3 * @copy 2012 MinGW.org project
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
24 /* Written by Filip Navara <xnavara@volny.cz> */
27 #pragma GCC system_header
30 #ifndef DIRECT3D_VERSION
31 #define DIRECT3D_VERSION 0x0900
34 #if (DIRECT3D_VERSION >= 0x0900)
36 #define D3DCURSORCAPS_COLOR 1
37 #define D3DCURSORCAPS_LOWRES 2
38 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x10
39 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x20
40 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x40
41 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x80
42 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x100
43 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x200
44 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x400
45 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x800
46 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x1000
47 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x2000
48 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x4000
49 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x8000
50 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x10000
51 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x20000
52 #define D3DDEVCAPS_HWRASTERIZATION 0x80000
53 #define D3DDEVCAPS_PUREDEVICE 0x100000
54 #define D3DDEVCAPS_QUINTICRTPATCHES 0x200000
55 #define D3DDEVCAPS_RTPATCHES 0x400000
56 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x800000
57 #define D3DDEVCAPS_NPATCHES 0x1000000
58 #define D3DDEVCAPS2_STREAMOFFSET 0x01
59 #define D3DDEVCAPS2_DMAPNPATCH 0x02
60 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x04
61 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x08
62 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x10
63 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x20
64 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x40
65 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0xFFFF
66 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x80000
67 #define D3DFVFCAPS_PSIZE 0x100000
68 #define D3DLINECAPS_TEXTURE 0x01
69 #define D3DLINECAPS_ZTEST 0x02
70 #define D3DLINECAPS_BLEND 0x04
71 #define D3DLINECAPS_ALPHACMP 0x08
72 #define D3DLINECAPS_FOG 0x10
73 #define D3DLINECAPS_ANTIALIAS 0x20
74 #define D3DPBLENDCAPS_ZERO 0x01
75 #define D3DPBLENDCAPS_ONE 0x02
76 #define D3DPBLENDCAPS_SRCCOLOR 0x04
77 #define D3DPBLENDCAPS_INVSRCCOLOR 0x08
78 #define D3DPBLENDCAPS_SRCALPHA 0x10
79 #define D3DPBLENDCAPS_INVSRCALPHA 0x20
80 #define D3DPBLENDCAPS_DESTALPHA 0x40
81 #define D3DPBLENDCAPS_INVDESTALPHA 0x80
82 #define D3DPBLENDCAPS_DESTCOLOR 0x100
83 #define D3DPBLENDCAPS_INVDESTCOLOR 0x200
84 #define D3DPBLENDCAPS_SRCALPHASAT 0x400
85 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x800
86 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
87 #define D3DPBLENDCAPS_BLENDFACTOR 0x2000
88 #define D3DPCMPCAPS_NEVER 0x01
89 #define D3DPCMPCAPS_LESS 0x02
90 #define D3DPCMPCAPS_EQUAL 0x04
91 #define D3DPCMPCAPS_LESSEQUAL 0x08
92 #define D3DPCMPCAPS_GREATER 0x10
93 #define D3DPCMPCAPS_NOTEQUAL 0x20
94 #define D3DPCMPCAPS_GREATEREQUAL 0x40
95 #define D3DPCMPCAPS_ALWAYS 0x80
96 #define D3DPMISCCAPS_MASKZ 0x02
97 #define D3DPMISCCAPS_CULLNONE 0x10
98 #define D3DPMISCCAPS_CULLCW 0x20
99 #define D3DPMISCCAPS_CULLCCW 0x40
100 #define D3DPMISCCAPS_COLORWRITEENABLE 0x80
101 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x100
102 #define D3DPMISCCAPS_CLIPTLVERTS 0x200
103 #define D3DPMISCCAPS_TSSARGTEMP 0x400
104 #define D3DPMISCCAPS_BLENDOP 0x800
105 #define D3DPMISCCAPS_NULLREFERENCE 0x1000
106 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x4000
107 #define D3DPMISCCAPS_PERSTAGECONSTANT 0x8000
108 #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x10000
109 #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x20000
110 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x40000
111 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000
112 #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x100000
113 #define D3DPRASTERCAPS_DITHER 0x01
114 #define D3DPRASTERCAPS_ZTEST 0x10
115 #define D3DPRASTERCAPS_FOGVERTEX 0x80
116 #define D3DPRASTERCAPS_FOGTABLE 0x100
117 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x2000
118 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x8000
119 #define D3DPRASTERCAPS_FOGRANGE 0x10000
120 #define D3DPRASTERCAPS_ANISOTROPY 0x20000
121 #define D3DPRASTERCAPS_WBUFFER 0x40000
122 #define D3DPRASTERCAPS_WFOG 0x100000
123 #define D3DPRASTERCAPS_ZFOG 0x200000
124 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x400000
125 #define D3DPRASTERCAPS_SCISSORTEST 0x1000000
126 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x2000000
127 #define D3DPRASTERCAPS_DEPTHBIAS 0x4000000
128 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x8000000
129 #define D3DPRESENT_INTERVAL_DEFAULT 0x00
130 #define D3DPRESENT_INTERVAL_ONE 0x01
131 #define D3DPRESENT_INTERVAL_TWO 0x02
132 #define D3DPRESENT_INTERVAL_THREE 0x04
133 #define D3DPRESENT_INTERVAL_FOUR 0x08
134 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
135 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x08
136 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x200
137 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x4000
138 #define D3DPSHADECAPS_FOGGOURAUD 0x80000
139 #define D3DPTADDRESSCAPS_WRAP 0x01
140 #define D3DPTADDRESSCAPS_MIRROR 0x02
141 #define D3DPTADDRESSCAPS_CLAMP 0x04
142 #define D3DPTADDRESSCAPS_BORDER 0x08
143 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
144 #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
145 #define D3DPTEXTURECAPS_PERSPECTIVE 0x01
146 #define D3DPTEXTURECAPS_POW2 0x02
147 #define D3DPTEXTURECAPS_ALPHA 0x04
148 #define D3DPTEXTURECAPS_SQUAREONLY 0x20
149 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x40
150 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x80
151 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x100
152 #define D3DPTEXTURECAPS_PROJECTED 0x400
153 #define D3DPTEXTURECAPS_CUBEMAP 0x800
154 #define D3DPTEXTURECAPS_VOLUMEMAP 0x2000
155 #define D3DPTEXTURECAPS_MIPMAP 0x4000
156 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x8000
157 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
158 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
159 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
160 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x200000
161 #define D3DPTFILTERCAPS_MINFPOINT 0x100
162 #define D3DPTFILTERCAPS_MINFLINEAR 0x200
163 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x400
164 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x800
165 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x1000
166 #define D3DPTFILTERCAPS_MIPFPOINT 0x10000
167 #define D3DPTFILTERCAPS_MIPFLINEAR 0x20000
168 #define D3DPTFILTERCAPS_MAGFPOINT 0x1000000
169 #define D3DPTFILTERCAPS_MAGFLINEAR 0x2000000
170 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x4000000
171 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x8000000
172 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
173 #define D3DSTENCILCAPS_KEEP 0x01
174 #define D3DSTENCILCAPS_ZERO 0x02
175 #define D3DSTENCILCAPS_REPLACE 0x04
176 #define D3DSTENCILCAPS_INCRSAT 0x08
177 #define D3DSTENCILCAPS_DECRSAT 0x10
178 #define D3DSTENCILCAPS_INVERT 0x20
179 #define D3DSTENCILCAPS_INCR 0x40
180 #define D3DSTENCILCAPS_DECR 0x80
181 #define D3DSTENCILCAPS_TWOSIDED 0x100
182 #define D3DTEXOPCAPS_DISABLE 0x01
183 #define D3DTEXOPCAPS_SELECTARG1 0x02
184 #define D3DTEXOPCAPS_SELECTARG2 0x04
185 #define D3DTEXOPCAPS_MODULATE 0x08
186 #define D3DTEXOPCAPS_MODULATE2X 0x10
187 #define D3DTEXOPCAPS_MODULATE4X 0x20
188 #define D3DTEXOPCAPS_ADD 0x40
189 #define D3DTEXOPCAPS_ADDSIGNED 0x80
190 #define D3DTEXOPCAPS_ADDSIGNED2X 0x100
191 #define D3DTEXOPCAPS_SUBTRACT 0x200
192 #define D3DTEXOPCAPS_ADDSMOOTH 0x400
193 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x800
194 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x1000
195 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x2000
196 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x4000
197 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x8000
198 #define D3DTEXOPCAPS_PREMODULATE 0x10000
199 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x20000
200 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x40000
201 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x80000
202 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x100000
203 #define D3DTEXOPCAPS_BUMPENVMAP 0x200000
204 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x400000
205 #define D3DTEXOPCAPS_DOTPRODUCT3 0x800000
206 #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
207 #define D3DTEXOPCAPS_LERP 0x2000000
208 #define D3DVTXPCAPS_TEXGEN 0x01
209 #define D3DVTXPCAPS_MATERIALSOURCE7 0x02
210 #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08
211 #define D3DVTXPCAPS_POSITIONALLIGHTS 0x10
212 #define D3DVTXPCAPS_LOCALVIEWER 0x20
213 #define D3DVTXPCAPS_TWEENING 0x40
214 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x100
215 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x200
216 #define D3DCAPS_READ_SCANLINE 0x20000
217 #define D3DCAPS2_FULLSCREENGAMMA 0x20000L
218 #define D3DCAPS2_CANCALIBRATEGAMMA 0x100000L
219 #define D3DCAPS2_RESERVED 0x2000000L
220 #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
221 #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
222 #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
223 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x20
224 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x80
225 #define D3DCAPS3_COPY_TO_VIDMEM 0x100
226 #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x200
227 #define D3DCAPS3_RESERVED 0x8000001fL
228 #define D3DDTCAPS_UBYTE4 0x01
229 #define D3DDTCAPS_UBYTE4N 0x02
230 #define D3DDTCAPS_SHORT2N 0x04
231 #define D3DDTCAPS_SHORT4N 0x08
232 #define D3DDTCAPS_USHORT2N 0x10
233 #define D3DDTCAPS_USHORT4N 0x20
234 #define D3DDTCAPS_UDEC3 0x40
235 #define D3DDTCAPS_DEC3N 0x80
236 #define D3DDTCAPS_FLOAT16_2 0x100
237 #define D3DDTCAPS_FLOAT16_4 0x200
238 #define D3DMIN30SHADERINSTRUCTIONS 512
239 #define D3DMAX30SHADERINSTRUCTIONS 32768
240 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
241 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
242 #define D3DPS20_MAX_NUMTEMPS 32
243 #define D3DPS20_MIN_NUMTEMPS 12
244 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
245 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
246 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
247 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
248 #define D3DPS20CAPS_ARBITRARYSWIZZLE 0x1
249 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS 0x2
250 #define D3DPS20CAPS_PREDICATION 0x4
251 #define D3DPS20CAPS_NODEPENDENTREADLIMIT 0x8
252 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x10
253 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
254 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
255 #define D3DVS20_MAX_NUMTEMPS 32
256 #define D3DVS20_MIN_NUMTEMPS 12
257 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
258 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
259 #define D3DVS20CAPS_PREDICATION 1
261 typedef struct _D3DVSHADERCAPS2_0 {
263 INT DynamicFlowControlDepth;
265 INT StaticFlowControlDepth;
268 typedef struct _D3DPSHADERCAPS2_0 {
270 INT DynamicFlowControlDepth;
272 INT StaticFlowControlDepth;
273 INT NumInstructionSlots;
276 typedef struct _D3DCAPS9 {
277 D3DDEVTYPE DeviceType;
282 DWORD PresentationIntervals;
285 DWORD PrimitiveMiscCaps;
293 DWORD TextureFilterCaps;
294 DWORD CubeTextureFilterCaps;
295 DWORD VolumeTextureFilterCaps;
296 DWORD TextureAddressCaps;
297 DWORD VolumeTextureAddressCaps;
299 DWORD MaxTextureWidth;
300 DWORD MaxTextureHeight;
301 DWORD MaxVolumeExtent;
302 DWORD MaxTextureRepeat;
303 DWORD MaxTextureAspectRatio;
308 float GuardBandRight;
309 float GuardBandBottom;
314 DWORD MaxTextureBlendStages;
315 DWORD MaxSimultaneousTextures;
316 DWORD VertexProcessingCaps;
317 DWORD MaxActiveLights;
318 DWORD MaxUserClipPlanes;
319 DWORD MaxVertexBlendMatrices;
320 DWORD MaxVertexBlendMatrixIndex;
322 DWORD MaxPrimitiveCount;
323 DWORD MaxVertexIndex;
325 DWORD MaxStreamStride;
326 DWORD VertexShaderVersion;
327 DWORD MaxVertexShaderConst;
328 DWORD PixelShaderVersion;
329 float PixelShader1xMaxValue;
331 float MaxNpatchTessellationLevel;
333 UINT MasterAdapterOrdinal;
334 UINT AdapterOrdinalInGroup;
335 UINT NumberOfAdaptersInGroup;
337 DWORD NumSimultaneousRTs;
338 DWORD StretchRectFilterCaps;
339 D3DVSHADERCAPS2_0 VS20Caps;
340 D3DPSHADERCAPS2_0 PS20Caps;
341 DWORD VertexTextureFilterCaps;
342 DWORD MaxVShaderInstructionsExecuted;
343 DWORD MaxPShaderInstructionsExecuted;
344 DWORD MaxVertexShader30InstructionSlots;
345 DWORD MaxPixelShader30InstructionSlots;
348 #endif /* (DIRECT3D_VERSION >= 0x0900) */