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reduce bad potion effect
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1 #       SCCS Id: @(#)gehennom.des       3.4     1996/11/09
2 #       Copyright (c) 1989 by Jean-Christophe Collet
3 #       Copyright (c) 1992 by M. Stephenson and Izchak Miller
4 # NetHack may be freely redistributed.  See license for details.
5 #
6
7 MAZE: "valley", ' '
8 FLAGS: noteleport,hardfloor,nommap
9 GEOMETRY:center,center
10 MAP
11 ----------------------------------------------------------------------------
12 |...S.|..|.....|  |.....-|      |................|   |...............| |...|
13 |---|.|.--.---.|  |......--- ----..........-----.-----....---........---.-.|
14 |   |.|.|..| |.| --........| |.............|   |.......---| |-...........--|
15 |   |...S..| |.| |.......-----.......------|   |--------..---......------- |
16 |----------- |.| |-......| |....|...-- |...-----................----       |
17 |.....S....---.| |.......| |....|...|  |..............-----------          |
18 |.....|.|......| |.....--- |......---  |....---.......|                    |
19 |.....|.|------| |....--   --....-- |-------- ----....---------------      |
20 |.....|--......---BBB-|     |...--  |.......|    |..................|      |
21 |..........||........-|    --...|   |.......|    |...||.............|      |
22 |.....|...-||-........------....|   |.......---- |...||.............--     |
23 |.....|--......---...........--------..........| |.......---------...--    |
24 |.....| |------| |--.......--|   |..B......----- -----....| |.|  |....---  |
25 |.....| |......--| ------..| |----..B......|       |.--------.-- |-.....---|
26 |------ |........|  |.|....| |.....----BBBB---------...........---.........|
27 |       |........|  |...|..| |.....|  |-.............--------...........---|
28 |       --.....-----------.| |....-----.....----------     |.........----  |
29 |        |..|..B...........| |.|..........|.|              |.|........|    |
30 ----------------------------------------------------------------------------
31 ENDMAP
32 # Dungeon Description
33 # The shrine to Moloch.
34 REGION:(01,06,05,14),lit,"temple"
35 # The Morgues
36 REGION:(19,01,24,08),unlit,"morgue",filled,true
37 REGION:(09,14,16,18),unlit,"morgue",filled,true
38 REGION:(37,09,43,14),unlit,"morgue",filled,true
39 # Stairs
40 STAIR:(01,01),down
41 # Branch location
42 BRANCH:(66,17,66,17),(0,0,0,0)
43 TELEPORT_REGION:(58,09,72,18),(0,0,0,0),down
44
45 # Secret Doors
46 DOOR:locked,(04,01)
47 DOOR:locked,(08,04)
48 DOOR:locked,(06,06)
49
50 # The altar of Moloch.
51 ALTAR:(03,10),noalign,shrine
52
53 # Non diggable walls - everywhere!
54 NON_DIGGABLE:(00,00,75,19)
55
56 # Objects
57 # **LOTS** of dead bodies (all human).
58 # note: no priest(esse)s or monks - maybe Moloch has a *special*
59 #       fate reserved for members of *those* classes.
60 #
61 OBJECT:'%',"corpse",random,"archeologist",0
62 OBJECT:'%',"corpse",random,"archeologist",0
63 OBJECT:'%',"corpse",random,"barbarian",0
64 OBJECT:'%',"corpse",random,"barbarian",0
65 OBJECT:'%',"corpse",random,"caveman",0
66 OBJECT:'%',"corpse",random,"cavewoman",0
67 OBJECT:'%',"corpse",random,"healer",0
68 OBJECT:'%',"corpse",random,"healer",0
69 OBJECT:'%',"corpse",random,"knight",0
70 OBJECT:'%',"corpse",random,"knight",0
71 OBJECT:'%',"corpse",random,"ranger",0
72 OBJECT:'%',"corpse",random,"ranger",0
73 OBJECT:'%',"corpse",random,"rogue",0
74 OBJECT:'%',"corpse",random,"rogue",0
75 OBJECT:'%',"corpse",random,"samurai",0
76 OBJECT:'%',"corpse",random,"samurai",0
77 OBJECT:'%',"corpse",random,"tourist",0
78 OBJECT:'%',"corpse",random,"tourist",0
79 OBJECT:'%',"corpse",random,"valkyrie",0
80 OBJECT:'%',"corpse",random,"valkyrie",0
81 OBJECT:'%',"corpse",random,"wizard",0
82 OBJECT:'%',"corpse",random,"wizard",0
83 #
84 # Some random weapons and armor.
85 #
86 OBJECT:'[',random,random
87 OBJECT:'[',random,random
88 OBJECT:'[',random,random
89 OBJECT:'[',random,random
90 OBJECT:')',random,random
91 OBJECT:')',random,random
92 OBJECT:')',random,random
93 OBJECT:')',random,random
94 #
95 # Some random loot.
96 #
97 OBJECT:'*',"ruby",random
98 OBJECT:'*',random,random
99 OBJECT:'*',random,random
100 OBJECT:'!',random,random
101 OBJECT:'!',random,random
102 OBJECT:'!',random,random
103 OBJECT:'?',random,random
104 OBJECT:'?',random,random
105 OBJECT:'?',random,random
106 OBJECT:'/',random,random
107 OBJECT:'/',random,random
108 OBJECT:'=',random,random
109 OBJECT:'=',random,random
110 OBJECT:'+',random,random
111 OBJECT:'+',random,random
112 OBJECT:'(',random,random
113 OBJECT:'(',random,random
114 OBJECT:'(',random,random
115
116 # (Not so) Random traps.
117 TRAP:"spiked pit", (05,02)
118 TRAP:"spiked pit", (14,05)
119 TRAP:"sleep gas", (03,01)
120 TRAP:"board", (21,12)
121 TRAP:"board", random
122 TRAP:"dart", (60,01)
123 TRAP:"dart", (26,17)
124 TRAP:"anti magic", random
125 TRAP:"anti magic", random
126 TRAP:"magic", random
127 TRAP:"magic", random
128
129 # Random monsters.
130 # The ghosts.
131 MONSTER:' ',"ghost",random
132 MONSTER:' ',"ghost",random
133 MONSTER:' ',"ghost",random
134 MONSTER:' ',"ghost",random
135 MONSTER:' ',"ghost",random
136 MONSTER:' ',"ghost",random
137 # Add a few bats for atmosphere.
138 MONSTER:'B',"vampire bat",random
139 MONSTER:'B',"vampire bat",random
140 MONSTER:'B',"vampire bat",random
141 # And a lich for good measure.
142 MONSTER:'L',random,random
143 # Some undead nasties for good measure
144 MONSTER:'V',random,random
145 MONSTER:'V',random,random
146 MONSTER:'V',random,random
147 MONSTER:'Z',random,random
148 MONSTER:'Z',random,random
149 MONSTER:'Z',random,random
150 MONSTER:'Z',random,random
151 MONSTER:'M',random,random
152 MONSTER:'M',random,random
153 MONSTER:'M',random,random
154 MONSTER:'M',random,random
155 #
156 # The Juiblex level
157 #
158 MAZE:"juiblex",' '
159 FLAGS:noteleport,shortsighted
160 INIT_MAP:'.','}',true,true,unlit,false
161 # guarantee at least one open spot to ensure successful stair placement
162 GEOMETRY:left,bottom
163 MAP
164 }}}}}}}}
165 }}...}}}
166 }}}...}}
167 }}}}.}}}
168 }}}}}}}}
169 ENDMAP
170 OBJECT:'`',"boulder",random
171 GEOMETRY:right,top
172 MAP
173 }}}}}}}}
174 }}}}.}}}
175 }}}...}}
176 }}...}}}
177 }}}}}}}}
178 ENDMAP
179 OBJECT:'`',"boulder",random
180 # lair
181 GEOMETRY:center,center
182 MAP
183 ..}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}..
184 .}}}.}}}}}..}}}..}}}}}..}}}..}}}}}..}}}..}}}}}.}}}.
185 }}}...}}..}}.}.}}.}}.}}}...}}}.}}}..}}}..}}}}...}}}
186 .}}}.}}.}}}.}}.}}.}}...}}.}}.....}}.....}....}.}}}.
187 ..}}}..}}}.}}.}}.}}..}}.....}}.}}}.}}.}}}}}}}}}}}..
188 .}}}..}}}}}.}}.}}.}}...}}}}}.....}}.}}}}}}.....}}}.
189 }}}..}}...}}..}}.}}}.}}}...}}}.}}}.}.}}}}..P.P..}}}
190 }}.}}}}...}}}}}.}...}}}..P..}}}.}.}}}.}}}}.....}}}}
191 }.}}}}.}}.}..}.}}}}}}}..P.P..}}}.}}}.}}..}}...}}}}.
192 .}}}}.}}}}....}}}}}.}}}..P..}}}.}}}}.}}..}}...}}}.}
193 }}}}..}}.}}..}}}}...}}}}...}}}.}}}}}.}}}}.}}}}}}.}}
194 }}}...}}...}}}..}}}}}}}}}}}}.....}}}}.}}...}..}.}}}
195 .}}}..}}.}}}}....}}..}}}..}}.....}}}}.}}}.}....}}}.
196 ..}}}.}}}}..}}..}}..}}..}}..}}.}}}..}.}..}}}..}}}..
197 .}}}.}}}}....}}}}..}}....}}}}}}}...}}}....}}}}.}}}.
198 }}}...}}}....}}}..}}}....}}}..}}...}}}....}}}...}}}
199 .}}}.}}}}}..}}}..}}}}}..}}}..}}}}}..}}}..}}}}}.}}}.
200 ..}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}..
201 ENDMAP
202 # Random registers
203 RANDOM_MONSTERS:'j','b','P','F'
204 RANDOM_PLACES:(04,02),(46,02),(04,15),(46,15)
205 # Dungeon description
206 REGION:(00,00,50,17),unlit,"swamp"
207 MAZEWALK:(00,09),west
208 MAZEWALK:(50,08),east
209 STAIR:levregion(01,00,11,20),(0,0,50,17),down
210 STAIR:levregion(69,00,79,20),(0,0,50,17),up
211 BRANCH:levregion(01,00,11,20),(0,0,50,17)
212 TELEPORT_REGION:levregion(01,00,11,20),(0,0,50,17),up
213 TELEPORT_REGION:levregion(69,00,79,20),(0,0,50,17),down
214 FOUNTAIN:place[0]
215 MONSTER:'m',"giant mimic",place[1],m_feature "fountain"
216 MONSTER:'m',"giant mimic",place[2],m_feature "fountain"
217 MONSTER:'m',"giant mimic",place[3],m_feature "fountain"
218 # The demon of the swamp
219 MONSTER:'&',"Juiblex",(25,08)
220 # And a couple demons
221 MONSTER:'i',"lemure",(43,08)
222 MONSTER:'i',"lemure",(44,08)
223 MONSTER:'i',"lemure",(45,08)
224 # Some liquids and gems
225 OBJECT:'*',random,(43,06)
226 OBJECT:'*',random,(45,06)
227 OBJECT:'!',random,(43,09)
228 OBJECT:'!',random,(44,09)
229 OBJECT:'!',random,(45,09)
230 # And lots of blobby monsters
231 MONSTER:monster[0],random,(25,06)
232 MONSTER:monster[1],random,(24,07)
233 MONSTER:monster[2],random,(26,07)
234 MONSTER:monster[3],random,(23,08)
235 MONSTER:monster[3],random,(27,08)
236 MONSTER:monster[2],random,(24,09)
237 MONSTER:monster[1],random,(26,09)
238 MONSTER:monster[0],random,(25,10)
239 MONSTER:'j',random,random
240 MONSTER:'j',random,random
241 MONSTER:'j',random,random
242 MONSTER:'j',random,random
243 MONSTER:'P',random,random
244 MONSTER:'P',random,random
245 MONSTER:'P',random,random
246 MONSTER:'P',random,random
247 MONSTER:'b',random,random
248 MONSTER:'b',random,random
249 MONSTER:'b',random,random
250 MONSTER:'F',random,random
251 MONSTER:'F',random,random
252 MONSTER:'F',random,random
253 MONSTER:'m',random,random
254 MONSTER:'m',random,random
255 MONSTER:';',"jellyfish",random
256 MONSTER:';',"jellyfish",random
257 # Some random objects
258 OBJECT:'!',random,random
259 OBJECT:'!',random,random
260 OBJECT:'!',random,random
261 OBJECT:'%',random,random
262 OBJECT:'%',random,random
263 OBJECT:'%',random,random
264 OBJECT:'`',"boulder",random
265 # Some traps
266 TRAP:"sleep gas",random
267 TRAP:"sleep gas",random
268 TRAP:"anti magic",random
269 TRAP:"anti magic",random
270 TRAP:"magic",random
271 TRAP:"magic",random
272 #
273 # The Orcus Level
274 #
275 MAZE:"orcus",random
276 FLAGS: noteleport,shortsighted
277 GEOMETRY:right,center
278 # A ghost town
279 MAP
280 .|....|....|....|..............|....|........
281 .|....|....|....|..............|....|........
282 .|....|....|....|--...-+-------|.............
283 .|....|....|....|..............+.............
284 .|.........|....|..............|....|........
285 .--+-...-+----+--....-------...--------.-+---
286 .....................|.....|.................
287 .....................|.....|.................
288 .--+----....-+---....|.....|...----------+---
289 .|....|....|....|....---+---...|......|......
290 .|.........|....|..............|......|......
291 .----...---------.....-----....+......|......
292 .|........................|....|......|......
293 .----------+-...--+--|....|....----------+---
294 .|....|..............|....+....|.............
295 .|....+.......|......|....|....|.............
296 .|....|.......|......|....|....|.............
297 ENDMAP
298 MAZEWALK:(00,06),west
299 # Entire main area
300 REGION:(01,00,44,16),unlit,"ordinary"
301 STAIR:(33,15),down
302 STAIR:levregion(01,00,12,20),levregion(20,01,70,20),up
303 BRANCH:levregion(01,00,12,20),levregion(20,01,70,20)
304 TELEPORT_REGION:levregion(01,00,12,20),levregion(20,01,70,20)
305 # Wall "ruins"
306 OBJECT:'`',"boulder",(19,02)
307 OBJECT:'`',"boulder",(20,02)
308 OBJECT:'`',"boulder",(21,02)
309 OBJECT:'`',"boulder",(36,02)
310 OBJECT:'`',"boulder",(36,03)
311 OBJECT:'`',"boulder",(06,04)
312 OBJECT:'`',"boulder",(05,05)
313 OBJECT:'`',"boulder",(06,05)
314 OBJECT:'`',"boulder",(07,05)
315 OBJECT:'`',"boulder",(39,05)
316 OBJECT:'`',"boulder",(08,08)
317 OBJECT:'`',"boulder",(09,08)
318 OBJECT:'`',"boulder",(10,08)
319 OBJECT:'`',"boulder",(11,08)
320 OBJECT:'`',"boulder",(06,10)
321 OBJECT:'`',"boulder",(05,11)
322 OBJECT:'`',"boulder",(06,11)
323 OBJECT:'`',"boulder",(07,11)
324 OBJECT:'`',"boulder",(21,11)
325 OBJECT:'`',"boulder",(21,12)
326 OBJECT:'`',"boulder",(13,13)
327 OBJECT:'`',"boulder",(14,13)
328 OBJECT:'`',"boulder",(15,13)
329 OBJECT:'`',"boulder",(14,14)
330 # Doors
331 DOOR:closed,(23,02)
332 DOOR:open,(31,03)
333 DOOR:nodoor,(03,05)
334 DOOR:closed,(09,05)
335 DOOR:closed,(14,05)
336 DOOR:closed,(41,05)
337 DOOR:open,(03,08)
338 DOOR:nodoor,(13,08)
339 DOOR:open,(41,08)
340 DOOR:closed,(24,09)
341 DOOR:closed,(31,11)
342 DOOR:open,(11,13)
343 DOOR:closed,(18,13)
344 DOOR:closed,(41,13)
345 DOOR:open,(26,14)
346 DOOR:closed,(06,15)
347 # Special rooms
348 ALTAR:(24,07),noalign,sanctum
349 REGION:(22,12,25,16),unlit,"morgue"
350 REGION:(32,09,37,12),lit,"shop"
351 REGION:(12,00,15,04),lit,"shop"
352 # Some traps.
353 TRAP:"spiked pit", random
354 TRAP:"sleep gas", random
355 TRAP:"anti magic", random
356 TRAP:"fire", random
357 TRAP:"fire", random
358 TRAP:"fire", random
359 TRAP:"magic", random
360 TRAP:"magic", random
361 # Some random objects
362 OBJECT:random,random,random
363 OBJECT:random,random,random
364 OBJECT:random,random,random
365 OBJECT:random,random,random
366 OBJECT:random,random,random
367 OBJECT:random,random,random
368 OBJECT:random,random,random
369 OBJECT:random,random,random
370 OBJECT:random,random,random
371 OBJECT:random,random,random
372 # The resident nasty
373 MONSTER:'&',"Orcus",(33,15)
374 # And its preferred companions
375 MONSTER:'Z',"human zombie",(32,15)
376 MONSTER:' ',"shade",(32,14)
377 MONSTER:' ',"shade",(32,16)
378 MONSTER:'V',"vampire",(35,16)
379 MONSTER:'V',"vampire",(35,14)
380 MONSTER:'V',"vampire lord",(36,14)
381 MONSTER:'V',"vampire lord",(36,15)
382 # Randomly placed companions
383 MONSTER:'Z',"skeleton",random
384 MONSTER:'Z',"skeleton",random
385 MONSTER:'Z',"skeleton",random
386 MONSTER:'Z',"skeleton",random
387 MONSTER:'Z',"skeleton",random
388 MONSTER:' ',"shade",random
389 MONSTER:' ',"shade",random
390 MONSTER:' ',"shade",random
391 MONSTER:' ',"shade",random
392 MONSTER:'Z',"giant zombie",random
393 MONSTER:'Z',"giant zombie",random
394 MONSTER:'Z',"giant zombie",random
395 MONSTER:'Z',"ettin zombie",random
396 MONSTER:'Z',"ettin zombie",random
397 MONSTER:'Z',"ettin zombie",random
398 MONSTER:'Z',"human zombie",random
399 MONSTER:'Z',"human zombie",random
400 MONSTER:'Z',"human zombie",random
401 MONSTER:'V',"vampire",random
402 MONSTER:'V',"vampire",random
403 MONSTER:'V',"vampire",random
404 MONSTER:'V',"vampire lord",random
405 MONSTER:'V',"vampire lord",random
406 # A few more for the party
407 MONSTER:random,random,random
408 MONSTER:random,random,random
409 MONSTER:random,random,random
410 MONSTER:random,random,random
411 MONSTER:random,random,random
412 #
413 # The Asmodeus Level
414 #
415 MAZE:"asmodeus",random
416 FLAGS: noteleport
417 # First part
418 GEOMETRY:half-left,center
419 MAP
420 ---------------------
421 |.............|.....|
422 |.............S.....|
423 |---+------------...|
424 |.....|.........|-+--
425 |..---|.........|....
426 |..|..S.........|....
427 |..|..|.........|....
428 |..|..|.........|-+--
429 |..|..-----------...|
430 |..S..........|.....|
431 ---------------------
432 ENDMAP
433 STAIR:levregion(01,00,6,20),levregion(6,1,70,16),up
434 BRANCH:levregion(01,00,6,20),levregion(6,1,70,16)
435 TELEPORT_REGION:levregion(01,00,6,20),levregion(6,1,70,16)
436
437 # Doors
438 DOOR:closed,(04,03)
439 DOOR:locked,(18,04)
440 DOOR:closed,(18,08)
441 #
442 STAIR:(13,07),down
443 # Non diggable walls
444 NON_DIGGABLE:(00,00,20,11)
445 # Entire main area
446 REGION:(01,01,20,10),unlit,"ordinary"
447 # The fellow in residence
448 MONSTER:'&',"Asmodeus",(12,07)
449 # Some random weapons and armor.
450 OBJECT:'[',random,random
451 OBJECT:'[',random,random
452 OBJECT:')',random,random
453 OBJECT:')',random,random
454 OBJECT:'*',random,random
455 OBJECT:'!',random,random
456 OBJECT:'!',random,random
457 OBJECT:'?',random,random
458 OBJECT:'?',random,random
459 OBJECT:'?',random,random
460 # Some traps.
461 TRAP:"spiked pit", (05,02)
462 TRAP:"fire", (08,06)
463 TRAP:"sleep gas", random
464 TRAP:"anti magic", random
465 TRAP:"fire", random
466 TRAP:"magic", random
467 TRAP:"magic", random
468 # Random monsters.
469 MONSTER:' ',"ghost",(11,07)
470 MONSTER:'&',"horned devil",(10,05)
471 MONSTER:'L',random,random
472 # Some Vampires for good measure
473 MONSTER:'V',random,random
474 MONSTER:'V',random,random
475 MONSTER:'V',random,random
476 # Second part
477 GEOMETRY:half-right,center
478 MAP
479 ---------------------------------
480 ................................|
481 ................................+
482 ................................|
483 ---------------------------------
484 ENDMAP
485 MAZEWALK:(32,02),east
486 # Non diggable walls
487 NON_DIGGABLE:(00,00,32,04)
488 DOOR:closed,(32,02)
489 MONSTER:'&',random,random
490 MONSTER:'&',random,random
491 MONSTER:'&',random,random
492 TRAP:"anti magic", random
493 TRAP:"fire", random
494 TRAP:"magic", random
495
496 #
497 # The Baalzebub level
498 #
499 MAZE:"baalz",random
500 FLAGS: noteleport
501 GEOMETRY:right,center
502 MAP
503 -------------------------------------------------
504 |                    ---               ----      
505 |          ----      |   ------------  |         
506 | ------      |  --------|..........|---         
507 | |....|  -------|...........--------------      
508 ---....|--|..................S............|----  
509 ....--....S..----------------|............S...|  
510 ---....|--|..................|............|----  
511 | |....|  -------|...........-----S--------      
512 | ------      |  --------|..........|---         
513 |          ----     |    ------------  |         
514 |                   ---                ----      
515 -------------------------------------------------
516 ENDMAP
517 STAIR:levregion(01,00,15,20),levregion(15,1,70,16),up
518 BRANCH:levregion(01,00,15,20),levregion(15,1,70,16)
519 TELEPORT_REGION:levregion(01,00,15,20),levregion(15,1,70,16)
520 NON_DIGGABLE:(00,00,46,12)
521 MAZEWALK:(00,06),west
522 STAIR:(44,06),down
523 # The fellow in residence
524 MONSTER:'&',"Baalzebub",(35,06)
525 # Some random weapons and armor.
526 OBJECT:'[',random,random
527 OBJECT:'[',random,random
528 OBJECT:')',random,random
529 OBJECT:')',random,random
530 OBJECT:'*',random,random
531 OBJECT:'!',random,random
532 OBJECT:'!',random,random
533 OBJECT:'?',random,random
534 OBJECT:'?',random,random
535 OBJECT:'?',random,random
536 # Some traps.
537 TRAP:"spiked pit", random
538 TRAP:"fire", random
539 TRAP:"sleep gas", random
540 TRAP:"anti magic", random
541 TRAP:"fire", random
542 TRAP:"magic", random
543 TRAP:"magic", random
544 # Random monsters.
545 MONSTER:' ',"ghost",(37,07)
546 MONSTER:'&',"horned devil",(32,05)
547 MONSTER:'&',"barbed devil",(38,07)
548 MONSTER:'L',random,random
549 # Some Vampires for good measure
550 MONSTER:'V',random,random
551 MONSTER:'V',random,random
552 MONSTER:'V',random,random
553 #
554 # The Sanctum Level
555 #
556 MAZE:"sanctum", ' '
557 FLAGS: noteleport,hardfloor,nommap
558 GEOMETRY:center,center
559 MAP
560 ----------------------------------------------------------------------------
561 |             --------------                                               |
562 |             |............|             -------                           |
563 |       -------............-----         |.....|                           |
564 |       |......................|        --.....|            ---------      |
565 |    ----......................---------|......----         |.......|      |
566 |    |........---------..........|......+.........|     ------+---..|      |
567 |  ---........|.......|..........--S----|.........|     |........|..|      |
568 |  |..........|.......|.............|   |.........-------..----------      |
569 |  |..........|.......|..........----   |..........|....|..|......|        |
570 |  |..........|.......|..........|      --.......----+---S---S--..|        |
571 |  |..........---------..........|       |.......|.............|..|        |
572 |  ---...........................|       -----+-------S---------S---       |
573 |    |...........................|          |...| |......|    |....|--     |
574 |    ----.....................----          |...---....---  ---......|     |
575 |       |.....................|             |..........|    |.....----     |
576 |       -------...........-----             --...-------    |.....|        |
577 |             |...........|                  |...|          |.....|        |
578 |             -------------                  -----          -------        |
579 ----------------------------------------------------------------------------
580 ENDMAP
581 REGION:(15,07,21,10),lit,"temple"
582 ALTAR:(18,08),noalign,sanctum
583 REGION:(41,06,48,11),unlit,"morgue",filled,true
584 # Non diggable walls
585 NON_DIGGABLE:(00,00,75,19)
586 # Invisible barrier separating the left & right halves of the level
587 NON_PASSWALL:(37,00,39,19)
588 # Doors
589 DOOR:closed,(40,06)
590 DOOR:locked,(62,06)
591 DOOR:closed,(46,12)
592 DOOR:closed,(53,10)
593 # Surround the temple with fire
594 TRAP:"fire",(13,05)
595 TRAP:"fire",(14,05)
596 TRAP:"fire",(15,05)
597 TRAP:"fire",(16,05)
598 TRAP:"fire",(17,05)
599 TRAP:"fire",(18,05)
600 TRAP:"fire",(19,05)
601 TRAP:"fire",(20,05)
602 TRAP:"fire",(21,05)
603 TRAP:"fire",(22,05)
604 TRAP:"fire",(23,05)
605 TRAP:"fire",(13,12)
606 TRAP:"fire",(14,12)
607 TRAP:"fire",(15,12)
608 TRAP:"fire",(16,12)
609 TRAP:"fire",(17,12)
610 TRAP:"fire",(18,12)
611 TRAP:"fire",(19,12)
612 TRAP:"fire",(20,12)
613 TRAP:"fire",(21,12)
614 TRAP:"fire",(22,12)
615 TRAP:"fire",(23,12)
616 TRAP:"fire",(13,06)
617 TRAP:"fire",(13,07)
618 TRAP:"fire",(13,08)
619 TRAP:"fire",(13,09)
620 TRAP:"fire",(13,10)
621 TRAP:"fire",(13,11)
622 TRAP:"fire",(23,06)
623 TRAP:"fire",(23,07)
624 TRAP:"fire",(23,08)
625 TRAP:"fire",(23,09)
626 TRAP:"fire",(23,10)
627 TRAP:"fire",(23,11)
628 # Some traps.
629 TRAP:"spiked pit", random
630 TRAP:"fire", random
631 TRAP:"sleep gas", random
632 TRAP:"anti magic", random
633 TRAP:"fire", random
634 TRAP:"magic", random
635 # Some random objects
636 OBJECT:'[',random,random
637 OBJECT:'[',random,random
638 OBJECT:'[',random,random
639 OBJECT:'[',random,random
640 OBJECT:')',random,random
641 OBJECT:')',random,random
642 OBJECT:'*',random,random
643 OBJECT:'!',random,random
644 OBJECT:'!',random,random
645 OBJECT:'!',random,random
646 OBJECT:'!',random,random
647 OBJECT:'?',random,random
648 OBJECT:'?',random,random
649 OBJECT:'?',random,random
650 OBJECT:'?',random,random
651 OBJECT:'?',random,random
652 # Some monsters.
653 MONSTER:'&',"horned devil",(14,12),hostile
654 MONSTER:'&',"barbed devil",(18,08),hostile
655 MONSTER:'&',"erinys",(10,04),hostile
656 MONSTER:'&',"marilith",(07,09),hostile
657 MONSTER:'&',"nalfeshnee",(27,08),hostile
658 # Moloch's horde
659 MONSTER:'@',"aligned priest",(20,03),noalign,hostile
660 MONSTER:'@',"aligned priest",(15,04),noalign,hostile
661 MONSTER:'@',"aligned priest",(11,05),noalign,hostile
662 MONSTER:'@',"aligned priest",(11,07),noalign,hostile
663 MONSTER:'@',"aligned priest",(11,09),noalign,hostile
664 MONSTER:'@',"aligned priest",(11,12),noalign,hostile
665 MONSTER:'@',"aligned priest",(15,13),noalign,hostile
666 MONSTER:'@',"aligned priest",(17,13),noalign,hostile
667 MONSTER:'@',"aligned priest",(21,13),noalign,hostile
668 # A few nasties
669 MONSTER:'L',random,random
670 MONSTER:'L',random,random
671 MONSTER:'V',random,random
672 MONSTER:'V',random,random
673 MONSTER:'V',random,random
674 STAIR:(63,15),up