3 * @copy 2012 MinGW.org project
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
24 /* Written by Filip Navara <xnavara@volny.cz> */
27 #pragma GCC system_header
30 #ifndef DIRECT3D_VERSION
31 #define DIRECT3D_VERSION 0x0900
34 #if (DIRECT3D_VERSION >= 0x0900)
38 #define D3DCLEAR_TARGET 0x01
39 #define D3DCLEAR_ZBUFFER 0x02
40 #define D3DCLEAR_STENCIL 0x04
41 #define D3DCLIPPLANE0 0x01
42 #define D3DCLIPPLANE1 0x02
43 #define D3DCLIPPLANE2 0x04
44 #define D3DCLIPPLANE3 0x08
45 #define D3DCLIPPLANE4 0x10
46 #define D3DCLIPPLANE5 0x20
47 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
48 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
49 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
50 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
51 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v)
52 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
53 #define D3DCOLORWRITEENABLE_RED 0x01
54 #define D3DCOLORWRITEENABLE_GREEN 0x02
55 #define D3DCOLORWRITEENABLE_BLUE 0x04
56 #define D3DCOLORWRITEENABLE_ALPHA 0x08
57 #define D3DCS_LEFT 0x01
58 #define D3DCS_RIGHT 0x02
59 #define D3DCS_TOP 0x04
60 #define D3DCS_BOTTOM 0x08
61 #define D3DCS_FRONT 0x10
62 #define D3DCS_BACK 0x20
63 #define D3DCS_PLANE0 0x40
64 #define D3DCS_PLANE1 0x80
65 #define D3DCS_PLANE2 0x100
66 #define D3DCS_PLANE3 0x200
67 #define D3DCS_PLANE4 0x400
68 #define D3DCS_PLANE5 0x800
69 #define D3DCS_ALL (D3DCS_LEFT|D3DCS_RIGHT|D3DCS_TOP|D3DCS_BOTTOM|D3DCS_FRONT|D3DCS_BACK|D3DCS_PLANE0|D3DCS_PLANE1|D3DCS_PLANE2|D3DCS_PLANE3|D3DCS_PLANE4|D3DCS_PLANE5)
70 #define D3DDECL_END() {0xff,0,D3DDECLTYPE_UNUSED,0,0,0}
71 #define D3DDP_MAXTEXCOORD 8
72 #define D3DPV_DONOTCOPYDATA 0x01
73 #define D3DTA_SELECTMASK 0x0f
74 #define D3DTA_DIFFUSE 0x00
75 #define D3DTA_CURRENT 0x01
76 #define D3DTA_TEXTURE 0x02
77 #define D3DTA_TFACTOR 0x03
78 #define D3DTA_SPECULAR 0x04
79 #define D3DTA_TEMP 0x05
80 #define D3DTA_CONSTANT 0x06
81 #define D3DTA_COMPLEMENT 0x10
82 #define D3DTA_ALPHAREPLICATE 0x20
83 #define D3DFVF_RESERVED0 0x01
84 #define D3DFVF_POSITION_MASK 0x4000E
85 #define D3DFVF_XYZ 0x02
86 #define D3DFVF_XYZRHW 0x04
87 #define D3DFVF_XYZB1 0x06
88 #define D3DFVF_XYZB2 0x08
89 #define D3DFVF_XYZB3 0x0a
90 #define D3DFVF_XYZB4 0x0c
91 #define D3DFVF_XYZB5 0x0e
92 #define D3DFVF_XYZW 0x4002
93 #define D3DFVF_NORMAL 0x10
94 #define D3DFVF_PSIZE 0x20
95 #define D3DFVF_DIFFUSE 0x40
96 #define D3DFVF_SPECULAR 0x80
97 #define D3DFVF_TEXCOUNT_MASK 0xf00
98 #define D3DFVF_TEXCOUNT_SHIFT 8
99 #define D3DFVF_TEX0 0x0000
100 #define D3DFVF_TEX1 0x0100
101 #define D3DFVF_TEX2 0x0200
102 #define D3DFVF_TEX3 0x0300
103 #define D3DFVF_TEX4 0x0400
104 #define D3DFVF_TEX5 0x0500
105 #define D3DFVF_TEX6 0x0600
106 #define D3DFVF_TEX7 0x0700
107 #define D3DFVF_TEX8 0x0800
108 #define D3DFVF_TEXCOORDSIZE1(i) (D3DFVF_TEXTUREFORMAT1 << (i * 2 + 16))
109 #define D3DFVF_TEXCOORDSIZE2(i) (D3DFVF_TEXTUREFORMAT2)
110 #define D3DFVF_TEXCOORDSIZE3(i) (D3DFVF_TEXTUREFORMAT3 << (i * 2 + 16))
111 #define D3DFVF_TEXCOORDSIZE4(i) (D3DFVF_TEXTUREFORMAT4 << (i * 2 + 16))
112 #define D3DFVF_TEXTUREFORMAT1 3
113 #define D3DFVF_TEXTUREFORMAT2 0
114 #define D3DFVF_TEXTUREFORMAT3 1
115 #define D3DFVF_TEXTUREFORMAT4 2
116 #define D3DFVF_LASTBETA_UBYTE4 0x1000
117 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000
118 #define D3DFVF_RESERVED2 0x6000
119 #define D3DDMAPSAMPLER 256
120 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
121 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
122 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
123 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
124 #define D3DVS_ADDRESSMODE_SHIFT 13
125 #define D3DVS_ADDRESSMODE_MASK (1 << D3DVS_ADDRESSMODE_SHIFT)
126 #define D3DVS_SWIZZLE_SHIFT 16
127 #define D3DVS_SWIZZLE_MASK 0x00FF0000
128 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
129 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
130 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
131 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
132 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
133 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
134 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
135 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
136 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
137 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
138 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
139 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
140 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
141 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
142 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
143 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
144 #define D3DVS_NOSWIZZLE (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W)
145 #define D3DPRESENT_RATE_DEFAULT 0
146 #define D3DRENDERSTATE_WRAPBIAS 128UL
147 #define D3DSHADER_ADDRESSMODE_SHIFT 13
148 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
149 #define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT
150 #define D3DSHADER_COMPARISON_MASK (0x07 << D3DSHADER_COMPARISON_SHIFT)
151 #define D3DSHADER_INSTRUCTION_PREDICATED 0x10000000
152 #define D3DSI_COISSUE 0x40000000
153 #define D3DSI_COMMENTSIZE_SHIFT 16
154 #define D3DSI_COMMENTSIZE_MASK 0x7fff0000
155 #define D3DSI_OPCODE_MASK 0xffff
156 #define D3DSI_INSTLENGTH_MASK 0xf000000
157 #define D3DSI_INSTLENGTH_SHIFT 24
158 #define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
159 #define D3DSI_TEXLD_BIAS (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
160 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
161 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
162 #define D3DSP_OPCODESPECIFICCONTROL_MASK 0xff0000
163 #define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
164 #define D3DSP_DCL_USAGE_SHIFT 0
165 #define D3DSP_DCL_USAGE_MASK 0x0000000f
166 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
167 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
168 #define D3DSP_TEXTURETYPE_SHIFT 27
169 #define D3DSP_TEXTURETYPE_MASK 0x78000000
170 #define D3DSP_REGNUM_MASK 0x7ff
171 #define D3DSP_WRITEMASK_0 0x10000
172 #define D3DSP_WRITEMASK_1 0x20000
173 #define D3DSP_WRITEMASK_2 0x40000
174 #define D3DSP_WRITEMASK_3 0x80000
175 #define D3DSP_WRITEMASK_ALL 0xf0000
176 #define D3DSP_DSTMOD_SHIFT 20
177 #define D3DSP_DSTMOD_MASK 0xf00000
178 #define D3DSPDM_NONE 0
179 #define D3DSPDM_SATURATE (1 << D3DSP_DSTMOD_SHIFT)
180 #define D3DSPDM_PARTIALPRECISION (2 << D3DSP_DSTMOD_SHIFT)
181 #define D3DSPDM_MSAMPCENTROID (4 << D3DSP_DSTMOD_SHIFT)
182 #define D3DSP_DSTSHIFT_SHIFT 24
183 #define D3DSP_DSTSHIFT_MASK 0xf000000
184 #define D3DSP_NOSWIZZLE ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
185 #define D3DSP_REPLICATERED 0
186 #define D3DSP_REPLICATEGREEN ((1 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | (1 << (D3DSP_SWIZZLE_SHIFT + 6)))
187 #define D3DSP_REPLICATEBLUE ((2 << (D3DSP_SWIZZLE_SHIFT + 0)) | (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (2 << (D3DSP_SWIZZLE_SHIFT + 6)))
188 #define D3DSP_REPLICATEALPHA ((3 << (D3DSP_SWIZZLE_SHIFT + 0)) | (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
189 #define D3DSP_REGTYPE_SHIFT 28
190 #define D3DSP_REGTYPE_SHIFT2 8
191 #define D3DSP_REGTYPE_MASK 0x70000000
192 #define D3DSP_REGTYPE_MASK2 0x1800
193 #define D3DSP_SRCMOD_SHIFT 24
194 #define D3DSP_SRCMOD_MASK 0xf000000
195 #define D3DSP_SWIZZLE_SHIFT 16
196 #define D3DSP_SWIZZLE_MASK 0xff0000
197 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
198 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
199 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
200 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
201 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
202 #define D3DTSS_TCI_PASSTHRU 0x00
203 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
204 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
205 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
206 #define D3DTSS_TCI_SPHEREMAP 0x40000
207 #define D3DUSAGE_RENDERTARGET 0x01
208 #define D3DUSAGE_DEPTHSTENCIL 0x02
209 #define D3DUSAGE_WRITEONLY 0x08
210 #define D3DUSAGE_SOFTWAREPROCESSING 0x10
211 #define D3DUSAGE_DONOTCLIP 0x20
212 #define D3DUSAGE_POINTS 0x40
213 #define D3DUSAGE_RTPATCHES 0x80
214 #define D3DUSAGE_NPATCHES 0x100
215 #define D3DUSAGE_DYNAMIC 0x200
216 #define D3DUSAGE_AUTOGENMIPMAP 0x400
217 #define D3DUSAGE_DMAP 0x4000
218 #define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x8000
219 #define D3DUSAGE_QUERY_SRGBREAD 0x10000
220 #define D3DUSAGE_QUERY_FILTER 0x20000
221 #define D3DUSAGE_QUERY_SRGBWRITE 0x40000
222 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x80000
223 #define D3DUSAGE_QUERY_VERTEXTEXTURE 0x100000
224 #define D3DWRAP_U 0x01
225 #define D3DWRAP_V 0x02
226 #define D3DWRAP_W 0x04
227 #define D3DWRAPCOORD_0 0x01
228 #define D3DWRAPCOORD_1 0x02
229 #define D3DWRAPCOORD_2 0x04
230 #define D3DWRAPCOORD_3 0x08
231 #define MAX_DEVICE_IDENTIFIER_STRING 512
232 #define MAXD3DDECLLENGTH 64
233 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
234 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
235 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
236 #define MAXD3DDECLUSAGEINDEX 15
237 #define D3DMAXUSERCLIPPLANES 32
238 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
239 #define D3DPS_VERSION(major,minor) (0xffff0000 | ((major) << 8) | (minor))
240 #define D3DVS_VERSION(major,minor) (0xfffe0000 | ((major) << 8) | (minor))
241 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xff)
242 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xff)
243 #define D3DSHADER_COMMENT(s) ((((s) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
244 #define D3DPS_END() 0xffff
245 #define D3DVS_END() 0xffff
246 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x01
247 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x02
248 #define D3DPRESENTFLAG_DEVICECLIP 0x04
249 #define D3DPRESENTFLAG_VIDEO 0x10
250 #define D3DLOCK_READONLY 0x10
251 #define D3DLOCK_NOSYSLOCK 0x800
252 #define D3DLOCK_NOOVERWRITE 0x1000
253 #define D3DLOCK_DISCARD 0x2000
254 #define D3DLOCK_DONOTWAIT 0x4000
255 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
256 #define D3DISSUE_END 0x01
257 #define D3DISSUE_BEGIN 0x02
258 #define D3DGETDATA_FLUSH 0x01
259 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
261 #define MAKEFOURCC(a,b,c,d) \
262 ((DWORD)(BYTE)(a) | ((DWORD)(BYTE)(b) << 8) | \
263 ((DWORD)(BYTE)(c) << 16) | ((DWORD)(BYTE)(d) << 24 ))
265 typedef DWORD D3DCOLOR;
267 typedef enum _D3DBACKBUFFER_TYPE {
268 D3DBACKBUFFER_TYPE_MONO = 0,
269 D3DBACKBUFFER_TYPE_LEFT = 1,
270 D3DBACKBUFFER_TYPE_RIGHT = 2,
271 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0xffffffff
272 } D3DBACKBUFFER_TYPE;
274 typedef enum _D3DBASISTYPE {
276 D3DBASIS_BSPLINE = 1,
277 D3DBASIS_INTERPOLATE = 2,
278 D3DBASIS_FORCE_DWORD = 0xffffffff
281 typedef enum _D3DBLEND {
284 D3DBLEND_SRCCOLOR = 3,
285 D3DBLEND_INVSRCCOLOR = 4,
286 D3DBLEND_SRCALPHA = 5,
287 D3DBLEND_INVSRCALPHA = 6,
288 D3DBLEND_DESTALPHA = 7,
289 D3DBLEND_INVDESTALPHA = 8,
290 D3DBLEND_DESTCOLOR = 9,
291 D3DBLEND_INVDESTCOLOR = 10,
292 D3DBLEND_SRCALPHASAT = 11,
293 D3DBLEND_BOTHSRCALPHA = 12,
294 D3DBLEND_BOTHINVSRCALPHA = 13,
295 D3DBLEND_BLENDFACTOR = 14,
296 D3DBLEND_INVBLENDFACTOR = 15,
297 D3DBLEND_FORCE_DWORD = 0xffffffff
300 typedef enum _D3DBLENDOP {
302 D3DBLENDOP_SUBTRACT = 2,
303 D3DBLENDOP_REVSUBTRACT = 3,
306 D3DBLENDOP_FORCE_DWORD = 0x7fffffff
309 typedef enum _D3DCMPFUNC {
313 D3DCMP_LESSEQUAL = 4,
316 D3DCMP_GREATEREQUAL = 7,
318 D3DCMP_FORCE_DWORD = 0xffffffff
321 typedef enum _D3DCUBEMAP_FACES {
322 D3DCUBEMAP_FACE_POSITIVE_X = 0,
323 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
324 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
325 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
326 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
327 D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
328 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
331 typedef enum _D3DCULL {
335 D3DCULL_FORCE_DWORD = 0xffffffff
338 typedef enum _D3DDEBUGMONITORTOKENS {
341 D3DDMT_FORCE_DWORD = 0xffffffff
342 } D3DDEBUGMONITORTOKENS;
344 typedef enum _D3DDECLMETHOD
346 D3DDECLMETHOD_DEFAULT = 0,
347 D3DDECLMETHOD_PARTIALU = 1,
348 D3DDECLMETHOD_PARTIALV = 2,
349 D3DDECLMETHOD_CROSSUV = 3,
350 D3DDECLMETHOD_UV = 4,
351 D3DDECLMETHOD_LOOKUP = 5,
352 D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
355 typedef enum _D3DDECLTYPE
357 D3DDECLTYPE_FLOAT1 = 0,
358 D3DDECLTYPE_FLOAT2 = 1,
359 D3DDECLTYPE_FLOAT3 = 2,
360 D3DDECLTYPE_FLOAT4 = 3,
361 D3DDECLTYPE_D3DCOLOR = 4,
362 D3DDECLTYPE_UBYTE4 = 5,
363 D3DDECLTYPE_SHORT2 = 6,
364 D3DDECLTYPE_SHORT4 = 7,
365 D3DDECLTYPE_UBYTE4N = 8,
366 D3DDECLTYPE_SHORT2N = 9,
367 D3DDECLTYPE_SHORT4N = 10,
368 D3DDECLTYPE_USHORT2N = 11,
369 D3DDECLTYPE_USHORT4N = 12,
370 D3DDECLTYPE_UDEC3 = 13,
371 D3DDECLTYPE_DEC3N = 14,
372 D3DDECLTYPE_FLOAT16_2 = 15,
373 D3DDECLTYPE_FLOAT16_4 = 16,
374 D3DDECLTYPE_UNUSED = 17,
377 typedef enum _D3DDECLUSAGE
379 D3DDECLUSAGE_POSITION = 0,
380 D3DDECLUSAGE_BLENDWEIGHT = 1,
381 D3DDECLUSAGE_BLENDINDICES = 2,
382 D3DDECLUSAGE_NORMAL = 3,
383 D3DDECLUSAGE_PSIZE = 4,
384 D3DDECLUSAGE_TEXCOORD = 5,
385 D3DDECLUSAGE_TANGENT = 6,
386 D3DDECLUSAGE_BINORMAL = 7,
387 D3DDECLUSAGE_TESSFACTOR = 8,
388 D3DDECLUSAGE_POSITIONT = 9,
389 D3DDECLUSAGE_COLOR = 10,
390 D3DDECLUSAGE_FOG = 11,
391 D3DDECLUSAGE_DEPTH = 12,
392 D3DDECLUSAGE_SAMPLE = 13
395 typedef enum _D3DDEGREETYPE {
396 D3DDEGREE_LINEAR = 1,
397 D3DDEGREE_QUADRATIC = 2,
399 D3DDEGREE_QUINTIC = 5,
400 D3DDEGREE_FORCE_DWORD = 0xffffffff,
403 typedef enum _D3DDEVTYPE {
407 D3DDEVTYPE_FORCE_DWORD = 0xffffffff
410 typedef enum _D3DFILLMODE {
412 D3DFILL_WIREFRAME = 2,
414 D3DFILL_FORCE_DWORD = 0xffffffff
417 typedef enum _D3DFOGMODE {
422 D3DFOG_FORCE_DWORD = 0xffffffff
425 typedef enum _D3DFORMAT {
428 D3DFMT_A8R8G8B8 = 21,
429 D3DFMT_X8R8G8B8 = 22,
431 D3DFMT_X1R5G5B5 = 24,
432 D3DFMT_A1R5G5B5 = 25,
433 D3DFMT_A4R4G4B4 = 26,
436 D3DFMT_A8R3G3B2 = 29,
437 D3DFMT_X4R4G4B4 = 30,
438 D3DFMT_A2B10G10R10 = 31,
439 D3DFMT_A8B8G8R8 = 32,
440 D3DFMT_X8B8G8R8 = 33,
442 D3DFMT_A2R10G10B10 = 35,
443 D3DFMT_A16B16G16R16 = 36,
451 D3DFMT_X8L8V8U8 = 62,
452 D3DFMT_Q8W8V8U8 = 63,
454 D3DFMT_A2W10V10U10 = 67,
455 D3DFMT_UYVY = MAKEFOURCC('U','Y','V','Y'),
456 D3DFMT_R8G8_B8G8 = MAKEFOURCC('R','G','B','G'),
457 D3DFMT_YUY2 = MAKEFOURCC('Y','U','Y','2'),
458 D3DFMT_G8R8_G8B8 = MAKEFOURCC('G','R','G','B'),
459 D3DFMT_DXT1 = MAKEFOURCC('D','X','T','1'),
460 D3DFMT_DXT2 = MAKEFOURCC('D','X','T','2'),
461 D3DFMT_DXT3 = MAKEFOURCC('D','X','T','3'),
462 D3DFMT_DXT4 = MAKEFOURCC('D','X','T','4'),
463 D3DFMT_DXT5 = MAKEFOURCC('D','X','T','5'),
464 D3DFMT_D16_LOCKABLE = 70,
472 D3DFMT_D32F_LOCKABLE = 82,
474 D3DFMT_VERTEXDATA = 100,
475 D3DFMT_INDEX16 = 101,
476 D3DFMT_INDEX32 = 102,
477 D3DFMT_Q16W16V16U16 = 110,
478 D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
480 D3DFMT_G16R16F = 112,
481 D3DFMT_A16B16G16R16F = 113,
483 D3DFMT_G32R32F = 115,
484 D3DFMT_A32B32G32R32F = 116,
486 D3DFMT_FORCE_DWORD = 0xffffffff
489 typedef enum _D3DLIGHTTYPE {
492 D3DLIGHT_DIRECTIONAL = 3,
493 D3DLIGHT_FORCE_DWORD = 0xffffffff
496 typedef enum _D3DMATERIALCOLORSOURCE
501 D3DMCS_FORCE_DWORD = 0xffffffff
502 } D3DMATERIALCOLORSOURCE;
504 typedef enum _D3DMULTISAMPLE_TYPE {
505 D3DMULTISAMPLE_NONE = 0,
506 D3DMULTISAMPLE_NONMASKABLE = 1,
507 D3DMULTISAMPLE_2_SAMPLES = 2,
508 D3DMULTISAMPLE_3_SAMPLES = 3,
509 D3DMULTISAMPLE_4_SAMPLES = 4,
510 D3DMULTISAMPLE_5_SAMPLES = 5,
511 D3DMULTISAMPLE_6_SAMPLES = 6,
512 D3DMULTISAMPLE_7_SAMPLES = 7,
513 D3DMULTISAMPLE_8_SAMPLES = 8,
514 D3DMULTISAMPLE_9_SAMPLES = 9,
515 D3DMULTISAMPLE_10_SAMPLES = 10,
516 D3DMULTISAMPLE_11_SAMPLES = 11,
517 D3DMULTISAMPLE_12_SAMPLES = 12,
518 D3DMULTISAMPLE_13_SAMPLES = 13,
519 D3DMULTISAMPLE_14_SAMPLES = 14,
520 D3DMULTISAMPLE_15_SAMPLES = 15,
521 D3DMULTISAMPLE_16_SAMPLES = 16,
522 D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
523 } D3DMULTISAMPLE_TYPE;
525 typedef enum _D3DORDERTYPE {
527 D3DORDER_QUADRATIC = 2,
529 D3DORDER_QUINTIC = 5,
530 D3DORDER_FORCE_DWORD = 0xffffffff
533 typedef enum _D3DPATCHEDGESTYLE
535 D3DPATCHEDGE_DISCRETE = 0,
536 D3DPATCHEDGE_CONTINUOUS = 1,
537 D3DPATCHEDGE_FORCE_DWORD = 0xffffffff
540 typedef enum _D3DPOOL {
543 D3DPOOL_SYSTEMMEM = 2,
545 D3DPOOL_FORCE_DWORD = 0xffffffff
548 typedef enum _D3DPRIMITIVETYPE {
552 D3DPT_TRIANGLELIST = 4,
553 D3DPT_TRIANGLESTRIP = 5,
554 D3DPT_TRIANGLEFAN = 6,
555 D3DPT_FORCE_DWORD = 0xffffffff
558 typedef enum _D3DQUERYTYPE {
559 D3DQUERYTYPE_VCACHE = 4,
560 D3DQUERYTYPE_RESOURCEMANAGER = 5,
561 D3DQUERYTYPE_VERTEXSTATS = 6,
562 D3DQUERYTYPE_EVENT = 8,
563 D3DQUERYTYPE_OCCLUSION = 9
566 typedef enum _D3DRENDERSTATETYPE {
570 D3DRS_ZWRITEENABLE = 14,
571 D3DRS_ALPHATESTENABLE = 15,
572 D3DRS_LASTPIXEL = 16,
574 D3DRS_DESTBLEND = 20,
578 D3DRS_ALPHAFUNC = 25,
579 D3DRS_DITHERENABLE = 26,
580 D3DRS_ALPHABLENDENABLE = 27,
581 D3DRS_FOGENABLE = 28,
582 D3DRS_SPECULARENABLE = 29,
584 D3DRS_FOGTABLEMODE = 35,
587 D3DRS_FOGDENSITY = 38,
588 D3DRS_RANGEFOGENABLE = 48,
589 D3DRS_STENCILENABLE = 52,
590 D3DRS_STENCILFAIL = 53,
591 D3DRS_STENCILZFAIL = 54,
592 D3DRS_STENCILPASS = 55,
593 D3DRS_STENCILFUNC = 56,
594 D3DRS_STENCILREF = 57,
595 D3DRS_STENCILMASK = 58,
596 D3DRS_STENCILWRITEMASK = 59,
597 D3DRS_TEXTUREFACTOR = 60,
606 D3DRS_CLIPPING = 136,
607 D3DRS_LIGHTING = 137,
609 D3DRS_FOGVERTEXMODE = 140,
610 D3DRS_COLORVERTEX = 141,
611 D3DRS_LOCALVIEWER = 142,
612 D3DRS_NORMALIZENORMALS = 143,
613 D3DRS_DIFFUSEMATERIALSOURCE = 145,
614 D3DRS_SPECULARMATERIALSOURCE = 146,
615 D3DRS_AMBIENTMATERIALSOURCE = 147,
616 D3DRS_EMISSIVEMATERIALSOURCE = 148,
617 D3DRS_VERTEXBLEND = 151,
618 D3DRS_CLIPPLANEENABLE = 152,
619 D3DRS_POINTSIZE = 154,
620 D3DRS_POINTSIZE_MIN = 155,
621 D3DRS_POINTSPRITEENABLE = 156,
622 D3DRS_POINTSCALEENABLE = 157,
623 D3DRS_POINTSCALE_A = 158,
624 D3DRS_POINTSCALE_B = 159,
625 D3DRS_POINTSCALE_C = 160,
626 D3DRS_MULTISAMPLEANTIALIAS = 161,
627 D3DRS_MULTISAMPLEMASK = 162,
628 D3DRS_PATCHEDGESTYLE = 163,
629 D3DRS_DEBUGMONITORTOKEN = 165,
630 D3DRS_POINTSIZE_MAX = 166,
631 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
632 D3DRS_COLORWRITEENABLE = 168,
633 D3DRS_TWEENFACTOR = 170,
635 D3DRS_POSITIONDEGREE = 172,
636 D3DRS_NORMALDEGREE = 173,
637 D3DRS_SCISSORTESTENABLE = 174,
638 D3DRS_SLOPESCALEDEPTHBIAS = 175,
639 D3DRS_ANTIALIASEDLINEENABLE = 176,
640 D3DRS_MINTESSELLATIONLEVEL = 178,
641 D3DRS_MAXTESSELLATIONLEVEL = 179,
642 D3DRS_ADAPTIVETESS_X = 180,
643 D3DRS_ADAPTIVETESS_Y = 181,
644 D3DRS_ADAPTIVETESS_Z = 182,
645 D3DRS_ADAPTIVETESS_W = 183,
646 D3DRS_ENABLEADAPTIVETESSELLATION = 184,
647 D3DRS_TWOSIDEDSTENCILMODE = 185,
648 D3DRS_CCW_STENCILFAIL = 186,
649 D3DRS_CCW_STENCILZFAIL = 187,
650 D3DRS_CCW_STENCILPASS = 188,
651 D3DRS_CCW_STENCILFUNC = 189,
652 D3DRS_COLORWRITEENABLE1 = 190,
653 D3DRS_COLORWRITEENABLE2 = 191,
654 D3DRS_COLORWRITEENABLE3 = 192,
655 D3DRS_BLENDFACTOR = 193,
656 D3DRS_SRGBWRITEENABLE = 194,
657 D3DRS_DEPTHBIAS = 195,
666 D3DRS_SEPARATEALPHABLENDENABLE = 206,
667 D3DRS_SRCBLENDALPHA = 207,
668 D3DRS_DESTBLENDALPHA = 208,
669 D3DRS_BLENDOPALPHA = 209,
670 D3DRS_FORCE_DWORD = 0xffffffff
671 } D3DRENDERSTATETYPE;
673 typedef enum _D3DRESOURCETYPE {
674 D3DRTYPE_SURFACE = 1,
676 D3DRTYPE_TEXTURE = 3,
677 D3DRTYPE_VOLUMETEXTURE = 4,
678 D3DRTYPE_CUBETEXTURE = 5,
679 D3DRTYPE_VERTEXBUFFER = 6,
680 D3DRTYPE_INDEXBUFFER = 7,
681 D3DRTYPE_FORCE_DWORD = 0xffffffff
684 typedef enum _D3DSAMPLER_TEXTURE_TYPE
686 D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
687 D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
688 D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
689 D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
690 D3DSTT_FORCE_DWORD = 0xffffffff
691 } D3DSAMPLER_TEXTURE_TYPE;
693 typedef enum _D3DSAMPLERSTATETYPE {
694 D3DSAMP_ADDRESSU = 1,
695 D3DSAMP_ADDRESSV = 2,
696 D3DSAMP_ADDRESSW = 3,
697 D3DSAMP_BORDERCOLOR = 4,
698 D3DSAMP_MAGFILTER = 5,
699 D3DSAMP_MINFILTER = 6,
700 D3DSAMP_MIPFILTER = 7,
701 D3DSAMP_MIPMAPLODBIAS = 8,
702 D3DSAMP_MAXMIPLEVEL = 9,
703 D3DSAMP_MAXANISOTROPY = 10,
704 D3DSAMP_SRGBTEXTURE = 11,
705 D3DSAMP_ELEMENTINDEX = 12,
706 D3DSAMP_DMAPOFFSET = 13,
707 D3DSAMP_FORCE_DWORD = 0xffffffff,
708 } D3DSAMPLERSTATETYPE;
710 typedef enum _D3DSHADEMODE {
712 D3DSHADE_GOURAUD = 2,
714 D3DSHADE_FORCE_DWORD = 0xffffffff
717 typedef enum _D3DSHADER_ADDRESSMODE_TYPE
719 D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
720 D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT),
721 D3DSHADER_ADDRMODE_FORCE_DWORD = 0xffffffff
722 } D3DSHADER_ADDRESSMODE_TYPE;
724 typedef enum _D3DSHADER_COMPARISON
726 D3DSPC_RESERVED0 = 0,
734 } D3DSHADER_COMPARISON;
736 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
787 D3DSIO_TEXCOORD = 64,
792 D3DSIO_TEXREG2AR = 69,
793 D3DSIO_TEXREG2GB = 70,
794 D3DSIO_TEXM3x2PAD = 71,
795 D3DSIO_TEXM3x2TEX = 72,
796 D3DSIO_TEXM3x3PAD = 73,
797 D3DSIO_TEXM3x3TEX = 74,
798 D3DSIO_RESERVED0 = 75,
799 D3DSIO_TEXM3x3SPEC = 76,
800 D3DSIO_TEXM3x3VSPEC = 77,
805 D3DSIO_TEXREG2RGB = 82,
806 D3DSIO_TEXDP3TEX = 83,
807 D3DSIO_TEXM3x2DEPTH = 84,
810 D3DSIO_TEXDEPTH = 87,
820 D3DSIO_PHASE = 0xfffd,
821 D3DSIO_COMMENT = 0xfffe,
823 D3DSIO_FORCE_DWORD = 0xffffffff
824 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
826 typedef enum _D3DSHADER_MISCTYPE_OFFSETS
830 } D3DSHADER_MISCTYPE_OFFSETS;
832 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
841 D3DSPR_TEXCRDOUT = 6,
850 D3DSPR_CONSTBOOL = 14,
852 D3DSPR_TEMPFLOAT16 = 16,
853 D3DSPR_MISCTYPE = 17,
855 D3DSPR_PREDICATE = 19,
856 D3DSPR_FORCE_DWORD = 0xffffffff
857 } D3DSHADER_PARAM_REGISTER_TYPE;
859 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
861 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
862 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
863 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
864 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
865 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
866 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
867 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
868 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
869 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
870 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
871 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
872 D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
873 D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
874 D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
875 D3DSPSM_FORCE_DWORD = 0xffffffff
876 } D3DSHADER_PARAM_SRCMOD_TYPE;
878 typedef enum _D3DVS_ADDRESSMODE_TYPE
880 D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT),
881 D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT),
882 D3DVS_ADDRMODE_FORCE_DWORD = 0xffffffff
883 } D3DVS_ADDRESSMODE_TYPE;
885 typedef enum _D3DVS_RASTOUT_OFFSETS
889 D3DSRO_POINT_SIZE = 2,
890 D3DSRO_FORCE_DWORD = 0xffffffff
891 } D3DVS_RASTOUT_OFFSETS;
893 typedef enum _D3DSTENCILOP {
894 D3DSTENCILOP_KEEP = 1,
895 D3DSTENCILOP_ZERO = 2,
896 D3DSTENCILOP_REPLACE = 3,
897 D3DSTENCILOP_INCRSAT = 4,
898 D3DSTENCILOP_DECRSAT = 5,
899 D3DSTENCILOP_INVERT = 6,
900 D3DSTENCILOP_INCR = 7,
901 D3DSTENCILOP_DECR = 8,
902 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
905 typedef enum _D3DSTATEBLOCKTYPE {
907 D3DSBT_PIXELSTATE = 2,
908 D3DSBT_VERTEXSTATE = 3,
909 D3DSBT_FORCE_DWORD = 0xffffffff
912 typedef enum _D3DSWAPEFFECT {
913 D3DSWAPEFFECT_DISCARD = 1,
914 D3DSWAPEFFECT_FLIP = 2,
915 D3DSWAPEFFECT_COPY = 3,
916 D3DSWAPEFFECT_COPY_VSYNC = 4,
917 D3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
920 typedef enum _D3DTEXTUREADDRESS {
921 D3DTADDRESS_WRAP = 1,
922 D3DTADDRESS_MIRROR = 2,
923 D3DTADDRESS_CLAMP = 3,
924 D3DTADDRESS_BORDER = 4,
925 D3DTADDRESS_MIRRORONCE = 5,
926 D3DTADDRESS_FORCE_DWORD = 0xffffffff
929 typedef enum _D3DTEXTUREFILTERTYPE {
933 D3DTEXF_ANISOTROPIC = 3,
934 D3DTEXF_PYRAMIDALQUAD = 6,
935 D3DTEXF_GAUSSIANQUAD = 7,
936 D3DTEXF_FORCE_DWORD = 0xffffffff
937 } D3DTEXTUREFILTERTYPE;
939 typedef enum _D3DTEXTURESTAGESTATETYPE {
941 D3DTSS_COLORARG1 = 2,
942 D3DTSS_COLORARG2 = 3,
944 D3DTSS_ALPHAARG1 = 5,
945 D3DTSS_ALPHAARG2 = 6,
946 D3DTSS_BUMPENVMAT00 = 7,
947 D3DTSS_BUMPENVMAT01 = 8,
948 D3DTSS_BUMPENVMAT10 = 9,
949 D3DTSS_BUMPENVMAT11 = 10,
950 D3DTSS_TEXCOORDINDEX = 11,
951 D3DTSS_BUMPENVLSCALE = 22,
952 D3DTSS_BUMPENVLOFFSET = 23,
953 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
954 D3DTSS_ADDRESSW = 25,
955 D3DTSS_COLORARG0 = 26,
956 D3DTSS_ALPHAARG0 = 27,
957 D3DTSS_RESULTARG = 28,
958 D3DTSS_CONSTANT = 32,
959 D3DTSS_FORCE_DWORD = 0xffffffff
960 } D3DTEXTURESTAGESTATETYPE;
962 typedef enum _D3DTEXTUREOP {
964 D3DTOP_SELECTARG1 = 2,
965 D3DTOP_SELECTARG2 = 3,
967 D3DTOP_MODULATE2X = 5,
968 D3DTOP_MODULATE4X = 6,
970 D3DTOP_ADDSIGNED = 8,
971 D3DTOP_ADDSIGNED2X = 9,
972 D3DTOP_SUBTRACT = 10,
973 D3DTOP_ADDSMOOTH = 11,
974 D3DTOP_BLENDDIFFUSEALPHA = 12,
975 D3DTOP_BLENDTEXTUREALPHA = 13,
976 D3DTOP_BLENDFACTORALPHA = 14,
977 D3DTOP_BLENDTEXTUREALPHAPM = 15,
978 D3DTOP_BLENDCURRENTALPHA = 16,
979 D3DTOP_PREMODULATE = 17,
980 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
981 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
982 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
983 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
984 D3DTOP_BUMPENVMAP = 22,
985 D3DTOP_BUMPENVMAPLUMINANCE = 23,
986 D3DTOP_DOTPRODUCT3 = 24,
987 D3DTOP_MULTIPLYADD = 25,
989 D3DTOP_FORCE_DWORD = 0xffffffff,
992 typedef enum _D3DTEXTURETRANSFORMFLAGS {
998 D3DTTFF_PROJECTED = 256,
999 D3DTTFF_FORCE_DWORD = 0xffffffff,
1000 } D3DTEXTURETRANSFORMFLAGS;
1002 typedef enum _D3DTRANSFORMSTATETYPE {
1004 D3DTS_PROJECTION = 3,
1005 D3DTS_TEXTURE0 = 16,
1006 D3DTS_TEXTURE1 = 17,
1007 D3DTS_TEXTURE2 = 18,
1008 D3DTS_TEXTURE3 = 19,
1009 D3DTS_TEXTURE4 = 20,
1010 D3DTS_TEXTURE5 = 21,
1011 D3DTS_TEXTURE6 = 22,
1012 D3DTS_TEXTURE7 = 23,
1013 D3DTS_FORCE_DWORD = 0xffffffff
1014 } D3DTRANSFORMSTATETYPE;
1016 typedef enum _D3DVERTEXBLENDFLAGS
1019 D3DVBF_1WEIGHTS = 1,
1020 D3DVBF_2WEIGHTS = 2,
1021 D3DVBF_3WEIGHTS = 3,
1022 D3DVBF_TWEENING = 255,
1023 D3DVBF_0WEIGHTS = 256,
1024 D3DVBF_FORCE_DWORD = 0xffffffff
1025 } D3DVERTEXBLENDFLAGS;
1027 typedef enum _D3DZBUFFERTYPE {
1031 D3DZB_FORCE_DWORD = 0xffffffff
1034 typedef struct _D3DADAPTER_IDENTIFIER9 {
1035 char Driver[MAX_DEVICE_IDENTIFIER_STRING];
1036 char Description[MAX_DEVICE_IDENTIFIER_STRING];
1037 char DeviceName[32];
1038 LARGE_INTEGER DriverVersion;
1043 GUID DeviceIdentifier;
1045 } D3DADAPTER_IDENTIFIER9;
1047 typedef struct _D3DBOX {
1056 typedef struct _D3DCLIPSTATUS9 {
1058 DWORD ClipIntersection;
1061 typedef struct _D3DCOLORVALUE {
1068 typedef struct _D3DRESOURCESTATS
1071 DWORD ApproxBytesDownloaded;
1073 DWORD NumVidCreates;
1076 DWORD NumUsedInVidMem;
1078 DWORD WorkingSetBytes;
1083 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1084 UINT AdapterOrdinal;
1085 D3DDEVTYPE DeviceType;
1087 DWORD BehaviorFlags;
1088 } D3DDEVICE_CREATION_PARAMETERS;
1090 typedef struct _D3DDEVINFO_RESOURCEMANAGER {
1091 D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1092 } D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER;
1094 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
1095 DWORD NumRenderedTriangles;
1096 DWORD NumExtraClippingTriangles;
1097 } D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;
1099 typedef struct _D3DDEVINFO_VCACHE {
1104 } D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE;
1106 typedef struct _D3DDISPLAYMODE {
1113 typedef struct _D3DGAMMARAMP {
1119 typedef struct _D3DINDEXBUFFER_DESC {
1121 D3DRESOURCETYPE Type;
1125 } D3DINDEXBUFFER_DESC;
1127 typedef struct _D3DVECTOR {
1133 typedef struct _D3DLIGHT9 {
1135 D3DCOLORVALUE Diffuse;
1136 D3DCOLORVALUE Specular;
1137 D3DCOLORVALUE Ambient;
1139 D3DVECTOR Direction;
1149 typedef struct _D3DLOCKED_BOX {
1155 typedef struct _D3DLOCKED_RECT {
1160 typedef struct _D3DMATERIAL9 {
1161 D3DCOLORVALUE Diffuse;
1162 D3DCOLORVALUE Ambient;
1163 D3DCOLORVALUE Specular;
1164 D3DCOLORVALUE Emissive;
1168 typedef struct _D3DMATRIX {
1171 float _11, _12, _13, _14;
1172 float _21, _22, _23, _24;
1173 float _31, _32, _33, _34;
1174 float _41, _42, _43, _44;
1180 typedef struct _D3DPRESENT_PARAMETERS {
1181 UINT BackBufferWidth;
1182 UINT BackBufferHeight;
1183 D3DFORMAT BackBufferFormat;
1184 UINT BackBufferCount;
1185 D3DMULTISAMPLE_TYPE MultiSampleType;
1186 DWORD MultiSampleQuality;
1187 D3DSWAPEFFECT SwapEffect;
1190 BOOL EnableAutoDepthStencil;
1191 D3DFORMAT AutoDepthStencilFormat;
1193 UINT FullScreen_RefreshRateInHz;
1194 UINT PresentationInterval;
1195 } D3DPRESENT_PARAMETERS;
1197 typedef struct _D3DRANGE
1203 typedef struct _D3DRASTER_STATUS {
1208 typedef struct _D3DRECT {
1215 typedef struct _D3DRECTPATCH_INFO {
1216 UINT StartVertexOffsetWidth;
1217 UINT StartVertexOffsetHeight;
1223 } D3DRECTPATCH_INFO;
1225 typedef struct _D3DSURFACE_DESC {
1227 D3DRESOURCETYPE Type;
1231 D3DMULTISAMPLE_TYPE MultiSampleType;
1236 typedef struct _D3DTRIPATCH_INFO {
1237 UINT StartVertexOffset;
1243 typedef struct _D3DVERTEXBUFFER_DESC {
1245 D3DRESOURCETYPE Type;
1250 } D3DVERTEXBUFFER_DESC;
1252 typedef struct _D3DVERTEXELEMENT9 {
1259 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
1261 typedef struct _D3DVIEWPORT9 {
1270 typedef struct _D3DVOLUME_DESC {
1272 D3DRESOURCETYPE Type;
1280 #include <poppack.h>
1282 #endif /* (DIRECT3D_VERSION >= 0x0900) */