http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=10945
return handled;\r
}\r
\r
+ /** No further gesture events will be triggered for the current touch, if any. */\r
+ public void cancel () {\r
+ longPressFired = true;\r
+ }\r
+\r
/** @return whether the user touched the screen long enough to trigger a long press event. */\r
public boolean isLongPressed () {\r
return isLongPressed(longPressSeconds);\r
draggingPointer = -1;\r
touchScrollH = false;\r
touchScrollV = false;\r
+ flickScrollListener.getGestureDetector().cancel();\r
}\r
\r
void clamp () {\r