--- /dev/null
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!--
+ MikuMikuDance
+ motion-data(*.vmd) on XML
+-->
+
+
+<vmdMotion
+ xmlns="http://mikutoga.sourceforge.jp/xml/ns/vmdxml/110820"
+ xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xsi:schemaLocation="http://mikutoga.sourceforge.jp/xml/ns/vmdxml/110820
+ http://mikutoga.sourceforge.jp/xml/xsd/vmdxml-110820.xsd"
+ version="110820"
+>
+
+<!-- model -->
+<modelName name="model" />
+
+<!--
+ bone-rotation has Quaternion parameters [boneRotQuat]
+ or YXZ-Euler angles [boneRotEyxz].
+ Quaternion is strongly recommended if you are data-exchanging.
+-->
+<!--
+ motion interpolation is defined by Bezier-cubic-curve.
+ implicit bezier curve point : P0=(0,0) P3=(127,127)
+ defLinear : MMD default linear curve. P1=(20,20) P2=(107,107) [DEFAULT]
+ defEaseInOut : MMD default ease-in-out curve. P1=(64,0) P2=(64,127)
+-->
+<boneMotionSequence>
+</boneMotionSequence>
+
+<morphSequence>
+
+ <!-- あ --> <!-- Perhaps : [a] -->
+ <morphPart name="あ" >
+ <morphMotion frame="0" flex="0.5" />
+ </morphPart>
+
+</morphSequence>
+
+</vmdMotion>
+
+<!-- EOF -->