1 package jp.nyatla.nyartoolkit.core.transmat.rotmatrix;
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3 import jp.nyatla.nyartoolkit.NyARException;
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4 import jp.nyatla.nyartoolkit.core.transmat.NyARTransMatResult;
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5 import jp.nyatla.nyartoolkit.core.types.*;
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6 import jp.nyatla.nyartoolkit.core.*;
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11 public class NyARRotMatrix
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28 public NyARRotMatrix(NyARParam i_param) throws NyARException
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30 this.__initRot_vec1=new NyARRotVector(i_param);
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31 this.__initRot_vec2=new NyARRotVector(i_param);
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34 final private NyARRotVector __initRot_vec1;
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35 final private NyARRotVector __initRot_vec2;
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39 public final void initRotByPrevResult(NyARTransMatResult i_prev_result)
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41 double[][] prev_array = i_prev_result.getArray();
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58 public final void initRotBySquare(final NyARLinear[] i_linear,final NyARDoublePoint2d[] i_sqvertex) throws NyARException
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60 final NyARRotVector vec1=this.__initRot_vec1;
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61 final NyARRotVector vec2=this.__initRot_vec2;
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63 //向かい合った辺から、2本のベクトルを計算
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66 vec1.exteriorProductFromLinear(i_linear[0], i_linear[2]);
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67 vec1.checkVectorByVertex(i_sqvertex[0], i_sqvertex[1]);
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70 vec2.exteriorProductFromLinear(i_linear[1], i_linear[3]);
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71 vec2.checkVectorByVertex(i_sqvertex[3], i_sqvertex[1]);
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74 NyARRotVector.checkRotation(vec1,vec2);
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84 this.m02 = vec1.v2 * vec2.v3 - vec1.v3 * vec2.v2;
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85 this.m12 = vec1.v3 * vec2.v1 - vec1.v1 * vec2.v3;
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86 this.m22 = vec1.v1 * vec2.v2 - vec1.v2 * vec2.v1;
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87 final double w = Math.sqrt(this.m02 * this.m02 + this.m12 * this.m12 + this.m22 * this.m22);
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97 * int arGetAngle( double rot[3][3], double *wa, double *wb, double *wc )
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98 * Optimize:2008.04.20:STEP[481→433]
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99 * 3x3変換行列から、回転角を復元して返します。
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103 public final void getAngle(final NyARDoublePoint3d o_angle)
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106 double sina, cosa, sinb,cosb,sinc, cosc;
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108 if (this.m22 > 1.0) {// <Optimize/>if( rot[2][2] > 1.0 ) {
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109 this.m22 = 1.0;// <Optimize/>rot[2][2] = 1.0;
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110 } else if (this.m22 < -1.0) {// <Optimize/>}else if( rot[2][2] < -1.0 ) {
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111 this.m22 = -1.0;// <Optimize/>rot[2][2] = -1.0;
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113 cosb =this.m22;// <Optimize/>cosb = rot[2][2];
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114 b = Math.acos(cosb);
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116 final double rot02=this.m02;
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117 final double rot12=this.m12;
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118 if (b >= 0.000001 || b <= -0.000001) {
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119 cosa = rot02 / sinb;// <Optimize/>cosa = rot[0][2] / sinb;
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120 sina = rot12 / sinb;// <Optimize/>sina = rot[1][2] / sinb;
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122 /* printf("cos(alph) = %f\n", cosa); */
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127 /* printf("cos(alph) = %f\n", cosa); */
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132 /* printf("sin(alph) = %f\n", sina); */
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137 /* printf("sin(alph) = %f\n", sina); */
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141 a = Math.acos(cosa);
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146 // sinc = (rot[2][1]*rot[0][2]-rot[2][0]*rot[1][2])/
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147 // (rot[0][2]*rot[0][2]+rot[1][2]*rot[1][2]);
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148 // cosc = -(rot[0][2]*rot[2][0]+rot[1][2]*rot[2][1])/
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149 // (rot[0][2]*rot[0][2]+rot[1][2]*rot[1][2]);
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150 final double tmp = (rot02 * rot02 + rot12 * rot12);
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151 sinc = (this.m21 * rot02 - this.m20 * rot12) / tmp;
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152 cosc = -(rot02 * this.m20 + rot12 * this.m21) / tmp;
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156 /* printf("cos(r) = %f\n", cosc); */
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161 /* printf("cos(r) = %f\n", cosc); */
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166 /* printf("sin(r) = %f\n", sinc); */
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171 /* printf("sin(r) = %f\n", sinc); */
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175 c = Math.acos(cosc);
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183 cosc=this.m00;//cosc = rot[0];// <Optimize/>cosc = rot[0][0];
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184 sinc=this.m01;//sinc = rot[1];// <Optimize/>sinc = rot[1][0];
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186 /* printf("cos(r) = %f\n", cosc); */
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191 /* printf("cos(r) = %f\n", cosc); */
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196 /* printf("sin(r) = %f\n", sinc); */
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201 /* printf("sin(r) = %f\n", sinc); */
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205 c = Math.acos(cosc);
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210 o_angle.x = a;// wa.value=a;//*wa = a;
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211 o_angle.y = b;// wb.value=b;//*wb = b;
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212 o_angle.z = c;// wc.value=c;//*wc = c;
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216 * 回転角から回転行列を計算してセットします。
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221 public final void setAngle(final double i_x, final double i_y, final double i_z)
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223 final double sina = Math.sin(i_x);
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224 final double cosa = Math.cos(i_x);
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225 final double sinb = Math.sin(i_y);
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226 final double cosb = Math.cos(i_y);
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227 final double sinc = Math.sin(i_z);
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228 final double cosc = Math.cos(i_z);
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230 final double CACA = cosa * cosa;
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231 final double SASA = sina * sina;
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232 final double SACA = sina * cosa;
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233 final double SASB = sina * sinb;
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234 final double CASB = cosa * sinb;
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235 final double SACACB = SACA * cosb;
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237 this.m00 = CACA * cosb * cosc + SASA * cosc + SACACB * sinc - SACA * sinc;
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238 this.m01 = -CACA * cosb * sinc - SASA * sinc + SACACB * cosc - SACA * cosc;
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240 this.m10 = SACACB * cosc - SACA * cosc + SASA * cosb * sinc + CACA * sinc;
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241 this.m11 = -SACACB * sinc + SACA * sinc + SASA * cosb * cosc + CACA * cosc;
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243 this.m20 = -CASB * cosc - SASB * sinc;
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244 this.m21 = CASB * sinc - SASB * cosc;
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249 * i_in_pointを変換行列で座標変換する。
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250 * @param i_in_point
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251 * @param i_out_point
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253 public final void getPoint3d(final NyARDoublePoint3d i_in_point,final NyARDoublePoint3d i_out_point)
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255 final double x=i_in_point.x;
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256 final double y=i_in_point.y;
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257 final double z=i_in_point.z;
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258 i_out_point.x=this.m00 * x + this.m01 * y + this.m02 * z;
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259 i_out_point.y=this.m10 * x + this.m11 * y + this.m12 * z;
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260 i_out_point.z=this.m20 * x + this.m21 * y + this.m22 * z;
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265 * @param i_in_point
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266 * @param i_out_point
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267 * @param i_number_of_vertex
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269 public final void getPoint3dBatch(final NyARDoublePoint3d[] i_in_point,NyARDoublePoint3d[] i_out_point,int i_number_of_vertex)
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271 for(int i=i_number_of_vertex-1;i>=0;i--){
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272 final NyARDoublePoint3d out_ptr=i_out_point[i];
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273 final NyARDoublePoint3d in_ptr=i_in_point[i];
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274 final double x=in_ptr.x;
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275 final double y=in_ptr.y;
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276 final double z=in_ptr.z;
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277 out_ptr.x=this.m00 * x + this.m01 * y + this.m02 * z;
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278 out_ptr.y=this.m10 * x + this.m11 * y + this.m12 * z;
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279 out_ptr.z=this.m20 * x + this.m21 * y + this.m22 * z;
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