public class VmdMotion {
private static final String MSG_TXT =
- "model name : {0}\n"
- + "bone#{1} morph#{2} camera#{3} luminous#{4} shadow#{5}";
+ "model name : {0}\n"
+ + "bone#{1} morph#{2} camera#{3} luminous#{4} shadow#{5} flag#{6}";
private String modelName = VmdUniq.MODELNAME_STAGEACT;
private final Map<String, List<BoneMotion>> bonePartMap;
private final Map<String, List<MorphMotion>> morphPartMap;
- private final List<CameraMotion> cameraMotionList;
- private final List<LuminousMotion> luminousMotionList;
- private final List<ShadowMotion> shadowMotionList;
+ private final List<CameraMotion> cameraMotionList;
+ private final List<LuminousMotion> luminousMotionList;
+ private final List<ShadowMotion> shadowMotionList;
+ private final List<NumberedVmdFlag> flagList;
/**
this.cameraMotionList = new LinkedList<CameraMotion>();
this.luminousMotionList = new LinkedList<LuminousMotion>();
this.shadowMotionList = new LinkedList<ShadowMotion>();
+ this.flagList = new LinkedList<NumberedVmdFlag>();
return;
}
}
/**
+ * 各種フレーム番号付きフラグのリストを返す。
+ * @return フレーム番号付きフラグのリスト
+ */
+ public List<NumberedVmdFlag> getNumberedFlagList(){
+ return this.flagList;
+ }
+
+ /**
* ボーンモーションを追加する。
* 追加順は保持される。
* @param motion ボーンモーション
Collections.sort(this.cameraMotionList, FrameNumbered.COMPARATOR);
Collections.sort(this.luminousMotionList, FrameNumbered.COMPARATOR);
Collections.sort(this.shadowMotionList, FrameNumbered.COMPARATOR);
+ Collections.sort(this.flagList, FrameNumbered.COMPARATOR);
return;
}
int cameraNo = this.cameraMotionList .size();
int luminousNo = this.luminousMotionList.size();
int shadowNo = this.shadowMotionList .size();
+ int flagNo = this.flagList .size();
String msg;
msg = MessageFormat.format(MSG_TXT,
this.modelName,
- boneNo, morphNo, cameraNo, luminousNo, shadowNo );
+ boneNo, morphNo, cameraNo, luminousNo, shadowNo, flagNo );
return msg;
}