1 using System.Reflection;
3 namespace UnityEditor.ShaderGraph
5 [Title("Math", "Basic", "Square Root")]
6 class SquareRootNode : CodeFunctionNode
8 public SquareRootNode()
14 protected override MethodInfo GetFunctionToConvert()
16 return GetType().GetMethod("Unity_SquareRoot", BindingFlags.Static | BindingFlags.NonPublic);
19 static string Unity_SquareRoot(
20 [Slot(0, Binding.None)] DynamicDimensionVector In,
21 [Slot(1, Binding.None)] out DynamicDimensionVector Out)