1 /* SCCS Id: @(#)timeout.h 3.4 1999/02/13 */
2 /* Copyright 1994, Dean Luick */
3 /* NetHack may be freely redistributed. See license for details. */
8 /* generic timeout function */
9 typedef void FDECL((*timeout_proc), (genericptr_t, long));
12 #define TIMER_LEVEL 0 /* event specific to level */
13 #define TIMER_GLOBAL 1 /* event follows current play */
14 #define TIMER_OBJECT 2 /* event follows a object */
15 #define TIMER_MONSTER 3 /* event follows a monster */
17 /* save/restore timer ranges */
18 #define RANGE_LEVEL 0 /* save/restore timers staying on level */
19 #define RANGE_GLOBAL 1 /* save/restore timers following global play */
22 * Timeout functions. Add a define here, then put it in the table
23 * in timeout.c. "One more level of indirection will fix everything."
25 #define ROT_ORGANIC 0 /* for buried organics */
30 #define FIG_TRANSFORM 5
31 #define NUM_TIME_FUNCS 6
33 /* used in timeout.c */
35 struct fe *next; /* next item in chain */
36 long timeout; /* when we time out */
37 unsigned long tid; /* timer ID */
38 short kind; /* kind of use */
39 short func_index; /* what to call when we time out */
40 genericptr_t arg; /* pointer to timeout argument */
41 Bitfield (needs_fixup,1); /* does arg need to be patched? */
44 #endif /* TIMEOUT_H */