.blendMode) {
647 if (state.getBlendMode() == RenderState.BlendMode.Off) {
648 if (verboseLogging) {
649 logger.info("GLES20.glDisable(GLES20.GL_BLEND)");
651 Gdx.gl20.glDisable(GL20.GL_BLEND);
653 if (verboseLogging) {
654 logger.info("GLES20.glEnable(GLES20.GL_BLEND)");
656 Gdx.gl20.glEnable(GL20.GL_BLEND);
657 switch (state.getBlendMode()) {
661 if (verboseLogging) {
662 logger.info("GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE)");
664 Gdx.gl20.glBlendFunc(GL20.GL_ONE, GL20.GL_ONE);
667 if (verboseLogging) {
668 logger.info("GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE)");
670 Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE);
673 if (verboseLogging) {
674 logger.info("GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_COLOR)");
676 Gdx.gl20.glBlendFunc(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR);
679 if (verboseLogging) {
680 logger.info("GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA)");
682 Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
685 if (verboseLogging) {
686 logger.info("GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA)");
688 Gdx.gl20.glBlendFunc(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA);
691 if (verboseLogging) {
692 logger.info("GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_ZERO)");
694 Gdx.gl20.glBlendFunc(GL20.GL_DST_COLOR, GL20.GL_ZERO);
697 if (verboseLogging) {
698 logger.info("GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_SRC_COLOR)");
700 Gdx.gl20.glBlendFunc(GL20.GL_DST_COLOR, GL20.GL_SRC_COLOR);
703 throw new UnsupportedOperationException("Unrecognized blend mode: "
704 + state.getBlendMode());
710 context.blendMode = state.getBlendMode();
714 /*********************************************************************\
715 |* Camera and World transforms *|
716 \*********************************************************************/
717 public void setViewPort(int x, int y, int w, int h) {
718 if (x != vpX || vpY != y || vpW != w || vpH != h) {
719 if (verboseLogging) {
720 logger.log(Level.INFO, "GLES20.glViewport({0}, {1}, {2}, {3})", new Object[]{x, y, w, h});
722 Gdx.gl20.glViewport(x, y, w, h);
731 public void setClipRect(int x, int y, int width, int height) {
732 if (!context.clipRectEnabled) {
733 if (verboseLogging) {
734 logger.info("GLES20.glEnable(GLES20.GL_SCISSOR_TEST)");
736 Gdx.gl20.glEnable(GL20.GL_SCISSOR_TEST);
738 context.clipRectEnabled = true;
740 if (clipX != x || clipY != y || clipW != width || clipH != height) {
741 if (verboseLogging) {
742 logger.log(Level.INFO, "GLES20.glScissor({0}, {1}, {2}, {3})", new Object[]{x, y, width, height});
744 Gdx.gl20.glScissor(x, y, width, height);
753 public void clearClipRect() {
754 if (context.clipRectEnabled) {
755 if (verboseLogging) {
756 logger.info("GLES20.glDisable(GLES20.GL_SCISSOR_TEST)");
758 Gdx.gl20.glDisable(GL20.GL_SCISSOR_TEST);
760 context.clipRectEnabled = false;
769 public void onFrame() {
770 objManager.deleteUnused(this);
771 // statistics.clearFrame();
774 public void setWorldMatrix(Matrix4f worldMatrix) {
777 public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
780 /*********************************************************************\
782 \*********************************************************************/
783 protected void updateUniformLocation(Shader shader, Uniform uniform) {
784 stringBuf.setLength(0);
785 stringBuf.append(uniform.getName()).append('\0');
787 if (verboseLogging) {
788 logger.log(Level.INFO, "GLES20.glGetUniformLocation({0}, {1})", new Object[]{shader.getId(), uniform.getName()});
790 int loc = Gdx.gl20.glGetUniformLocation(shader.getId(), uniform.getName());
793 uniform.setLocation(-1);
794 // uniform is not declared in shader
795 if (verboseLogging) {
796 logger.log(Level.WARNING, "Uniform [{0}] is not declared in shader.", uniform.getName());
799 uniform.setLocation(loc);
803 protected void updateUniform(Shader shader, Uniform uniform) {
804 int shaderId = shader.getId();
806 assert uniform.getName() != null;
807 assert shader.getId() > 0;
809 if (context.boundShaderProgram != shaderId) {
810 if (verboseLogging) {
811 logger.log(Level.INFO, "GLES20.glUseProgram({0})", shaderId);
813 Gdx.gl20.glUseProgram(shaderId);
815 statistics.onShaderUse(shader, true);
816 boundShader = shader;
817 context.boundShaderProgram = shaderId;
819 statistics.onShaderUse(shader, false);
822 int loc = uniform.getLocation();
824 if (verboseLogging) {
825 logger.log(Level.WARNING, "no location for uniform [{0}]", uniform.getName());
831 // get uniform location
832 updateUniformLocation(shader, uniform);
833 if (uniform.getLocation() == -1) {
834 // not declared, ignore
836 if (verboseLogging) {
837 logger.log(Level.WARNING, "not declared uniform: [{0}]", uniform.getName());
840 uniform.clearUpdateNeeded();
843 loc = uniform.getLocation();
846 if (uniform.getVarType() == null) {
847 logger.warning("value is not set yet.");
848 return; // value not set yet..
851 statistics.onUniformSet();
853 uniform.clearUpdateNeeded();
855 switch (uniform.getVarType()) {
857 if (verboseLogging) {
858 logger.info("GLES20.glUniform1f set Float. " + uniform.getName());
860 Float f = (Float) uniform.getValue();
861 Gdx.gl20.glUniform1f(loc, f.floatValue());
864 if (verboseLogging) {
865 logger.info("GLES20.glUniform2f set Vector2. " + uniform.getName());
867 Vector2f v2 = (Vector2f) uniform.getValue();
868 Gdx.gl20.glUniform2f(loc, v2.getX(), v2.getY());
871 if (verboseLogging) {
872 logger.info("GLES20.glUniform3f set Vector3. " + uniform.getName());
874 Vector3f v3 = (Vector3f) uniform.getValue();
875 Gdx.gl20.glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
878 if (verboseLogging) {
879 logger.info("GLES20.glUniform4f set Vector4." + uniform.getName());
881 Object val = uniform.getValue();
882 if (val instanceof ColorRGBA) {
883 ColorRGBA c = (ColorRGBA) val;
884 Gdx.gl20.glUniform4f(loc, c.r, c.g, c.b, c.a);
885 } else if (val instanceof Vector4f) {
886 Vector4f c = (Vector4f) val;
887 Gdx.gl20.glUniform4f(loc, c.x, c.y, c.z, c.w);
889 Quaternion c = (Quaternion) uniform.getValue();
890 Gdx.gl20.glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
894 if (verboseLogging) {
895 logger.info("GLES20.glUniform1i set Boolean." + uniform.getName());
897 Boolean b = (Boolean) uniform.getValue();
898 Gdx.gl20.glUniform1i(loc, b.booleanValue() ? GL20.GL_TRUE : GL20.GL_FALSE);
901 if (verboseLogging) {
902 logger.info("GLES20.glUniformMatrix3fv set Matrix3." + uniform.getName());
904 fb = (FloatBuffer) uniform.getValue();
905 assert fb.remaining() == 9;
906 Gdx.gl20.glUniformMatrix3fv(loc, 1, false, fb);
909 if (verboseLogging) {
910 logger.info("GLES20.glUniformMatrix4fv set Matrix4." + uniform.getName());
912 fb = (FloatBuffer) uniform.getValue();
913 assert fb.remaining() == 16;
914 Gdx.gl20.glUniformMatrix4fv(loc, 1, false, fb);
917 if (verboseLogging) {
918 logger.info("GLES20.glUniform1fv set FloatArray." + uniform.getName());
920 fb = (FloatBuffer) uniform.getValue();
921 Gdx.gl20.glUniform1fv(loc, fb.capacity(), fb);
924 if (verboseLogging) {
925 logger.info("GLES20.glUniform2fv set Vector2Array." + uniform.getName());
927 fb = (FloatBuffer) uniform.getValue();
928 Gdx.gl20.glUniform2fv(loc, fb.capacity() / 2, fb);
931 if (verboseLogging) {
932 logger.info("GLES20.glUniform3fv set Vector3Array." + uniform.getName());
934 fb = (FloatBuffer) uniform.getValue();
935 Gdx.gl20.glUniform3fv(loc, fb.capacity() / 3, fb);
938 if (verboseLogging) {
939 logger.info("GLES20.glUniform4fv set Vector4Array." + uniform.getName());
941 fb = (FloatBuffer) uniform.getValue();
942 Gdx.gl20.glUniform4fv(loc, fb.capacity() / 4, fb);
945 if (verboseLogging) {
946 logger.info("GLES20.glUniform4fv set Matrix4Array." + uniform.getName());
948 fb = (FloatBuffer) uniform.getValue();
949 Gdx.gl20.glUniformMatrix4fv(loc, fb.capacity() / 16, false, fb);
952 if (verboseLogging) {
953 logger.info("GLES20.glUniform1i set Int." + uniform.getName());
955 Integer i = (Integer) uniform.getValue();
956 Gdx.gl20.glUniform1i(loc, i.intValue());
959 throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
964 protected void updateShaderUniforms(Shader shader) {
965 ListMap<String, Uniform> uniforms = shader.getUniformMap();
966 // for (Uniform uniform : shader.getUniforms()){
967 for (int i = 0; i < uniforms.size(); i++) {
968 Uniform uniform = uniforms.getValue(i);
969 if (uniform.isUpdateNeeded()) {
970 updateUniform(shader, uniform);
975 protected void resetUniformLocations(Shader shader) {
976 ListMap<String, Uniform> uniforms = shader.getUniformMap();
977 // for (Uniform uniform : shader.getUniforms()){
978 for (int i = 0; i < uniforms.size(); i++) {
979 Uniform uniform = uniforms.getValue(i);
980 uniform.reset(); // e.g check location again
986 * Only used for fixed-function. Ignored.
988 public void setLighting(LightList list) {
991 public int convertShaderType(ShaderType type) {
994 return GL20.GL_FRAGMENT_SHADER;
996 return GL20.GL_VERTEX_SHADER;
998 // return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
1000 throw new RuntimeException("Unrecognized shader type.");
1004 public void updateShaderSourceData(ShaderSource source, String language) {
1005 int id = source.getId();
1008 if (verboseLogging) {
1009 logger.info("GLES20.glCreateShader(" + source.getType() + ")");
1011 id = Gdx.gl20.glCreateShader(convertShaderType(source.getType()));
1014 throw new RendererException("Invalid ID received when trying to create shader.");
1020 // upload shader source
1021 // merge the defines and source code
1022 byte[] versionData = new byte[]{};//"#version 140\n".getBytes();
1023 // versionData = "#define INSTANCING 1\n".getBytes();
1024 byte[] definesCodeData = source.getDefines().getBytes();
1025 byte[] sourceCodeData = source.getSource().getBytes();
1026 ByteBuffer codeBuf = BufferUtils.createByteBuffer(versionData.length
1027 + definesCodeData.length
1028 + sourceCodeData.length);
1029 codeBuf.put(versionData);
1030 codeBuf.put(definesCodeData);
1031 codeBuf.put(sourceCodeData);
1034 if (verboseLogging) {
1035 logger.info("GLES20.glShaderSource(" + id + ")");
1037 if (source.getType().equals(ShaderType.Vertex)
1038 && Gdx.gl20.glGetString(GL20.GL_RENDERER).indexOf("PowerVR") >= 0) {
1039 Gdx.gl20.glShaderSource(
1042 + source.getSource());
1044 if (!Gdx.app.getType().equals(com.badlogic.gdx.Application.ApplicationType.Desktop)) {
1045 Gdx.gl20.glShaderSource(
1047 "precision mediump float;\n"
1048 + source.getDefines()
1049 + source.getSource());
1051 Gdx.gl20.glShaderSource(
1054 + source.getSource());
1059 if (verboseLogging) {
1060 logger.info("GLES20.glCompileShader(" + id + ")");
1063 Gdx.gl20.glCompileShader(id);
1067 if (verboseLogging) {
1068 logger.info("GLES20.glGetShaderiv(" + id + ", GLES20.GL_COMPILE_STATUS)");
1071 Gdx.gl20.glGetShaderiv(id, GL20.GL_COMPILE_STATUS, intBuf1);
1075 boolean compiledOK = intBuf1.get(0) == GL20.GL_TRUE;
1076 String infoLog = null;
1078 if (VALIDATE_SHADER || !compiledOK) {
1079 // even if compile succeeded, check
1081 if (verboseLogging) {
1082 logger.info("GLES20.glGetShaderiv()");
1084 Gdx.gl20.glGetShaderiv(id, GL20.GL_INFO_LOG_LENGTH, intBuf1);
1086 if (verboseLogging) {
1087 logger.info("GLES20.glGetShaderInfoLog(" + id + ")");
1089 infoLog = Gdx.gl20.glGetShaderInfoLog(id);
1090 logger.severe("Errooooooooooot(" + id + ")");
1094 if (infoLog != null) {
1095 logger.log(Level.INFO, "compile success: " + source.getName() + ", " + infoLog);
1097 logger.log(Level.FINE, "compile success: " + source.getName());
1100 logger.log(Level.WARNING, "Bad compile of:\n{0}{1}",
1101 new Object[]{source.getDefines(), source.getSource()});
1102 if (infoLog != null) {
1103 throw new RendererException("compile error in:" + source + " error:" + infoLog);
1105 throw new RendererException("compile error in:" + source + " error: <not provided>");
1109 source.clearUpdateNeeded();
1110 // only usable if compiled
1111 source.setUsable(compiledOK);
1113 // make sure to dispose id cause all program's
1114 // shaders will be cleared later.
1115 if (verboseLogging) {
1116 logger.info("GLES20.glDeleteShader(" + id + ")");
1118 Gdx.gl20.glDeleteShader(id);
1121 // register for cleanup since the ID is usable
1122 objManager.registerForCleanup(source);
1126 public void updateShaderData(Shader shader) {
1127 int id = shader.getId();
1128 boolean needRegister = false;
1132 if (verboseLogging) {
1133 logger.info("GLES20.glCreateProgram()");
1136 id = Gdx.gl20.glCreateProgram();
1139 throw new RendererException("Invalid ID received when trying to create shader program.");
1143 needRegister = true;
1146 for (ShaderSource source : shader.getSources()) {
1147 if (source.isUpdateNeeded()) {
1148 updateShaderSourceData(source, shader.getLanguage());
1149 // shader has been compiled here
1152 if (!source.isUsable()) {
1153 // it's useless.. just forget about everything..
1154 shader.setUsable(false);
1155 shader.clearUpdateNeeded();
1158 if (verboseLogging) {
1159 logger.info("GLES20.glAttachShader(" + id + ", " + source.getId() + ")");
1162 Gdx.gl20.glAttachShader(id, source.getId());
1165 // link shaders to program
1166 if (verboseLogging) {
1167 logger.info("GLES20.glLinkProgram(" + id + ")");
1170 Gdx.gl20.glLinkProgram(id);
1173 if (verboseLogging) {
1174 logger.info("GLES20.glGetProgramiv(" + id + ")");
1177 Gdx.gl20.glGetProgramiv(id, GL20.GL_LINK_STATUS, intBuf1);
1179 boolean linkOK = intBuf1.get(0) == GL20.GL_TRUE;
1180 String infoLog = null;
1182 if (VALIDATE_SHADER || !linkOK) {
1183 if (verboseLogging) {
1184 logger.info("GLES20.glGetProgramiv(" + id + ", GLES20.GL_INFO_LOG_LENGTH, buffer)");
1187 Gdx.gl20.glGetProgramiv(id, GL20.GL_INFO_LOG_LENGTH, intBuf1);
1189 int length = intBuf1.get(0);
1193 if (verboseLogging) {
1194 logger.info("GLES20.glGetProgramInfoLog(" + id + ")");
1197 infoLog = Gdx.gl20.glGetProgramInfoLog(id);
1202 if (infoLog != null) {
1203 logger.log(Level.INFO, "shader link success. \n{0}", infoLog);
1205 logger.fine("shader link success");
1208 if (infoLog != null) {
1209 throw new RendererException("Shader link failure, shader:" + shader + " info:" + infoLog);
1211 throw new RendererException("Shader link failure, shader:" + shader + " info: <not provided>");
1215 shader.clearUpdateNeeded();
1217 // failure.. forget about everything
1218 shader.resetSources();
1219 shader.setUsable(false);
1220 deleteShader(shader);
1222 shader.setUsable(true);
1224 objManager.registerForCleanup(shader);
1225 statistics.onNewShader();
1227 // OpenGL spec: uniform locations may change after re-link
1228 resetUniformLocations(shader);
1233 public void setShader(Shader shader) {
1234 if (verboseLogging) {
1235 logger.info("setShader(" + shader + ")");
1238 if (shader == null) {
1239 if (context.boundShaderProgram > 0) {
1241 if (verboseLogging) {
1242 logger.info("GLES20.glUseProgram(0)");
1245 Gdx.gl20.glUseProgram(0);
1247 statistics.onShaderUse(null, true);
1248 context.boundShaderProgram = 0;
1252 if (shader.isUpdateNeeded()) {
1253 updateShaderData(shader);
1256 // NOTE: might want to check if any of the
1257 // sources need an update?
1259 if (!shader.isUsable()) {
1260 logger.warning("shader is not usable.");
1264 assert shader.getId() > 0;
1266 updateShaderUniforms(shader);
1267 if (context.boundShaderProgram != shader.getId()) {
1268 if (VALIDATE_SHADER) {
1269 // check if shader can be used
1270 // with current state
1271 if (verboseLogging) {
1272 logger.info("GLES20.glValidateProgram(" + shader.getId() + ")");
1275 Gdx.gl20.glValidateProgram(shader.getId());
1277 if (verboseLogging) {
1278 logger.info("GLES20.glGetProgramiv(" + shader.getId() + ", GLES20.GL_VALIDATE_STATUS, buffer)");
1281 Gdx.gl20.glGetProgramiv(shader.getId(), GL20.GL_VALIDATE_STATUS, intBuf1);
1283 boolean validateOK = intBuf1.get(0) == GL20.GL_TRUE;
1286 logger.fine("shader validate success");
1288 logger.warning("shader validate failure");
1292 if (verboseLogging) {
1293 logger.info("GLES20.glUseProgram(" + shader.getId() + ")");
1296 Gdx.gl20.glUseProgram(shader.getId());
1298 statistics.onShaderUse(shader, true);
1299 context.boundShaderProgram = shader.getId();
1300 boundShader = shader;
1302 statistics.onShaderUse(shader, false);
1307 public void setShaderWithoutUpdateUniforms(Shader shader) {
1308 if (verboseLogging) {
1309 logger.info("setShader(" + shader + ")");
1312 if (shader == null) {
1313 if (context.boundShaderProgram > 0) {
1315 if (verboseLogging) {
1316 logger.info("GLES20.glUseProgram(0)");
1319 Gdx.gl20.glUseProgram(0);
1321 statistics.onShaderUse(null, true);
1322 context.boundShaderProgram = 0;
1326 if (shader.isUpdateNeeded()) {
1327 updateShaderData(shader);
1330 // NOTE: might want to check if any of the
1331 // sources need an update?
1333 if (!shader.isUsable()) {
1334 logger.warning("shader is not usable.");
1338 assert shader.getId() > 0;
1340 if (context.boundShaderProgram != shader.getId()) {
1341 if (VALIDATE_SHADER) {
1342 // check if shader can be used
1343 // with current state
1344 if (verboseLogging) {
1345 logger.info("GLES20.glValidateProgram(" + shader.getId() + ")");
1348 Gdx.gl20.glValidateProgram(shader.getId());
1350 if (verboseLogging) {
1351 logger.info("GLES20.glGetProgramiv(" + shader.getId() + ", GLES20.GL_VALIDATE_STATUS, buffer)");
1354 Gdx.gl20.glGetProgramiv(shader.getId(), GL20.GL_VALIDATE_STATUS, intBuf1);
1356 boolean validateOK = intBuf1.get(0) == GL20.GL_TRUE;
1359 logger.fine("shader validate success");
1361 logger.warning("shader validate failure");
1365 if (verboseLogging) {
1366 logger.info("GLES20.glUseProgram(" + shader.getId() + ")");
1369 Gdx.gl20.glUseProgram(shader.getId());
1371 statistics.onShaderUse(shader, true);
1372 context.boundShaderProgram = shader.getId();
1373 boundShader = shader;
1375 statistics.onShaderUse(shader, false);
1380 public void deleteShaderSource(ShaderSource source) {
1381 if (source.getId() < 0) {
1382 logger.warning("Shader source is not uploaded to GPU, cannot delete.");
1385 source.setUsable(false);
1386 source.clearUpdateNeeded();
1388 if (verboseLogging) {
1389 logger.info("GLES20.glDeleteShader(" + source.getId() + ")");
1392 Gdx.gl20.glDeleteShader(source.getId());
1393 source.resetObject();
1396 public void deleteShader(Shader shader) {
1397 if (shader.getId() == -1) {
1398 logger.warning("Shader is not uploaded to GPU, cannot delete.");
1401 for (ShaderSource source : shader.getSources()) {
1402 if (source.getId() != -1) {
1404 if (verboseLogging) {
1405 logger.info("GLES20.glDetachShader(" + shader.getId() + ", " + source.getId() + ")");
1408 Gdx.gl20.glDetachShader(shader.getId(), source.getId());
1409 // the next part is done by the GLObjectManager automatically
1410 // glDeleteShader(source.getId());
1413 // kill all references so sources can be collected
1415 shader.resetSources();
1417 if (verboseLogging) {
1418 logger.info("GLES20.glDeleteProgram(" + shader.getId() + ")");
1421 Gdx.gl20.glDeleteProgram(shader.getId());
1423 statistics.onDeleteShader();
1426 /*********************************************************************\
1428 \*********************************************************************/
1429 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
1430 copyFrameBuffer(src, dst, true);
1433 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
1434 logger.warning("copyFrameBuffer is not supported.");
1436 private void checkFrameBufferStatus(FrameBuffer fb) {
1438 checkFrameBufferError();
1439 } catch (IllegalStateException ex) {
1440 logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
1441 printRealFrameBufferInfo(fb);
1446 private void checkFrameBufferError() {
1447 int status = Gdx.gl20.glCheckFramebufferStatus(GL20.GL_FRAMEBUFFER);
1449 case GL20.GL_FRAMEBUFFER_COMPLETE:
1451 case GL20.GL_FRAMEBUFFER_UNSUPPORTED:
1452 //Choose different formats
1453 throw new IllegalStateException("Framebuffer object format is "
1454 + "unsupported by the video hardware.");
1455 case GL20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
1456 throw new IllegalStateException("Framebuffer has erronous attachment.");
1457 case GL20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
1458 throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
1459 case GL20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
1460 throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
1461 // case GLES20.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
1462 // throw new IllegalStateException("Framebuffer attachments must have same formats.");
1463 // case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
1464 // throw new IllegalStateException("Incomplete draw buffer.");
1465 // case GLES20.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
1466 // throw new IllegalStateException("Incomplete read buffer.");
1467 // case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
1468 // throw new IllegalStateException("Incomplete multisample buffer.");
1470 //Programming error; will fail on all hardware
1471 throw new IllegalStateException("Some video driver error "
1472 + "or programming error occured. "
1473 + "Framebuffer object status is invalid: " + status);
1476 private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
1477 System.out.println("== Renderbuffer " + name + " ==");
1478 System.out.println("RB ID: " + rb.getId());
1479 System.out.println("Is proper? " + Gdx.gl20.glIsRenderbuffer(rb.getId()));
1481 int attachment = convertAttachmentSlot(rb.getSlot());
1484 Gdx.gl20.glGetFramebufferAttachmentParameteriv(GL20.GL_FRAMEBUFFER,
1485 attachment, GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, intBuf16);
1486 int type = intBuf16.get(0);
1489 Gdx.gl20.glGetFramebufferAttachmentParameteriv(GL20.GL_FRAMEBUFFER,
1490 attachment, GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, intBuf16);
1491 int rbName = intBuf16.get(0);
1495 System.out.println("Type: None");
1497 case GL20.GL_TEXTURE:
1498 System.out.println("Type: Texture");
1500 case GL20.GL_RENDERBUFFER:
1501 System.out.println("Type: Buffer");
1502 System.out.println("RB ID: " + rbName);
1510 private void printRealFrameBufferInfo(FrameBuffer fb) {
1511 // boolean doubleBuffer = GLES20.glGetBooleanv(GLES20.GL_DOUBLEBUFFER);
1512 boolean doubleBuffer = false; // FIXME
1513 // String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
1514 // String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
1516 int fbId = fb.getId();
1518 // int curDrawBinding = GLES20.glGetIntegerv(GLES20.GL_DRAW_FRAMEBUFFER_BINDING);
1519 // int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
1521 System.out.println("=== OpenGL FBO State ===");
1522 System.out.println("Context doublebuffered? " + doubleBuffer);
1523 System.out.println("FBO ID: " + fbId);
1524 System.out.println("Is proper? " + Gdx.gl20.glIsFramebuffer(fbId));
1525 // System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
1526 // System.out.println("Is bound to read? " + (fbId == curReadBinding));
1527 // System.out.println("Draw buffer: " + drawBuf);
1528 // System.out.println("Read buffer: " + readBuf);
1530 if (context.boundFBO != fbId) {
1531 Gdx.gl20.glBindFramebuffer(GL20.GL_FRAMEBUFFER, fbId);
1532 context.boundFBO = fbId;
1535 if (fb.getDepthBuffer() != null) {
1536 printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
1538 for (int i = 0; i < fb.getNumColorBuffers(); i++) {
1539 printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
1543 private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
1544 int id = rb.getId();
1546 Gdx.gl20.glGenRenderbuffers(1, intBuf1);
1547 // RendererUtil.checkGLError();
1549 id = intBuf1.get(0);
1553 if (context.boundRB != id) {
1554 Gdx.gl20.glBindRenderbuffer(GL20.GL_RENDERBUFFER, id);
1555 // RendererUtil.checkGLError();
1557 context.boundRB = id;
1560 if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
1561 throw new RendererException("Resolution " + fb.getWidth()
1562 + ":" + fb.getHeight() + " is not supported.");
1565 TextureUtilGdx.AndroidGLImageFormat imageFormat = TextureUtilGdx.getImageFormat(rb.getFormat());
1566 if (imageFormat.renderBufferStorageFormat == 0) {
1567 throw new RendererException("The format '" + rb.getFormat() + "' cannot be used for renderbuffers.");
1570 // if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
1571 if (fb.getSamples() > 1) {
1573 throw new RendererException("Multisample FrameBuffer is not supported yet.");
1574 // int samples = fb.getSamples();
1575 // if (maxFBOSamples < samples) {
1576 // samples = maxFBOSamples;
1578 // glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
1580 // glFmt.internalFormat,
1584 Gdx.gl20.glRenderbufferStorage(GL20.GL_RENDERBUFFER,
1585 imageFormat.renderBufferStorageFormat,
1589 // RendererUtil.checkGLError();
1592 private int convertAttachmentSlot(int attachmentSlot) {
1593 // can also add support for stencil here
1594 if (attachmentSlot == -100) {
1595 return GL20.GL_DEPTH_ATTACHMENT;
1596 } else if (attachmentSlot == 0) {
1597 return GL20.GL_COLOR_ATTACHMENT0;
1599 throw new UnsupportedOperationException("Android does not support multiple color attachments to an FBO");
1603 public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
1604 Texture tex = rb.getTexture();
1605 Image image = tex.getImage();
1606 if (image.isUpdateNeeded()) {
1607 updateTexImageData(image, tex.getType(), false);
1609 // NOTE: For depth textures, sets nearest/no-mips mode
1610 // Required to fix "framebuffer unsupported"
1611 // for old NVIDIA drivers!
1612 setupTextureParams(tex);
1615 Gdx.gl20.glFramebufferTexture2D(GL20.GL_FRAMEBUFFER,
1616 convertAttachmentSlot(rb.getSlot()),
1617 convertTextureType(tex.getType()),
1621 // RendererUtil.checkGLError();
1624 public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
1626 if (rb.getTexture() == null) {
1627 // if it hasn't been created yet, then attach is required.
1628 needAttach = rb.getId() == -1;
1629 updateRenderBuffer(fb, rb);
1632 updateRenderTexture(fb, rb);
1635 Gdx.gl20.glFramebufferRenderbuffer(GL20.GL_FRAMEBUFFER,
1636 convertAttachmentSlot(rb.getSlot()),
1637 GL20.GL_RENDERBUFFER,
1640 // RendererUtil.checkGLError();
1644 public void updateFrameBuffer(FrameBuffer fb) {
1645 int id = fb.getId();
1649 Gdx.gl20.glGenFramebuffers(1, intBuf1);
1650 // RendererUtil.checkGLError();
1652 id = intBuf1.get(0);
1654 objManager.registerForCleanup(fb);
1656 statistics.onNewFrameBuffer();
1659 if (context.boundFBO != id) {
1660 Gdx.gl20.glBindFramebuffer(GL20.GL_FRAMEBUFFER, id);
1661 // RendererUtil.checkGLError();
1663 // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
1664 context.boundDrawBuf = 0;
1665 context.boundFBO = id;
1668 RenderBuffer depthBuf = fb.getDepthBuffer();
1669 if (depthBuf != null) {
1670 updateFrameBufferAttachment(fb, depthBuf);
1673 for (int i = 0; i < fb.getNumColorBuffers(); i++) {
1674 RenderBuffer colorBuf = fb.getColorBuffer(i);
1675 updateFrameBufferAttachment(fb, colorBuf);
1678 fb.clearUpdateNeeded();
1681 public void setMainFrameBufferOverride(FrameBuffer fb){
1682 mainFbOverride = fb;
1685 public void setFrameBuffer(FrameBuffer fb) {
1686 if (fb == null && mainFbOverride != null) {
1687 fb = mainFbOverride;
1691 if (fb == null || !fb.isUpdateNeeded()) {
1696 // generate mipmaps for last FB if needed
1697 if (lastFb != null) {
1698 for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
1699 RenderBuffer rb = lastFb.getColorBuffer(i);
1700 Texture tex = rb.getTexture();
1702 && tex.getMinFilter().usesMipMapLevels()) {
1703 setTexture(0, rb.getTexture());
1705 // int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace());
1706 int textureType = convertTextureType(tex.getType());
1707 Gdx.gl20.glGenerateMipmap(textureType);
1708 // RendererUtil.checkGLError();
1715 if (context.boundFBO != 0) {
1716 Gdx.gl20.glBindFramebuffer(GL20.GL_FRAMEBUFFER, 0);
1717 // RendererUtil.checkGLError();
1719 statistics.onFrameBufferUse(null, true);
1721 context.boundFBO = 0;
1725 // select back buffer
1726 if (context.boundDrawBuf != -1) {
1727 glDrawBuffer(initialDrawBuf);
1728 context.boundDrawBuf = -1;
1730 if (context.boundReadBuf != -1) {
1731 glReadBuffer(initialReadBuf);
1732 context.boundReadBuf = -1;
1738 if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
1739 throw new IllegalArgumentException("The framebuffer: " + fb
1740 + "\nDoesn't have any color/depth buffers");
1743 if (fb.isUpdateNeeded()) {
1744 updateFrameBuffer(fb);
1747 if (context.boundFBO != fb.getId()) {
1748 Gdx.gl20.glBindFramebuffer(GL20.GL_FRAMEBUFFER, fb.getId());
1749 // RendererUtil.checkGLError();
1751 statistics.onFrameBufferUse(fb, true);
1753 // update viewport to reflect framebuffer's resolution
1754 setViewPort(0, 0, fb.getWidth(), fb.getHeight());
1756 context.boundFBO = fb.getId();
1758 statistics.onFrameBufferUse(fb, false);
1760 if (fb.getNumColorBuffers() == 0) {
1761 // // make sure to select NONE as draw buf
1762 // // no color buffer attached. select NONE
1763 if (context.boundDrawBuf != -2) {
1764 // glDrawBuffer(GL_NONE);
1765 context.boundDrawBuf = -2;
1767 if (context.boundReadBuf != -2) {
1768 // glReadBuffer(GL_NONE);
1769 context.boundReadBuf = -2;
1772 if (fb.getNumColorBuffers() > maxFBOAttachs) {
1773 throw new RendererException("Framebuffer has more color "
1774 + "attachments than are supported"
1775 + " by the video hardware!");
1777 if (fb.isMultiTarget()) {
1778 if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
1779 throw new RendererException("Framebuffer has more"
1780 + " multi targets than are supported"
1781 + " by the video hardware!");
1784 if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
1786 for (int i = 0; i < fb.getNumColorBuffers(); i++) {
1787 intBuf16.put(Gdx.gl20.GL_COLOR_ATTACHMENT0 + i);
1791 // glDrawBuffers(intBuf16);
1792 context.boundDrawBuf = 100 + fb.getNumColorBuffers();
1795 RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
1796 // select this draw buffer
1797 if (context.boundDrawBuf != rb.getSlot()) {
1798 Gdx.gl20.glActiveTexture(convertAttachmentSlot(rb.getSlot()));
1799 // RendererUtil.checkGLError();
1801 context.boundDrawBuf = rb.getSlot();
1806 assert fb.getId() >= 0;
1807 assert context.boundFBO == fb.getId();
1811 checkFrameBufferStatus(fb);
1816 * Reads the Color Buffer from OpenGL and stores into the ByteBuffer.
1817 * Make sure to call setViewPort with the appropriate viewport size before
1818 * calling readFrameBuffer.
1819 * @param fb FrameBuffer
1820 * @param byteBuf ByteBuffer to store the Color Buffer from OpenGL
1822 public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
1824 RenderBuffer rb = fb.getColorBuffer();
1826 throw new IllegalArgumentException("Specified framebuffer"
1827 + " does not have a colorbuffer");
1832 setFrameBuffer(null);
1835 Gdx.gl20.glReadPixels(vpX, vpY, vpW, vpH, GL20.GL_RGBA, GL20.GL_UNSIGNED_BYTE, byteBuf);
1836 // RendererUtil.checkGLError();
1839 private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
1840 intBuf1.put(0, rb.getId());
1841 Gdx.gl20.glDeleteRenderbuffers(1, intBuf1);
1842 // RendererUtil.checkGLError();
1845 public void deleteFrameBuffer(FrameBuffer fb) {
1846 if (fb.getId() != -1) {
1847 if (context.boundFBO == fb.getId()) {
1848 Gdx.gl20.glBindFramebuffer(GL20.GL_FRAMEBUFFER, 0);
1849 // RendererUtil.checkGLError();
1851 context.boundFBO = 0;
1854 if (fb.getDepthBuffer() != null) {
1855 deleteRenderBuffer(fb, fb.getDepthBuffer());
1857 if (fb.getColorBuffer() != null) {
1858 deleteRenderBuffer(fb, fb.getColorBuffer());
1861 intBuf1.put(0, fb.getId());
1862 Gdx.gl20.glDeleteFramebuffers(1, intBuf1);
1863 // RendererUtil.checkGLError();
1867 statistics.onDeleteFrameBuffer();
1871 /*********************************************************************\
1873 \*********************************************************************/
1874 private int convertTextureType(Texture.Type type) {
1876 case TwoDimensional:
1877 return GL20.GL_TEXTURE_2D;
1878 // case TwoDimensionalArray:
1879 // return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
1880 // case ThreeDimensional:
1881 // return GLES20.GL_TEXTURE_3D;
1883 return GL20.GL_TEXTURE_CUBE_MAP;
1885 throw new UnsupportedOperationException("Unknown texture type: " + type);
1889 private int convertMagFilter(Texture.MagFilter filter) {
1892 return GL20.GL_LINEAR;
1894 return GL20.GL_NEAREST;
1896 throw new UnsupportedOperationException("Unknown mag filter: " + filter);
1900 private int convertMinFilter(Texture.MinFilter filter) {
1903 return GL20.GL_LINEAR_MIPMAP_LINEAR;
1904 case BilinearNearestMipMap:
1905 return GL20.GL_LINEAR_MIPMAP_NEAREST;
1906 case NearestLinearMipMap:
1907 return GL20.GL_NEAREST_MIPMAP_LINEAR;
1908 case NearestNearestMipMap:
1909 return GL20.GL_NEAREST_MIPMAP_NEAREST;
1910 case BilinearNoMipMaps:
1911 return GL20.GL_LINEAR;
1912 case NearestNoMipMaps:
1913 return GL20.GL_NEAREST;
1915 throw new UnsupportedOperationException("Unknown min filter: " + filter);
1919 private int convertWrapMode(Texture.WrapMode mode) {
1921 // case BorderClamp:
1922 // return GLES20.GL_CLAMP_TO_BORDER;
1924 // return GLES20.GL_CLAMP;
1926 return GL20.GL_CLAMP_TO_EDGE;
1928 return GL20.GL_REPEAT;
1929 case MirroredRepeat:
1930 return GL20.GL_MIRRORED_REPEAT;
1932 throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
1937 * <code>setupTextureParams</code> sets the OpenGL context texture parameters
1938 * @param tex the Texture to set the texture parameters from
1940 private void setupTextureParams(Texture tex) {
1941 int target = convertTextureType(tex.getType());
1944 int minFilter = convertMinFilter(tex.getMinFilter());
1945 int magFilter = convertMagFilter(tex.getMagFilter());
1947 if (verboseLogging) {
1948 logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_MIN_FILTER, " + minFilter + ")");
1951 Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_MIN_FILTER, minFilter);
1953 if (verboseLogging) {
1954 logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_MAG_FILTER, " + magFilter + ")");
1957 Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_MAG_FILTER, magFilter);
1960 if (tex.getAnisotropicFilter() > 1){
1962 if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic){
1963 glTexParameterf(target,
1964 EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT,
1965 tex.getAnisotropicFilter());
1972 switch (tex.getType()) {
1973 case ThreeDimensional:
1974 case CubeMap: // cubemaps use 3D coords
1975 // GL_TEXTURE_WRAP_R is not available in api 8
1976 //GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
1977 case TwoDimensional:
1978 case TwoDimensionalArray:
1980 if (verboseLogging) {
1981 logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_WRAP_T, " + convertWrapMode(tex.getWrap(WrapAxis.T)));
1984 Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
1986 // fall down here is intentional..
1987 // case OneDimensional:
1989 if (verboseLogging) {
1990 logger.info("GLES20.glTexParameteri(" + target + ", GLES20.GL_TEXTURE_WRAP_S, " + convertWrapMode(tex.getWrap(WrapAxis.S)));
1993 Gdx.gl20.glTexParameteri(target, GL20.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
1996 throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
1999 // R to Texture compare mode
2001 if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off){
2002 GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_MODE, GLES20.GL_COMPARE_R_TO_TEXTURE);
2003 GLES20.glTexParameteri(target, GLES20.GL_DEPTH_TEXTURE_MODE, GLES20.GL_INTENSITY);
2004 if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual){
2005 GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_GEQUAL);
2007 GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_LEQUAL);
2014 * <code>updateTexImageData</code> activates and binds the texture
2019 public void updateTexImageData(Image img, Texture.Type type, boolean mips) {
2020 int texId = img.getId();
2023 if (verboseLogging) {
2024 logger.info("GLES20.glGenTexture(1, buffer)");
2027 Gdx.gl20.glGenTextures(1, intBuf1);
2028 texId = intBuf1.get(0);
2030 objManager.registerForCleanup(img);
2032 statistics.onNewTexture();
2036 int target = convertTextureType(type);
2037 if (context.boundTextureUnit != 0) {
2038 if (verboseLogging) {
2039 logger.info("GLES20.glActiveTexture(GLES20.GL_TEXTURE0)");
2042 Gdx.gl20.glActiveTexture(GL20.GL_TEXTURE0);
2043 context.boundTextureUnit = 0;
2045 if (context.boundTextures[0] != img) {
2047 if (verboseLogging) {
2048 logger.info("GLES20.glBindTexture(" + target + ", " + texId + ")");
2051 Gdx.gl20.glBindTexture(target, texId);
2052 context.boundTextures[0] = img;
2056 if (target == GL20.GL_TEXTURE_CUBE_MAP) {
2057 // Upload a cube map / sky box
2059 // @SuppressWarnings("unchecked")
2060 // List<Bitmap> bmps = (List<Bitmap>) img.getEfficentData();
2061 // if (bmps != null) {
2062 // // Native android bitmap
2063 // if (bmps.size() != 6) {
2064 // throw new UnsupportedOperationException("Invalid texture: " + img
2065 // + "Cubemap textures must contain 6 data units.");
2067 // for (int i = 0; i < 6; i++) {
2068 // TextureUtilGdx.uploadTextureBitmap(GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, bmps.get(i), false, powerOf2);
2071 // // Standard jme3 image data
2072 // List<ByteBuffer> data = img.getData();
2073 // if (data.size() != 6) {
2074 // logger.log(Level.WARNING, "Invalid texture: {0}\n"
2075 // + "Cubemap textures must contain 6 data units.", img);
2078 // for (int i = 0; i < 6; i++) {
2079 // TextureUtilGdx.uploadTexture(img, GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc, false, powerOf2);
2084 TextureUtilGdx.uploadTexture(img, target, 0, 0, tdc, false, powerOf2);
2086 if (verboseLogging) {
2087 logger.info("GLES20.glTexParameteri(" + target + "GLES11.GL_GENERATE_MIMAP, GLES20.GL_TRUE)");
2090 if (!img.hasMipmaps() && mips) {
2091 // No pregenerated mips available,
2092 // generate from base level if required
2093 if (verboseLogging) {
2094 logger.info("GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D)");
2096 Gdx.gl20.glGenerateMipmap(GL20.GL_TEXTURE_2D);
2100 img.clearUpdateNeeded();
2102 public void setTexture(int unit, Texture tex) {
2103 Image image = tex.getImage();
2104 if (image.isUpdateNeeded()) {
2105 // logger.warning("setTexture: isUpdateNeeded");
2106 // if (image.getEfficentData() instanceof Bitmap) {
2107 // Bitmap bmp = (Bitmap) image.getEfficentData();
2108 // if (bmp != null) {
2109 // // Check if the bitmap got recycled, can happen after wakeup/restart
2110 // if (bmp.isRecycled()) {
2111 // // We need to reload the bitmap
2112 // DesktopAssetManager assetManager;
2114 // assetManager = (DesktopAssetManager) ((AndroidHarness) JmeSystem.getActivity()).getJmeApplication().getAssetManager();
2115 // } catch (ClassCastException ex) {
2116 // Application app = JmeSystem.getApplication();
2117 // assetManager = (DesktopAssetManager) app.getAssetManager();
2119 // assetManager.deleteFromCache((TextureKey) tex.getKey());
2120 // Texture textureReloaded = assetManager.loadTexture((TextureKey) tex.getKey());
2121 // image.setEfficentData(textureReloaded.getImage().getEfficentData());
2125 updateTexImageData(image, tex.getType(), tex.getMinFilter().usesMipMapLevels());
2126 setupTextureParams(tex);
2129 int texId = image.getId();
2133 logger.warning("error: texture image has -1 id");
2136 Image[] textures = context.boundTextures;
2138 int type = convertTextureType(tex.getType());
2139 // if (!context.textureIndexList.moveToNew(unit)) {
2140 // if (context.boundTextureUnit != unit){
2141 // glActiveTexture(GL_TEXTURE0 + unit);
2142 // context.boundTextureUnit = unit;
2147 if (context.boundTextureUnit != unit) {
2148 if (verboseLogging) {
2149 logger.info("GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + " + unit + ")");
2152 if (textures[unit] != image) {
2154 if (verboseLogging) {
2155 logger.info("GLES20.glBindTexture(" + type + ", " + texId + ")");
2158 Gdx.gl20.glActiveTexture(GL20.GL_TEXTURE0 + unit);
2159 context.boundTextureUnit = unit;
2160 Gdx.gl20.glBindTexture(type, texId);
2161 textures[unit] = image;
2163 statistics.onTextureUse(tex.getImage(), true);
2165 statistics.onTextureUse(tex.getImage(), false);
2168 // setupTextureParams(tex);
2171 public void clearTextureUnits() {
2172 // IDList textureList = context.textureIndexList;
2173 // Image[] textures = context.boundTextures;
2174 // for (int i = 0; i < textureList.oldLen; i++) {
2175 // int idx = textureList.oldList[i];
2176 // if (context.boundTextureUnit != idx){
2177 // GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + idx);
2178 // context.boundTextureUnit = idx;
2180 // GLES20.glDisable(GLES20.GL_TEXTURE_2D/*convertTextureType(textures[idx].getType())*/);
2181 // textures[idx] = null;
2183 // context.textureIndexList.copyNewToOld();
2186 public void deleteImage(Image image) {
2187 int texId = image.getId();
2189 intBuf1.put(0, texId);
2190 intBuf1.position(0).limit(1);
2192 if (verboseLogging) {
2193 logger.info("GLES20.glDeleteTexture(1, buffer)");
2196 Gdx.gl20.glDeleteTextures(1, intBuf1);
2197 image.resetObject();
2199 statistics.onDeleteTexture();
2203 /*********************************************************************\
2204 |* Vertex Buffers and Attributes *|
2205 \*********************************************************************/
2206 private int convertUsage(Usage usage) {
2209 return GL20.GL_STATIC_DRAW;
2211 return GL20.GL_DYNAMIC_DRAW;
2213 return GL20.GL_STREAM_DRAW;
2215 throw new RuntimeException("Unknown usage type.");
2219 private int convertFormat(Format format) {
2222 return GL20.GL_BYTE;
2224 return GL20.GL_UNSIGNED_BYTE;
2226 return GL20.GL_SHORT;
2228 return GL20.GL_UNSIGNED_SHORT;
2232 return GL20.GL_UNSIGNED_INT;
2235 return NVHalfFloat.GL_HALF_FLOAT_NV;
2236 // return ARBHalfFloatVertex.GL_HALF_FLOAT;
2239 return GL20.GL_FLOAT;
2241 // return GLES20.GL_DOUBLE;
2243 throw new RuntimeException("Unknown buffer format.");
2248 public void updateBufferData(VertexBuffer vb) {
2250 if (verboseLogging) {
2251 logger.info("updateBufferData(" + vb + ")");
2254 int bufId = vb.getId();
2255 boolean created = false;
2259 if (verboseLogging) {
2260 logger.info("GLES20.glGenBuffers(" + 1 + ", buffer)");
2263 Gdx.gl20.glGenBuffers(1, intBuf1);
2264 bufId = intBuf1.get(0);
2266 objManager.registerForCleanup(vb);
2273 if (vb.getBufferType() == Type.Index) {
2274 target = GL20.GL_ELEMENT_ARRAY_BUFFER;
2276 if (verboseLogging) {
2277 logger.info("vb.getBufferType() == VertexBuffer.Type.Index");
2280 if (context.boundElementArrayVBO != bufId) {
2282 if (verboseLogging) {
2283 logger.info("GLES20.glBindBuffer(" + target + ", " + bufId + ")");
2286 Gdx.gl20.glBindBuffer(target, bufId);
2287 context.boundElementArrayVBO = bufId;
2290 if (verboseLogging) {
2291 logger.info("vb.getBufferType() != VertexBuffer.Type.Index");
2294 target = GL20.GL_ARRAY_BUFFER;
2296 if (context.boundArrayVBO != bufId) {
2298 if (verboseLogging) {
2299 logger.info("GLES20.glBindBuffer(" + target + ", " + bufId + ")");
2302 Gdx.gl20.glBindBuffer(target, bufId);
2303 context.boundArrayVBO = bufId;
2307 int usage = convertUsage(vb.getUsage());
2308 vb.getData().clear();
2310 if (created || vb.hasDataSizeChanged()) {
2311 // upload data based on format
2312 int size = vb.getData().capacity() * vb.getFormat().getComponentSize();
2314 switch (vb.getFormat()) {
2318 if (verboseLogging) {
2319 logger.info("GLES20.glBufferData(" + target + ", " + size + ", (data), " + usage + ")");
2322 Gdx.gl20.glBufferData(target, size, (ByteBuffer) vb.getData(), usage);
2328 if (verboseLogging) {
2329 logger.info("GLES20.glBufferData(" + target + ", " + size + ", (data), " + usage + ")");
2332 Gdx.gl20.glBufferData(target, size, (ShortBuffer) vb.getData(), usage);
2337 if (verboseLogging) {
2338 logger.info("GLES20.glBufferData(" + target + ", " + size + ", (data), " + usage + ")");
2341 Gdx.gl20.glBufferData(target, size, (IntBuffer) vb.getData(), usage);
2344 if (verboseLogging) {
2345 logger.info("GLES20.glBufferData(" + target + ", " + size + ", (data), " + usage + ")");
2348 Gdx.gl20.glBufferData(target, size, (FloatBuffer) vb.getData(), usage);
2351 if (verboseLogging) {
2352 logger.info("GLES20.glBufferData(" + target + ", " + size + ", (data), " + usage + ")");
2355 Gdx.gl20.glBufferData(target, size, (DoubleBuffer) vb.getData(), usage);
2358 throw new RuntimeException("Unknown buffer format.");
2361 int size = vb.getData().capacity() * vb.getFormat().getComponentSize();
2363 switch (vb.getFormat()) {
2366 if (verboseLogging) {
2367 logger.info("GLES20.glBufferSubData(" + target + ", 0, " + size + ", (data))");
2370 Gdx.gl20.glBufferSubData(target, 0, size, (ByteBuffer) vb.getData());
2374 if (verboseLogging) {
2375 logger.info("GLES20.glBufferSubData(" + target + ", 0, " + size + ", (data))");
2378 Gdx.gl20.glBufferSubData(target, 0, size, (ShortBuffer) vb.getData());
2382 if (verboseLogging) {
2383 logger.info("GLES20.glBufferSubData(" + target + ", 0, " + size + ", (data))");
2386 Gdx.gl20.glBufferSubData(target, 0, size, (IntBuffer) vb.getData());
2389 if (verboseLogging) {
2390 logger.info("GLES20.glBufferSubData(" + target + ", 0, " + size + ", (data))");
2393 Gdx.gl20.glBufferSubData(target, 0, size, (FloatBuffer) vb.getData());
2396 if (verboseLogging) {
2397 logger.info("GLES20.glBufferSubData(" + target + ", 0, " + size + ", (data))");
2400 Gdx.gl20.glBufferSubData(target, 0, size, (DoubleBuffer) vb.getData());
2403 throw new RuntimeException("Unknown buffer format.");
2407 // if (created || vb.hasDataSizeChanged()){
2408 // glBufferData(target, vb.getData().capacity() * vb.getFormat().getComponentSize(), usage);
2411 // ByteBuffer buf = glMapBuffer(target,
2413 // vb.getMappedData());
2415 // if (buf != vb.getMappedData()){
2416 // buf = buf.order(ByteOrder.nativeOrder());
2417 // vb.setMappedData(buf);
2422 // switch (vb.getFormat()){
2424 // case UnsignedByte:
2425 // buf.put( (ByteBuffer) vb.getData() );
2428 // case UnsignedShort:
2429 // buf.asShortBuffer().put( (ShortBuffer) vb.getData() );
2432 // case UnsignedInt:
2433 // buf.asIntBuffer().put( (IntBuffer) vb.getData() );
2436 // buf.asFloatBuffer().put( (FloatBuffer) vb.getData() );
2441 // throw new RuntimeException("Unknown buffer format.");
2444 // glUnmapBuffer(target);
2447 vb.clearUpdateNeeded();
2450 public void deleteBuffer(VertexBuffer vb) {
2451 int bufId = vb.getId();
2454 intBuf1.put(0, bufId);
2455 intBuf1.position(0).limit(1);
2456 if (verboseLogging) {
2457 logger.info("GLES20.glDeleteBuffers(1, buffer)");
2460 Gdx.gl20.glDeleteBuffers(1, intBuf1);
2465 public void clearVertexAttribs() {
2466 IDList attribList = context.attribIndexList;
2467 int oldLen = attribList.oldLen;
2468 for (int i = 0; i < oldLen; i++) {
2469 int idx = attribList.oldList[i];
2471 if (verboseLogging) {
2472 logger.info("GLES20.glDisableVertexAttribArray(" + idx + ")");
2475 Gdx.gl20.glDisableVertexAttribArray(idx);
2476 context.boundAttribs[idx] = null;
2479 context.attribIndexList.copyNewToOld();
2482 public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
2483 if (verboseLogging) {
2484 logger.info("setVertexAttrib(" + vb + ", " + idb + ")");
2487 if (vb.getBufferType() == Type.Index) {
2488 throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
2491 if (vb.isUpdateNeeded() && idb == null) {
2492 updateBufferData(vb);
2495 int programId = context.boundShaderProgram;
2496 if (programId > 0) {
2497 Attribute attrib = boundShader.getAttribute(vb.getBufferType());
2498 int loc = attrib.getLocation();
2501 if (verboseLogging) {
2502 logger.warning("location is invalid for attrib: [" + vb.getBufferType().name() + "]");
2505 return; // not defined
2509 // stringBuf.setLength(0);
2510 // stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
2511 // updateNameBuffer();
2513 String attributeName = "in" + vb.getBufferType().name();
2515 if (verboseLogging) {
2516 logger.info("GLES20.glGetAttribLocation(" + programId + ", " + attributeName + ")");
2519 loc = Gdx.gl20.glGetAttribLocation(programId, attributeName);
2521 // not really the name of it in the shader (inPosition\0) but
2522 // the internal name of the enum (Position).
2524 attrib.setLocation(-1);
2526 if (verboseLogging) {
2527 logger.warning("attribute is invalid in shader: [" + vb.getBufferType().name() + "]");
2530 return; // not available in shader.
2532 attrib.setLocation(loc);
2536 VertexBuffer[] attribs = context.boundAttribs;
2537 if (!context.attribIndexList.moveToNew(loc)) {
2538 if (verboseLogging) {
2539 logger.info("GLES20.glEnableVertexAttribArray(" + loc + ")");
2542 Gdx.gl20.glEnableVertexAttribArray(loc);
2543 //System.out.println("Enabled ATTRIB IDX: "+loc);
2545 if (attribs[loc] != vb) {
2546 // NOTE: Use id from interleaved buffer if specified
2547 int bufId = idb != null ? idb.getId() : vb.getId();
2551 logger.warning("invalid buffer id");
2554 if (context.boundArrayVBO != bufId) {
2555 if (verboseLogging) {
2556 logger.info("GLES20.glBindBuffer(" + GL20.GL_ARRAY_BUFFER + ", " + bufId + ")");
2558 Gdx.gl20.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufId);
2559 context.boundArrayVBO = bufId;
2562 // vb.getData().clear();
2564 if (verboseLogging) {
2565 logger.info("GLES20.glVertexAttribPointer("
2566 + "location=" + loc + ", "
2567 + "numComponents=" + vb.getNumComponents() + ", "
2568 + "format=" + vb.getFormat() + ", "
2569 + "isNormalized=" + vb.isNormalized() + ", "
2570 + "stride=" + vb.getStride() + ", "
2571 + "data.capacity=" + vb.getData().capacity() + ")");
2574 Gdx.gl20.glVertexAttribPointer(loc,
2575 vb.getNumComponents(),
2576 convertFormat(vb.getFormat()),
2584 throw new IllegalStateException("Cannot render mesh without shader bound");
2588 public void setVertexAttrib(VertexBuffer vb) {
2589 setVertexAttrib(vb, null);
2592 public void drawTriangleArray(Mode mode, int count, int vertCount) {
2594 ARBDrawInstanced.glDrawArraysInstancedARB(convertElementMode(mode), 0,
2597 if (verboseLogging) {
2598 logger.info("GLES20.glDrawArrays(" + vertCount + ")");
2601 Gdx.gl20.glDrawArrays(convertElementMode(mode), 0, vertCount);
2606 public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
2608 if (verboseLogging) {
2609 logger.info("drawTriangleList(" + count + ")");
2612 if (indexBuf.getBufferType() != Type.Index) {
2613 throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
2616 if (indexBuf.isUpdateNeeded()) {
2617 if (verboseLogging) {
2618 logger.info("updateBufferData for indexBuf.");
2620 updateBufferData(indexBuf);
2623 int bufId = indexBuf.getId();
2627 logger.info("invalid buffer id!");
2630 if (context.boundElementArrayVBO != bufId) {
2631 if (verboseLogging) {
2632 logger.log(Level.INFO, "GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, {0})", bufId);
2635 Gdx.gl20.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, bufId);
2636 context.boundElementArrayVBO = bufId;
2639 int vertCount = mesh.getVertexCount();
2640 boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
2642 Buffer indexData = indexBuf.getData();
2644 if (mesh.getMode() == Mode.Hybrid) {
2645 int[] modeStart = mesh.getModeStart();
2646 int[] elementLengths = mesh.getElementLengths();
2648 int elMode = convertElementMode(Mode.Triangles);
2649 int fmt = convertFormat(indexBuf.getFormat());
2650 int elSize = indexBuf.getFormat().getComponentSize();
2651 int listStart = modeStart[0];
2652 int stripStart = modeStart[1];
2653 int fanStart = modeStart[2];
2655 for (int i = 0; i < elementLengths.length; i++) {
2656 if (i == stripStart) {
2657 elMode = convertElementMode(Mode.TriangleStrip);
2658 } else if (i == fanStart) {
2659 elMode = convertElementMode(Mode.TriangleStrip);
2661 int elementLength = elementLengths[i];
2663 if (useInstancing) {
2665 throw new IllegalArgumentException("instancing is not supported.");
2667 GLES20.glDrawElementsInstancedARB(elMode,
2674 indexBuf.getData().position(curOffset);
2675 if (verboseLogging) {
2676 logger.log(Level.INFO, "glDrawElements(): {0}, {1}", new Object[]{elementLength, curOffset});
2679 Gdx.gl20.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
2681 glDrawRangeElements(elMode,
2690 curOffset += elementLength * elSize;
2693 if (useInstancing) {
2694 throw new IllegalArgumentException("instancing is not supported.");
2697 GLES20.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
2698 indexBuf.getData().capacity(),
2699 convertFormat(indexBuf.getFormat()),
2706 if (verboseLogging) {
2707 logger.log(Level.INFO, "glDrawElements(), indexBuf.capacity ({0}), vertCount ({1})", new Object[]{indexBuf.getData().capacity(), vertCount});
2710 Gdx.gl20.glDrawElements(
2711 convertElementMode(mesh.getMode()),
2712 indexBuf.getData().capacity(),
2713 convertFormat(indexBuf.getFormat()),
2719 /*********************************************************************\
2721 \*********************************************************************/
2722 public int convertElementMode(Mode mode) {
2725 return GL20.GL_POINTS;
2727 return GL20.GL_LINES;
2729 return GL20.GL_LINE_LOOP;
2731 return GL20.GL_LINE_STRIP;
2733 return GL20.GL_TRIANGLES;
2735 return GL20.GL_TRIANGLE_FAN;
2737 return GL20.GL_TRIANGLE_STRIP;
2739 throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
2743 public void updateVertexArray(Mesh mesh) {
2744 logger.log(Level.INFO, "updateVertexArray({0})", mesh);
2745 int id = mesh.getId();
2748 IntBuffer temp = intBuf1;
2749 // ARBVertexArrayObject.glGenVertexArrays(temp);
2750 GLES20.glGenVertexArrays(temp);
2755 if (context.boundVertexArray != id){
2756 // ARBVertexArrayObject.glBindVertexArray(id);
2757 GLES20.glBindVertexArray(id);
2758 context.boundVertexArray = id;
2761 VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
2762 if (interleavedData != null && interleavedData.isUpdateNeeded()) {
2763 updateBufferData(interleavedData);
2766 SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
2767 for (int i = 0; i < buffersList.size(); i++) {
2768 VertexBuffer vb = buffersList.get(i);
2770 if (vb.getBufferType() == Type.InterleavedData
2771 || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
2772 || vb.getBufferType() == Type.Index) {
2776 if (vb.getStride() == 0) {
2778 setVertexAttrib(vb);
2781 setVertexAttrib(vb, interleavedData);
2787 * renderMeshVertexArray renders a mesh using vertex arrays
2792 private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
2793 if (verboseLogging) {
2794 logger.info("renderMeshVertexArray");
2797 // IntMap<VertexBuffer> buffers = mesh.getBuffers();
2798 IntMap<VertexBuffer> buffers = mesh.getBuffers();
2799 IntMap.Entry<VertexBuffer> table[] = buffers.getTable();
2800 for (IntMap.Entry<VertexBuffer> entry : table) {
2801 if (entry == null) {
2804 VertexBuffer vb = entry.getValue();
2806 if (vb.getBufferType() == Type.InterleavedData
2807 || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
2808 || vb.getBufferType() == Type.Index) {
2812 if (vb.getStride() == 0) {
2814 setVertexAttrib_Array(vb);
2817 VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
2818 setVertexAttrib_Array(vb, interleavedData);
2822 VertexBuffer indices = null;
2823 if (mesh.getNumLodLevels() > 0) {
2824 indices = mesh.getLodLevel(lod);
2826 indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal());
2828 clearVertexAttribs();
2829 // clearTextureUnits();
2830 if (indices != null) {
2831 drawTriangleList_Array(indices, mesh, count);
2833 if (verboseLogging) {
2834 logger.log(Level.INFO, "GLES20.glDrawArrays({0}, {1}, {2})",
2835 new Object[]{mesh.getMode(), 0, mesh.getVertexCount()});
2838 Gdx.gl20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
2842 private void renderMeshDefault(Mesh mesh, int lod, int count) {
2843 if (verboseLogging) {
2844 logger.log(Level.INFO, "renderMeshDefault({0}, {1}, {2})",
2845 new Object[]{mesh, lod, count});
2847 VertexBuffer indices = null;
2849 VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
2850 if (interleavedData != null && interleavedData.isUpdateNeeded()) {
2851 updateBufferData(interleavedData);
2854 //IntMap<VertexBuffer> buffers = mesh.getBuffers(); ;
2855 if (mesh.getNumLodLevels() > 0) {
2856 indices = mesh.getLodLevel(lod);
2858 indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal());
2860 SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList();
2861 for (int i = 0; i < buffersList.size(); i++) {
2862 VertexBuffer vb = buffersList.get(i);
2864 if (vb.getBufferType() == Type.InterleavedData
2865 || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
2866 || vb.getBufferType() == Type.Index) {
2870 if (vb.getStride() == 0) {
2872 setVertexAttrib(vb);
2875 setVertexAttrib(vb, interleavedData);
2878 clearVertexAttribs();
2879 // clearTextureUnits();
2880 if (indices != null) {
2881 drawTriangleList(indices, mesh, count);
2883 // throw new UnsupportedOperationException("Cannot render without index buffer");
2884 if (verboseLogging) {
2885 logger.log(Level.INFO, "GLES20.glDrawArrays({0}, 0, {1})",
2886 new Object[]{convertElementMode(mesh.getMode()), mesh.getVertexCount()});
2889 Gdx.gl20.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
2893 public void renderMesh(Mesh mesh, int lod, int count) {
2894 if (context.pointSize != mesh.getPointSize()) {
2896 if (verboseLogging) {
2897 logger.log(Level.INFO, "GLES10.glPointSize({0})", mesh.getPointSize());
2900 Gdx.gl10.glPointSize(mesh.getPointSize());
2901 context.pointSize = mesh.getPointSize();
2903 if (context.lineWidth != mesh.getLineWidth()) {
2905 if (verboseLogging) {
2906 logger.log(Level.INFO, "GLES20.glLineWidth({0})", mesh.getLineWidth());
2909 Gdx.gl20.glLineWidth(mesh.getLineWidth());
2910 context.lineWidth = mesh.getLineWidth();
2913 statistics.onMeshDrawn(mesh, lod);
2914 // if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
2915 // renderMeshVertexArray(mesh, lod, count);
2919 if (verboseLogging) {
2920 logger.info("RENDERING A MESH USING VertexBufferObject");
2923 renderMeshDefault(mesh, lod, count);
2925 if (verboseLogging) {
2926 logger.info("RENDERING A MESH USING VertexArray");
2929 renderMeshVertexArray(mesh, lod, count);
2935 private void checkGLError() {
2938 private void checkGLError2() {
2940 while ((error = Gdx.gl20.glGetError()) != GL20.GL_NO_ERROR) {
2941 logger.log(Level.WARNING, "glError {0}", error);
2942 // throw new RuntimeException("glError " + error);
2946 private boolean log(String message) {
2947 logger.info(message);
2952 * drawTriangleList_Array uses Vertex Array
2957 public void drawTriangleList_Array(VertexBuffer indexBuf, Mesh mesh, int count) {
2958 if (verboseLogging) {
2959 logger.log(Level.INFO, "drawTriangleList_Array(Count = {0})", count);
2962 if (indexBuf.getBufferType() != Type.Index) {
2963 throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
2966 boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
2967 if (useInstancing) {
2968 throw new IllegalArgumentException("Caps.MeshInstancing is not supported.");
2971 int vertCount = mesh.getVertexCount();
2972 Buffer indexData = indexBuf.getData();
2975 if (mesh.getMode() == Mode.Hybrid) {
2976 int[] modeStart = mesh.getModeStart();
2977 int[] elementLengths = mesh.getElementLengths();
2979 int elMode = convertElementMode(Mode.Triangles);
2980 int fmt = convertFormat(indexBuf.getFormat());
2981 int elSize = indexBuf.getFormat().getComponentSize();
2982 int listStart = modeStart[0];
2983 int stripStart = modeStart[1];
2984 int fanStart = modeStart[2];
2986 for (int i = 0; i < elementLengths.length; i++) {
2987 if (i == stripStart) {
2988 elMode = convertElementMode(Mode.TriangleStrip);
2989 } else if (i == fanStart) {
2990 elMode = convertElementMode(Mode.TriangleStrip);
2992 int elementLength = elementLengths[i];
2994 indexBuf.getData().position(curOffset);
2995 if (verboseLogging) {
2996 logger.log(Level.INFO, "glDrawElements(): {0}, {1}", new Object[]{elementLength, curOffset});
2999 Gdx.gl20.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
3001 curOffset += elementLength * elSize;
3004 if (verboseLogging) {
3005 logger.log(Level.INFO, "glDrawElements(), indexBuf.capacity ({0}), vertCount ({1})", new Object[]{indexBuf.getData().capacity(), vertCount});
3008 Gdx.gl20.glDrawElements(
3009 convertElementMode(mesh.getMode()),
3010 indexBuf.getData().capacity(),
3011 convertFormat(indexBuf.getFormat()),
3012 indexBuf.getData());
3017 * setVertexAttrib_Array uses Vertex Array
3021 public void setVertexAttrib_Array(VertexBuffer vb, VertexBuffer idb) {
3022 if (verboseLogging) {
3023 logger.log(Level.INFO, "setVertexAttrib_Array({0}, {1})", new Object[]{vb, idb});
3026 if (vb.getBufferType() == Type.Index) {
3027 throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
3031 int programId = context.boundShaderProgram;
3032 if (programId > 0) {
3033 VertexBuffer[] attribs = context.boundAttribs;
3035 Attribute attrib = boundShader.getAttribute(vb.getBufferType());
3036 int loc = attrib.getLocation();
3038 //throw new IllegalArgumentException("Location is invalid for attrib: [" + vb.getBufferType().name() + "]");
3039 if (verboseLogging) {
3040 logger.log(Level.WARNING, "attribute is invalid in shader: [{0}]", vb.getBufferType().name());
3043 } else if (loc == -2) {
3044 String attributeName = "in" + vb.getBufferType().name();
3046 if (verboseLogging) {
3047 logger.log(Level.INFO, "GLES20.glGetAttribLocation({0}, {1})", new Object[]{programId, attributeName});
3050 loc = Gdx.gl20.glGetAttribLocation(programId, attributeName);
3052 attrib.setLocation(-1);
3053 if (verboseLogging) {
3054 logger.log(Level.WARNING, "attribute is invalid in shader: [{0}]", vb.getBufferType().name());
3056 return; // not available in shader.
3058 attrib.setLocation(loc);
3063 if ((attribs[loc] != vb) || vb.isUpdateNeeded()) {
3064 System.err.println("isUpdateNeeded "+vb.isUpdateNeeded());
3065 vb.clearUpdateNeeded();
3066 // NOTE: Use data from interleaved buffer if specified
3067 VertexBuffer avb = idb != null ? idb : vb;
3068 avb.getData().clear();
3069 avb.getData().position(vb.getOffset());
3071 if (verboseLogging) {
3072 logger.log(Level.INFO,
3073 "GLES20.glVertexAttribPointer("
3075 + "numComponents={1}, "
3077 + "isNormalized={3}, "
3079 + "data.capacity={5})",
3080 new Object[]{loc, vb.getNumComponents(),
3084 avb.getData().capacity()});
3088 // Upload attribute data
3090 Gdx.gl20.glVertexAttribPointer(loc,
3091 vb.getNumComponents(),
3092 convertFormat(vb.getFormat()),
3095 convBuffer(avb.getData()));
3098 Gdx.gl20.glEnableVertexAttribArray(loc);
3101 } // if (attribs[loc] != vb)
3103 throw new IllegalStateException("Cannot render mesh without shader bound");
3106 private ByteBuffer convBuffer(Buffer buf) {
3107 System.err.println("convBuffer");
3108 if (buf instanceof FloatBuffer) {
3109 System.err.println("FloatBuffer");
3110 FloatBuffer fb = (FloatBuffer)buf;
3111 ByteBuffer bb = BufferUtils.createByteBuffer(buf.capacity() * 4);
3112 FloatBuffer fb2 = bb.asFloatBuffer();
3115 } else if (buf instanceof ShortBuffer) {
3116 System.err.println("ShortBuffer");
3118 ShortBuffer sb = (ShortBuffer)buf;
3119 ByteBuffer bb = BufferUtils.createByteBuffer(buf.capacity() * 2);
3120 ShortBuffer sb2 = bb.asShortBuffer();
3124 return (ByteBuffer)buf;
3125 //throw new RuntimeException("type = "+buf.getClass().getName());
3130 * setVertexAttrib_Array uses Vertex Array
3133 public void setVertexAttrib_Array(VertexBuffer vb) {
3134 setVertexAttrib_Array(vb, null);
3137 public void setAlphaToCoverage(boolean value) {
3139 Gdx.gl20.glEnable(GL20.GL_SAMPLE_ALPHA_TO_COVERAGE);
3141 Gdx.gl20.glDisable(GL20.GL_SAMPLE_ALPHA_TO_COVERAGE);
3146 public void invalidateState() {
3152 public void resetBoundsTexture() {
3153 context.boundTextures[0] = null;
3154 if (context.boundTextureUnit != 0) {
3155 Gdx.gl20.glActiveTexture(GL20.GL_TEXTURE0);
3156 context.boundTextureUnit = 0;
3158 // GLES20.glDisable(GLES20.GL_TEXTURE_2D);
3159 Gdx.gl20.glBindTexture(GL20.GL_TEXTURE_2D, 0);
3160 // context.boundTextureUnit = -2;
3161 // context.boundElementArrayVBO = -2;
3162 // context.boundShaderProgram = -1;
3163 // context.boundArrayVBO = -1;
3164 // context.boundElementArrayVBO = -1;
3166 if (context.boundElementArrayVBO != 0) {
3169 Gdx.gl20.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0);
3170 context.boundElementArrayVBO = 0;
3172 if (context.boundArrayVBO != 0) {
3173 Gdx.gl20.glBindBuffer(GL20.GL_ARRAY_BUFFER, 0);
3174 context.boundArrayVBO = 0;
3176 if (context.boundShaderProgram != 0) {
3177 Gdx.gl20.glUseProgram(0);
3180 context.boundShaderProgram = 0;