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1 /**
2  * @file d3d9caps.h
3  * @copy 2012 MinGW.org project
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  * 
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  * 
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  */
24 /* Written by Filip Navara <xnavara@volny.cz> */
25 #ifndef _D3D9_CAPS_H
26 #define _D3D9_CAPS_H
27 #pragma GCC system_header
28 #include <_mingw.h>
29
30 #ifndef DIRECT3D_VERSION
31 #define DIRECT3D_VERSION  0x0900
32 #endif
33
34 #if (DIRECT3D_VERSION >= 0x0900)
35
36 #define D3DCURSORCAPS_COLOR     1
37 #define D3DCURSORCAPS_LOWRES    2
38 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x10
39 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x20
40 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x40
41 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x80
42 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x100
43 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x200
44 #define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x400
45 #define D3DDEVCAPS_CANRENDERAFTERFLIP   0x800
46 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM        0x1000
47 #define D3DDEVCAPS_DRAWPRIMITIVES2      0x2000
48 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES      0x4000
49 #define D3DDEVCAPS_DRAWPRIMITIVES2EX    0x8000
50 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT  0x10000
51 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL  0x20000
52 #define D3DDEVCAPS_HWRASTERIZATION      0x80000
53 #define D3DDEVCAPS_PUREDEVICE   0x100000
54 #define D3DDEVCAPS_QUINTICRTPATCHES     0x200000
55 #define D3DDEVCAPS_RTPATCHES    0x400000
56 #define D3DDEVCAPS_RTPATCHHANDLEZERO    0x800000
57 #define D3DDEVCAPS_NPATCHES     0x1000000
58 #define D3DDEVCAPS2_STREAMOFFSET        0x01
59 #define D3DDEVCAPS2_DMAPNPATCH  0x02
60 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x04
61 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH  0x08
62 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES       0x10
63 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH        0x20
64 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET  0x40
65 #define D3DFVFCAPS_TEXCOORDCOUNTMASK    0xFFFF
66 #define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x80000
67 #define D3DFVFCAPS_PSIZE        0x100000
68 #define D3DLINECAPS_TEXTURE     0x01
69 #define D3DLINECAPS_ZTEST       0x02
70 #define D3DLINECAPS_BLEND       0x04
71 #define D3DLINECAPS_ALPHACMP    0x08
72 #define D3DLINECAPS_FOG 0x10
73 #define D3DLINECAPS_ANTIALIAS   0x20
74 #define D3DPBLENDCAPS_ZERO      0x01
75 #define D3DPBLENDCAPS_ONE       0x02
76 #define D3DPBLENDCAPS_SRCCOLOR  0x04
77 #define D3DPBLENDCAPS_INVSRCCOLOR       0x08
78 #define D3DPBLENDCAPS_SRCALPHA  0x10
79 #define D3DPBLENDCAPS_INVSRCALPHA       0x20
80 #define D3DPBLENDCAPS_DESTALPHA 0x40
81 #define D3DPBLENDCAPS_INVDESTALPHA      0x80
82 #define D3DPBLENDCAPS_DESTCOLOR 0x100
83 #define D3DPBLENDCAPS_INVDESTCOLOR      0x200
84 #define D3DPBLENDCAPS_SRCALPHASAT       0x400
85 #define D3DPBLENDCAPS_BOTHSRCALPHA      0x800
86 #define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x1000
87 #define D3DPBLENDCAPS_BLENDFACTOR       0x2000
88 #define D3DPCMPCAPS_NEVER       0x01
89 #define D3DPCMPCAPS_LESS        0x02
90 #define D3DPCMPCAPS_EQUAL       0x04
91 #define D3DPCMPCAPS_LESSEQUAL   0x08
92 #define D3DPCMPCAPS_GREATER     0x10
93 #define D3DPCMPCAPS_NOTEQUAL    0x20
94 #define D3DPCMPCAPS_GREATEREQUAL        0x40
95 #define D3DPCMPCAPS_ALWAYS      0x80
96 #define D3DPMISCCAPS_MASKZ      0x02
97 #define D3DPMISCCAPS_CULLNONE   0x10
98 #define D3DPMISCCAPS_CULLCW     0x20
99 #define D3DPMISCCAPS_CULLCCW    0x40
100 #define D3DPMISCCAPS_COLORWRITEENABLE   0x80
101 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS      0x100
102 #define D3DPMISCCAPS_CLIPTLVERTS        0x200
103 #define D3DPMISCCAPS_TSSARGTEMP 0x400
104 #define D3DPMISCCAPS_BLENDOP    0x800
105 #define D3DPMISCCAPS_NULLREFERENCE      0x1000
106 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS      0x4000
107 #define D3DPMISCCAPS_PERSTAGECONSTANT   0x8000
108 #define D3DPMISCCAPS_FOGANDSPECULARALPHA        0x10000
109 #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x20000
110 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    0x40000
111 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000
112 #define D3DPMISCCAPS_FOGVERTEXCLAMPED   0x100000
113 #define D3DPRASTERCAPS_DITHER   0x01
114 #define D3DPRASTERCAPS_ZTEST    0x10
115 #define D3DPRASTERCAPS_FOGVERTEX        0x80
116 #define D3DPRASTERCAPS_FOGTABLE 0x100
117 #define D3DPRASTERCAPS_MIPMAPLODBIAS    0x2000
118 #define D3DPRASTERCAPS_ZBUFFERLESSHSR   0x8000
119 #define D3DPRASTERCAPS_FOGRANGE 0x10000
120 #define D3DPRASTERCAPS_ANISOTROPY       0x20000
121 #define D3DPRASTERCAPS_WBUFFER  0x40000
122 #define D3DPRASTERCAPS_WFOG     0x100000
123 #define D3DPRASTERCAPS_ZFOG     0x200000
124 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x400000
125 #define D3DPRASTERCAPS_SCISSORTEST      0x1000000
126 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS      0x2000000
127 #define D3DPRASTERCAPS_DEPTHBIAS        0x4000000 
128 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE       0x8000000
129 #define D3DPRESENT_INTERVAL_DEFAULT     0x00
130 #define D3DPRESENT_INTERVAL_ONE 0x01
131 #define D3DPRESENT_INTERVAL_TWO 0x02
132 #define D3DPRESENT_INTERVAL_THREE       0x04
133 #define D3DPRESENT_INTERVAL_FOUR        0x08
134 #define D3DPRESENT_INTERVAL_IMMEDIATE   0x80000000L
135 #define D3DPSHADECAPS_COLORGOURAUDRGB   0x08
136 #define D3DPSHADECAPS_SPECULARGOURAUDRGB        0x200
137 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x4000
138 #define D3DPSHADECAPS_FOGGOURAUD        0x80000
139 #define D3DPTADDRESSCAPS_WRAP   0x01
140 #define D3DPTADDRESSCAPS_MIRROR 0x02
141 #define D3DPTADDRESSCAPS_CLAMP  0x04
142 #define D3DPTADDRESSCAPS_BORDER 0x08
143 #define D3DPTADDRESSCAPS_INDEPENDENTUV  0x10
144 #define D3DPTADDRESSCAPS_MIRRORONCE     0x20
145 #define D3DPTEXTURECAPS_PERSPECTIVE     0x01
146 #define D3DPTEXTURECAPS_POW2    0x02
147 #define D3DPTEXTURECAPS_ALPHA   0x04
148 #define D3DPTEXTURECAPS_SQUAREONLY      0x20
149 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE        0x40
150 #define D3DPTEXTURECAPS_ALPHAPALETTE    0x80
151 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL      0x100
152 #define D3DPTEXTURECAPS_PROJECTED       0x400
153 #define D3DPTEXTURECAPS_CUBEMAP 0x800
154 #define D3DPTEXTURECAPS_VOLUMEMAP       0x2000
155 #define D3DPTEXTURECAPS_MIPMAP  0x4000
156 #define D3DPTEXTURECAPS_MIPVOLUMEMAP    0x8000
157 #define D3DPTEXTURECAPS_MIPCUBEMAP      0x10000
158 #define D3DPTEXTURECAPS_CUBEMAP_POW2    0x20000
159 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2  0x40000
160 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV      0x200000
161 #define D3DPTFILTERCAPS_MINFPOINT       0x100
162 #define D3DPTFILTERCAPS_MINFLINEAR      0x200
163 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x400
164 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD       0x800
165 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD        0x1000
166 #define D3DPTFILTERCAPS_MIPFPOINT       0x10000
167 #define D3DPTFILTERCAPS_MIPFLINEAR      0x20000
168 #define D3DPTFILTERCAPS_MAGFPOINT       0x1000000
169 #define D3DPTFILTERCAPS_MAGFLINEAR      0x2000000
170 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x4000000
171 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD       0x8000000
172 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD        0x10000000
173 #define D3DSTENCILCAPS_KEEP     0x01
174 #define D3DSTENCILCAPS_ZERO     0x02
175 #define D3DSTENCILCAPS_REPLACE  0x04
176 #define D3DSTENCILCAPS_INCRSAT  0x08
177 #define D3DSTENCILCAPS_DECRSAT  0x10
178 #define D3DSTENCILCAPS_INVERT   0x20
179 #define D3DSTENCILCAPS_INCR     0x40
180 #define D3DSTENCILCAPS_DECR     0x80
181 #define D3DSTENCILCAPS_TWOSIDED 0x100
182 #define D3DTEXOPCAPS_DISABLE    0x01
183 #define D3DTEXOPCAPS_SELECTARG1 0x02
184 #define D3DTEXOPCAPS_SELECTARG2 0x04
185 #define D3DTEXOPCAPS_MODULATE   0x08
186 #define D3DTEXOPCAPS_MODULATE2X 0x10
187 #define D3DTEXOPCAPS_MODULATE4X 0x20
188 #define D3DTEXOPCAPS_ADD        0x40
189 #define D3DTEXOPCAPS_ADDSIGNED  0x80
190 #define D3DTEXOPCAPS_ADDSIGNED2X        0x100
191 #define D3DTEXOPCAPS_SUBTRACT   0x200
192 #define D3DTEXOPCAPS_ADDSMOOTH  0x400
193 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA  0x800
194 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA  0x1000
195 #define D3DTEXOPCAPS_BLENDFACTORALPHA   0x2000
196 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x4000
197 #define D3DTEXOPCAPS_BLENDCURRENTALPHA  0x8000
198 #define D3DTEXOPCAPS_PREMODULATE        0x10000
199 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x20000
200 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x40000
201 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x80000
202 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x100000
203 #define D3DTEXOPCAPS_BUMPENVMAP 0x200000
204 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x400000
205 #define D3DTEXOPCAPS_DOTPRODUCT3        0x800000
206 #define D3DTEXOPCAPS_MULTIPLYADD        0x1000000
207 #define D3DTEXOPCAPS_LERP       0x2000000
208 #define D3DVTXPCAPS_TEXGEN      0x01
209 #define D3DVTXPCAPS_MATERIALSOURCE7     0x02
210 #define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x08
211 #define D3DVTXPCAPS_POSITIONALLIGHTS    0x10
212 #define D3DVTXPCAPS_LOCALVIEWER 0x20
213 #define D3DVTXPCAPS_TWEENING    0x40
214 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP    0x100
215 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER    0x200
216 #define D3DCAPS_READ_SCANLINE   0x20000
217 #define D3DCAPS2_FULLSCREENGAMMA        0x20000L
218 #define D3DCAPS2_CANCALIBRATEGAMMA      0x100000L
219 #define D3DCAPS2_RESERVED       0x2000000L
220 #define D3DCAPS2_CANMANAGERESOURCE      0x10000000L
221 #define D3DCAPS2_DYNAMICTEXTURES        0x20000000L
222 #define D3DCAPS2_CANAUTOGENMIPMAP       0x40000000L
223 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD       0x20
224 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION    0x80
225 #define D3DCAPS3_COPY_TO_VIDMEM 0x100
226 #define D3DCAPS3_COPY_TO_SYSTEMMEM      0x200
227 #define D3DCAPS3_RESERVED       0x8000001fL
228 #define D3DDTCAPS_UBYTE4        0x01
229 #define D3DDTCAPS_UBYTE4N       0x02
230 #define D3DDTCAPS_SHORT2N       0x04
231 #define D3DDTCAPS_SHORT4N       0x08
232 #define D3DDTCAPS_USHORT2N      0x10
233 #define D3DDTCAPS_USHORT4N      0x20
234 #define D3DDTCAPS_UDEC3 0x40
235 #define D3DDTCAPS_DEC3N 0x80
236 #define D3DDTCAPS_FLOAT16_2     0x100
237 #define D3DDTCAPS_FLOAT16_4     0x200
238 #define D3DMIN30SHADERINSTRUCTIONS      512
239 #define D3DMAX30SHADERINSTRUCTIONS      32768
240 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH     24
241 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH     0
242 #define D3DPS20_MAX_NUMTEMPS    32
243 #define D3DPS20_MIN_NUMTEMPS    12
244 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH      4
245 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH      0
246 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
247 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
248 #define D3DPS20CAPS_ARBITRARYSWIZZLE    0x1
249 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS        0x2
250 #define D3DPS20CAPS_PREDICATION 0x4
251 #define D3DPS20CAPS_NODEPENDENTREADLIMIT        0x8
252 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT       0x10
253 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH     24
254 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH     0
255 #define D3DVS20_MAX_NUMTEMPS    32
256 #define D3DVS20_MIN_NUMTEMPS    12
257 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH      4
258 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH      1
259 #define D3DVS20CAPS_PREDICATION 1
260
261 typedef struct _D3DVSHADERCAPS2_0 {
262         DWORD Caps;
263         INT DynamicFlowControlDepth;
264         INT NumTemps;
265         INT StaticFlowControlDepth;
266 } D3DVSHADERCAPS2_0;
267
268 typedef struct _D3DPSHADERCAPS2_0 {
269         DWORD Caps;
270         INT DynamicFlowControlDepth;
271         INT NumTemps;
272         INT StaticFlowControlDepth;
273         INT NumInstructionSlots;
274 } D3DPSHADERCAPS2_0;
275
276 typedef struct _D3DCAPS9 {
277         D3DDEVTYPE DeviceType;
278         UINT AdapterOrdinal;
279         DWORD Caps;
280         DWORD Caps2;
281         DWORD Caps3;
282         DWORD PresentationIntervals;
283         DWORD CursorCaps;
284         DWORD DevCaps;
285         DWORD PrimitiveMiscCaps;
286         DWORD RasterCaps;
287         DWORD ZCmpCaps;
288         DWORD SrcBlendCaps;
289         DWORD DestBlendCaps;
290         DWORD AlphaCmpCaps;
291         DWORD ShadeCaps;
292         DWORD TextureCaps;
293         DWORD TextureFilterCaps;
294         DWORD CubeTextureFilterCaps;
295         DWORD VolumeTextureFilterCaps;
296         DWORD TextureAddressCaps;
297         DWORD VolumeTextureAddressCaps;
298         DWORD LineCaps;
299         DWORD MaxTextureWidth;
300         DWORD MaxTextureHeight;
301         DWORD MaxVolumeExtent;
302         DWORD MaxTextureRepeat;
303         DWORD MaxTextureAspectRatio;
304         DWORD MaxAnisotropy;
305         float MaxVertexW;
306         float GuardBandLeft;
307         float GuardBandTop;
308         float GuardBandRight;
309         float GuardBandBottom;
310         float ExtentsAdjust;
311         DWORD StencilCaps;
312         DWORD FVFCaps;
313         DWORD TextureOpCaps;
314         DWORD MaxTextureBlendStages;
315         DWORD MaxSimultaneousTextures;
316         DWORD VertexProcessingCaps;
317         DWORD MaxActiveLights;
318         DWORD MaxUserClipPlanes;
319         DWORD MaxVertexBlendMatrices;
320         DWORD MaxVertexBlendMatrixIndex;
321         float MaxPointSize;
322         DWORD MaxPrimitiveCount;
323         DWORD MaxVertexIndex;
324         DWORD MaxStreams;
325         DWORD MaxStreamStride;
326         DWORD VertexShaderVersion;
327         DWORD MaxVertexShaderConst;
328         DWORD PixelShaderVersion;
329         float PixelShader1xMaxValue;
330         DWORD DevCaps2;
331         float MaxNpatchTessellationLevel;
332         DWORD Reserved5;
333         UINT MasterAdapterOrdinal;   
334         UINT AdapterOrdinalInGroup;  
335         UINT NumberOfAdaptersInGroup;
336         DWORD DeclTypes;              
337         DWORD NumSimultaneousRTs;     
338         DWORD StretchRectFilterCaps;  
339         D3DVSHADERCAPS2_0 VS20Caps;
340         D3DPSHADERCAPS2_0 PS20Caps;
341         DWORD VertexTextureFilterCaps;
342         DWORD MaxVShaderInstructionsExecuted;
343         DWORD MaxPShaderInstructionsExecuted;
344         DWORD MaxVertexShader30InstructionSlots; 
345         DWORD MaxPixelShader30InstructionSlots;
346 } D3DCAPS9;
347
348 #endif /* (DIRECT3D_VERSION >= 0x0900) */
349
350 #endif