1 using System.Reflection;
4 namespace UnityEditor.ShaderGraph
6 [Title("Utility", "Logic", "And")]
7 class AndNode : CodeFunctionNode
15 public override bool hasPreview
20 protected override MethodInfo GetFunctionToConvert()
22 return GetType().GetMethod("Unity_And", BindingFlags.Static | BindingFlags.NonPublic);
25 static string Unity_And(
26 [Slot(0, Binding.None)] Boolean A,
27 [Slot(1, Binding.None)] Boolean B,
28 [Slot(2, Binding.None)] out Boolean Out)