1 # SCCS Id: @(#)knox.des 3.4 1994/08/20
2 # Copyright (c) 1989 by Jean-Christophe Collet
3 # Copyright (c) 1992 by Izchak Miller
4 # NetHack may be freely redistributed. See license for details.
10 ----------------------------------------------------------------------------
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13 | -------+--.................................................|..........|..|
14 | |........}}}}}}}....................}}}}}}}..........|..........|..|
15 | |........}-----}....................}-----}..........--+--+--...|..|
16 | ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
17 | |..........}---S------------------------S---}.................|...|..|
18 | |..........}}}|...............|..........|}}}.................+...|..|
19 | -------..........}|...............S..........|}...................|...|..|
20 | |.....|..........}|...............|......\...S}...................|...|..|
21 | |.....+........}}}|...............|..........|}}}.................+...|..|
22 | |.....|........}---S------------------------S---}.................|...|..|
23 | |.....|........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
24 | |..-S----......}-----}....................}-----}..........--+--+--...|..|
25 | |..|....|......}}}}}}}....................}}}}}}}..........|..........|..|
26 | |..|....|..................................................|..........|..|
27 | -----------................................................------------..|
28 | |..............................................................|
29 ----------------------------------------------------------------------------
32 NON_DIGGABLE:(00,00,75,19)
33 # Portal arrival point
34 BRANCH:(08,16,08,16),(0,0,0,0)
35 # Throne room, with Croesus on the throne
36 REGION:(37,08,46,11),lit,"throne"
37 MONSTER:'@',"Croesus",(43,10),hostile
39 # Using unfilled morgue for
40 # identification in mkmaze.c
41 REGION:(21,08,35,11),lit,"morgue",unfilled
43 REGION:(19,06,21,06),lit,"ordinary"
44 REGION:(46,06,48,06),lit,"ordinary"
45 REGION:(19,13,21,13),lit,"ordinary"
46 REGION:(46,13,48,13),lit,"ordinary"
47 # A welcoming committee
48 REGION:(03,10,07,13),lit,"zoo",filled,true
49 # arrival chamber; needs to be a real room to control migrating monsters,
50 # and `unfilled' is a kludge to force an ordinary room to remain a room
51 REGION:(06,15,09,16),unlit,"ordinary",unfilled
53 REGION:(62,03,71,04),lit,"barracks",filled,true
64 # Soldiers guarding the fort
65 MONSTER:'@',"soldier",(12,14)
66 MONSTER:'@',"soldier",(12,13)
67 MONSTER:'@',"soldier",(11,10)
68 MONSTER:'@',"soldier",(13,02)
69 MONSTER:'@',"soldier",(14,03)
70 MONSTER:'@',"soldier",(20,02)
71 MONSTER:'@',"soldier",(30,02)
72 MONSTER:'@',"soldier",(40,02)
73 MONSTER:'@',"soldier",(30,16)
74 MONSTER:'@',"soldier",(32,16)
75 MONSTER:'@',"soldier",(40,16)
76 MONSTER:'@',"soldier",(54,16)
77 MONSTER:'@',"soldier",(54,14)
78 MONSTER:'@',"soldier",(54,13)
79 MONSTER:'@',"soldier",(57,10)
80 MONSTER:'@',"soldier",(57,09)
81 MONSTER:'@',"lieutenant",(15,08)
82 # Four dragons guarding each side
83 MONSTER:'D',random,(18,09)
84 MONSTER:'D',random,(49,10)
85 MONSTER:'D',random,(33,05)
86 MONSTER:'D',random,(33,14)
88 MONSTER:';',"giant eel",(17,08)
89 MONSTER:';',"giant eel",(17,11)
90 MONSTER:';',"giant eel",(48,08)
91 MONSTER:';',"giant eel",(48,11)
92 # The corner rooms treasures
93 OBJECT:'*',"diamond",(19,06)
94 OBJECT:'*',"diamond",(20,06)
95 OBJECT:'*',"diamond",(21,06)
96 OBJECT:'*',"emerald",(19,13)
97 OBJECT:'*',"emerald",(20,13)
98 OBJECT:'*',"emerald",(21,13)
99 OBJECT:'*',"ruby",(46,06)
100 OBJECT:'*',"ruby",(47,06)
101 OBJECT:'*',"ruby",(48,06)
102 OBJECT:'*',"amethyst",(46,13)
103 OBJECT:'*',"amethyst",(47,13)
104 OBJECT:'*',"amethyst",(48,13)