--- /dev/null
+uniform sampler2D m_Texture;\r
+uniform sampler2D m_CompositeTexture;\r
+varying vec2 texCoord;\r
+\r
+void main() {\r
+ vec4 texVal = texture2D(m_Texture, texCoord);\r
+ vec4 compositeVal = texture2D(m_CompositeTexture, texCoord);\r
+ gl_FragColor = mix(compositeVal,texVal,texVal.a);\r
+}\r
+\r
--- /dev/null
+MaterialDef Default GUI {\r
+\r
+ MaterialParameters {\r
+ Int NumSamples\r
+ Int NumSamplesDepth\r
+ Texture2D Texture\r
+ Texture2D CompositeTexture\r
+ }\r
+\r
+ Technique {\r
+ VertexShader GLSL150: Common/MatDefs/Post/Post15.vert\r
+ FragmentShader GLSL150: Common/MatDefs/Post/Compose15.frag\r
+\r
+ WorldParameters {\r
+ WorldViewProjectionMatrix\r
+ }\r
+\r
+ Defines {\r
+ RESOLVE_MS : NumSamples\r
+ }\r
+\r
+ }\r
+\r
+ Technique {\r
+ VertexShader GLSL100: Common/MatDefs/Post/Post.vert\r
+ FragmentShader GLSL100: Common/MatDefs/Post/Compose.frag\r
+\r
+ WorldParameters {\r
+ WorldViewProjectionMatrix\r
+ }\r
+\r
+ }\r
+}
\ No newline at end of file
--- /dev/null
+#import "Common/ShaderLib/MultiSample.glsllib"\r
+\r
+uniform COLORTEXTURE m_Texture;\r
+uniform COLORTEXTURE m_CompositeTexture;\r
+in vec2 texCoord;\r
+\r
+out vec4 finalColor;\r
+\r
+void main() {\r
+ vec4 texVal = getColor(m_Texture, texCoord);\r
+ vec4 compositeVal = getColor(m_CompositeTexture, texCoord);\r
+ finalColor = mix(compositeVal,texVal,texVal.a); \r
+}\r
+\r
--- /dev/null
+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.post.filters;
+
+import com.jme3.asset.AssetManager;
+import com.jme3.export.InputCapsule;
+import com.jme3.export.JmeExporter;
+import com.jme3.export.JmeImporter;
+import com.jme3.export.OutputCapsule;
+import com.jme3.material.Material;
+import com.jme3.post.Filter;
+import com.jme3.renderer.RenderManager;
+import com.jme3.renderer.ViewPort;
+import com.jme3.texture.Texture2D;
+import java.io.IOException;
+
+/**
+ * This filter compose a texture with the viewport texture. This is used to
+ * compose post processed texture from another viewport.
+ *
+ * the compositing is done using the alpha value of the viewportTexture :
+ * mix(compositeTextureColor, viewPortColor, viewportColor.alpha);
+ *
+ * It's important for a good result that the viewport clear color alpha be 0.
+ *
+ * @author Rémy Bouquet aka Nehon
+ */
+public class ComposeFilter extends Filter {
+
+ private Texture2D compositeTexture;
+
+ /**
+ * creates a ComposeFilter
+ */
+ public ComposeFilter() {
+ super("Compose Filter");
+ }
+
+ /**
+ * creates a ComposeFilter with the given texture
+ *
+ * @param color
+ */
+ public ComposeFilter(Texture2D compositeTexture) {
+ this();
+ this.compositeTexture = compositeTexture;
+ }
+
+ @Override
+ protected Material getMaterial() {
+
+ material.setTexture("CompositeTexture", compositeTexture);
+ return material;
+ }
+
+ /**
+ *
+ * @return the compositeTexture
+ */
+ public Texture2D getCompositeTexture() {
+ return compositeTexture;
+ }
+
+ /**
+ * sets the compositeTexture
+ *
+ * @param compositeTexture
+ */
+ public void setCompositeTexture(Texture2D compositeTexture) {
+ this.compositeTexture = compositeTexture;
+ }
+
+ @Override
+ protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
+ material = new Material(manager, "Common/MatDefs/Post/Compose.j3md");
+ }
+
+ @Override
+ public void write(JmeExporter ex) throws IOException {
+ super.write(ex);
+ OutputCapsule oc = ex.getCapsule(this);
+ }
+
+ @Override
+ public void read(JmeImporter im) throws IOException {
+ super.read(im);
+ InputCapsule ic = im.getCapsule(this);
+ }
+}
--- /dev/null
+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package jme3test.post;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.asset.plugins.ZipLocator;
+import com.jme3.light.DirectionalLight;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Quaternion;
+import com.jme3.math.Vector3f;
+import com.jme3.post.FilterPostProcessor;
+import com.jme3.post.filters.BloomFilter;
+import com.jme3.post.filters.ColorOverlayFilter;
+import com.jme3.post.filters.ComposeFilter;
+import com.jme3.scene.Spatial;
+import com.jme3.texture.FrameBuffer;
+import com.jme3.texture.Image;
+import com.jme3.texture.Texture2D;
+import com.jme3.util.SkyFactory;
+
+/**
+ * This test showcases the possibility to compose the post filtered outputs of several viewports.
+ * The usual use case is when you want to apply some post process to the main viewport and then other post process to the gui viewport
+ * @author Nehon
+ */
+public class TestPostFiltersCompositing extends SimpleApplication {
+
+ public static void main(String[] args) {
+ TestPostFiltersCompositing app = new TestPostFiltersCompositing();
+ app.start();
+ }
+
+ public void simpleInitApp() {
+ this.flyCam.setMoveSpeed(10);
+ cam.setLocation(new Vector3f(6.0344796f, 1.5054002f, 55.572033f));
+ cam.setRotation(new Quaternion(0.0016069f, 0.9810479f, -0.008143323f, 0.19358753f));
+
+ makeScene();
+
+ //Creating the main view port post processor
+ FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
+ fpp.addFilter(new ColorOverlayFilter(ColorRGBA.Blue));
+ viewPort.addProcessor(fpp);
+
+ //creating a frame buffer for the mainviewport
+ FrameBuffer mainVPFrameBuffer = new FrameBuffer(cam.getWidth(), cam.getHeight(), 1);
+ Texture2D mainVPTexture = new Texture2D(cam.getWidth(), cam.getHeight(), Image.Format.RGBA8);
+ mainVPFrameBuffer.addColorTexture(mainVPTexture);
+ mainVPFrameBuffer.setDepthBuffer(Image.Format.Depth);
+ viewPort.setOutputFrameBuffer(mainVPFrameBuffer);
+
+ //creating the post processor for the gui viewport
+ final FilterPostProcessor guifpp = new FilterPostProcessor(assetManager);
+ guifpp.addFilter(new ColorOverlayFilter(ColorRGBA.Red));
+ //this will compose the main viewport texture with the guiviewport back buffer.
+ //Note that you can swich the order of the filters so that guiviewport filters are applied or not to the main viewport texture
+ guifpp.addFilter(new ComposeFilter(mainVPTexture));
+
+ guiViewPort.addProcessor(guifpp);
+
+ //compositing is done my mixing texture depending on the alpha channel,
+ //it's important that the guiviewport clear color alpha value is set to 0
+ guiViewPort.setBackgroundColor(new ColorRGBA(0, 0, 0, 0));
+
+
+ }
+
+ private void makeScene() {
+ // load sky
+ rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
+ assetManager.registerLocator("wildhouse.zip", ZipLocator.class);
+ Spatial scene = assetManager.loadModel("main.scene");
+ DirectionalLight sun = new DirectionalLight();
+ sun.setDirection(new Vector3f(-0.4790551f, -0.39247334f, -0.7851566f));
+ sun.setColor(ColorRGBA.White.clone().multLocal(2));
+ scene.addLight(sun);
+ rootNode.attachChild(scene);
+ }
+}