1 using System.Reflection;
4 namespace UnityEditor.ShaderGraph
6 [Title("Utility", "Logic", "Any")]
7 class AnyNode : CodeFunctionNode
15 public override bool hasPreview
20 protected override MethodInfo GetFunctionToConvert()
22 return GetType().GetMethod("Unity_Any", BindingFlags.Static | BindingFlags.NonPublic);
25 static string Unity_Any(
26 [Slot(0, Binding.None)] DynamicDimensionVector In,
27 [Slot(1, Binding.None)] out Boolean Out)