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reduce bad potion effect
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1 #       SCCS Id: @(#)Wizard.des 3.4     1992/07/11
2 #       Copyright (c) 1992 by David Cohrs
3 # NetHack may be freely redistributed.  See license for details.
4 #
5 #       The "start" level for the quest.
6 #
7 #       Here you meet your (besieged) class leader, Neferet the Green
8 #       and receive your quest assignment.
9 #
10 MAZE: "Wiz-strt",' '
11 FLAGS: noteleport,hardfloor
12 GEOMETRY:center,center
13 MAP
14 ............................................................................
15 .....................C....CC.C........................C.....................
16 ..........CCC.....................CCC.......................................
17 ........CC........-----------.......C.C...C...C....C........................
18 .......C.....---------------------...C..C..C..C.............................
19 ......C..C...------....\....------....C.....C...............................
20 ........C...||....|.........|....||.........................................
21 .......C....||....|.........+....||.........................................
22 .......C...||---+--.........|....|||........................................
23 ......C....||...............|--S--||........................................
24 ...........||--+--|++----|---|..|.SS..........C......C......................
25 ........C..||.....|..|...|...|--|.||..CC..C.....C..........C................
26 .......C...||.....|..|.--|.|.|....||.................C..C...................
27 .....C......||....|..|.....|.|.--||..C..C..........C...........}}}..........
28 ......C.C...||....|..-----.|.....||...C.C.C..............C....}}}}}}........
29 .........C...------........|------....C..C.....C..CC.C......}}}}}}}}}}}.....
30 .........CC..---------------------...C.C..C.....CCCCC.C.......}}}}}}}}......
31 .........C........-----------..........C.C.......CCC.........}}}}}}}}}......
32 ..........C.C.........................C............C...........}}}}}........
33 ......................CCC.C.................................................
34 ENDMAP
35 # Dungeon Description
36 REGION:(00,00,75,19),lit,"ordinary"
37 REGION:(35,00,49,03),unlit,"ordinary"
38 REGION:(43,12,49,16),unlit,"ordinary"
39 REGION:(19,11,33,15),unlit,"ordinary",unfilled,true
40 REGION:(30,10,31,10),unlit,"ordinary"
41 # Stairs
42 STAIR:(30,10),down
43 # Portal arrival point
44 BRANCH:(63,06,63,06),(0,0,0,0)
45 # Doors
46 DOOR:closed,(31,09)
47 DOOR:closed,(16,08)
48 DOOR:closed,(28,07)
49 DOOR:locked,(34,10)
50 DOOR:locked,(35,10)
51 DOOR:closed,(15,10)
52 DOOR:locked,(19,10)
53 DOOR:locked,(20,10)
54 # Neferet the Green, the quest leader
55 MONSTER:'@',"Neferet the Green",(23,05)
56 # The treasure of the quest leader
57 OBJECT:'(',"chest",(24,05)
58 # apprentice guards for the audience chamber
59 MONSTER:'@',"apprentice",(30,07)
60 MONSTER:'@',"apprentice",(24,06)
61 MONSTER:'@',"apprentice",(15,06)
62 MONSTER:'@',"apprentice",(15,12)
63 MONSTER:'@',"apprentice",(26,11)
64 MONSTER:'@',"apprentice",(27,11)
65 MONSTER:'@',"apprentice",(19,09)
66 MONSTER:'@',"apprentice",(20,09)
67 # Eels in the pond
68 MONSTER:';',"giant eel",(62,14)
69 MONSTER:';',"giant eel",(69,15)
70 MONSTER:';',"giant eel",(67,17)
71 # Non diggable walls
72 NON_DIGGABLE:(00,00,75,19)
73 # Random traps
74 TRAP:random,random
75 TRAP:random,random
76 TRAP:random,random
77 TRAP:random,random
78 TRAP:random,random
79 TRAP:random,random
80 # Monsters on siege duty.
81 MONSTER: 'B',random,(60,09),hostile
82 MONSTER: 'W',random,(60,10),hostile
83 MONSTER: 'B',random,(60,11),hostile
84 MONSTER: 'B',random,(60,12),hostile
85 MONSTER: 'i',random,(60,13),hostile
86 MONSTER: 'B',random,(61,10),hostile
87 MONSTER: 'B',random,(61,11),hostile
88 MONSTER: 'B',random,(61,12),hostile
89 MONSTER: 'B',random,(35,03),hostile
90 MONSTER: 'i',random,(35,17),hostile
91 MONSTER: 'B',random,(36,17),hostile
92 MONSTER: 'B',random,(34,16),hostile
93 MONSTER: 'i',random,(34,17),hostile
94 MONSTER: 'W',random,(67,02),hostile
95 MONSTER: 'B',random,(10,19),hostile
96
97 #
98 #       The "locate" level for the quest.
99 #
100 #       Here you have to find the Entrance to the Tower of Darkness to go
101 #       further towards your assigned quest.
102 #
103
104 MAZE: "Wiz-loca",' '
105 FLAGS: hardfloor
106 GEOMETRY:center,center
107 MAP
108 .............        .......................................................
109 ..............       .............}}}}}}}.}}}}}}}}}}}}}}}}}}}.}}}}}}}.......
110 ..............      ..............}.................................}.......
111 ..............      ..............}.---------S---------------------.}.......
112 ...............     .........C....}.|.............................|.}.......
113 ...............    ..........C....}.|.---------------------------.|.}.......
114 ...............    .........CCC.....|.|.........................|.|.........
115 ................   ....C....CCC...}.|.|.---S-------------------.|.|.}.......
116 .......C..C.....  .....C....CCC...}.|.|.|......+.......+......|.|.|.}.......
117 .............C..CC.....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
118 ................   ....C....CCC...}.|.|.|......|.......S......|.|.|.}.......
119 ......C..C.....    ....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
120 ............C..     ...C....CCC...}.|.|.|......+.......+......|.|.|.}.......
121 ........C......    ....C....CCC...}.|.|.-----------------------.|.|.}.......
122 ....C......C...     ........CCC.....|.|.........................|.|.........
123 ......C..C....      .........C....}.|.--------------------S------.|.}.......
124 ..............      .........C....}.|.............................|.}.......
125 .............       ..............}.-------------------------------.}.......
126 .............        .............}.................................}.......
127 .............        .............}}}}}}}.}}}}}}}}}}}}}}}}}}}.}}}}}}}.......
128 .............        .......................................................
129 ENDMAP
130 # Dungeon Description
131 REGION:(00,00,75,20),lit,"ordinary"
132 REGION:(37,04,65,16),unlit,"ordinary"
133 REGION:(41,08,46,12),lit,"ordinary"
134 REGION:(56,08,61,12),lit,"ordinary"
135 REGION:(48,08,54,08),unlit,"ordinary"
136 REGION:(48,12,54,12),unlit,"ordinary"
137 REGION:(48,10,54,10),unlit,"ordinary"
138
139 # Doors
140 DOOR:locked,(45,03)
141 DOOR:locked,(43,07)
142 DOOR:locked,(58,15)
143 DOOR:locked,(55,10)
144 DOOR:locked,(55,08)
145 DOOR:locked,(55,12)
146 DOOR:locked,(47,08)
147 DOOR:locked,(47,12)
148 # Stairs
149 STAIR:(03,17),up
150 STAIR:(48,10),down
151 # Non diggable walls
152 NON_DIGGABLE:(00,00,75,20)
153 # Objects
154 OBJECT:random,random,random
155 OBJECT:random,random,random
156 OBJECT:random,random,random
157 OBJECT:random,random,random
158 OBJECT:random,random,random
159 OBJECT:random,random,random
160 OBJECT:random,random,random
161 OBJECT:random,random,random
162 OBJECT:random,random,random
163 OBJECT:random,random,random
164 OBJECT:random,random,random
165 OBJECT:random,random,random
166 OBJECT:random,random,random
167 OBJECT:random,random,random
168 OBJECT:random,random,random
169 # Random traps
170 TRAP:"spiked pit",(24,02)
171 TRAP:"spiked pit",(07,10)
172 TRAP:"spiked pit",(23,05)
173 TRAP:"spiked pit",(26,19)
174 TRAP:"spiked pit",(72,02)
175 TRAP:"spiked pit",(72,12)
176 TRAP:"falling rock",(45,16)
177 TRAP:"falling rock",(65,13)
178 TRAP:"falling rock",(55,06)
179 TRAP:"falling rock",(39,11)
180 TRAP:"falling rock",(57,09)
181 TRAP:"magic",random
182 TRAP:"statue",random
183 TRAP:"statue",random
184 TRAP:"polymorph",random
185 TRAP:"anti magic",(53,10)
186 TRAP:"sleep gas",random
187 TRAP:"sleep gas",random
188 TRAP:"dart",random
189 TRAP:"dart",random
190 TRAP:"dart",random
191 # Random monsters.
192 MONSTER:'B',random,random,hostile
193 MONSTER:'B',random,random,hostile
194 MONSTER:'B',random,random,hostile
195 MONSTER:'B',random,random,hostile
196 MONSTER:'B',random,random,hostile
197 MONSTER:'B',random,random,hostile
198 MONSTER:'B',random,random,hostile
199 MONSTER:'B',random,random,hostile
200 MONSTER:'B',random,random,hostile
201 MONSTER:'B',random,random,hostile
202 MONSTER:'B',random,random,hostile
203 MONSTER:'B',random,random,hostile
204 MONSTER:'i',random,random,hostile
205 MONSTER:'i',random,random,hostile
206 MONSTER:'i',random,random,hostile
207 MONSTER:'i',random,random,hostile
208 MONSTER:'i',random,random,hostile
209 MONSTER:'i',random,random,hostile
210 MONSTER:'i',random,random,hostile
211 MONSTER:'B',"vampire bat",random
212 MONSTER:'B',"vampire bat",random
213 MONSTER:'B',"vampire bat",random
214 MONSTER:'B',"vampire bat",random
215 MONSTER:'B',"vampire bat",random
216 MONSTER:'B',"vampire bat",random
217 MONSTER:'B',"vampire bat",random
218 MONSTER:'i',random,random,hostile
219
220 #
221 #       The "goal" level for the quest.
222 #
223 #       Here you meet the Dark One, your nemesis monster.  You have to
224 #       defeat the Dark One in combat to gain the artifact you have
225 #       been assigned to retrieve.
226 #
227
228 MAZE: "Wiz-goal", ' '
229 GEOMETRY:center,center
230 MAP
231                                                                             
232                                                                             
233                                                                             
234                    -------------                 -------------              
235                    |...........|                 |...........|              
236             -------|...........-------------------...........|              
237             |......S...........|..|..|..|..|..|..|...........|              
238             |......|...........|..|..|..|..|..|..|...........|              
239             |......|...........-F+-F+-F+-F+-F+-F+-...........|              
240             --S----|...........S.................+...........|              
241             |......|...........-F+-F+-F+-F+-F+-F+-...........|              
242             |......|...........|..|..|..|..|..|..|...........|              
243             |......|...........|..|..|..|..|..|..|...........|              
244             -------|...........-------------------...........|              
245                    |...........|                 |...........|              
246                    -------------                 -------------              
247                                                                             
248                                                                             
249                                                                             
250                                                                             
251 ENDMAP
252 # Dungeon Description
253 REGION:(13,10,18,12),unlit,"temple"
254 REGION:(13,06,18,08),lit,"ordinary"
255 REGION:(20,04,30,14),unlit,"ordinary"
256 REGION:(32,06,33,07),unlit,"ordinary"
257 REGION:(35,06,36,07),unlit,"ordinary"
258 REGION:(38,06,39,07),unlit,"ordinary"
259 REGION:(41,06,42,07),unlit,"ordinary"
260 REGION:(44,06,45,07),unlit,"ordinary"
261 REGION:(47,06,48,07),unlit,"ordinary"
262 REGION:(32,09,48,09),unlit,"ordinary"
263 REGION:(32,11,33,12),unlit,"ordinary"
264 REGION:(35,11,36,12),unlit,"ordinary"
265 REGION:(38,11,39,12),unlit,"ordinary"
266 REGION:(41,11,42,12),unlit,"ordinary"
267 REGION:(44,11,45,12),unlit,"ordinary"
268 REGION:(47,11,48,12),unlit,"ordinary"
269 REGION:(50,04,60,14),lit,"ordinary"
270 # Doors
271 DOOR:locked,(19,06)
272 DOOR:locked,(14,09)
273 DOOR:locked,(31,09)
274 DOOR:locked,(33,08)
275 DOOR:locked,(36,08)
276 DOOR:locked,(39,08)
277 DOOR:locked,(42,08)
278 DOOR:locked,(45,08)
279 DOOR:locked,(48,08)
280 DOOR:locked,(33,10)
281 DOOR:locked,(36,10)
282 DOOR:locked,(39,10)
283 DOOR:locked,(42,10)
284 DOOR:locked,(45,10)
285 DOOR:locked,(48,10)
286 DOOR:locked,(49,09)
287 # Stairs
288 STAIR:(55,05),up
289 # Non diggable walls
290 NON_DIGGABLE:(00,00,75,19)
291 # The altar.  This is not a shrine.
292 ALTAR:(16,11),noncoaligned,altar
293 # Objects
294 OBJECT:'"',"amulet of ESP",(16,11),blessed,0,"The Eye of the Aethiopica"
295 OBJECT:random,random,random
296 OBJECT:random,random,random
297 OBJECT:random,random,random
298 OBJECT:random,random,random
299 OBJECT:random,random,random
300 OBJECT:random,random,random
301 OBJECT:random,random,random
302 OBJECT:random,random,random
303 OBJECT:random,random,random
304 OBJECT:random,random,random
305 OBJECT:random,random,random
306 OBJECT:random,random,random
307 OBJECT:random,random,random
308 OBJECT:random,random,random
309 # Random traps
310 TRAP:random,random
311 TRAP:random,random
312 TRAP:random,random
313 TRAP:random,random
314 TRAP:random,random
315 TRAP:random,random
316 # Random monsters.
317 MONSTER:'@',"Dark One",(16,11)
318 MONSTER:'B',random,random,hostile
319 MONSTER:'B',random,random,hostile
320 MONSTER:'B',random,random,hostile
321 MONSTER:'B',random,random,hostile
322 MONSTER:'B',random,random,hostile
323 MONSTER:'B',random,random,hostile
324 MONSTER:'B',random,random,hostile
325 MONSTER:'B',random,random,hostile
326 MONSTER:'B',random,random,hostile
327 MONSTER:'B',random,random,hostile
328 MONSTER:'B',random,random,hostile
329 MONSTER:'i',random,random,hostile
330 MONSTER:'i',random,random,hostile
331 MONSTER:'i',random,random,hostile
332 MONSTER:'i',random,random,hostile
333 MONSTER:'i',random,random,hostile
334 MONSTER:'i',random,random,hostile
335 MONSTER:'i',random,random,hostile
336 MONSTER:'B',"vampire bat",random
337 MONSTER:'B',"vampire bat",random
338 MONSTER:'B',"vampire bat",random
339 MONSTER:'B',"vampire bat",random
340 MONSTER:'B',"vampire bat",random
341 MONSTER:'B',"vampire bat",random
342 MONSTER:'B',"vampire bat",random
343 MONSTER:'B',"vampire bat",random
344 MONSTER:'i',random,random,hostile
345 # Captive Monsters in the dungeon
346 MONSTER:'@',"rogue",(35,06),peaceful,"Pug"
347 MONSTER:'Y',"owlbear",(47,06),peaceful,asleep
348 MONSTER:'@',"wizard",(32,11),peaceful,asleep,"Newt"
349 MONSTER:'@',"Grey-elf",(44,11),peaceful
350 MONSTER:'H',"hill giant",(47,11),peaceful,asleep
351 MONSTER:'G',"gnomish wizard",(38,06),peaceful
352 MONSTER:'@',"prisoner",(35,11),peaceful
353 MONSTER:'@',"prisoner",(41,11),peaceful,asleep
354
355 #
356 #       The "fill" levels for the quest.
357 #
358 #       These levels are used to fill out any levels not occupied by specific
359 #       levels as defined above. "filla" is the upper filler, between the
360 #       start and locate levels, and "fillb" the lower between the locate
361 #       and goal levels.
362 #
363
364 LEVEL: "Wiz-fila"
365 #
366 ROOM: "ordinary" , random, random, random, random
367 STAIR: random, up
368 OBJECT: random,random,random
369 MONSTER: 'i', random, random, hostile
370
371 ROOM: "ordinary" , random, random, random, random
372 OBJECT: random, random, random
373 OBJECT: random,random,random
374 MONSTER: 'i', random, random, hostile
375
376 ROOM: "ordinary" , random, random, random, random
377 OBJECT: random, random, random
378 TRAP: random, random
379 OBJECT: random,random,random
380 MONSTER: 'B', "vampire bat", random
381 MONSTER: 'B', "vampire bat", random
382
383 ROOM: "ordinary" , random, random, random, random
384 STAIR: random, down
385 OBJECT: random, random, random
386 TRAP: random, random
387 MONSTER: 'i', random, random, hostile
388 MONSTER: 'B', "vampire bat", random
389
390 ROOM: "ordinary" , random, random, random, random
391 OBJECT: random, random, random
392 OBJECT: random, random, random
393 TRAP: random, random
394 MONSTER: 'i', random, random, hostile
395
396 ROOM: "ordinary" , random, random, random, random
397 OBJECT: random, random, random
398 TRAP: random, random
399 MONSTER: 'B', "vampire bat", random
400
401 RANDOM_CORRIDORS
402
403 LEVEL: "Wiz-filb"
404 #
405 ROOM: "ordinary" , random, random, random, random
406 STAIR: random, up
407 OBJECT: random,random,random
408 MONSTER: 'X', random, random, hostile
409
410 ROOM: "ordinary" , random, random, random, random
411 OBJECT: random, random, random
412 OBJECT: random,random,random
413 MONSTER: 'i', random, random, hostile
414
415 ROOM: "ordinary" , random, random, random, random
416 OBJECT: random, random, random
417 TRAP: random, random
418 OBJECT: random,random,random
419 MONSTER: 'X', random, random, hostile
420
421 ROOM: "ordinary" , random, random, random, random
422 STAIR: random, down
423 OBJECT: random, random, random
424 TRAP: random, random
425 MONSTER: 'i', random, random, hostile
426 MONSTER: 'B', "vampire bat", random
427
428 ROOM: "ordinary" , random, random, random, random
429 OBJECT: random, random, random
430 OBJECT: random, random, random
431 TRAP: random, random
432 MONSTER: 'i', random, random, hostile
433
434 ROOM: "ordinary" , random, random, random, random
435 OBJECT: random, random, random
436 TRAP: random, random
437 MONSTER: 'B', "vampire bat", random
438
439 RANDOM_CORRIDORS