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[nyartoolkit-and/nyartoolkit-and.git] / sample / jogl / jp / nyatla / nyartoolkit / jogl / sample / JavaSimpleLite.java
1 /* \r
2  * PROJECT: NyARToolkit JOGL sample program.\r
3  * --------------------------------------------------------------------------------\r
4  * The MIT License\r
5  * Copyright (c) 2008 nyatla\r
6  * airmail(at)ebony.plala.or.jp\r
7  * http://nyatla.jp/nyartoolkit/\r
8  * \r
9  * Permission is hereby granted, free of charge, to any person obtaining a copy\r
10  * of this software and associated documentation files (the "Software"), to deal\r
11  * in the Software without restriction, including without limitation the rights\r
12  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
13  * copies of the Software, and to permit persons to whom the Software is\r
14  * furnished to do so, subject to the following conditions:\r
15  * The above copyright notice and this permission notice shall be included in\r
16  * all copies or substantial portions of the Software.\r
17  * \r
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
21  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
22  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
23  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
24  * THE SOFTWARE.\r
25  * \r
26  */\r
27 package jp.nyatla.nyartoolkit.jogl.sample;\r
28 \r
29 import java.awt.event.*;\r
30 import java.awt.*;\r
31 import javax.media.Buffer;\r
32 import javax.media.opengl.*;\r
33 import com.sun.opengl.util.*;\r
34 import jp.nyatla.nyartoolkit.core.*;\r
35 import jp.nyatla.nyartoolkit.core.param.*;\r
36 import jp.nyatla.nyartoolkit.core.transmat.*;\r
37 import jp.nyatla.nyartoolkit.detector.*;\r
38 import jp.nyatla.nyartoolkit.jmf.utils.*;\r
39 import jp.nyatla.nyartoolkit.jogl.utils.*;\r
40 /**\r
41  * simpleLiteと同じようなテストプログラム\r
42  * 出来る限りARToolKitのサンプルと似せて作ってあります。\r
43  * 最も一致する"Hiro"マーカーを一つ選択して、その上に立方体を表示します。\r
44  * \r
45  */\r
46 public class JavaSimpleLite implements GLEventListener, JmfCaptureListener\r
47 {\r
48         private final String CARCODE_FILE = "../../Data/patt.hiro";\r
49 \r
50         private final String PARAM_FILE = "../../Data/camera_para.dat";\r
51 \r
52         private final static int SCREEN_X = 320;\r
53 \r
54         private final static int SCREEN_Y = 240;\r
55 \r
56         private Animator _animator;\r
57 \r
58         private GLNyARRaster_RGB _cap_image;\r
59 \r
60         private JmfCameraCapture _capture;\r
61 \r
62         private GL _gl;\r
63         private NyARGLUtil _glnya;\r
64 \r
65         //NyARToolkit関係\r
66         private NyARSingleDetectMarker _nya;\r
67         private NyARParam _ar_param;\r
68 \r
69         private double[] _camera_projection=new double[16];\r
70         \r
71         /**\r
72          * 立方体を書く\r
73          *\r
74          */\r
75         void drawCube()\r
76         {\r
77                 // Colour cube data.\r
78                 int polyList = 0;\r
79                 float fSize = 0.5f;//マーカーサイズに対して0.5倍なので、4cmの立方体\r
80                 int f, i;\r
81                 float[][] cube_vertices = new float[][] { { 1.0f, 1.0f, 1.0f }, { 1.0f, -1.0f, 1.0f }, { -1.0f, -1.0f, 1.0f }, { -1.0f, 1.0f, 1.0f }, { 1.0f, 1.0f, -1.0f }, { 1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f }, { -1.0f, 1.0f, -1.0f } };\r
82                 float[][] cube_vertex_colors = new float[][] { { 1.0f, 1.0f, 1.0f }, { 1.0f, 1.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 1.0f, 1.0f }, { 1.0f, 0.0f, 1.0f }, { 1.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };\r
83                 int cube_num_faces = 6;\r
84                 short[][] cube_faces = new short[][] { { 3, 2, 1, 0 }, { 2, 3, 7, 6 }, { 0, 1, 5, 4 }, { 3, 0, 4, 7 }, { 1, 2, 6, 5 }, { 4, 5, 6, 7 } };\r
85 \r
86                 if (polyList == 0) {\r
87                         polyList = _gl.glGenLists(1);\r
88                         _gl.glNewList(polyList, GL.GL_COMPILE);\r
89                         _gl.glBegin(GL.GL_QUADS);\r
90                         for (f = 0; f < cube_num_faces; f++)\r
91                                 for (i = 0; i < 4; i++) {\r
92                                         _gl.glColor3f(cube_vertex_colors[cube_faces[f][i]][0], cube_vertex_colors[cube_faces[f][i]][1], cube_vertex_colors[cube_faces[f][i]][2]);\r
93                                         _gl.glVertex3f(cube_vertices[cube_faces[f][i]][0] * fSize, cube_vertices[cube_faces[f][i]][1] * fSize, cube_vertices[cube_faces[f][i]][2] * fSize);\r
94                                 }\r
95                         _gl.glEnd();\r
96                         _gl.glColor3f(0.0f, 0.0f, 0.0f);\r
97                         for (f = 0; f < cube_num_faces; f++) {\r
98                                 _gl.glBegin(GL.GL_LINE_LOOP);\r
99                                 for (i = 0; i < 4; i++)\r
100                                         _gl.glVertex3f(cube_vertices[cube_faces[f][i]][0] * fSize, cube_vertices[cube_faces[f][i]][1] * fSize, cube_vertices[cube_faces[f][i]][2] * fSize);\r
101                                 _gl.glEnd();\r
102                         }\r
103                         _gl.glEndList();\r
104                 }\r
105 \r
106                 _gl.glPushMatrix(); // Save world coordinate system.\r
107                 _gl.glTranslatef(0.0f, 0.0f, 0.5f); // Place base of cube on marker surface.\r
108                 _gl.glRotatef(0.0f, 0.0f, 0.0f, 1.0f); // Rotate about z axis.\r
109                 _gl.glDisable(GL.GL_LIGHTING); // Just use colours.\r
110                 _gl.glCallList(polyList); // Draw the cube.\r
111                 _gl.glPopMatrix(); // Restore world coordinate system.\r
112 \r
113         }\r
114 \r
115         public JavaSimpleLite()\r
116         {\r
117                 Frame frame = new Frame("Java simpleLite with NyARToolkit");\r
118 \r
119                 // 3Dを描画するコンポーネント\r
120                 GLCanvas canvas = new GLCanvas();\r
121                 frame.add(canvas);\r
122                 canvas.addGLEventListener(this);\r
123                 frame.addWindowListener(new WindowAdapter() {\r
124                         public void windowClosing(WindowEvent e)\r
125                         {\r
126                                 System.exit(0);\r
127                         }\r
128                 });\r
129 \r
130                 frame.setVisible(true);\r
131                 Insets ins = frame.getInsets();\r
132                 frame.setSize(SCREEN_X + ins.left + ins.right, SCREEN_Y + ins.top + ins.bottom);\r
133                 canvas.setBounds(ins.left, ins.top, SCREEN_X, SCREEN_Y);\r
134         }\r
135 \r
136         public void init(GLAutoDrawable drawable)\r
137         {\r
138                 _gl = drawable.getGL();\r
139                 _gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);\r
140                 //NyARToolkitの準備\r
141                 try {\r
142                         //キャプチャの準備\r
143                         _capture = new JmfCameraCapture(SCREEN_X, SCREEN_Y, 15f, JmfCameraCapture.PIXEL_FORMAT_RGB);\r
144                         _capture.setCaptureListener(this);\r
145                         //NyARToolkitの準備\r
146                         _ar_param = new NyARParam();\r
147                         NyARCode ar_code = new NyARCode(16, 16);\r
148                         _ar_param.loadARParamFromFile(PARAM_FILE);\r
149                         _ar_param.changeScreenSize(SCREEN_X, SCREEN_Y);\r
150                         _nya = new NyARSingleDetectMarker(_ar_param, ar_code, 80.0);\r
151                         _nya.setContinueMode(false);//ここをtrueにすると、transMatContinueモード(History計算)になります。\r
152                         ar_code.loadARPattFromFile(CARCODE_FILE);\r
153                         //NyARToolkit用の支援クラス\r
154                         _glnya = new NyARGLUtil(_gl);\r
155                         //GL対応のRGBラスタオブジェクト\r
156                         _cap_image = new GLNyARRaster_RGB(_ar_param);\r
157                         //キャプチャ開始\r
158                         _capture.start();\r
159                 } catch (Exception e) {\r
160                         e.printStackTrace();\r
161                 }\r
162                 //カメラパラメータの計算\r
163                 _glnya.toCameraFrustumRH(_ar_param,_camera_projection);\r
164 \r
165                 _animator = new Animator(drawable);\r
166                 _animator.start();\r
167                 return;\r
168         }\r
169 \r
170         public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height)\r
171         {\r
172                 _gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);\r
173                 _gl.glViewport(0, 0, width, height);\r
174 \r
175                 //視体積の設定\r
176                 _gl.glMatrixMode(GL.GL_PROJECTION);\r
177                 _gl.glLoadIdentity();\r
178                 //見る位置\r
179                 _gl.glMatrixMode(GL.GL_MODELVIEW);\r
180                 _gl.glLoadIdentity();\r
181         }\r
182         private NyARTransMatResult __display_transmat_result=new NyARTransMatResult();\r
183         private double[] __display_wk=new double[16];\r
184         \r
185         public void display(GLAutoDrawable drawable)\r
186         {\r
187                 NyARTransMatResult transmat_result=__display_transmat_result;\r
188                 try {\r
189                         if (!_cap_image.hasData()) {\r
190                                 return;\r
191                         }\r
192                         _gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // Clear the buffers for new frame.          \r
193                         //画像チェックしてマーカー探して、背景を書く\r
194                         boolean is_marker_exist;\r
195                         synchronized (_cap_image) {\r
196                                 is_marker_exist = _nya.detectMarkerLite(_cap_image, 110);\r
197                                 //背景を書く\r
198                                 _glnya.drawBackGround(_cap_image, 1.0);\r
199                         }\r
200                         //マーカーがあれば、立方体を描画\r
201                         if (is_marker_exist) {\r
202                                 //マーカーの一致度を調査するならば、ここでnya.getConfidence()で一致度を調べて下さい。\r
203                                 // Projection transformation.\r
204                                 _gl.glMatrixMode(GL.GL_PROJECTION);\r
205                                 _gl.glLoadMatrixd(_camera_projection, 0);\r
206                                 _gl.glMatrixMode(GL.GL_MODELVIEW);\r
207                                 // Viewing transformation.\r
208                                 _gl.glLoadIdentity();\r
209                                 //変換行列を取得\r
210                                 _nya.getTransmationMatrix(transmat_result);\r
211                                 //変換行列をOpenGL形式に変換\r
212                                 _glnya.toCameraViewRH(transmat_result, __display_wk);\r
213                                 _gl.glLoadMatrixd(__display_wk, 0);\r
214 \r
215                                 // All other lighting and geometry goes here.\r
216                                 drawCube();\r
217                         }\r
218                         Thread.sleep(1);//タスク実行権限を一旦渡す\r
219                 } catch (Exception e) {\r
220                         e.printStackTrace();\r
221                 }\r
222 \r
223         }\r
224         public void onUpdateBuffer(Buffer i_buffer)\r
225         {\r
226                 try {\r
227                         synchronized (_cap_image) {\r
228                                 _cap_image.setBuffer(i_buffer, true);\r
229                         }\r
230                 } catch (Exception e) {\r
231                         e.printStackTrace();\r
232                 }\r
233         }\r
234 \r
235         public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged)\r
236         {\r
237         }\r
238 \r
239         public static void main(String[] args)\r
240         {\r
241                 new JavaSimpleLite();\r
242         }\r
243 }\r