# change if bullet folder has different location
# bullet.folder=../bullet-trunk
#bullet.folder=c:/tmp/bullet-trunk.win32
-# bullet.folder=../bullet-trunk.linux
-bullet.folder=../bullet-trunk.macosx2
+bullet.folder=../bullet-2.81-linux
+# bullet.folder=../bullet-trunk.macosx2
#bullet.folder=../bullet-trunk.solaris
# bullet.folder=../bullet-trunk.solaris64
# compile options
bullet.solaris.compiler=g++
# native header include directories
#bullet.java.include=${java.home}/../include:${java.home}/../include/win32
-bullet.java.include=${java.home}/../include:${java.home}/../include/solaris
-# bullet.java.include=${java.home}/../include:${java.home}/../include/linux
+# bullet.java.include=${java.home}/../include:${java.home}/../include/solaris
+bullet.java.include=${java.home}/../include:${java.home}/../include/linux
# OSX has no JRE, only JDK
# bullet.osx.java.include=${java.home}/include
bullet.osx.java.include=/System/Library/Frameworks/JavaVM.framework/Versions/A/Headers
#define com_jme3_bullet_PhysicsSpace_AXIS_Y 1L
#undef com_jme3_bullet_PhysicsSpace_AXIS_Z
#define com_jme3_bullet_PhysicsSpace_AXIS_Z 2L
-/* Inaccessible static: pQueueTL */
-/* Inaccessible static: physicsSpaceTL */
/*
* Class: com_jme3_bullet_PhysicsSpace
* Method: createPhysicsSpace