2 * PROJECT: NyARToolkit
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3 * --------------------------------------------------------------------------------
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4 * This work is based on the original ARToolKit developed by
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7 * HITLab, University of Washington, Seattle
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8 * http://www.hitl.washington.edu/artoolkit/
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10 * The NyARToolkit is Java version ARToolkit class library.
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11 * Copyright (C)2008 R.Iizuka
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13 * This program is free software; you can redistribute it and/or
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14 * modify it under the terms of the GNU General Public License
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15 * as published by the Free Software Foundation; either version 2
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16 * of the License, or (at your option) any later version.
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18 * This program is distributed in the hope that it will be useful,
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19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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21 * GNU General Public License for more details.
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23 * You should have received a copy of the GNU General Public License
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24 * along with this framework; if not, write to the Free Software
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25 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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27 * For further information please contact.
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28 * http://nyatla.jp/nyatoolkit/
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29 * <airmail(at)ebony.plala.or.jp>
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32 package jp.nyatla.nyartoolkit.sandbox.x2;
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34 import jp.nyatla.nyartoolkit.core.types.*;
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35 import jp.nyatla.nyartoolkit.core.types.NyARFixedFloat16Point2d;
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36 import jp.nyatla.nyartoolkit.core.types.NyARFixedFloat16Point3d;
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39 final public class NyARFixedFloatTransOffset
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41 public NyARFixedFloat16Point3d[] vertex=NyARFixedFloat16Point3d.createArray(4);
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42 public NyARFixedFloat16Point3d point=new NyARFixedFloat16Point3d();
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44 * 中心位置と辺長から、オフセット情報を作成して設定する。
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49 public void setSquare(long i_width,NyARFixedFloat16Point2d i_center)
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51 final long w_2 = i_width>>1;
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53 NyARFixedFloat16Point3d vertex3d_ptr;
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54 vertex3d_ptr= this.vertex[0];
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55 vertex3d_ptr.x = -w_2;
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56 vertex3d_ptr.y = w_2;
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58 vertex3d_ptr= this.vertex[1];
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59 vertex3d_ptr.x = w_2;
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60 vertex3d_ptr.y = w_2;
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62 vertex3d_ptr= this.vertex[2];
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63 vertex3d_ptr.x = w_2;
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64 vertex3d_ptr.y = -w_2;
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66 vertex3d_ptr= this.vertex[3];
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67 vertex3d_ptr.x = -w_2;
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68 vertex3d_ptr.y = -w_2;
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71 this.point.x=-i_center.x;
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72 this.point.y=-i_center.y;
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