1 using System.Reflection;
3 namespace UnityEditor.ShaderGraph
5 [Title("Math", "Trigonometry", "Degrees To Radians")]
6 class DegreesToRadiansNode : CodeFunctionNode
8 public DegreesToRadiansNode()
10 name = "Degrees To Radians";
14 protected override MethodInfo GetFunctionToConvert()
16 return GetType().GetMethod("Unity_DegreesToRadians", BindingFlags.Static | BindingFlags.NonPublic);
19 static string Unity_DegreesToRadians(
20 [Slot(0, Binding.None)] DynamicDimensionVector In,
21 [Slot(1, Binding.None)] out DynamicDimensionVector Out)