1 using System.Runtime.CompilerServices;
3 [assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.Tests")]
4 [assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")]
5 [assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")]
6 [assembly: InternalsVisibleTo("Unity.RenderPipelines.Lightweight.Editor")]
7 [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]