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[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 00_XAudio.js
1 \r
2 /*\r
3         WebAudio    : 1,\r
4         HTMLAudio   : 2,\r
5         Flash       : 3,\r
6         Silverlight : 4,\r
7         Unity       : 5,\r
8         WMP         : 6,\r
9         RealPlayer  : 7,\r
10         QuickTime   : 8,\r
11  */\r
12 \r
13 var X_Audio_BACKENDS     = []; // Array.<Hash>\r
14 \r
15 X_TEMP.onSystemReady.push(\r
16         function(){\r
17                 var canPlay = X[ 'Audio' ][ 'canPlay' ] = {},\r
18                         i = X_Audio_BACKENDS.length,\r
19                         be;\r
20                 for( ; i; ){\r
21                         be = X_Audio_BACKENDS[ --i ];\r
22                         X_Object_override( canPlay, be.canPlay );\r
23                         X[ 'Audio' ][ be.backendName ] = be.backendID;\r
24                 };\r
25         });\r
26 \r
27 /**\r
28  * <p>複数のオーディオ・バックエンドから、与えられた音声を再生可能なものを見つけ、音声を再生します。\r
29  * <p>HTMLAudio の動作・機能がブラウザ毎にバラバラなのに業を煮やし、メソッドやイベントは独自に定義しています。\r
30  * <h4>バックエンドの種類</h4>\r
31  * <p>HTMLAudio, WebAudio, Silverlight, WMP\r
32  * <h4>イベント</h4>\r
33  * <dl>\r
34  * <dt>X.Event.BACKEND_READY   <dd>音声(src リスト)を再生可能なバックエンドが見つかった。\r
35  * <dt>X.Event.BACKEND_NONE    <dd>音声を再生可能なバックエンドが見つからなかった。Audio は kill されます。\r
36  * <dt>X.Event.MEDIA_CAN_TOUCH <dd>モバイル端末の制約で音声の再生またはロードに、タッチを必要とする場合、タッチイベント内で play を呼び出す準備が出来たことを通知する。\r
37  * <dt>X.Event.READY           <dd>再生可能、実際の状態は canplay から loadeddata まで様々、、、モバイル端末の場合、タッチして再生が開始された場合に\r
38  * <dt>X.Event.ERROR           <dd><ul>\r
39  *   <li> 1 : ユーザーによってメディアの取得が中断された\r
40  *   <li> 2 : ネットワークエラー\r
41  *   <li> 3 : メディアのデコードエラー\r
42  *   <li> 4 : メディアがサポートされていない\r
43  * </ul>\r
44  * <dt>X.Event.MEDIA_PLAYING   <dd>再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
45  * <dt>X.Event.MEDIA_LOOP      <dd>ループ直前に発生、キャンセル可能\r
46  * <dt>X.Event.MEDIA_LOOPED    <dd>ループ時に発生\r
47  * <dt>X.Event.MEDIA_ENDED     <dd>再生位置の(音声の)最後についた\r
48  * <dt>X.Event.MEDIA_PAUSED    <dd>ポーズした\r
49  * <dt>X.Event.MEDIA_WAITING   <dd>再生中に音声が待機状態に。\r
50  * <dt>X.Event.MEDIA_SEEKING   <dd>シーク中に音声が待機状態に。\r
51  * </dl>\r
52  * <h4>ソースリストに与える url 文字列</h4>\r
53  * <p>ハッシュフラグメント以下にデータを書くことで、各オーディオバックエンドが再生可能性の判断にあたって参考にするデータを渡すことができます。\r
54  * <dl>\r
55  * <dt>CBR=1<dd>audio が固定ビットレートであることを示す。Android 用 Opera12- は可変ビットレートの mp3 を正しくシークできない。\r
56  * [ 'snd.mp3', 'snd.mp3#CBR=1' ] と指定すると、Android 用 Opera12- では CBR な mp3 が、他の環境ではよりファイルサイズの小さい VBR な mp3 が使用される。(未実装)\r
57  * <dt>ext=mp3<dd>パスに拡張子が含まれない場合、または上書き指定したい場合に指定する\r
58  * \r
59  * @alias X.Audio\r
60  * @class 各種オーディオ機能をラップしインターフェイスを共通化する。\r
61  * @constructs Audio\r
62  * @extends {EventDispatcher}\r
63  * @param {array|string} sourceList\r
64  * @param {object=} opt_option\r
65  * @example //\r
66  * var audio = X.Audio( [ 'etc/special.mp3', 'etc/special.ogg', 'etc/special.wav' ] ).listenOnce( X.Event.READY, onReady );\r
67  */\r
68 X[ 'Audio' ] = X_EventDispatcher[ 'inherits' ](\r
69         'X.Audio',\r
70         X_Class.NONE,\r
71         {\r
72                 /**\r
73                  * 音声の url。X.Event.BACKEND_READY で設定される。\r
74                  * @alias Audio.prototype.source\r
75                  * @type {string}\r
76                  */\r
77                 'source'      : '',\r
78                 \r
79                 /**\r
80                  * 音声再生バックエンドの名前。X.Event.BACKEND_READY で設定される。\r
81                  * @alias Audio.prototype.backendName\r
82                  * @type {string}\r
83                  */\r
84                 'backendName' : '',\r
85 \r
86                 'Constructor' : function( sourceList, opt_option ){\r
87                         X_Audio_startDetectionBackend(\r
88                                 X_Audio_BACKENDS[ 0 ], this,\r
89                                 X_Type_isArray( sourceList ) ? X_Array_copy( sourceList ) : [ sourceList ],\r
90                                 opt_option || {} );\r
91                         this[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE, X_EVENT_KILL_INSTANCE ], X_Audio_handleEvent );\r
92                         X_ViewPort[ 'listenOnce' ]( X_EVENT_UNLOAD, this, X_Audio_handleEvent );\r
93                 },\r
94                 \r
95                 /**\r
96                  * 再生。開始位置・終了位置、ループの有無、ループ以降の開始位置、ループ以降の終了位置\r
97                  * @alias Audio.prototype.play\r
98                  * @param {number=} startTime 開始時間を ms で\r
99                  * @param {number=} endTime 終了時間を ms で\r
100                  * @param {boolean=} loop endTimeに達した際に曲をループさせるか\r
101                  * @param {number=} loopStartTime ループ以後の開始時間を ms で\r
102                  * @param {number=} loopEndTime ループ以後の終了時間を ms で\r
103                  * @return {Audio} メソッドチェーン\r
104                  */\r
105                 'play' : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
106                         var pair = X_Pair_get( this );\r
107                         pair && pair.play( startTime, endTime, loop, loopStartTime, loopEndTime );\r
108                         return this;\r
109                 },\r
110                 /**\r
111                  * シーク、再生中で無い場合は次回再生開始位置の指定のみ\r
112                  * @alias Audio.prototype.seek\r
113                  * @param {number} seekTime シーク位置を ms で\r
114                  * @return {Audio} メソッドチェーン\r
115                  */\r
116                 'seek' : function( seekTime ){\r
117                         var pair = X_Pair_get( this );\r
118                         pair && pair.seek( seekTime );\r
119                         return this;\r
120                 },\r
121                 /**\r
122                  * ポーズ\r
123                  * @alias Audio.prototype.pause\r
124                  * @return {Audio} メソッドチェーン\r
125                  */\r
126                 'pause' : function(){\r
127                         var pair = X_Pair_get( this );\r
128                         pair && pair.pause();\r
129                         return this;\r
130                 },\r
131                 /**\r
132                  * 状態の getter と setter\r
133                  * @alias Audio.prototype.state\r
134                  * @param {object=} obj setter の場合、上書きする値を格納したobject\r
135                  * @return {Audio|object}\r
136                  * @example\r
137 audio.setState(\r
138  {\r
139         'startTime'     : 0,\r
140         'endTime'       : 80000,\r
141         'loopStartTime' : 120000,\r
142         'loopEndTime'   : 200000,\r
143         'currentTime'   : 0,\r
144     'loop'          : true,\r
145     'looded'        : false,\r
146     'volume'        : 1,\r
147     'autoplay'      : true\r
148 });\r
149                  */\r
150                 'state' : function( obj ){\r
151                         var pair = X_Pair_get( this );\r
152                         if( obj === undefined ){\r
153                                 return pair ? pair.getState() :\r
154                                         {\r
155                                         'startTime'     : -1,\r
156                                         'endTime'       : -1,\r
157                                         'loopStartTime' : -1,\r
158                                         'loopEndTime'   : -1,\r
159                                         'currentTime'   : -1,\r
160                                         'loop'          : false,\r
161                                         'looded'        : false,\r
162                                         'error'         : 0,\r
163                                         'autoplay'      : false,\r
164                                         'playing'       : false,\r
165                                         'source'        : this[ 'source' ],\r
166                                         'duration'      : 0,\r
167                                         'volume'        : 0.5\r
168                                         };\r
169                         };\r
170                         pair && pair.setState( obj );\r
171                         return this;\r
172                 },              \r
173                 /**\r
174                  * ループの setter\r
175                  * @alias Audio.prototype.loop\r
176                  * @param {boolean} v \r
177                  * @return {Audio}\r
178                  */\r
179                 'loop' : function( v ){\r
180                         var pair = X_Pair_get( this );\r
181                         pair && pair.loop( v );\r
182                         return this;\r
183                 },\r
184                 /**\r
185                  * ボリュームの setter 実装不十分!\r
186                  * @alias Audio.prototype.volume\r
187                  * @param {number} v 0~1\r
188                  * @return {Audio}\r
189                  */\r
190                 'volume' : function( v ){\r
191                         var pair = X_Pair_get( this );\r
192                         pair && pair.volume( v );\r
193                         return this;\r
194                 },\r
195                 /**\r
196                  * 再生位置のsetter。\r
197                  * @alias Audio.prototype.currentTime\r
198                  * @param {number} v msで\r
199                  * @return {Audio}\r
200                  */\r
201                 'currentTime' : function( v ){\r
202                         var pair = X_Pair_get( this );\r
203                         pair && pair.currentTime( v );\r
204                         return this;\r
205                 },\r
206                 /**\r
207                  * 再生中か?\r
208                  * @alias Audio.prototype.isPlaying\r
209                  * @return {boolean}\r
210                  */\r
211                 'isPlaying' : function(){\r
212                         var pair = X_Pair_get( this );\r
213                         return pair && pair.playing;\r
214                 }\r
215                 \r
216         }\r
217 );\r
218 \r
219 function X_Audio_handleEvent( e ){\r
220         var backend, src, pair;\r
221         \r
222         switch( e.type ){\r
223                 case X_EVENT_BACKEND_READY :\r
224                         backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
225                 \r
226                         this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_Audio_handleEvent );\r
227                         this[ 'source' ]      = e[ 'source' ];\r
228                         this[ 'backendName' ] = backend.backendName;\r
229                         \r
230                         X_Pair_create( this, backend.klass( this, e[ 'source' ], e[ 'option' ] ) );\r
231                         this[ 'listenOnce' ]( X_EVENT_READY, X_Audio_handleEvent );\r
232                         break;\r
233                 \r
234                 case X_EVENT_READY : // TODO AudioBase 側へ行かない?\r
235                         pair = X_Pair_get( this );\r
236                         ( pair.autoplay || pair._playReserved ) && pair.actualPlay();\r
237                         delete pair._playReserved;\r
238                         break;\r
239                 \r
240                 case X_EVENT_BACKEND_NONE :\r
241                 case X_EVENT_UNLOAD :\r
242                         this[ 'kill' ]();\r
243                         break;\r
244                 \r
245                 case X_EVENT_KILL_INSTANCE :\r
246                         X_ViewPort[ 'unlisten' ]( X_EVENT_UNLOAD, this, X_Audio_handleEvent );\r
247                         if( backend = X_Pair_get( this ) ){\r
248                                 backend[ 'kill' ]();\r
249                                 X_Pair_release( this, backend );\r
250                         };\r
251                         break;\r
252         };\r
253 };\r
254 \r
255 \r
256 /*\r
257  * TODO preplayerror play してみたら error が出た、backend の変更。\r
258  */\r
259 \r
260 function X_Audio_startDetectionBackend( backend, xaudio, sourceList, option ){\r
261         var source = sourceList[ 0 ] || '',\r
262                 hash   = X_URL_paramToObj( X_URL_getHash( source ) ),\r
263                 ext    = hash[ 'ext' ] || X_URL_getEXT( source ),\r
264                 sup;\r
265         \r
266         if( source && backend ){\r
267                 sup      = [ xaudio, sourceList, option, source, ext ];\r
268                 sup[ 5 ] = sup;\r
269                 \r
270                 xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
271                 backend.detect( xaudio, ext, hash );\r
272         } else {\r
273                 xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
274         };\r
275 };\r
276 \r
277 function X_Audio_onEndedDetection( e, xaudio, sourceList, option, source, ext, sup ){\r
278         var i = X_Audio_BACKENDS.indexOf( this ), _e, hash, backend;\r
279         \r
280         if( e.canPlay ){\r
281                 _e = {\r
282                         type          : X_EVENT_BACKEND_READY,\r
283                         'option'      : option,\r
284                         'source'      : source,\r
285                         'backendName' : this.backendName,\r
286                         'backendID'   : i\r
287                 };\r
288                 // WebAudio\r
289                 if( this.backendID === 1 ) _e[ 'needTouchForPlay' ] = /* X_WebAudio_need1stTouch && */ X_WebAudio_isNoTouch;\r
290                 // HTMLAudio\r
291                 if( this.backendID === 2 ) _e[ 'needTouchForLoad' ] = X_HTMLAudio_need1stTouch;\r
292 \r
293                 xaudio[ 'asyncDispatch' ]( _e );                        \r
294         } else {\r
295                 console.log( 'No ' + source + ' ' + this.backendName );\r
296                 if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
297                         hash     = X_URL_paramToObj( X_URL_getHash( source ) );\r
298                         sup[ 4 ] = ext    = hash[ 'ext' ] || X_URL_getEXT( source );\r
299                         xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, this, X_Audio_onEndedDetection, sup );\r
300                         this.detect( xaudio, ext, hash );\r
301                 } else\r
302                 if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
303                         X_Audio_startDetectionBackend( backend, xaudio, sourceList, option );\r
304                 } else {\r
305                         xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
306                 };                              \r
307         };\r
308 };\r
309 \r
310 \r
311 \r
312 var X_AudioBase = X_EventDispatcher[ 'inherits' ](\r
313         'X.AudioBase',\r
314         X_Class.ABSTRACT,\r
315         {\r
316                 dispatcher    : null,\r
317                 \r
318                 startTime     : 0,    // state_startTime\r
319                 endTime       : -1,   // state_startTime\r
320                 loopStartTime : -1,\r
321                 loopEndTime   : -1,\r
322                 seekTime      : -1,\r
323                 duration      : 0,    //\r
324 \r
325                 playing       : false,\r
326                 error         : 0,    //                \r
327                 autoLoop      : false,\r
328                 looped        : false,\r
329                 autoplay      : false,//\r
330                 gain          : 0.5,\r
331                 \r
332                 _playReserved : false,\r
333                 \r
334                 play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
335                         if( 0 <= startTime ){\r
336                                 this.setState( {\r
337                                         'currentTime'   : startTime,\r
338                                         'startTime'     : startTime,\r
339                                         'endTime'       : endTime,\r
340                                         'loop'          : loop,\r
341                                         'looped'        : false,\r
342                                         'loopStartTime' : loopStartTime,\r
343                                         'loopEndTime'   : loopEndTime\r
344                                 } );\r
345                         };\r
346                         // canPlay() : autoplay = true\r
347                         this.actualPlay();\r
348                 },\r
349                 \r
350                 seek : function( seekTime ){\r
351                         if( seekTime < X_Audio_getEndTime( this ) ){\r
352                                 this.setState( { 'currentTime' : seekTime } );\r
353                         };\r
354                 },\r
355                 \r
356                 pause : function(){\r
357                         this.seekTime = this.getActualCurrentTime();\r
358                         this.playing && this.actualPause();\r
359                         // delete this.autoplay\r
360                         // delete this.playing\r
361                 },              \r
362                 \r
363                 loop : function( v ){\r
364                         if( v === undefined ){\r
365                                 return this.autoLoop;\r
366                         };\r
367                         this.setState( { 'loop' : v } );\r
368                 },\r
369 \r
370                 volume : function( v ){\r
371                         if( v === undefined ){\r
372                                 return this.gain;\r
373                         };\r
374                         this.setState( { 'volume' : v } );\r
375                 },\r
376 \r
377                 currentTime : function( v ){\r
378                         if( v === undefined ){\r
379                                 return this.playing ? this.getActualCurrentTime() : this.seekTime;\r
380                         };\r
381                         this.setState( { 'currentTime' : v } );\r
382                 },\r
383                 \r
384                 getState : function(){\r
385                         \r
386                     return {\r
387                         'startTime'     : this.startTime,\r
388                         'endTime'       : this.endTime < 0 ? this.duration : this.endTime,\r
389                         'loopStartTime' : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
390                         'loopEndTime'   : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
391                         'loop'          : this.autoLoop,\r
392                         'looped'        : this.looped,\r
393                         'volume'        : this.gain,\r
394                         'playing'       : this.playing,                         \r
395                         'duration'      : this.duration,\r
396                         'autoplay'      : this.autoplay,\r
397                         \r
398                         'currentTime'  : this.playing ? this.getActualCurrentTime() : this.seekTime,\r
399                         'error'        : this.getActualError ? this.getActualError() : this.error\r
400                     };\r
401                 },\r
402                 \r
403                 setState : function( obj ){\r
404                         var playing = this.playing,\r
405                                 k, v,\r
406                                 end = 0, seek = 0, volume = 0;\r
407                         \r
408                         for( k in obj ){\r
409                                 v = obj[ k ];\r
410                                 switch( k ){\r
411                                         case 'currentTime'   :\r
412                                                 v = X_Audio_timeStringToNumber( v );\r
413                                                 if( X_Type_isNumber( v ) ){\r
414                                                         if( playing ){\r
415                                                                 if( this.getActualCurrentTime() !== v ){\r
416                                                                         seek = 2;\r
417                                                                         this.seekTime = v;\r
418                                                                 };                                                              \r
419                                                         } else {\r
420                                                                 this.seekTime = v;\r
421                                                         };\r
422                                                 } else {\r
423                                                         continue;\r
424                                                 };\r
425                                                 break;\r
426                                                         \r
427                                         case 'startTime'     :\r
428                                                 v = X_Audio_timeStringToNumber( v );\r
429                                                 if( v || v === 0 ){\r
430                                                         if( this.startTime !== v ){\r
431                                                                 this.startTime = v;                                     \r
432                                                         };\r
433                                                 } else {\r
434                                                         delete this.startTime;\r
435                                                 };\r
436                                                 break;\r
437                                         \r
438                                         case 'endTime'       :\r
439                                                 v = X_Audio_timeStringToNumber( v );\r
440                                                 if( v || v === 0 ){\r
441                                                         if( this.endTime !== v ){\r
442                                                                 this.endTime = v;\r
443                                                                 if( playing ) end = 1;                                          \r
444                                                         };\r
445                                                 } else {\r
446                                                         delete this.endTime;\r
447                                                         if( playing ) end = 1;\r
448                                                 };\r
449                                                 break;\r
450                                                 \r
451                                         case 'loopStartTime' :\r
452                                                 v = X_Audio_timeStringToNumber( v );\r
453                                                 if( v || v === 0 ){\r
454                                                         if( this.loopStartTime !== v ){\r
455                                                                 this.loopStartTime = v;                                 \r
456                                                         };\r
457                                                 } else {\r
458                                                         delete this.loopStartTime;\r
459                                                 };\r
460                                                 break;\r
461                                                 \r
462                                         case 'loopEndTime'   :\r
463                                                 v = X_Audio_timeStringToNumber( v );\r
464                                                 if( v || v === 0 ){\r
465                                                         if( this.loopEndTime !== v ){\r
466                                                                 this.loopEndTime = v;\r
467                                                                 if( playing ) end = 1;                                          \r
468                                                         };\r
469                                                 } else {\r
470                                                         delete this.loopEndTime;\r
471                                                         if( playing ) end = 1;\r
472                                                 };\r
473                                                 break;\r
474                 \r
475                                         case 'looped' :\r
476                                                 if( X_Type_isBoolean( v ) && this.looped !== v ){\r
477                                                         this.looped = v;\r
478                                                         if( playing ) seek = 2;\r
479                                                 };\r
480                                                 break;\r
481                                                 \r
482                                         case 'loop' :\r
483                                                 if( X_Type_isBoolean( v ) && this.autoLoop !== v ){\r
484                                                         this.autoLoop = v;\r
485                                                 };\r
486                                                 break;\r
487                                                 \r
488                                         case 'autoplay' :\r
489                                                 if( X_Type_isBoolean( v ) && this.autoplay !== v ){\r
490                                                         this.autoplay = v;\r
491                                                 };\r
492                                                 break;\r
493                 \r
494                                         case 'volume' :\r
495                                                 if( X_Type_isNumber( v ) ){\r
496                                                         v = v < 0 ? 0 : 1 < v ? 1 : v;\r
497                                                         if( this.gain !== v ){\r
498                                                                 this.gain = v;\r
499                                                                 // if playing -> update\r
500                                                                 if( playing ) volume = 4;\r
501                                                         };\r
502                                                 };\r
503                                                 break;\r
504                                         case 'useVideo' :\r
505                                                 break;\r
506                                         default :\r
507                                                 alert( 'bad arg! ' + k );\r
508                                 };\r
509                         };\r
510                         \r
511                         if( this.endTime < this.startTime ||\r
512                                 ( this.loopEndTime < 0 ? this.endTime : this.loopEndTime ) < ( this.loopStartTime < 0 ? this.startTime : this.loopStartTime ) ||\r
513                                 X_Audio_getEndTime( this ) < this.seekTime// ||\r
514                                 //this.duration < this.endTime\r
515                         ){\r
516                                 console.log( 'setState 0:' + this.startTime + ' -> ' + this.endTime + ' looped:' + this.looped + ' 1:' + this.loopStartTime + ' -> ' + this.loopEndTime );\r
517                                 return;\r
518                         };\r
519                         \r
520                         v = end + seek + volume;\r
521                         return v && this.playing && this.afterUpdateState( v );\r
522                 }\r
523                 \r
524         }\r
525 );\r
526 \r
527 \r
528 function X_Audio_timeStringToNumber( time ){\r
529         var ary, ms, s = 0, m = 0, h = 0;\r
530 \r
531         if( X_Type_isNumber( time ) ) return time;\r
532         if( !X_Type_isString( time ) || !time.length ) return;\r
533 \r
534         ary = time.split( '.' );\r
535         ms  = parseFloat( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r
536         \r
537         ary = ary[ 0 ].split( ':' );\r
538         if( 3 < ary.length ) return;\r
539         \r
540         switch( ary.length ){\r
541                 case 0 :\r
542                         break;\r
543                 case 1 :\r
544                         s = parseFloat( ary[ 0 ] ) || 0;\r
545                         break;\r
546                 case 2 :\r
547                         m = parseFloat( ary[ 0 ] ) || 0;\r
548                         s = parseFloat( ary[ 1 ] ) || 0;\r
549                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
550                         break;\r
551                 case 3 :\r
552                         h = parseFloat( ary[ 0 ] ) || 0;\r
553                         m = parseFloat( ary[ 1 ] ) || 0;\r
554                         s = parseFloat( ary[ 2 ] ) || 0;\r
555                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
556                         if( 60 <= m ) alert( 'invalid time string ' + time );\r
557                         break;\r
558                 default :\r
559                         alert( 'invalid time string ' + time );\r
560         };\r
561         ms = ( h * 3600 + m * 60 + s ) * 1000 + ms;\r
562         return ms < 0 ? 0 : ms;\r
563 };\r
564 \r
565 function X_Audio_getStartTime( audioBase, endTime, delSeekTime ){\r
566         var seek = audioBase.seekTime;\r
567         \r
568         if( delSeekTime ) delete audioBase.seekTime;\r
569         \r
570         if( 0 <= seek ){\r
571                 if( audioBase.duration <= seek || endTime < seek ) return 0;\r
572                 return seek;\r
573         };\r
574         \r
575         if( audioBase.looped && 0 <= audioBase.loopStartTime ){\r
576                 if( audioBase.duration <= audioBase.loopStartTime || endTime < audioBase.loopStartTime ) return 0;\r
577                 return audioBase.loopStartTime;\r
578         };\r
579         \r
580         if( audioBase.startTime < 0 || audioBase.duration <= audioBase.startTime ) return 0;\r
581         return audioBase.startTime;\r
582 };\r
583 \r
584 function X_Audio_getEndTime( audioBase ){\r
585         var duration = audioBase.duration;\r
586         \r
587         if( audioBase.looped && 0 <= audioBase.loopEndTime ){\r
588                 if( duration <= audioBase.loopEndTime ) return duration;\r
589                 return audioBase.loopEndTime;\r
590         };\r
591         \r
592         if( audioBase.endTime < 0 || duration <= audioBase.endTime ) return duration;\r
593         return audioBase.endTime;\r
594 };\r
595 \r