#define MMO_VERSION_MAJOR 0
#define MMO_VERSION_MINOR 3
-#define MMO_VERSION_REVISION 9
+#define MMO_VERSION_REVISION 10
#define MMO_PROTOCOL_VERSION 2
encryption_(false),\r
online_(true),\r
login_(false),\r
- read_start_time_(time(nullptr)),\r
- write_start_time_(time(nullptr)),\r
+ read_start_time_(time(nullptr) - BYTE_AVERAGE_REFRESH_SECONDS),\r
+ write_start_time_(time(nullptr) - BYTE_AVERAGE_REFRESH_SECONDS),\r
read_byte_sum_(0),\r
write_byte_sum_(0),\r
serialized_byte_sum_(0),\r
} else if (auto session = c.session().lock()) {\r
auto read_average = session->GetReadByteAverage();\r
if (read_average > config_.receive_limit_2()) {\r
- Logger::Info(_T("Banished session: %d"), session->id());\r
+ Logger::Info(_T("Banished session: %d %dbyte/s"), session->id(), read_average);\r
session->Close();\r
} else if(read_average > config_.receive_limit_1()) {\r
Logger::Info(_T("Receive limit exceeded: %d: %d byte/s"), session->id(), read_average);\r
\r
using namespace boost::posix_time;\r
\r
+void client_sync(network::Server& server);\r
+void server();\r
+\r
int main(int argc, char* argv[])\r
{\r
- // 設定を読み込み\r
- Config config;\r
-\r
Logger::Info(_T("%s"), unicode::ToTString(MMO_VERSION_TEXT));\r
\r
+#ifndef NDEBUG\r
try {\r
+#endif\r
+\r
+ server();\r
+\r
+#ifndef NDEBUG\r
+ } catch (std::exception& e) {\r
+ Logger::Error(e.what());\r
+ Logger::Info("Stop Server");\r
+ }\r
+#endif\r
+\r
+ return 0;\r
+\r
+}\r
+\r
+void server()\r
+{\r
+\r
+ // 設定を読み込み\r
+ Config config;\r
\r
// 署名\r
network::Signature sign("server_key");\r
\r
});\r
\r
+ client_sync(server);\r
+ server.Start(callback);\r
+}\r
+\r
+void client_sync(network::Server& server)\r
+{\r
bool execute_with_client;\r
try {\r
#ifdef _WIN32\r
#ifdef __linux__\r
network::ServerSigHandler handler(SIGINT,&server);\r
#endif\r
- server.Start(callback);\r
-\r
- } catch (std::exception& e) {\r
- Logger::Error(e.what());\r
- \r
- Logger::Info("Stop Server");\r
- }\r
-\r
- return 0;\r
-\r
}\r
\r
#define MMO_VERSION_MAJOR 0\r
#define MMO_VERSION_MINOR 2\r
-#define MMO_VERSION_REVISION 0\r
+#define MMO_VERSION_REVISION 1\r
\r
#define MMO_PROTOCOL_VERSION 2\r
\r