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1 #       SCCS Id: @(#)Samurai.des        3.4     2002/04/08
2 #       Copyright (c) 1989 by Jean-Christophe Collet
3 #       Copyright (c) 1991-92 by M. Stephenson, P. Winner
4 # NetHack may be freely redistributed.  See license for details.
5 #
6 #       The "start" level for the quest.
7 #
8 #       Here you meet your (besieged) class leader, Lord Sato
9 #       and receive your quest assignment.
10 #
11 MAZE: "Sam-strt",' '
12 FLAGS: noteleport,hardfloor
13 GEOMETRY:center,center
14 MAP
15 ..............................................................PP............
16 ...............................................................PP...........
17 ..........---------------------------------------------------...PPP.........
18 ..........|......|.........|...|..............|...|.........|....PPPPP......
19 ......... |......|.........S...|..............|...S.........|.....PPPP......
20 ..........|......|.........|---|..............|---|.........|.....PPP.......
21 ..........+......|.........+...-------++-------...+.........|......PP.......
22 ..........+......|.........|......................|.........|......PP.......
23 ......... |......---------------------++--------------------|........PP.....
24 ..........|.................................................|.........PP....
25 ..........|.................................................|...........PP..
26 ..........----------------------------------------...-------|............PP.
27 ..........................................|.................|.............PP
28 .............. ................. .........|.................|..............P
29 ............. } ............... } ........|.................|...............
30 .............. ........PP....... .........|.................|...............
31 .....................PPP..................|.................|...............
32 ......................PP..................-------------------...............
33 ............................................................................
34 ............................................................................
35 ENDMAP
36 # Dungeon Description
37 REGION:(00,00,75,19),lit,"ordinary"
38 REGION:(18,03,26,07),lit,"throne",unfilled
39 # Portal arrival zone
40 BRANCH:(62,12,70,17),(0,0,0,0)
41 # Stairs
42 STAIR:(29,04),down
43 # Doors
44 DOOR:locked,(10,06)
45 DOOR:locked,(10,07)
46 DOOR:closed,(27,04)
47 DOOR:closed,(27,06)
48 DOOR:closed,(38,06)
49 DOOR:locked,(38,08)
50 DOOR:closed,(39,06)
51 DOOR:locked,(39,08)
52 DOOR:closed,(50,04)
53 DOOR:closed,(50,06)
54 # Lord Sato
55 MONSTER:'@',"Lord Sato",(20,04)
56 # The treasure of Lord Sato
57 OBJECT:'(',"chest",(20,04)
58 # roshi guards for the audience chamber
59 MONSTER:'@',"roshi",(18,04)
60 MONSTER:'@',"roshi",(18,05)
61 MONSTER:'@',"roshi",(18,06)
62 MONSTER:'@',"roshi",(18,07)
63 MONSTER:'@',"roshi",(26,04)
64 MONSTER:'@',"roshi",(26,05)
65 MONSTER:'@',"roshi",(26,06)
66 MONSTER:'@',"roshi",(26,07)
67 # Non diggable walls
68 NON_DIGGABLE:(00,00,75,19)
69 # Random traps
70 TRAP:random,random
71 TRAP:random,random
72 TRAP:random,random
73 TRAP:random,random
74 TRAP:random,random
75 TRAP:random,random
76 # Monsters on siege duty.
77 MONSTER: '@',"ninja",(64,00),hostile
78 MONSTER: 'd',"wolf",(65,01)
79 MONSTER: '@',"ninja",(67,02),hostile
80 MONSTER: '@',"ninja",(69,05),hostile
81 MONSTER: '@',"ninja",(69,06),hostile
82 MONSTER: 'd',"wolf",(69,07)
83 MONSTER: '@',"ninja",(70,06),hostile
84 MONSTER: '@',"ninja",(70,07),hostile
85 MONSTER: '@',"ninja",(72,01),hostile
86 MONSTER: 'd',"wolf",(75,09)
87 MONSTER: '@',"ninja",(73,05),hostile
88 MONSTER: '@',"ninja",(68,02),hostile
89 MONSTER:'E',"stalker",random
90
91 #
92 #       The "locate" level for the quest.
93 #
94 #       Here you have to invade the Shogun's Castle to go
95 #       further towards your assigned quest.
96 #
97
98 MAZE: "Sam-loca",' '
99 FLAGS: hardfloor
100 GEOMETRY:center,center
101 MAP
102 ............................................................................
103 ............................................................................
104 ........-----..................................................-----........
105 ........|...|..................................................|...|........
106 ........|...---..}..--+------------------------------+--..}..---...|........
107 ........|-|...|.....|...|....|....|....|....|....|.|...|.....|...|-|........
108 ..........|...-------...|....|....|....|....|....S.|...-------...|..........
109 ..........|-|.........------+----+-+-------+-+--------.........|-|..........
110 ............|..--------.|}........................}|.--------..|............
111 ............|..+........+..........................+........+..|............
112 ............|..+........+..........................+........+..|............
113 ............|..--------.|}........................}|.--------..|............
114 ..........|-|.........--------+-+-------+-+----+------.........|-|..........
115 ..........|...-------...|.S....|....|....|....|....|...-------...|..........
116 ........|-|...|.....|...|.|....|....|....|....|....|...|.....|...|-|........
117 ........|...---..}..--+------------------------------+--..}..---...|........
118 ........|...|..................................................|...|........
119 ........-----..................................................-----........
120 ............................................................................
121 ............................................................................
122 ENDMAP
123 # Dungeon Description
124 REGION:(00,00,75,19),lit,"ordinary"
125 # Doors
126 DOOR:locked,(22,04)
127 DOOR:locked,(22,15)
128 DOOR:locked,(53,04)
129 DOOR:locked,(53,15)
130 DOOR:locked,(49,06)
131 DOOR:locked,(26,13)
132 DOOR:locked,(28,07)
133 DOOR:locked,(30,12)
134 DOOR:locked,(33,07)
135 DOOR:locked,(32,12)
136 DOOR:locked,(35,07)
137 DOOR:locked,(40,12)
138 DOOR:locked,(43,07)
139 DOOR:locked,(42,12)
140 DOOR:locked,(45,07)
141 DOOR:locked,(47,12)
142 DOOR:closed,(15,09)
143 DOOR:closed,(15,10)
144 DOOR:closed,(24,09)
145 DOOR:closed,(24,10)
146 DOOR:closed,(51,09)
147 DOOR:closed,(51,10)
148 DOOR:closed,(60,09)
149 DOOR:closed,(60,10)
150 # Stairs
151 STAIR:(10,10),up
152 STAIR:(25,14),down
153 # Non diggable walls
154 NON_DIGGABLE:(00,00,75,19)
155 # Objects
156 OBJECT:'*',random,(25,05)
157 OBJECT:'*',random,(26,05)
158 OBJECT:'*',random,(27,05)
159 OBJECT:'*',random,(28,05)
160 OBJECT:'*',random,(25,06)
161 OBJECT:'*',random,(26,06)
162 OBJECT:'*',random,(27,06)
163 OBJECT:'*',random,(28,06)
164 #
165 OBJECT:'[',random,(40,05)
166 OBJECT:'[',random,(41,05)
167 OBJECT:'[',random,(42,05)
168 OBJECT:'[',random,(43,05)
169 OBJECT:'[',random,(40,06)
170 OBJECT:'[',random,(41,06)
171 OBJECT:'[',random,(42,06)
172 OBJECT:'[',random,(43,06)
173 #
174 OBJECT:')',random,(27,13)
175 OBJECT:')',random,(28,13)
176 OBJECT:')',random,(29,13)
177 OBJECT:')',random,(30,13)
178 OBJECT:')',random,(27,14)
179 OBJECT:')',random,(28,14)
180 OBJECT:')',random,(29,14)
181 OBJECT:')',random,(30,14)
182 #
183 OBJECT:'(',random,(37,13)
184 OBJECT:'(',random,(38,13)
185 OBJECT:'(',random,(39,13)
186 OBJECT:'(',random,(40,13)
187 OBJECT:'(',random,(37,14)
188 OBJECT:'(',random,(38,14)
189 OBJECT:'(',random,(39,14)
190 OBJECT:'(',random,(40,14)
191 # Random traps
192 TRAP:random,random
193 TRAP:random,random
194 TRAP:random,random
195 TRAP:random,random
196 TRAP:random,random
197 TRAP:random,random
198 # Random monsters.
199 MONSTER:'@',"ninja",(15,05),hostile
200 MONSTER:'@',"ninja",(16,05),hostile
201 MONSTER:'d',"wolf",(17,05)
202 MONSTER:'d',"wolf",(18,05)
203 MONSTER:'@',"ninja",(19,05),hostile
204 MONSTER:'d',"wolf",(15,14)
205 MONSTER:'d',"wolf",(16,14)
206 MONSTER:'@',"ninja",(17,14),hostile
207 MONSTER:'@',"ninja",(18,14),hostile
208 MONSTER:'d',"wolf",(56,05)
209 MONSTER:'@',"ninja",(57,05),hostile
210 MONSTER:'d',"wolf",(58,05)
211 MONSTER:'d',"wolf",(59,05)
212 MONSTER:'@',"ninja",(56,14),hostile
213 MONSTER:'d',"wolf",(57,14)
214 MONSTER:'@',"ninja",(58,14),hostile
215 MONSTER:'d',random,(59,14)
216 MONSTER:'d',"wolf",(60,14)
217 MONSTER:'E',"stalker",random
218 MONSTER:'E',"stalker",random
219 MONSTER:'E',"stalker",random
220 MONSTER:'E',"stalker",random
221 MONSTER:'E',"stalker",random
222 MONSTER:'E',"stalker",random
223 MONSTER:'E',"stalker",random
224 MONSTER:'E',"stalker",random
225 MONSTER:'E',"stalker",random
226 #       "guards" for the central courtyard.
227 MONSTER:'@',"samurai",(30,05),hostile
228 MONSTER:'@',"samurai",(31,05),hostile
229 MONSTER:'@',"samurai",(32,05),hostile
230 MONSTER:'@',"samurai",(32,14),hostile
231 MONSTER:'@',"samurai",(33,14),hostile
232 MONSTER:'@',"samurai",(34,14),hostile
233
234 #
235 #       The "goal" level for the quest.
236 #
237 #       Here you meet Takauji, your nemesis monster.  You have to
238 #       defeat him in combat to gain the artifact you have been
239 #       assigned to retrieve.
240 #
241
242 MAZE: "Sam-goal", ' '
243 FLAGS: noteleport
244 GEOMETRY:center,center
245 MAP
246                                              
247            .......................           
248        ......---------.---------......       
249     ......----.................----......    
250    ....----.....-------------.....----....   
251   ....--.....----...........----.....--....  
252   ...||....---....---------....---....||...  
253   ...|....--....---.......---....--....|...  
254  ....|...||...---...--+--...---...||...|.... 
255  ....|...|....|....|-...-|....|....|...|.... 
256  ....|...|....|....+.....+....|........|.... 
257  ....|...|....|....|-...-|....|....|...|.... 
258  ....|...||...---...--+--...---...||...|.... 
259   ...|....--....---.......---....--....|...  
260   ...||....---....----.----....---....||...  
261   ....--.....----...........----.....--....  
262    ....----.....-------------.....----....   
263     ......----.................----......    
264        ......-------------------......       
265            .......................           
266 ENDMAP
267 # Dungeon Description
268 RANDOM_PLACES:(02,11),(42,09)
269 REGION:(00,00,44,19),unlit,"ordinary"
270 # Doors
271 DOOR:closed,(19,10)
272 DOOR:closed,(22,08)
273 DOOR:closed,(22,12)
274 DOOR:closed,(25,10)
275 # Stairs
276 STAIR:place[0],up
277 # Non diggable walls
278 NON_DIGGABLE:(00,00,44,19)
279 # Objects
280 OBJECT:')',"tsurugi",(22,10),blessed,0,"The Tsurugi of Muramasa"
281 OBJECT:random,random,random
282 OBJECT:random,random,random
283 OBJECT:random,random,random
284 OBJECT:random,random,random
285 OBJECT:random,random,random
286 OBJECT:random,random,random
287 OBJECT:random,random,random
288 OBJECT:random,random,random
289 OBJECT:random,random,random
290 OBJECT:random,random,random
291 OBJECT:random,random,random
292 OBJECT:random,random,random
293 OBJECT:random,random,random
294 OBJECT:random,random,random
295 #
296 TRAP:"board",(22,09)
297 TRAP:"board",(24,10)
298 TRAP:"board",(22,11)
299 # Random traps
300 TRAP:random,random
301 TRAP:random,random
302 TRAP:random,random
303 TRAP:random,random
304 TRAP:random,random
305 TRAP:random,random
306 # Random monsters.
307 MONSTER:'@',"Ashikaga Takauji",(22,10)
308 MONSTER:'@',"samurai",random,hostile
309 MONSTER:'@',"samurai",random,hostile
310 MONSTER:'@',"samurai",random,hostile
311 MONSTER:'@',"samurai",random,hostile
312 MONSTER:'@',"samurai",random,hostile
313 MONSTER:'@',"ninja",random,hostile
314 MONSTER:'@',"ninja",random,hostile
315 MONSTER:'@',"ninja",random,hostile
316 MONSTER:'@',"ninja",random,hostile
317 MONSTER:'@',"ninja",random,hostile
318 MONSTER:'d',"wolf",random
319 MONSTER:'d',"wolf",random
320 MONSTER:'d',"wolf",random
321 MONSTER:'d',"wolf",random
322 MONSTER:'d',random,random
323 MONSTER:'d',random,random
324 MONSTER:'E',"stalker",random
325 MONSTER:'E',"stalker",random
326 MONSTER:'E',"stalker",random
327 MONSTER:'E',"stalker",random
328 MONSTER:'E',"stalker",random
329 MONSTER:'E',"stalker",random
330 MONSTER:'E',"stalker",random
331 MONSTER:'E',"stalker",random
332 MONSTER:'E',"stalker",random
333
334
335 #
336 #       The "fill" levels for the quest.
337 #
338 #       These levels are used to fill out any levels not occupied by specific
339 #       levels as defined above. "filla" is the upper filler, between the
340 #       start and locate levels, and "fillb" the lower between the locate
341 #       and goal levels.
342 #
343
344 MAZE: "Sam-fila", ' '
345 INIT_MAP: '.' , 'P', true, true, random, true
346 NOMAP
347 #
348 STAIR: random, up
349 STAIR: random, down
350 #
351 OBJECT: random, random, random
352 OBJECT: random, random, random
353 OBJECT: random, random, random
354 OBJECT: random, random, random
355 OBJECT: random, random, random
356 OBJECT: random, random, random
357 OBJECT: random, random, random
358 OBJECT: random, random, random
359 OBJECT: random, random, random
360 #
361 MONSTER: 'd', random, random
362 MONSTER: 'd', "wolf", random
363 MONSTER: 'd', "wolf", random
364 MONSTER: 'd', "wolf", random
365 MONSTER: 'd', "wolf", random
366 MONSTER: 'd', "wolf", random
367 MONSTER: 'E', "stalker", random
368 #
369 TRAP: random, random
370 TRAP: random, random
371 TRAP: random, random
372 TRAP: random, random
373
374 MAZE: "Sam-filb", ' '
375 GEOMETRY:center,center
376 MAP
377 -------------                                  -------------
378 |...........|                                  |...........|
379 |...-----...|----------------------------------|...-----...|
380 |...|   |...|..................................|...|   |...|
381 |...-----..........................................-----...|
382 |...........|--S----------------------------S--|...........|
383 ----...--------.|..........................|.--------...----
384    |...|........+..........................+........|...|   
385    |...|........+..........................+........|...|   
386 ----...--------.|..........................|.--------...----
387 |...........|--S----------------------------S--|...........|
388 |...-----..........................................-----...|
389 |...|   |...|..................................|...|   |...|
390 |...-----...|----------------------------------|...-----...|
391 |...........|                                  |...........|
392 -------------                                  -------------
393 ENDMAP
394 REGION:(00,00,59,15),unlit,"ordinary"
395 # Doors
396 DOOR:closed,(16,07)
397 DOOR:closed,(16,08)
398 DOOR:closed,(43,07)
399 DOOR:closed,(43,08)
400 #
401 STAIR: random, up
402 STAIR: random, down
403 #
404 OBJECT: random, random, random
405 OBJECT: random, random, random
406 OBJECT: random, random, random
407 OBJECT: random, random, random
408 OBJECT: random, random, random
409 OBJECT: random, random, random
410 OBJECT: random, random, random
411 OBJECT: random, random, random
412 OBJECT: random, random, random
413 #
414 MONSTER: 'd', random, random
415 MONSTER: 'd', "wolf", random
416 MONSTER: 'd', "wolf", random
417 MONSTER: 'd', "wolf", random
418 MONSTER: 'd', "wolf", random
419 MONSTER: 'E', "stalker", random
420 MONSTER: 'E', "stalker", random
421 MONSTER: 'E', "stalker", random
422 #
423 TRAP: random, random
424 TRAP: random, random
425 TRAP: random, random
426 TRAP: random, random