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1 /**
2  * @file d3d9types.h
3  * @copy 2012 MinGW.org project
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  * 
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  * 
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  */
24 /* Written by Filip Navara <xnavara@volny.cz> */
25 #ifndef _D3D9_TYPES_H
26 #define _D3D9_TYPES_H
27 #pragma GCC system_header
28 #include <_mingw.h>
29
30 #ifndef DIRECT3D_VERSION
31 #define DIRECT3D_VERSION  0x0900
32 #endif
33
34 #if (DIRECT3D_VERSION >= 0x0900)
35
36 #include <pshpack4.h>
37
38 #define D3DCLEAR_TARGET 0x01
39 #define D3DCLEAR_ZBUFFER        0x02
40 #define D3DCLEAR_STENCIL        0x04
41 #define D3DCLIPPLANE0   0x01
42 #define D3DCLIPPLANE1   0x02
43 #define D3DCLIPPLANE2   0x04
44 #define D3DCLIPPLANE3   0x08
45 #define D3DCLIPPLANE4   0x10
46 #define D3DCLIPPLANE5   0x20
47 #define D3DCOLOR_ARGB(a,r,g,b)  ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
48 #define D3DCOLOR_COLORVALUE(r,g,b,a)    D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
49 #define D3DCOLOR_RGBA(r,g,b,a)  D3DCOLOR_ARGB(a,r,g,b)
50 #define D3DCOLOR_XRGB(r,g,b)    D3DCOLOR_ARGB(0xff,r,g,b)
51 #define D3DCOLOR_XYUV(y,u,v)    D3DCOLOR_ARGB(0xff,y,u,v)
52 #define D3DCOLOR_AYUV(a,y,u,v)  D3DCOLOR_ARGB(a,y,u,v)
53 #define D3DCOLORWRITEENABLE_RED 0x01
54 #define D3DCOLORWRITEENABLE_GREEN       0x02
55 #define D3DCOLORWRITEENABLE_BLUE        0x04
56 #define D3DCOLORWRITEENABLE_ALPHA       0x08
57 #define D3DCS_LEFT      0x01
58 #define D3DCS_RIGHT     0x02
59 #define D3DCS_TOP       0x04
60 #define D3DCS_BOTTOM    0x08
61 #define D3DCS_FRONT     0x10
62 #define D3DCS_BACK      0x20
63 #define D3DCS_PLANE0    0x40
64 #define D3DCS_PLANE1    0x80
65 #define D3DCS_PLANE2    0x100
66 #define D3DCS_PLANE3    0x200
67 #define D3DCS_PLANE4    0x400
68 #define D3DCS_PLANE5    0x800
69 #define D3DCS_ALL       (D3DCS_LEFT|D3DCS_RIGHT|D3DCS_TOP|D3DCS_BOTTOM|D3DCS_FRONT|D3DCS_BACK|D3DCS_PLANE0|D3DCS_PLANE1|D3DCS_PLANE2|D3DCS_PLANE3|D3DCS_PLANE4|D3DCS_PLANE5)
70 #define D3DDECL_END()   {0xff,0,D3DDECLTYPE_UNUSED,0,0,0}
71 #define D3DDP_MAXTEXCOORD       8
72 #define D3DPV_DONOTCOPYDATA     0x01
73 #define D3DTA_SELECTMASK        0x0f
74 #define D3DTA_DIFFUSE   0x00
75 #define D3DTA_CURRENT   0x01
76 #define D3DTA_TEXTURE   0x02
77 #define D3DTA_TFACTOR   0x03
78 #define D3DTA_SPECULAR  0x04
79 #define D3DTA_TEMP      0x05
80 #define D3DTA_CONSTANT  0x06
81 #define D3DTA_COMPLEMENT        0x10
82 #define D3DTA_ALPHAREPLICATE    0x20
83 #define D3DFVF_RESERVED0        0x01
84 #define D3DFVF_POSITION_MASK    0x4000E
85 #define D3DFVF_XYZ      0x02
86 #define D3DFVF_XYZRHW   0x04
87 #define D3DFVF_XYZB1    0x06
88 #define D3DFVF_XYZB2    0x08
89 #define D3DFVF_XYZB3    0x0a
90 #define D3DFVF_XYZB4    0x0c
91 #define D3DFVF_XYZB5    0x0e
92 #define D3DFVF_XYZW     0x4002
93 #define D3DFVF_NORMAL   0x10
94 #define D3DFVF_PSIZE    0x20
95 #define D3DFVF_DIFFUSE  0x40
96 #define D3DFVF_SPECULAR 0x80
97 #define D3DFVF_TEXCOUNT_MASK    0xf00
98 #define D3DFVF_TEXCOUNT_SHIFT   8
99 #define D3DFVF_TEX0     0x0000
100 #define D3DFVF_TEX1     0x0100
101 #define D3DFVF_TEX2     0x0200
102 #define D3DFVF_TEX3     0x0300
103 #define D3DFVF_TEX4     0x0400
104 #define D3DFVF_TEX5     0x0500
105 #define D3DFVF_TEX6     0x0600
106 #define D3DFVF_TEX7     0x0700
107 #define D3DFVF_TEX8     0x0800
108 #define D3DFVF_TEXCOORDSIZE1(i) (D3DFVF_TEXTUREFORMAT1 << (i * 2 + 16))
109 #define D3DFVF_TEXCOORDSIZE2(i) (D3DFVF_TEXTUREFORMAT2)
110 #define D3DFVF_TEXCOORDSIZE3(i) (D3DFVF_TEXTUREFORMAT3 << (i * 2 + 16))
111 #define D3DFVF_TEXCOORDSIZE4(i) (D3DFVF_TEXTUREFORMAT4 << (i * 2 + 16))
112 #define D3DFVF_TEXTUREFORMAT1   3
113 #define D3DFVF_TEXTUREFORMAT2   0
114 #define D3DFVF_TEXTUREFORMAT3   1
115 #define D3DFVF_TEXTUREFORMAT4   2
116 #define D3DFVF_LASTBETA_UBYTE4  0x1000
117 #define D3DFVF_LASTBETA_D3DCOLOR        0x8000
118 #define D3DFVF_RESERVED2        0x6000
119 #define D3DDMAPSAMPLER  256
120 #define D3DVERTEXTEXTURESAMPLER0        (D3DDMAPSAMPLER+1)
121 #define D3DVERTEXTEXTURESAMPLER1        (D3DDMAPSAMPLER+2)
122 #define D3DVERTEXTEXTURESAMPLER2        (D3DDMAPSAMPLER+3)
123 #define D3DVERTEXTEXTURESAMPLER3        (D3DDMAPSAMPLER+4)
124 #define D3DVS_ADDRESSMODE_SHIFT 13
125 #define D3DVS_ADDRESSMODE_MASK  (1 << D3DVS_ADDRESSMODE_SHIFT)
126 #define D3DVS_SWIZZLE_SHIFT     16
127 #define D3DVS_SWIZZLE_MASK      0x00FF0000
128 #define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
129 #define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
130 #define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
131 #define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
132 #define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
133 #define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
134 #define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
135 #define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
136 #define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
137 #define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
138 #define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
139 #define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
140 #define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
141 #define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
142 #define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
143 #define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
144 #define D3DVS_NOSWIZZLE (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W)
145 #define D3DPRESENT_RATE_DEFAULT 0
146 #define D3DRENDERSTATE_WRAPBIAS 128UL
147 #define D3DSHADER_ADDRESSMODE_SHIFT     13
148 #define D3DSHADER_ADDRESSMODE_MASK      (1 << D3DSHADER_ADDRESSMODE_SHIFT)
149 #define D3DSHADER_COMPARISON_SHIFT      D3DSP_OPCODESPECIFICCONTROL_SHIFT
150 #define D3DSHADER_COMPARISON_MASK       (0x07 << D3DSHADER_COMPARISON_SHIFT)
151 #define D3DSHADER_INSTRUCTION_PREDICATED        0x10000000
152 #define D3DSI_COISSUE   0x40000000
153 #define D3DSI_COMMENTSIZE_SHIFT 16
154 #define D3DSI_COMMENTSIZE_MASK  0x7fff0000
155 #define D3DSI_OPCODE_MASK       0xffff
156 #define D3DSI_INSTLENGTH_MASK   0xf000000
157 #define D3DSI_INSTLENGTH_SHIFT  24
158 #define D3DSI_TEXLD_PROJECT     (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
159 #define D3DSI_TEXLD_BIAS        (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
160 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
161 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
162 #define D3DSP_OPCODESPECIFICCONTROL_MASK        0xff0000
163 #define D3DSP_OPCODESPECIFICCONTROL_SHIFT       16
164 #define D3DSP_DCL_USAGE_SHIFT   0
165 #define D3DSP_DCL_USAGE_MASK    0x0000000f
166 #define D3DSP_DCL_USAGEINDEX_SHIFT      16
167 #define D3DSP_DCL_USAGEINDEX_MASK       0x000f0000
168 #define D3DSP_TEXTURETYPE_SHIFT 27
169 #define D3DSP_TEXTURETYPE_MASK  0x78000000
170 #define D3DSP_REGNUM_MASK       0x7ff
171 #define D3DSP_WRITEMASK_0       0x10000
172 #define D3DSP_WRITEMASK_1       0x20000
173 #define D3DSP_WRITEMASK_2       0x40000
174 #define D3DSP_WRITEMASK_3       0x80000
175 #define D3DSP_WRITEMASK_ALL     0xf0000
176 #define D3DSP_DSTMOD_SHIFT      20
177 #define D3DSP_DSTMOD_MASK       0xf00000
178 #define D3DSPDM_NONE    0
179 #define D3DSPDM_SATURATE        (1 << D3DSP_DSTMOD_SHIFT)
180 #define D3DSPDM_PARTIALPRECISION        (2 << D3DSP_DSTMOD_SHIFT)
181 #define D3DSPDM_MSAMPCENTROID   (4 << D3DSP_DSTMOD_SHIFT)
182 #define D3DSP_DSTSHIFT_SHIFT    24
183 #define D3DSP_DSTSHIFT_MASK     0xf000000
184 #define D3DSP_NOSWIZZLE ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
185 #define D3DSP_REPLICATERED      0
186 #define D3DSP_REPLICATEGREEN    ((1 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | (1 << (D3DSP_SWIZZLE_SHIFT + 6)))
187 #define D3DSP_REPLICATEBLUE     ((2 << (D3DSP_SWIZZLE_SHIFT + 0)) | (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (2 << (D3DSP_SWIZZLE_SHIFT + 6)))
188 #define D3DSP_REPLICATEALPHA    ((3 << (D3DSP_SWIZZLE_SHIFT + 0)) | (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
189 #define D3DSP_REGTYPE_SHIFT     28
190 #define D3DSP_REGTYPE_SHIFT2    8
191 #define D3DSP_REGTYPE_MASK      0x70000000
192 #define D3DSP_REGTYPE_MASK2     0x1800
193 #define D3DSP_SRCMOD_SHIFT      24
194 #define D3DSP_SRCMOD_MASK       0xf000000
195 #define D3DSP_SWIZZLE_SHIFT     16
196 #define D3DSP_SWIZZLE_MASK      0xff0000
197 #define D3DTS_WORLDMATRIX(index)        (D3DTRANSFORMSTATETYPE)(index + 256)
198 #define D3DTS_WORLD     D3DTS_WORLDMATRIX(0)
199 #define D3DTS_WORLD1    D3DTS_WORLDMATRIX(1)
200 #define D3DTS_WORLD2    D3DTS_WORLDMATRIX(2)
201 #define D3DTS_WORLD3    D3DTS_WORLDMATRIX(3)
202 #define D3DTSS_TCI_PASSTHRU     0x00
203 #define D3DTSS_TCI_CAMERASPACENORMAL    0x10000
204 #define D3DTSS_TCI_CAMERASPACEPOSITION  0x20000
205 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR  0x30000
206 #define D3DTSS_TCI_SPHEREMAP    0x40000
207 #define D3DUSAGE_RENDERTARGET   0x01
208 #define D3DUSAGE_DEPTHSTENCIL   0x02
209 #define D3DUSAGE_WRITEONLY      0x08
210 #define D3DUSAGE_SOFTWAREPROCESSING     0x10
211 #define D3DUSAGE_DONOTCLIP      0x20
212 #define D3DUSAGE_POINTS 0x40
213 #define D3DUSAGE_RTPATCHES      0x80
214 #define D3DUSAGE_NPATCHES       0x100
215 #define D3DUSAGE_DYNAMIC        0x200
216 #define D3DUSAGE_AUTOGENMIPMAP  0x400
217 #define D3DUSAGE_DMAP   0x4000
218 #define D3DUSAGE_QUERY_LEGACYBUMPMAP    0x8000
219 #define D3DUSAGE_QUERY_SRGBREAD 0x10000
220 #define D3DUSAGE_QUERY_FILTER   0x20000
221 #define D3DUSAGE_QUERY_SRGBWRITE        0x40000
222 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x80000
223 #define D3DUSAGE_QUERY_VERTEXTEXTURE    0x100000
224 #define D3DWRAP_U       0x01
225 #define D3DWRAP_V       0x02
226 #define D3DWRAP_W       0x04
227 #define D3DWRAPCOORD_0  0x01
228 #define D3DWRAPCOORD_1  0x02
229 #define D3DWRAPCOORD_2  0x04
230 #define D3DWRAPCOORD_3  0x08
231 #define MAX_DEVICE_IDENTIFIER_STRING    512
232 #define MAXD3DDECLLENGTH        64
233 #define MAXD3DDECLMETHOD        D3DDECLMETHOD_LOOKUPPRESAMPLED
234 #define MAXD3DDECLTYPE  D3DDECLTYPE_UNUSED
235 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
236 #define MAXD3DDECLUSAGEINDEX    15
237 #define D3DMAXUSERCLIPPLANES    32
238 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS      4
239 #define D3DPS_VERSION(major,minor)      (0xffff0000 | ((major) << 8) | (minor))
240 #define D3DVS_VERSION(major,minor)      (0xfffe0000 | ((major) << 8) | (minor))
241 #define D3DSHADER_VERSION_MAJOR(version)        (((version) >> 8) & 0xff)
242 #define D3DSHADER_VERSION_MINOR(version)        (((version) >> 0) & 0xff)
243 #define D3DSHADER_COMMENT(s)    ((((s) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
244 #define D3DPS_END()     0xffff
245 #define D3DVS_END()     0xffff
246 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER      0x01
247 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL     0x02
248 #define D3DPRESENTFLAG_DEVICECLIP       0x04
249 #define D3DPRESENTFLAG_VIDEO    0x10
250 #define D3DLOCK_READONLY        0x10
251 #define D3DLOCK_NOSYSLOCK       0x800
252 #define D3DLOCK_NOOVERWRITE     0x1000
253 #define D3DLOCK_DISCARD 0x2000
254 #define D3DLOCK_DONOTWAIT       0x4000
255 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
256 #define D3DISSUE_END    0x01
257 #define D3DISSUE_BEGIN  0x02
258 #define D3DGETDATA_FLUSH        0x01
259 #define D3DRTYPECOUNT   (D3DRTYPE_INDEXBUFFER+1)
260
261 #define MAKEFOURCC(a,b,c,d)  \
262         ((DWORD)(BYTE)(a) | ((DWORD)(BYTE)(b) << 8) |  \
263         ((DWORD)(BYTE)(c) << 16) | ((DWORD)(BYTE)(d) << 24 ))
264
265 typedef DWORD D3DCOLOR;
266
267 typedef enum _D3DBACKBUFFER_TYPE {
268         D3DBACKBUFFER_TYPE_MONO = 0,
269         D3DBACKBUFFER_TYPE_LEFT = 1,
270         D3DBACKBUFFER_TYPE_RIGHT = 2,
271         D3DBACKBUFFER_TYPE_FORCE_DWORD = 0xffffffff
272 } D3DBACKBUFFER_TYPE;
273
274 typedef enum _D3DBASISTYPE {
275         D3DBASIS_BEZIER = 0,
276         D3DBASIS_BSPLINE = 1,
277         D3DBASIS_INTERPOLATE = 2,
278         D3DBASIS_FORCE_DWORD = 0xffffffff
279 } D3DBASISTYPE;
280
281 typedef enum _D3DBLEND {
282         D3DBLEND_ZERO = 1,
283         D3DBLEND_ONE = 2,
284         D3DBLEND_SRCCOLOR = 3,
285         D3DBLEND_INVSRCCOLOR = 4,
286         D3DBLEND_SRCALPHA = 5,
287         D3DBLEND_INVSRCALPHA = 6,
288         D3DBLEND_DESTALPHA = 7,
289         D3DBLEND_INVDESTALPHA = 8,
290         D3DBLEND_DESTCOLOR = 9,
291         D3DBLEND_INVDESTCOLOR = 10,
292         D3DBLEND_SRCALPHASAT = 11,
293         D3DBLEND_BOTHSRCALPHA = 12,
294         D3DBLEND_BOTHINVSRCALPHA = 13,
295         D3DBLEND_BLENDFACTOR = 14,
296         D3DBLEND_INVBLENDFACTOR = 15,
297         D3DBLEND_FORCE_DWORD = 0xffffffff
298 } D3DBLEND;
299
300 typedef enum _D3DBLENDOP {
301         D3DBLENDOP_ADD = 1,
302         D3DBLENDOP_SUBTRACT = 2,
303         D3DBLENDOP_REVSUBTRACT = 3,
304         D3DBLENDOP_MIN = 4,
305         D3DBLENDOP_MAX = 5,
306         D3DBLENDOP_FORCE_DWORD = 0x7fffffff
307 } D3DBLENDOP;
308
309 typedef enum _D3DCMPFUNC {
310         D3DCMP_NEVER = 1,
311         D3DCMP_LESS = 2,
312         D3DCMP_EQUAL = 3,
313         D3DCMP_LESSEQUAL = 4,
314         D3DCMP_GREATER = 5,
315         D3DCMP_NOTEQUAL = 6,
316         D3DCMP_GREATEREQUAL = 7,
317         D3DCMP_ALWAYS = 8,
318         D3DCMP_FORCE_DWORD = 0xffffffff
319 } D3DCMPFUNC;
320
321 typedef enum _D3DCUBEMAP_FACES {
322         D3DCUBEMAP_FACE_POSITIVE_X = 0,
323         D3DCUBEMAP_FACE_NEGATIVE_X = 1,
324         D3DCUBEMAP_FACE_POSITIVE_Y = 2,
325         D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
326         D3DCUBEMAP_FACE_POSITIVE_Z = 4,
327         D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
328         D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
329 } D3DCUBEMAP_FACES;
330
331 typedef enum _D3DCULL {
332         D3DCULL_NONE = 1,
333         D3DCULL_CW = 2,
334         D3DCULL_CCW = 3,
335         D3DCULL_FORCE_DWORD = 0xffffffff
336 } D3DCULL;
337
338 typedef enum _D3DDEBUGMONITORTOKENS {
339         D3DDMT_ENABLE = 0,
340         D3DDMT_DISABLE = 1,
341         D3DDMT_FORCE_DWORD = 0xffffffff
342 } D3DDEBUGMONITORTOKENS;
343
344 typedef enum _D3DDECLMETHOD
345 {
346         D3DDECLMETHOD_DEFAULT = 0,
347         D3DDECLMETHOD_PARTIALU = 1,
348         D3DDECLMETHOD_PARTIALV = 2,
349         D3DDECLMETHOD_CROSSUV = 3,
350         D3DDECLMETHOD_UV = 4,
351         D3DDECLMETHOD_LOOKUP = 5,
352         D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
353 } D3DDECLMETHOD;
354
355 typedef enum _D3DDECLTYPE
356 {
357         D3DDECLTYPE_FLOAT1 = 0,
358         D3DDECLTYPE_FLOAT2 = 1,
359         D3DDECLTYPE_FLOAT3 = 2,
360         D3DDECLTYPE_FLOAT4 = 3,
361         D3DDECLTYPE_D3DCOLOR = 4,
362         D3DDECLTYPE_UBYTE4 = 5,
363         D3DDECLTYPE_SHORT2 = 6,
364         D3DDECLTYPE_SHORT4 = 7,
365         D3DDECLTYPE_UBYTE4N = 8,
366         D3DDECLTYPE_SHORT2N = 9,
367         D3DDECLTYPE_SHORT4N = 10,
368         D3DDECLTYPE_USHORT2N = 11,
369         D3DDECLTYPE_USHORT4N = 12,
370         D3DDECLTYPE_UDEC3 = 13,
371         D3DDECLTYPE_DEC3N = 14,
372         D3DDECLTYPE_FLOAT16_2 = 15,
373         D3DDECLTYPE_FLOAT16_4 = 16,
374         D3DDECLTYPE_UNUSED = 17,
375 } D3DDECLTYPE;
376
377 typedef enum _D3DDECLUSAGE
378 {
379         D3DDECLUSAGE_POSITION = 0,
380         D3DDECLUSAGE_BLENDWEIGHT = 1,
381         D3DDECLUSAGE_BLENDINDICES = 2,
382         D3DDECLUSAGE_NORMAL = 3,
383         D3DDECLUSAGE_PSIZE = 4,
384         D3DDECLUSAGE_TEXCOORD = 5,
385         D3DDECLUSAGE_TANGENT = 6,
386         D3DDECLUSAGE_BINORMAL = 7,
387         D3DDECLUSAGE_TESSFACTOR = 8,
388         D3DDECLUSAGE_POSITIONT = 9,
389         D3DDECLUSAGE_COLOR = 10,
390         D3DDECLUSAGE_FOG = 11,
391         D3DDECLUSAGE_DEPTH = 12,
392         D3DDECLUSAGE_SAMPLE = 13
393 } D3DDECLUSAGE;
394
395 typedef enum _D3DDEGREETYPE {
396         D3DDEGREE_LINEAR = 1,
397         D3DDEGREE_QUADRATIC = 2,
398         D3DDEGREE_CUBIC = 3,
399         D3DDEGREE_QUINTIC = 5,
400         D3DDEGREE_FORCE_DWORD = 0xffffffff,
401 } D3DDEGREETYPE;
402
403 typedef enum _D3DDEVTYPE {
404         D3DDEVTYPE_HAL = 1,
405         D3DDEVTYPE_REF = 2,
406         D3DDEVTYPE_SW = 3,
407         D3DDEVTYPE_FORCE_DWORD = 0xffffffff
408 } D3DDEVTYPE;
409
410 typedef enum _D3DFILLMODE {
411         D3DFILL_POINT = 1,
412         D3DFILL_WIREFRAME = 2,
413         D3DFILL_SOLID = 3,
414         D3DFILL_FORCE_DWORD = 0xffffffff
415 } D3DFILLMODE;
416
417 typedef enum _D3DFOGMODE {
418         D3DFOG_NONE = 0,
419         D3DFOG_EXP = 1,
420         D3DFOG_EXP2 = 2,
421         D3DFOG_LINEAR = 3,
422         D3DFOG_FORCE_DWORD = 0xffffffff
423 } D3DFOGMODE;
424
425 typedef enum _D3DFORMAT {
426         D3DFMT_UNKNOWN = 0,
427         D3DFMT_R8G8B8 = 20,
428         D3DFMT_A8R8G8B8 = 21,
429         D3DFMT_X8R8G8B8 = 22,
430         D3DFMT_R5G6B5 = 23,
431         D3DFMT_X1R5G5B5 = 24,
432         D3DFMT_A1R5G5B5 = 25,
433         D3DFMT_A4R4G4B4 = 26,
434         D3DFMT_R3G3B2 = 27,
435         D3DFMT_A8 = 28,
436         D3DFMT_A8R3G3B2 = 29,
437         D3DFMT_X4R4G4B4 = 30,
438         D3DFMT_A2B10G10R10 = 31,
439         D3DFMT_A8B8G8R8 = 32,
440         D3DFMT_X8B8G8R8 = 33,
441         D3DFMT_G16R16 = 34,
442         D3DFMT_A2R10G10B10 = 35,
443         D3DFMT_A16B16G16R16 = 36,
444         D3DFMT_A8P8 = 40,
445         D3DFMT_P8 = 41,
446         D3DFMT_L8 = 50,
447         D3DFMT_A8L8 = 51,
448         D3DFMT_A4L4 = 52,
449         D3DFMT_V8U8 = 60,
450         D3DFMT_L6V5U5 = 61,
451         D3DFMT_X8L8V8U8 = 62,
452         D3DFMT_Q8W8V8U8 = 63,
453         D3DFMT_V16U16 = 64,
454     D3DFMT_A2W10V10U10 = 67,
455         D3DFMT_UYVY = MAKEFOURCC('U','Y','V','Y'),
456         D3DFMT_R8G8_B8G8 = MAKEFOURCC('R','G','B','G'),
457         D3DFMT_YUY2 = MAKEFOURCC('Y','U','Y','2'),
458         D3DFMT_G8R8_G8B8 = MAKEFOURCC('G','R','G','B'),
459         D3DFMT_DXT1 = MAKEFOURCC('D','X','T','1'),
460         D3DFMT_DXT2 = MAKEFOURCC('D','X','T','2'),
461         D3DFMT_DXT3 = MAKEFOURCC('D','X','T','3'),
462         D3DFMT_DXT4 = MAKEFOURCC('D','X','T','4'),
463         D3DFMT_DXT5 = MAKEFOURCC('D','X','T','5'),
464         D3DFMT_D16_LOCKABLE = 70,
465         D3DFMT_D32 = 71,
466         D3DFMT_D15S1 = 73,
467         D3DFMT_D24S8 = 75,
468         D3DFMT_D24X8 = 77,
469         D3DFMT_D24X4S4 = 79,
470         D3DFMT_D16 = 80,
471         D3DFMT_L16 = 81,
472         D3DFMT_D32F_LOCKABLE = 82,
473         D3DFMT_D24FS8 = 83,
474         D3DFMT_VERTEXDATA = 100,
475         D3DFMT_INDEX16 = 101,
476         D3DFMT_INDEX32 = 102,
477         D3DFMT_Q16W16V16U16 = 110,
478         D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
479         D3DFMT_R16F = 111,
480         D3DFMT_G16R16F = 112,
481         D3DFMT_A16B16G16R16F = 113,
482         D3DFMT_R32F = 114,
483         D3DFMT_G32R32F = 115,
484         D3DFMT_A32B32G32R32F = 116,
485         D3DFMT_CxV8U8 = 117,
486         D3DFMT_FORCE_DWORD = 0xffffffff
487 } D3DFORMAT;
488
489 typedef enum _D3DLIGHTTYPE {
490         D3DLIGHT_POINT = 1,
491         D3DLIGHT_SPOT = 2,
492         D3DLIGHT_DIRECTIONAL = 3,
493         D3DLIGHT_FORCE_DWORD = 0xffffffff
494 } D3DLIGHTTYPE;
495
496 typedef enum _D3DMATERIALCOLORSOURCE
497 {
498         D3DMCS_MATERIAL = 0,
499         D3DMCS_COLOR1 = 1,
500         D3DMCS_COLOR2 = 2,
501         D3DMCS_FORCE_DWORD = 0xffffffff
502 } D3DMATERIALCOLORSOURCE;
503
504 typedef enum _D3DMULTISAMPLE_TYPE {
505         D3DMULTISAMPLE_NONE = 0,
506         D3DMULTISAMPLE_NONMASKABLE = 1,
507         D3DMULTISAMPLE_2_SAMPLES = 2,
508         D3DMULTISAMPLE_3_SAMPLES = 3,
509         D3DMULTISAMPLE_4_SAMPLES = 4,
510         D3DMULTISAMPLE_5_SAMPLES = 5,
511         D3DMULTISAMPLE_6_SAMPLES = 6,
512         D3DMULTISAMPLE_7_SAMPLES = 7,
513         D3DMULTISAMPLE_8_SAMPLES = 8,
514         D3DMULTISAMPLE_9_SAMPLES = 9,
515         D3DMULTISAMPLE_10_SAMPLES = 10,
516         D3DMULTISAMPLE_11_SAMPLES = 11,
517         D3DMULTISAMPLE_12_SAMPLES = 12,
518         D3DMULTISAMPLE_13_SAMPLES = 13,
519         D3DMULTISAMPLE_14_SAMPLES = 14,
520         D3DMULTISAMPLE_15_SAMPLES = 15,
521         D3DMULTISAMPLE_16_SAMPLES = 16,
522         D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
523 } D3DMULTISAMPLE_TYPE;
524
525 typedef enum _D3DORDERTYPE {
526         D3DORDER_LINEAR = 1,
527         D3DORDER_QUADRATIC = 2,
528         D3DORDER_CUBIC = 3,
529         D3DORDER_QUINTIC = 5,
530         D3DORDER_FORCE_DWORD = 0xffffffff
531 } D3DORDERTYPE;
532
533 typedef enum _D3DPATCHEDGESTYLE
534 {
535         D3DPATCHEDGE_DISCRETE = 0,
536         D3DPATCHEDGE_CONTINUOUS = 1,
537         D3DPATCHEDGE_FORCE_DWORD = 0xffffffff
538 } D3DPATCHEDGESTYLE;
539
540 typedef enum _D3DPOOL {
541         D3DPOOL_DEFAULT = 0,
542         D3DPOOL_MANAGED = 1,
543         D3DPOOL_SYSTEMMEM = 2,
544         D3DPOOL_SCRATCH = 3,
545         D3DPOOL_FORCE_DWORD = 0xffffffff
546 } D3DPOOL;
547
548 typedef enum _D3DPRIMITIVETYPE {
549         D3DPT_POINTLIST = 1,
550         D3DPT_LINELIST = 2,
551         D3DPT_LINESTRIP = 3,
552         D3DPT_TRIANGLELIST = 4,
553         D3DPT_TRIANGLESTRIP = 5,
554         D3DPT_TRIANGLEFAN = 6,
555         D3DPT_FORCE_DWORD = 0xffffffff
556 } D3DPRIMITIVETYPE;
557
558 typedef enum _D3DQUERYTYPE {
559         D3DQUERYTYPE_VCACHE = 4, 
560         D3DQUERYTYPE_RESOURCEMANAGER = 5, 
561         D3DQUERYTYPE_VERTEXSTATS = 6, 
562         D3DQUERYTYPE_EVENT = 8, 
563         D3DQUERYTYPE_OCCLUSION = 9
564 } D3DQUERYTYPE;
565
566 typedef enum _D3DRENDERSTATETYPE {
567         D3DRS_ZENABLE = 7,
568         D3DRS_FILLMODE = 8,
569         D3DRS_SHADEMODE = 9,
570         D3DRS_ZWRITEENABLE = 14,
571         D3DRS_ALPHATESTENABLE = 15,
572         D3DRS_LASTPIXEL = 16,
573         D3DRS_SRCBLEND = 19,
574         D3DRS_DESTBLEND = 20,
575         D3DRS_CULLMODE = 22,
576         D3DRS_ZFUNC = 23,
577         D3DRS_ALPHAREF = 24,
578         D3DRS_ALPHAFUNC = 25,
579         D3DRS_DITHERENABLE = 26,
580         D3DRS_ALPHABLENDENABLE = 27,
581         D3DRS_FOGENABLE = 28,
582         D3DRS_SPECULARENABLE = 29,
583         D3DRS_FOGCOLOR = 34,
584         D3DRS_FOGTABLEMODE = 35,
585         D3DRS_FOGSTART = 36,
586         D3DRS_FOGEND = 37,
587         D3DRS_FOGDENSITY = 38,
588         D3DRS_RANGEFOGENABLE = 48,
589         D3DRS_STENCILENABLE = 52,
590         D3DRS_STENCILFAIL = 53,
591         D3DRS_STENCILZFAIL = 54,
592         D3DRS_STENCILPASS = 55,
593         D3DRS_STENCILFUNC = 56,
594         D3DRS_STENCILREF = 57,
595         D3DRS_STENCILMASK = 58,
596         D3DRS_STENCILWRITEMASK = 59,
597         D3DRS_TEXTUREFACTOR = 60,
598         D3DRS_WRAP0 = 128,
599         D3DRS_WRAP1 = 129,
600         D3DRS_WRAP2 = 130,
601         D3DRS_WRAP3 = 131,
602         D3DRS_WRAP4 = 132,
603         D3DRS_WRAP5 = 133,
604         D3DRS_WRAP6 = 134,
605         D3DRS_WRAP7 = 135,
606         D3DRS_CLIPPING = 136,
607         D3DRS_LIGHTING = 137,
608         D3DRS_AMBIENT = 139,
609         D3DRS_FOGVERTEXMODE = 140,
610         D3DRS_COLORVERTEX = 141,
611         D3DRS_LOCALVIEWER = 142,
612         D3DRS_NORMALIZENORMALS = 143,
613         D3DRS_DIFFUSEMATERIALSOURCE = 145,
614         D3DRS_SPECULARMATERIALSOURCE = 146,
615         D3DRS_AMBIENTMATERIALSOURCE = 147,
616         D3DRS_EMISSIVEMATERIALSOURCE = 148,
617         D3DRS_VERTEXBLEND = 151,
618         D3DRS_CLIPPLANEENABLE = 152,
619         D3DRS_POINTSIZE = 154,
620         D3DRS_POINTSIZE_MIN = 155,
621         D3DRS_POINTSPRITEENABLE = 156,
622         D3DRS_POINTSCALEENABLE = 157,
623         D3DRS_POINTSCALE_A = 158,
624         D3DRS_POINTSCALE_B = 159,
625         D3DRS_POINTSCALE_C = 160,
626         D3DRS_MULTISAMPLEANTIALIAS = 161,
627         D3DRS_MULTISAMPLEMASK = 162,
628         D3DRS_PATCHEDGESTYLE = 163,
629         D3DRS_DEBUGMONITORTOKEN = 165,
630         D3DRS_POINTSIZE_MAX = 166,
631         D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
632         D3DRS_COLORWRITEENABLE = 168,
633         D3DRS_TWEENFACTOR = 170,
634         D3DRS_BLENDOP = 171,
635         D3DRS_POSITIONDEGREE = 172,
636         D3DRS_NORMALDEGREE = 173,
637         D3DRS_SCISSORTESTENABLE = 174,
638         D3DRS_SLOPESCALEDEPTHBIAS = 175,
639         D3DRS_ANTIALIASEDLINEENABLE = 176,
640         D3DRS_MINTESSELLATIONLEVEL = 178,
641         D3DRS_MAXTESSELLATIONLEVEL = 179,
642         D3DRS_ADAPTIVETESS_X = 180,
643         D3DRS_ADAPTIVETESS_Y = 181,
644         D3DRS_ADAPTIVETESS_Z = 182,
645         D3DRS_ADAPTIVETESS_W = 183,
646         D3DRS_ENABLEADAPTIVETESSELLATION = 184,
647         D3DRS_TWOSIDEDSTENCILMODE = 185,
648         D3DRS_CCW_STENCILFAIL = 186,
649         D3DRS_CCW_STENCILZFAIL = 187,
650         D3DRS_CCW_STENCILPASS = 188,
651         D3DRS_CCW_STENCILFUNC = 189,
652         D3DRS_COLORWRITEENABLE1 = 190,
653         D3DRS_COLORWRITEENABLE2 = 191,
654         D3DRS_COLORWRITEENABLE3 = 192,
655         D3DRS_BLENDFACTOR = 193,
656         D3DRS_SRGBWRITEENABLE = 194,
657         D3DRS_DEPTHBIAS = 195,
658         D3DRS_WRAP8 = 198,
659         D3DRS_WRAP9 = 199,
660         D3DRS_WRAP10 = 200,
661         D3DRS_WRAP11 = 201,
662         D3DRS_WRAP12 = 202,
663         D3DRS_WRAP13 = 203,
664         D3DRS_WRAP14 = 204,
665         D3DRS_WRAP15 = 205,
666         D3DRS_SEPARATEALPHABLENDENABLE = 206,
667         D3DRS_SRCBLENDALPHA = 207,
668         D3DRS_DESTBLENDALPHA = 208,
669         D3DRS_BLENDOPALPHA = 209,
670         D3DRS_FORCE_DWORD = 0xffffffff
671 } D3DRENDERSTATETYPE;
672
673 typedef enum _D3DRESOURCETYPE {
674         D3DRTYPE_SURFACE = 1,
675         D3DRTYPE_VOLUME = 2,
676         D3DRTYPE_TEXTURE = 3,
677         D3DRTYPE_VOLUMETEXTURE = 4,
678         D3DRTYPE_CUBETEXTURE = 5,
679         D3DRTYPE_VERTEXBUFFER = 6,
680         D3DRTYPE_INDEXBUFFER = 7,
681         D3DRTYPE_FORCE_DWORD = 0xffffffff
682 } D3DRESOURCETYPE;
683
684 typedef enum _D3DSAMPLER_TEXTURE_TYPE
685 {
686         D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
687         D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
688         D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
689         D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
690         D3DSTT_FORCE_DWORD = 0xffffffff
691 } D3DSAMPLER_TEXTURE_TYPE;
692
693 typedef enum _D3DSAMPLERSTATETYPE {
694         D3DSAMP_ADDRESSU = 1,
695         D3DSAMP_ADDRESSV = 2,
696         D3DSAMP_ADDRESSW = 3,
697         D3DSAMP_BORDERCOLOR = 4,
698         D3DSAMP_MAGFILTER = 5,
699         D3DSAMP_MINFILTER = 6,
700         D3DSAMP_MIPFILTER = 7,
701         D3DSAMP_MIPMAPLODBIAS = 8,
702         D3DSAMP_MAXMIPLEVEL = 9,
703         D3DSAMP_MAXANISOTROPY = 10,
704         D3DSAMP_SRGBTEXTURE = 11,
705         D3DSAMP_ELEMENTINDEX = 12,
706         D3DSAMP_DMAPOFFSET = 13,
707         D3DSAMP_FORCE_DWORD = 0xffffffff,
708 } D3DSAMPLERSTATETYPE;
709
710 typedef enum _D3DSHADEMODE {
711         D3DSHADE_FLAT = 1,
712         D3DSHADE_GOURAUD = 2,
713         D3DSHADE_PHONG = 3,
714         D3DSHADE_FORCE_DWORD = 0xffffffff
715 } D3DSHADEMODE;
716
717 typedef enum _D3DSHADER_ADDRESSMODE_TYPE
718 {
719         D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
720         D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT),
721         D3DSHADER_ADDRMODE_FORCE_DWORD = 0xffffffff
722 } D3DSHADER_ADDRESSMODE_TYPE;
723
724 typedef enum _D3DSHADER_COMPARISON
725 {
726         D3DSPC_RESERVED0 = 0,
727         D3DSPC_GT = 1,
728         D3DSPC_EQ = 2,
729         D3DSPC_GE = 3,
730         D3DSPC_LT = 4,
731         D3DSPC_NE = 5,
732         D3DSPC_LE = 6,
733         D3DSPC_RESERVED1 = 7
734 } D3DSHADER_COMPARISON;
735
736 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
737 {
738         D3DSIO_NOP = 0,
739         D3DSIO_MOV = 1,
740         D3DSIO_ADD = 2,
741         D3DSIO_SUB = 3,
742         D3DSIO_MAD = 4,
743         D3DSIO_MUL = 5,
744         D3DSIO_RCP = 6,
745         D3DSIO_RSQ = 7,
746         D3DSIO_DP3 = 8,
747         D3DSIO_DP4 = 9,
748         D3DSIO_MIN = 10,
749         D3DSIO_MAX = 11,
750         D3DSIO_SLT = 12,
751         D3DSIO_SGE = 13,
752         D3DSIO_EXP = 14,
753         D3DSIO_LOG = 15,
754         D3DSIO_LIT = 16,
755         D3DSIO_DST = 17,
756         D3DSIO_LRP = 18,
757         D3DSIO_FRC = 19,
758         D3DSIO_M4x4 = 20,
759         D3DSIO_M4x3 = 21,
760         D3DSIO_M3x4 = 22,
761         D3DSIO_M3x3 = 23,
762         D3DSIO_M3x2 = 24,
763         D3DSIO_CALL = 25,
764         D3DSIO_CALLNZ = 26,
765         D3DSIO_LOOP = 27,
766         D3DSIO_RET = 28,
767         D3DSIO_ENDLOOP = 29,
768         D3DSIO_LABEL = 30,
769         D3DSIO_DCL = 31,
770         D3DSIO_POW = 32,
771         D3DSIO_CRS = 33,
772         D3DSIO_SGN = 34,
773         D3DSIO_ABS = 35,
774         D3DSIO_NRM = 36,
775         D3DSIO_SINCOS = 37,
776         D3DSIO_REP = 38,
777         D3DSIO_ENDREP = 39,
778         D3DSIO_IF = 40,
779         D3DSIO_IFC = 41,
780         D3DSIO_ELSE = 42,
781         D3DSIO_ENDIF = 43,
782         D3DSIO_BREAK = 44,
783         D3DSIO_BREAKC = 45,
784         D3DSIO_MOVA = 46,
785         D3DSIO_DEFB = 47,
786         D3DSIO_DEFI = 48,
787         D3DSIO_TEXCOORD = 64,
788         D3DSIO_TEXKILL = 65,
789         D3DSIO_TEX = 66,
790         D3DSIO_TEXBEM = 67,
791         D3DSIO_TEXBEML = 68,
792         D3DSIO_TEXREG2AR = 69,
793         D3DSIO_TEXREG2GB = 70,
794         D3DSIO_TEXM3x2PAD = 71,
795         D3DSIO_TEXM3x2TEX = 72,
796         D3DSIO_TEXM3x3PAD = 73,
797         D3DSIO_TEXM3x3TEX = 74,
798         D3DSIO_RESERVED0 = 75,
799         D3DSIO_TEXM3x3SPEC = 76,
800         D3DSIO_TEXM3x3VSPEC = 77,
801         D3DSIO_EXPP = 78,
802         D3DSIO_LOGP = 79,
803         D3DSIO_CND = 80,
804         D3DSIO_DEF = 81,
805         D3DSIO_TEXREG2RGB = 82,
806         D3DSIO_TEXDP3TEX = 83,
807         D3DSIO_TEXM3x2DEPTH = 84,
808         D3DSIO_TEXDP3 = 85,
809         D3DSIO_TEXM3x3 = 86,
810         D3DSIO_TEXDEPTH = 87,
811         D3DSIO_CMP = 88,
812         D3DSIO_BEM = 89,
813         D3DSIO_DP2ADD = 90,
814         D3DSIO_DSX = 91,
815         D3DSIO_DSY = 92,
816         D3DSIO_TEXLDD = 93,
817         D3DSIO_SETP = 94,
818         D3DSIO_TEXLDL = 95,
819         D3DSIO_BREAKP = 96,
820         D3DSIO_PHASE = 0xfffd,
821         D3DSIO_COMMENT = 0xfffe,
822         D3DSIO_END = 0xffff,
823         D3DSIO_FORCE_DWORD = 0xffffffff
824 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
825
826 typedef enum _D3DSHADER_MISCTYPE_OFFSETS
827 {
828         D3DSMO_POSITION = 0,
829         D3DSMO_FACE = 1
830 } D3DSHADER_MISCTYPE_OFFSETS;
831
832 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
833 {
834         D3DSPR_TEMP = 0,
835         D3DSPR_INPUT = 1,
836         D3DSPR_CONST = 2,
837         D3DSPR_ADDR = 3,
838         D3DSPR_TEXTURE = 3,
839         D3DSPR_RASTOUT = 4,
840         D3DSPR_ATTROUT = 5,
841         D3DSPR_TEXCRDOUT = 6,
842         D3DSPR_OUTPUT = 6,
843         D3DSPR_CONSTINT = 7,
844         D3DSPR_COLOROUT = 8,
845         D3DSPR_DEPTHOUT = 9,
846         D3DSPR_SAMPLER = 10,
847         D3DSPR_CONST2 = 11,
848         D3DSPR_CONST3 = 12,
849         D3DSPR_CONST4 = 13,
850         D3DSPR_CONSTBOOL = 14,
851         D3DSPR_LOOP = 15,
852         D3DSPR_TEMPFLOAT16 = 16,
853         D3DSPR_MISCTYPE = 17,
854         D3DSPR_LABEL = 18,
855         D3DSPR_PREDICATE = 19,
856         D3DSPR_FORCE_DWORD = 0xffffffff
857 } D3DSHADER_PARAM_REGISTER_TYPE;
858
859 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
860 {
861         D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
862         D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
863         D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
864         D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
865         D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
866         D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
867         D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
868         D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
869         D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
870         D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
871         D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
872         D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
873         D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
874         D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
875         D3DSPSM_FORCE_DWORD = 0xffffffff
876 } D3DSHADER_PARAM_SRCMOD_TYPE;
877
878 typedef enum _D3DVS_ADDRESSMODE_TYPE
879 {
880         D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT),
881         D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT),
882         D3DVS_ADDRMODE_FORCE_DWORD = 0xffffffff
883 } D3DVS_ADDRESSMODE_TYPE;
884
885 typedef enum _D3DVS_RASTOUT_OFFSETS
886 {
887         D3DSRO_POSITION = 0,
888         D3DSRO_FOG = 1,
889         D3DSRO_POINT_SIZE = 2,
890         D3DSRO_FORCE_DWORD = 0xffffffff
891 } D3DVS_RASTOUT_OFFSETS;
892
893 typedef enum _D3DSTENCILOP {
894         D3DSTENCILOP_KEEP = 1,
895         D3DSTENCILOP_ZERO = 2,
896         D3DSTENCILOP_REPLACE = 3,
897         D3DSTENCILOP_INCRSAT = 4,
898         D3DSTENCILOP_DECRSAT = 5,
899         D3DSTENCILOP_INVERT = 6,
900         D3DSTENCILOP_INCR = 7,
901         D3DSTENCILOP_DECR = 8,
902         D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
903 } D3DSTENCILOP;
904
905 typedef enum _D3DSTATEBLOCKTYPE {
906         D3DSBT_ALL = 1,
907         D3DSBT_PIXELSTATE = 2,
908         D3DSBT_VERTEXSTATE = 3,
909         D3DSBT_FORCE_DWORD = 0xffffffff
910 } D3DSTATEBLOCKTYPE;
911
912 typedef enum _D3DSWAPEFFECT {
913         D3DSWAPEFFECT_DISCARD = 1,
914         D3DSWAPEFFECT_FLIP = 2,
915         D3DSWAPEFFECT_COPY = 3,
916         D3DSWAPEFFECT_COPY_VSYNC = 4,
917         D3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
918 } D3DSWAPEFFECT;
919
920 typedef enum _D3DTEXTUREADDRESS {
921         D3DTADDRESS_WRAP = 1,
922         D3DTADDRESS_MIRROR = 2,
923         D3DTADDRESS_CLAMP = 3,
924         D3DTADDRESS_BORDER = 4,
925         D3DTADDRESS_MIRRORONCE = 5,
926         D3DTADDRESS_FORCE_DWORD = 0xffffffff
927 } D3DTEXTUREADDRESS;
928
929 typedef enum _D3DTEXTUREFILTERTYPE {
930         D3DTEXF_NONE = 0,
931         D3DTEXF_POINT = 1,
932         D3DTEXF_LINEAR = 2,
933         D3DTEXF_ANISOTROPIC = 3,
934         D3DTEXF_PYRAMIDALQUAD = 6,
935         D3DTEXF_GAUSSIANQUAD = 7,
936         D3DTEXF_FORCE_DWORD = 0xffffffff
937 } D3DTEXTUREFILTERTYPE;
938
939 typedef enum _D3DTEXTURESTAGESTATETYPE {
940         D3DTSS_COLOROP = 1,
941         D3DTSS_COLORARG1 = 2,
942         D3DTSS_COLORARG2 = 3,
943         D3DTSS_ALPHAOP = 4,
944         D3DTSS_ALPHAARG1 = 5,
945         D3DTSS_ALPHAARG2 = 6,
946         D3DTSS_BUMPENVMAT00 = 7,
947         D3DTSS_BUMPENVMAT01 = 8,
948         D3DTSS_BUMPENVMAT10 = 9,
949         D3DTSS_BUMPENVMAT11 = 10,
950         D3DTSS_TEXCOORDINDEX = 11,
951         D3DTSS_BUMPENVLSCALE = 22,
952         D3DTSS_BUMPENVLOFFSET = 23,
953         D3DTSS_TEXTURETRANSFORMFLAGS = 24,
954         D3DTSS_ADDRESSW = 25,
955         D3DTSS_COLORARG0 = 26,
956         D3DTSS_ALPHAARG0 = 27,
957         D3DTSS_RESULTARG = 28,
958         D3DTSS_CONSTANT = 32,
959         D3DTSS_FORCE_DWORD = 0xffffffff
960 } D3DTEXTURESTAGESTATETYPE;
961
962 typedef enum _D3DTEXTUREOP {
963         D3DTOP_DISABLE = 1,
964         D3DTOP_SELECTARG1 = 2,
965         D3DTOP_SELECTARG2 = 3,
966         D3DTOP_MODULATE = 4,
967         D3DTOP_MODULATE2X = 5,
968         D3DTOP_MODULATE4X = 6,
969         D3DTOP_ADD = 7,
970         D3DTOP_ADDSIGNED = 8,
971         D3DTOP_ADDSIGNED2X = 9,
972         D3DTOP_SUBTRACT = 10,
973         D3DTOP_ADDSMOOTH = 11,
974         D3DTOP_BLENDDIFFUSEALPHA = 12,
975         D3DTOP_BLENDTEXTUREALPHA = 13,
976         D3DTOP_BLENDFACTORALPHA = 14,
977         D3DTOP_BLENDTEXTUREALPHAPM = 15,
978         D3DTOP_BLENDCURRENTALPHA = 16,
979         D3DTOP_PREMODULATE = 17,
980         D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
981         D3DTOP_MODULATECOLOR_ADDALPHA = 19,
982         D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
983         D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
984         D3DTOP_BUMPENVMAP = 22,
985         D3DTOP_BUMPENVMAPLUMINANCE = 23,
986         D3DTOP_DOTPRODUCT3 = 24,
987         D3DTOP_MULTIPLYADD = 25,
988         D3DTOP_LERP = 26,
989         D3DTOP_FORCE_DWORD = 0xffffffff,
990 } D3DTEXTUREOP;
991
992 typedef enum _D3DTEXTURETRANSFORMFLAGS {
993         D3DTTFF_DISABLE = 0,
994         D3DTTFF_COUNT1 = 1,
995         D3DTTFF_COUNT2 = 2,
996         D3DTTFF_COUNT3 = 3,
997         D3DTTFF_COUNT4 = 4,
998         D3DTTFF_PROJECTED = 256,
999         D3DTTFF_FORCE_DWORD = 0xffffffff,
1000 } D3DTEXTURETRANSFORMFLAGS;
1001
1002 typedef enum _D3DTRANSFORMSTATETYPE {
1003         D3DTS_VIEW = 2,
1004         D3DTS_PROJECTION = 3,
1005         D3DTS_TEXTURE0 = 16,
1006         D3DTS_TEXTURE1 = 17,
1007         D3DTS_TEXTURE2 = 18,
1008         D3DTS_TEXTURE3 = 19,
1009         D3DTS_TEXTURE4 = 20,
1010         D3DTS_TEXTURE5 = 21,
1011         D3DTS_TEXTURE6 = 22,
1012         D3DTS_TEXTURE7 = 23,
1013         D3DTS_FORCE_DWORD = 0xffffffff
1014 } D3DTRANSFORMSTATETYPE;
1015
1016 typedef enum _D3DVERTEXBLENDFLAGS
1017 {
1018         D3DVBF_DISABLE = 0,
1019         D3DVBF_1WEIGHTS = 1,
1020         D3DVBF_2WEIGHTS = 2,
1021         D3DVBF_3WEIGHTS = 3,
1022         D3DVBF_TWEENING = 255,
1023         D3DVBF_0WEIGHTS = 256,
1024         D3DVBF_FORCE_DWORD = 0xffffffff
1025 } D3DVERTEXBLENDFLAGS;
1026
1027 typedef enum _D3DZBUFFERTYPE {
1028         D3DZB_FALSE = 0,
1029         D3DZB_TRUE = 1,
1030         D3DZB_USEW = 2,
1031         D3DZB_FORCE_DWORD = 0xffffffff
1032 } D3DZBUFFERTYPE;
1033
1034 typedef struct _D3DADAPTER_IDENTIFIER9 {
1035         char Driver[MAX_DEVICE_IDENTIFIER_STRING];
1036         char Description[MAX_DEVICE_IDENTIFIER_STRING];
1037         char DeviceName[32];
1038         LARGE_INTEGER DriverVersion; 
1039     DWORD VendorId;
1040     DWORD DeviceId;
1041     DWORD SubSysId;
1042     DWORD Revision;
1043     GUID DeviceIdentifier;
1044     DWORD WHQLLevel;
1045 } D3DADAPTER_IDENTIFIER9;
1046
1047 typedef struct _D3DBOX {
1048         UINT Left;
1049         UINT Top;
1050         UINT Right;
1051         UINT Bottom;
1052         UINT Front;
1053         UINT Back;
1054 } D3DBOX;
1055
1056 typedef struct _D3DCLIPSTATUS9 {
1057         DWORD ClipUnion;
1058         DWORD ClipIntersection;
1059 } D3DCLIPSTATUS9;
1060
1061 typedef struct _D3DCOLORVALUE {
1062         float r;
1063         float g;
1064         float b;
1065         float a;
1066 } D3DCOLORVALUE;
1067
1068 typedef struct _D3DRESOURCESTATS
1069 {
1070         BOOL bThrashing;
1071         DWORD ApproxBytesDownloaded;
1072         DWORD NumEvicts;
1073         DWORD NumVidCreates;
1074         DWORD LastPri;
1075         DWORD NumUsed;
1076         DWORD NumUsedInVidMem;
1077         DWORD WorkingSet;
1078         DWORD WorkingSetBytes;
1079         DWORD TotalManaged;
1080         DWORD TotalBytes;
1081 } D3DRESOURCESTATS;
1082
1083 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1084         UINT AdapterOrdinal;
1085         D3DDEVTYPE DeviceType;
1086         HWND hFocusWindow;
1087         DWORD BehaviorFlags;
1088 } D3DDEVICE_CREATION_PARAMETERS;
1089
1090 typedef struct _D3DDEVINFO_RESOURCEMANAGER {
1091         D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1092 } D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER;
1093
1094 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
1095         DWORD NumRenderedTriangles;
1096         DWORD NumExtraClippingTriangles;
1097 } D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;
1098
1099 typedef struct _D3DDEVINFO_VCACHE {
1100         DWORD Pattern;
1101         DWORD OptMethod;
1102         DWORD CacheSize;
1103         DWORD MagicNumber;
1104 } D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE;
1105
1106 typedef struct _D3DDISPLAYMODE {
1107         UINT Width;
1108         UINT Height;
1109         UINT RefreshRate;
1110         D3DFORMAT Format;
1111 } D3DDISPLAYMODE;
1112
1113 typedef struct _D3DGAMMARAMP {
1114         WORD red[256];
1115         WORD green[256];
1116         WORD blue[256];
1117 } D3DGAMMARAMP;
1118
1119 typedef struct _D3DINDEXBUFFER_DESC {
1120         D3DFORMAT Format;
1121         D3DRESOURCETYPE Type;
1122         DWORD Usage;
1123         D3DPOOL Pool;
1124         UINT Size;
1125 } D3DINDEXBUFFER_DESC;
1126
1127 typedef struct _D3DVECTOR {
1128         float x;
1129         float y;
1130         float z;
1131 } D3DVECTOR;
1132
1133 typedef struct _D3DLIGHT9 {
1134         D3DLIGHTTYPE Type;
1135         D3DCOLORVALUE Diffuse;
1136         D3DCOLORVALUE Specular;
1137         D3DCOLORVALUE Ambient;
1138         D3DVECTOR Position;
1139         D3DVECTOR Direction;
1140         float Range;
1141         float Falloff;
1142         float Attenuation0;
1143         float Attenuation1;
1144         float Attenuation2;
1145         float Theta;
1146         float Phi;
1147 } D3DLIGHT9;
1148
1149 typedef struct _D3DLOCKED_BOX {
1150         INT RowPitch;
1151         INT SlicePitch;
1152         void *pBits;
1153 } D3DLOCKED_BOX;
1154
1155 typedef struct _D3DLOCKED_RECT {
1156         INT Pitch;
1157         void *pBits;
1158 } D3DLOCKED_RECT;
1159
1160 typedef struct _D3DMATERIAL9 {
1161         D3DCOLORVALUE Diffuse;
1162         D3DCOLORVALUE Ambient;
1163         D3DCOLORVALUE Specular;
1164         D3DCOLORVALUE Emissive;
1165         float Power;
1166 } D3DMATERIAL9;
1167
1168 typedef struct _D3DMATRIX {
1169         union {
1170                 struct {
1171                         float _11, _12, _13, _14;
1172                         float _21, _22, _23, _24;
1173                         float _31, _32, _33, _34;
1174                         float _41, _42, _43, _44;
1175                 };
1176                 float m[4][4];
1177         };
1178 } D3DMATRIX;
1179
1180 typedef struct _D3DPRESENT_PARAMETERS {
1181         UINT BackBufferWidth;
1182         UINT BackBufferHeight;
1183         D3DFORMAT BackBufferFormat;
1184         UINT BackBufferCount;
1185         D3DMULTISAMPLE_TYPE MultiSampleType;
1186         DWORD MultiSampleQuality;
1187         D3DSWAPEFFECT SwapEffect;
1188         HWND hDeviceWindow;
1189         BOOL Windowed;
1190         BOOL EnableAutoDepthStencil;
1191         D3DFORMAT AutoDepthStencilFormat;
1192         DWORD Flags;
1193         UINT FullScreen_RefreshRateInHz;
1194         UINT PresentationInterval;
1195 } D3DPRESENT_PARAMETERS;
1196
1197 typedef struct _D3DRANGE
1198 {
1199         UINT Offset;
1200         UINT Size;
1201 } D3DRANGE;
1202
1203 typedef struct _D3DRASTER_STATUS {
1204         BOOL InVBlank;
1205         UINT ScanLine;
1206 } D3DRASTER_STATUS;
1207
1208 typedef struct _D3DRECT {
1209         LONG x1;
1210         LONG y1;
1211         LONG x2;
1212         LONG y2;
1213 } D3DRECT;
1214
1215 typedef struct _D3DRECTPATCH_INFO {
1216         UINT StartVertexOffsetWidth;
1217         UINT StartVertexOffsetHeight;
1218         UINT Width;
1219         UINT Height;
1220         UINT Stride;
1221         D3DBASISTYPE Basis;
1222         D3DORDERTYPE Order;
1223 } D3DRECTPATCH_INFO;
1224
1225 typedef struct _D3DSURFACE_DESC {
1226         D3DFORMAT Format;
1227         D3DRESOURCETYPE Type;
1228         DWORD Usage;
1229         D3DPOOL Pool;
1230         UINT Size;
1231         D3DMULTISAMPLE_TYPE MultiSampleType;
1232         UINT Width;
1233         UINT Height;
1234 } D3DSURFACE_DESC;
1235
1236 typedef struct _D3DTRIPATCH_INFO {
1237         UINT StartVertexOffset;
1238         UINT NumVertices;
1239         D3DBASISTYPE Basis;
1240         D3DORDERTYPE Order;
1241 } D3DTRIPATCH_INFO;
1242
1243 typedef struct _D3DVERTEXBUFFER_DESC {
1244         D3DFORMAT Format;
1245         D3DRESOURCETYPE Type;
1246         DWORD Usage;
1247         D3DPOOL Pool;
1248         UINT Size;
1249         DWORD FVF;
1250 } D3DVERTEXBUFFER_DESC;
1251
1252 typedef struct _D3DVERTEXELEMENT9 {
1253         WORD Stream;
1254         WORD Offset;
1255         BYTE Type;
1256         BYTE Method;
1257         BYTE Usage;
1258         BYTE UsageIndex;
1259 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
1260
1261 typedef struct _D3DVIEWPORT9 {
1262         DWORD X;
1263         DWORD Y;
1264         DWORD Width;
1265         DWORD Height;
1266         float MinZ;
1267         float MaxZ;
1268 } D3DVIEWPORT9;
1269
1270 typedef struct _D3DVOLUME_DESC {
1271         D3DFORMAT Format;
1272         D3DRESOURCETYPE Type;
1273         DWORD Usage;
1274         D3DPOOL Pool;
1275         UINT Width;
1276         UINT Height;
1277         UINT Depth;
1278 } D3DVOLUME_DESC;
1279
1280 #include <poppack.h>
1281
1282 #endif /* (DIRECT3D_VERSION >= 0x0900) */
1283
1284 #endif