2013-05-15 |
iwgeric@gmail.com | Android: Refactor AndroidAudioRenderer into an interfac... |
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2013-05-15 |
iwgeric@gmail.com | Android: Copy OpenAL Soft library to dist/opt directory... |
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2013-05-13 |
iwgeric@gmail.com | Android: Added methods for OpenAL Soft Audio Renderer... |
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2013-05-13 |
Kaelthas_Spellsinger... | Bugfix: fixes to strip box indices and normals computation. |
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2013-05-12 |
Kaelthas_Spellsinger... | Refactoring: removing AnimData class use in blender... |
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2013-05-12 |
iwgeric@gmail.com | SDK: Add build support for Android implementation of... |
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2013-05-12 |
iwgeric@gmail.com | Android: Add support for effects, filters, reverb,... |
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2013-05-11 |
iwgeric@gmail.com | Android: Initial OpenAL Soft binary libraries for testing |
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2013-05-11 |
iwgeric@gmail.com | Android: Moved some code from onPause/onResume to... |
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2013-05-11 |
iwgeric@gmail.com | Android: First commit of a new Audio system for Androi... |
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2013-05-10 |
jvight@gmail.com | Native bullet will no longer ignore changes to the... |
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2013-05-09 |
remy.bouquet... | ChaseCamera input binding name constants are now public |
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2013-05-04 |
remy.bouquet... | Made a ComposeFilter that allows one to compose post... |
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2013-05-04 |
brentowens... | add check in lod control for camera existence when... |
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2013-05-03 |
remy.bouquet... | Fixed a typo in a comment in both lighting and unshaded... |
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2013-05-03 |
remy.bouquet... | Fixed the number of components of the Line shape index... |
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2013-05-03 |
remy.bouquet... | AlphaDiscardTreshold is now supported by the Unshaded... |
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2013-04-30 |
Kaelthas_Spellsinger... | Refactoring: storing importer custom data in blender... |
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2013-04-29 |
ShadowIsLord... | * SkeletonControl: Update targets and materials only... |
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2013-04-29 |
Kaelthas_Spellsinger... | Code refactoring: |
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2013-04-29 |
Kaelthas_Spellsinger... | Bugfix: fixed a bug that caused a bone constraint to... |
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2013-04-27 |
Kaelthas_Spellsinger... | Refactoring: large changes in constraints system (see... |
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2013-04-27 |
remy.bouquet... | Shadows, SSAO and CartoonEdge now works with HardWareSk... |
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2013-04-27 |
remy.bouquet... | SkeletonControl made some cleanup, removed old comments |
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2013-04-27 |
remy.bouquet... | SkeletonControl gatheres target on render instead of... |
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2013-04-27 |
remy.bouquet... | Fix for issue 592 : SkeletonControl does not track... |
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2013-04-26 |
remy.bouquet... | ShaderNodes SDK : fix for build |
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2013-04-25 |
remy.bouquet... | ShaderNodes : generated shaders are now cached by the... |
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2013-04-25 |
remy.bouquet... | ShaderNodes : registered shader node definition locator... |
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2013-04-25 |
shadowisLORD | * Fix PerspectiveLodCalculator by not caching entropie... |
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2013-04-22 |
normen667 | - update lwjgl to 2.9.0, fixing various issues: |
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2013-04-21 |
remy.bouquet... | ShaderNodes : Array types are now properly supported... |
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2013-04-19 |
ShAdOwIsLoRd | * Fix issue 574 (by extending JFrame instead of JDialog) |
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2013-04-19 |
ShAdOwIsLoRd | * Fix issue 584 and issue 562 (minor typos) |
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2013-04-19 |
ShAdOwIsLoRd | * Fix issue 570 |
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2013-04-19 |
ShAdOwIsLoRd | * Fix issue 569 by using googlecode server instead... |
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2013-04-19 |
ShAdOwIsLoRd | * Ogre Importer: No longer crashes if submesh name... |
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2013-04-19 |
ShAdOwIsLoRd | * AppState documentation improvements according to... |
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2013-04-19 |
ShAdOwIsLoRd | * UnshadedArray shader will attempt to enable the... |
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2013-04-19 |
ShAdOwIsLoRd | * LwjglRenderer adds capability for texture array... |
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2013-04-19 |
ShAdOwIsLoRd | * TextureArray constructor ensures all images passed... |
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2013-04-19 |
ShAdOwIsLoRd | * Fix issue where lighting shader would not compile... |
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2013-04-19 |
remy.bouquet... | Fixed NPE in water filter when setting the reflection... |
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2013-04-19 |
remy.bouquet... | Removed debugging system out from animChannel |
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2013-04-19 |
remy.bouquet... | Added a test case for Hardware Skinning |
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2013-04-18 |
brentowens... | TerrainLodControl now refreshes when first added to... |
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2013-04-18 |
jvight@gmail.com | Updated native bullet builds to v2.81 for Linux & Windo... |
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2013-04-18 |
shadowisLORD | * Mesh.prepareForAnim() is now much smarter about... |
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2013-04-18 |
shadowisLORD | * Lighting shader now supports HW skinning |
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2013-04-18 |
shadowisLORD | * Unshaded material now supports HW skinning |
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2013-04-18 |
shadowisLORD | HW Skinning |
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2013-04-18 |
shadowisLORD | * Set AndroidHarness contentView to a TextView (not... |
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2013-04-18 |
shadowisLORD | * Fix various issues with HW skinning state in Skeleto... |
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2013-04-18 |
shadowisLORD | * List of native objects in NativeObjectManager is... |
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2013-04-18 |
shadowisLORD | * Fix use of deprecated Box constructor in TestBox |
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2013-04-17 |
remy.bouquet... | Fixed HWSkinning initialization that was not properly... |
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2013-04-17 |
shadowisLORD | * Added joystick mappings for wireless Xbox 360 contro... |
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2013-04-17 |
shadowisLORD | * Added test to demonstrate what happens to a deleted... |
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2013-04-16 |
ShadowIsLord... | * Fixed issue 590 (Uniform.setVector4Length() re-alloc... |
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2013-04-16 |
ShadowIsLord... | * Fixed issue 583 (Matrix4f.multAcross() not working... |
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2013-04-16 |
iwgeric@gmail.com | SDK: Android: Removed verbose setting when copying... |
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2013-04-16 |
iwgeric@gmail.com | SDK: Android: Changed mobile-impl.xml to avoid pre... |
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2013-04-14 |
brentowens... | removed sysout from AnimChannel |
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2013-04-13 |
remy.bouquet... | formatting of MeshLoader before an upcomming change |
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2013-04-13 |
remy.bouquet... | Hardware Skinning first commit, still non functionnal... |
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2013-04-13 |
remy.bouquet... | Cleaned up SimpleWater uniform and varyings to not... |
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2013-04-13 |
remy.bouquet... | Added missing getters for SimpleWaterProcessors |
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2013-04-12 |
Kaelthas_Spellsinger... | Feature: added scale retreive methods to Matrix4f. |
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2013-04-12 |
brentowens... | test case showing soft particle issues, they end up... |
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2013-04-12 |
PSpeed42@gmail.com | Modified maxLocal and minLocal to return 'this' to |
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2013-04-12 |
normen667 | - slightly improve AbstractPhysicsControl flow |
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2013-04-10 |
brentowens... | reenabled the terrain paint button |
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2013-04-10 |
Kaelthas_Spellsinger... | Bugfix: (hopefully) final fixes to armature applying... |
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2013-04-08 |
Kaelthas_Spellsinger... | Minor fixes to armature loading. |
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2013-04-08 |
shadowisLORD | * Fine, Eric. |
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2013-04-08 |
shadowisLORD | * Throw UnsupportedOperationException if multiple... |
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2013-04-08 |
shadowisLORD | * Added glGetError() checks after every GL call (its... |
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2013-04-07 |
shadowisLORD | * Semi-colon. |
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2013-04-07 |
shadowisLORD | * If the render buffer storage format is 0 (not suppor... |
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2013-04-07 |
shadowisLORD | * Added proper checks for RGBA8 support. All formats... |
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2013-04-07 |
remy.bouquet... | Changed TestBatchNodeTower so that it doesn't use depre... |
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2013-04-07 |
remy.bouquet... | Shadows, enhanced TestShadowsPerf |
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2013-04-07 |
remy.bouquet... | Shadows Fixed issue where the new stabilization code... |
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2013-04-07 |
remy.bouquet... | Shadows Fixed issue where Edge filtereing was not prope... |
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2013-04-07 |
iwgeric@gmail.com | Android: |
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2013-04-06 |
ZeroSeparation... | Fixed a bug where if you started a new animation from... |
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2013-04-06 |
remy.bouquet... | Implemented stable shadows for DirectionalLightShadowRe... |
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2013-04-06 |
iwgeric@gmail.com | Modify normal map to use png instead of dds to enable... |
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2013-04-06 |
iwgeric@gmail.com | Android: Initial commit to support FrameBuffers. This... |
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2013-04-05 |
Kaelthas_Spellsinger... | Bugfix: only rotation is used to transform node to... |
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2013-04-04 |
Kaelthas_Spellsinger... | Bugfix: fixed an issue with skeleton loading when the... |
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2013-04-04 |
remy.bouquet... | added back the light in testenvmap |
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2013-04-02 |
ZeroSeparation... | Fixed a bug in AnimChannel which would cause it to... |
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2013-04-01 |
remy.bouquet... | Made soft particles work with MS anti aliasing |
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2013-04-01 |
tsr@strain.at | Add: ExtractAnimation SceneComposer Animation Action |
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2013-03-29 |
remy.bouquet... | SDK : Fixed issue when clicking on an audioNode |
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2013-03-29 |
remy.bouquet... | Stopped the not editable Userdata warning to show up |
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2013-03-28 |
PSpeed42@gmail.com | Added some methods for bulk-attaching a bunch |
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2013-03-27 |
remy.bouquet... | Fixed remaining black artifacts with post waters when... |
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2013-03-26 |
void65536@googlemail.com | Nifty-1.3.3-SNAPSHOT (build 2013-03-26): new method... |
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