import com.badlogic.gdx.scenes.scene2d.Actor;\r
import com.badlogic.gdx.scenes.scene2d.Group;\r
import com.badlogic.gdx.scenes.scene2d.Stage;\r
+import com.badlogic.gdx.scenes.scene2d.Touchable;\r
import com.badlogic.gdx.scenes.scene2d.utils.Layout;\r
import com.badlogic.gdx.utils.SnapshotArray;\r
\r
validate();\r
super.draw(batch, parentAlpha);\r
}\r
+\r
+ public Actor hit (float x, float y, boolean touchable) {\r
+ if (touchable && getTouchable() == Touchable.disabled) return null;\r
+ if (x < 0 || x >= getWidth() || y < 0 || y >= getHeight()) return null;\r
+ return super.hit(x, y, touchable);\r
+ }\r
}\r