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mikumikustudio/MikuMikuStudio.git
2013-05-15 iwgeric@gmail.comAndroid: Refactor AndroidAudioRenderer into an interfac...
2013-05-15 iwgeric@gmail.comAndroid: Copy OpenAL Soft library to dist/opt directory...
2013-05-13 iwgeric@gmail.comAndroid: Added methods for OpenAL Soft Audio Renderer...
2013-05-13 Kaelthas_Spellsinger... Bugfix: fixes to strip box indices and normals computation.
2013-05-12 Kaelthas_Spellsinger... Refactoring: removing AnimData class use in blender...
2013-05-12 iwgeric@gmail.comSDK: Add build support for Android implementation of...
2013-05-12 iwgeric@gmail.comAndroid: Add support for effects, filters, reverb,...
2013-05-11 iwgeric@gmail.comAndroid: Initial OpenAL Soft binary libraries for testing
2013-05-11 iwgeric@gmail.comAndroid: Moved some code from onPause/onResume to...
2013-05-11 iwgeric@gmail.comAndroid: First commit of a new Audio system for Androi...
2013-05-10 jvight@gmail.comNative bullet will no longer ignore changes to the...
2013-05-09 remy.bouquet... ChaseCamera input binding name constants are now public
2013-05-04 remy.bouquet... Made a ComposeFilter that allows one to compose post...
2013-05-04 brentowens... add check in lod control for camera existence when...
2013-05-03 remy.bouquet... Fixed a typo in a comment in both lighting and unshaded...
2013-05-03 remy.bouquet... Fixed the number of components of the Line shape index...
2013-05-03 remy.bouquet... AlphaDiscardTreshold is now supported by the Unshaded...
2013-04-30 Kaelthas_Spellsinger... Refactoring: storing importer custom data in blender...
2013-04-29 ShadowIsLord... * SkeletonControl: Update targets and materials only...
2013-04-29 Kaelthas_Spellsinger... Code refactoring:
2013-04-29 Kaelthas_Spellsinger... Bugfix: fixed a bug that caused a bone constraint to...
2013-04-27 Kaelthas_Spellsinger... Refactoring: large changes in constraints system (see...
2013-04-27 remy.bouquet... Shadows, SSAO and CartoonEdge now works with HardWareSk...
2013-04-27 remy.bouquet... SkeletonControl made some cleanup, removed old comments
2013-04-27 remy.bouquet... SkeletonControl gatheres target on render instead of...
2013-04-27 remy.bouquet... Fix for issue 592 : SkeletonControl does not track...
2013-04-26 remy.bouquet... ShaderNodes SDK : fix for build
2013-04-25 remy.bouquet... ShaderNodes : generated shaders are now cached by the...
2013-04-25 remy.bouquet... ShaderNodes : registered shader node definition locator...
2013-04-25 shadowisLORD * Fix PerspectiveLodCalculator by not caching entropie...
2013-04-22 normen667- update lwjgl to 2.9.0, fixing various issues:
2013-04-21 remy.bouquet... ShaderNodes : Array types are now properly supported...
2013-04-19 ShAdOwIsLoRd * Fix issue 574 (by extending JFrame instead of JDialog)
2013-04-19 ShAdOwIsLoRd * Fix issue 584 and issue 562 (minor typos)
2013-04-19 ShAdOwIsLoRd * Fix issue 570
2013-04-19 ShAdOwIsLoRd * Fix issue 569 by using googlecode server instead...
2013-04-19 ShAdOwIsLoRd * Ogre Importer: No longer crashes if submesh name...
2013-04-19 ShAdOwIsLoRd * AppState documentation improvements according to...
2013-04-19 ShAdOwIsLoRd * UnshadedArray shader will attempt to enable the...
2013-04-19 ShAdOwIsLoRd * LwjglRenderer adds capability for texture array...
2013-04-19 ShAdOwIsLoRd * TextureArray constructor ensures all images passed...
2013-04-19 ShAdOwIsLoRd * Fix issue where lighting shader would not compile...
2013-04-19 remy.bouquet... Fixed NPE in water filter when setting the reflection...
2013-04-19 remy.bouquet... Removed debugging system out from animChannel
2013-04-19 remy.bouquet... Added a test case for Hardware Skinning
2013-04-18 brentowens... TerrainLodControl now refreshes when first added to...
2013-04-18 jvight@gmail.comUpdated native bullet builds to v2.81 for Linux & Windo...
2013-04-18 shadowisLORD * Mesh.prepareForAnim() is now much smarter about...
2013-04-18 shadowisLORD * Lighting shader now supports HW skinning
2013-04-18 shadowisLORD * Unshaded material now supports HW skinning
2013-04-18 shadowisLORDHW Skinning
2013-04-18 shadowisLORD * Set AndroidHarness contentView to a TextView (not...
2013-04-18 shadowisLORD * Fix various issues with HW skinning state in Skeleto...
2013-04-18 shadowisLORD * List of native objects in NativeObjectManager is...
2013-04-18 shadowisLORD * Fix use of deprecated Box constructor in TestBox
2013-04-17 remy.bouquet... Fixed HWSkinning initialization that was not properly...
2013-04-17 shadowisLORD * Added joystick mappings for wireless Xbox 360 contro...
2013-04-17 shadowisLORD * Added test to demonstrate what happens to a deleted...
2013-04-16 ShadowIsLord... * Fixed issue 590 (Uniform.setVector4Length() re-alloc...
2013-04-16 ShadowIsLord... * Fixed issue 583 (Matrix4f.multAcross() not working...
2013-04-16 iwgeric@gmail.comSDK: Android: Removed verbose setting when copying...
2013-04-16 iwgeric@gmail.comSDK: Android: Changed mobile-impl.xml to avoid pre...
2013-04-14 brentowens... removed sysout from AnimChannel
2013-04-13 remy.bouquet... formatting of MeshLoader before an upcomming change
2013-04-13 remy.bouquet... Hardware Skinning first commit, still non functionnal...
2013-04-13 remy.bouquet... Cleaned up SimpleWater uniform and varyings to not...
2013-04-13 remy.bouquet... Added missing getters for SimpleWaterProcessors
2013-04-12 Kaelthas_Spellsinger... Feature: added scale retreive methods to Matrix4f.
2013-04-12 brentowens... test case showing soft particle issues, they end up...
2013-04-12 PSpeed42@gmail.comModified maxLocal and minLocal to return 'this' to
2013-04-12 normen667- slightly improve AbstractPhysicsControl flow
2013-04-10 brentowens... reenabled the terrain paint button
2013-04-10 Kaelthas_Spellsinger... Bugfix: (hopefully) final fixes to armature applying...
2013-04-08 Kaelthas_Spellsinger... Minor fixes to armature loading.
2013-04-08 shadowisLORD * Fine, Eric.
2013-04-08 shadowisLORD * Throw UnsupportedOperationException if multiple...
2013-04-08 shadowisLORD * Added glGetError() checks after every GL call (its...
2013-04-07 shadowisLORD * Semi-colon.
2013-04-07 shadowisLORD * If the render buffer storage format is 0 (not suppor...
2013-04-07 shadowisLORD * Added proper checks for RGBA8 support. All formats...
2013-04-07 remy.bouquet... Changed TestBatchNodeTower so that it doesn't use depre...
2013-04-07 remy.bouquet... Shadows, enhanced TestShadowsPerf
2013-04-07 remy.bouquet... Shadows Fixed issue where the new stabilization code...
2013-04-07 remy.bouquet... Shadows Fixed issue where Edge filtereing was not prope...
2013-04-07 iwgeric@gmail.comAndroid:
2013-04-06 ZeroSeparation... Fixed a bug where if you started a new animation from...
2013-04-06 remy.bouquet... Implemented stable shadows for DirectionalLightShadowRe...
2013-04-06 iwgeric@gmail.comModify normal map to use png instead of dds to enable...
2013-04-06 iwgeric@gmail.comAndroid: Initial commit to support FrameBuffers. This...
2013-04-05 Kaelthas_Spellsinger... Bugfix: only rotation is used to transform node to...
2013-04-04 Kaelthas_Spellsinger... Bugfix: fixed an issue with skeleton loading when the...
2013-04-04 remy.bouquet... added back the light in testenvmap
2013-04-02 ZeroSeparation... Fixed a bug in AnimChannel which would cause it to...
2013-04-01 remy.bouquet... Made soft particles work with MS anti aliasing
2013-04-01 tsr@strain.atAdd: ExtractAnimation SceneComposer Animation Action
2013-03-29 remy.bouquet... SDK : Fixed issue when clicking on an audioNode
2013-03-29 remy.bouquet... Stopped the not editable Userdata warning to show up
2013-03-28 PSpeed42@gmail.comAdded some methods for bulk-attaching a bunch
2013-03-27 remy.bouquet... Fixed remaining black artifacts with post waters when...
2013-03-26 void65536@googlemail.comNifty-1.3.3-SNAPSHOT (build 2013-03-26): new method...
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