3 cbuffer UpdateVelocitiesFromPositionsWithVelocitiesCB : register( b0 )
12 StructuredBuffer<float4> g_vertexPositions : register( t0 );
13 StructuredBuffer<float4> g_vertexPreviousPositions : register( t1 );
14 StructuredBuffer<int> g_vertexClothIndices : register( t2 );
15 StructuredBuffer<float> g_clothVelocityCorrectionCoefficients : register( t3 );
16 StructuredBuffer<float> g_clothDampingFactor : register( t4 );
18 RWStructuredBuffer<float4> g_vertexVelocities : register( u0 );
19 RWStructuredBuffer<float4> g_vertexForces : register( u1 );
22 [numthreads(128, 1, 1)]
24 updateVelocitiesFromPositionsWithVelocitiesKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex )
27 if( nodeID < numNodes )
29 float3 position = g_vertexPositions[nodeID].xyz;
30 float3 previousPosition = g_vertexPreviousPositions[nodeID].xyz;
31 float3 velocity = g_vertexVelocities[nodeID].xyz;
32 int clothIndex = g_vertexClothIndices[nodeID];
33 float velocityCorrectionCoefficient = g_clothVelocityCorrectionCoefficients[clothIndex];
34 float dampingFactor = g_clothDampingFactor[clothIndex];
35 float velocityCoefficient = (1.f - dampingFactor);
37 float3 difference = position - previousPosition;
39 velocity += difference*velocityCorrectionCoefficient*isolverdt;
42 velocity *= velocityCoefficient;
44 g_vertexVelocities[nodeID] = float4(velocity, 0.f);
45 g_vertexForces[nodeID] = float4(0.f, 0.f, 0.f, 0.f);