2 * nazghul - an old-school RPG engine
3 * Copyright (C) 2008 Gordon McNutt
5 * This program is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License as published by the Free
7 * Software Foundation; either version 2 of the License, or (at your option)
10 * This program is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
15 * You should have received a copy of the GNU General Public License along with
16 * this program; if not, write to the Free Foundation, Inc., 59 Temple Place,
17 * Suite 330, Boston, MA 02111-1307 USA
20 * gmcnutt@users.sourceforge.net
23 #include "ztats_arms.h"
29 #include "ztats_container_pane.h"
32 static void ztats_arms_paint_item(struct inv_entry *ie, SDL_Rect *rect)
34 ArmsType *arms = (ArmsType*)ie->type;
39 sprite_paint(arms->getSprite(), 0, rect->x, rect->y);
42 /* quantity and name */
44 screenPrint(rect, 0, "%2d %s ^c+%c[%d »ÈÍÑÃæ]^c-", ie->count, arms->getName(), STAT_INUSE_CLR, ie->ref);
46 screenPrint(rect, 0, "%2d %s", ie->count, arms->getName());
51 status_show_arms_stats(rect, arms);
55 static bool ztats_arms_filter_cb(struct inv_entry *ie, void *fdata)
57 return (ie->type->isReadyable());
61 void ztats_arms_init(void)
63 static struct ztats_container_pane pane;
64 static struct ztats_container_pane_ops ops = {
67 static struct filter filter = {
72 ztats_container_pane_init(&pane, "ÉðÁõ", &filter, &ops);
73 ztats_add_pane(&pane.base);