2 * PROJECT: NyARToolkit
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3 * --------------------------------------------------------------------------------
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4 * This work is based on the original ARToolKit developed by
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7 * HITLab, University of Washington, Seattle
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8 * http://www.hitl.washington.edu/artoolkit/
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10 * The NyARToolkit is Java edition ARToolKit class library.
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11 * Copyright (C)2008-2009 Ryo Iizuka
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13 * This program is free software: you can redistribute it and/or modify
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14 * it under the terms of the GNU General Public License as published by
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15 * the Free Software Foundation, either version 3 of the License, or
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16 * (at your option) any later version.
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18 * This program is distributed in the hope that it will be useful,
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19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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21 * GNU General Public License for more details.
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23 * You should have received a copy of the GNU General Public License
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24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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26 * For further information please contact.
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27 * http://nyatla.jp/nyatoolkit/
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28 * <airmail(at)ebony.plala.or.jp> or <nyatla(at)nyatla.jp>
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31 package jp.nyatla.nyartoolkit.core.transmat;
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33 import jp.nyatla.nyartoolkit.core.types.*;
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38 final public class NyARRectOffset
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40 public final NyARDoublePoint3d[] vertex=NyARDoublePoint3d.createArray(4);
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41 public static NyARRectOffset[] createArray(int i_number)
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43 NyARRectOffset[] ret=new NyARRectOffset[i_number];
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44 for(int i=0;i<i_number;i++)
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46 ret[i]=new NyARRectOffset();
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51 * 中心位置と辺長から、オフセット情報を作成して設定する。
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54 public void setSquare(double i_width)
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56 final double w_2 = i_width / 2.0;
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58 NyARDoublePoint3d vertex3d_ptr;
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59 vertex3d_ptr= this.vertex[0];
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60 vertex3d_ptr.x = -w_2;
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61 vertex3d_ptr.y = w_2;
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62 vertex3d_ptr.z = 0.0;
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63 vertex3d_ptr= this.vertex[1];
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64 vertex3d_ptr.x = w_2;
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65 vertex3d_ptr.y = w_2;
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66 vertex3d_ptr.z = 0.0;
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67 vertex3d_ptr= this.vertex[2];
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68 vertex3d_ptr.x = w_2;
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69 vertex3d_ptr.y = -w_2;
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70 vertex3d_ptr.z = 0.0;
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71 vertex3d_ptr= this.vertex[3];
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72 vertex3d_ptr.x = -w_2;
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73 vertex3d_ptr.y = -w_2;
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74 vertex3d_ptr.z = 0.0;
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