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got 8086 port of wolf3d to work and sod to work
[proj16/16.git] / 16 / sod8086 / audiowl1.h
1 /////////////////////////////////////////////////\r
2 //\r
3 // MUSE Header for .WL1\r
4 // Created Tue Apr 28 23:57:08 1992\r
5 //\r
6 /////////////////////////////////////////////////\r
7 \r
8 #define NUMSOUNDS               69\r
9 #define NUMSNDCHUNKS            234\r
10 \r
11 //\r
12 // Sound names & indexes\r
13 //\r
14 typedef enum {\r
15                 HITWALLSND,              // 0\r
16                 SELECTWPNSND,            // 1\r
17                 SELECTITEMSND,           // 2\r
18                 HEARTBEATSND,            // 3\r
19                 MOVEGUN2SND,             // 4\r
20                 MOVEGUN1SND,             // 5\r
21                 NOWAYSND,                // 6\r
22                 NAZIHITPLAYERSND,        // 7\r
23                 NAZIMISSSND,             // 8\r
24                 PLAYERDEATHSND,          // 9\r
25                 DOGDEATHSND,             // 10\r
26                 ATKGATLINGSND,           // 11\r
27                 GETKEYSND,               // 12\r
28                 NOITEMSND,               // 13\r
29                 WALK1SND,                // 14\r
30                 WALK2SND,                // 15\r
31                 TAKEDAMAGESND,           // 16\r
32                 GAMEOVERSND,             // 17\r
33                 OPENDOORSND,             // 18\r
34                 CLOSEDOORSND,            // 19\r
35                 DONOTHINGSND,            // 20\r
36                 HALTSND,                 // 21\r
37                 DEATHSCREAM2SND,         // 22\r
38                 ATKKNIFESND,             // 23\r
39                 ATKPISTOLSND,            // 24\r
40                 DEATHSCREAM3SND,         // 25\r
41                 ATKMACHINEGUNSND,        // 26\r
42                 HITENEMYSND,             // 27\r
43                 SHOOTDOORSND,            // 28\r
44                 DEATHSCREAM1SND,         // 29\r
45                 GETMACHINESND,           // 30\r
46                 GETAMMOSND,              // 31\r
47                 SHOOTSND,                // 32\r
48                 HEALTH1SND,              // 33\r
49                 HEALTH2SND,              // 34\r
50                 BONUS1SND,               // 35\r
51                 BONUS2SND,               // 36\r
52                 BONUS3SND,               // 37\r
53                 GETGATLINGSND,           // 38\r
54                 ESCPRESSEDSND,           // 39\r
55                 LEVELDONESND,            // 40\r
56                 DOGBARKSND,              // 41\r
57                 ENDBONUS1SND,            // 42\r
58                 ENDBONUS2SND,            // 43\r
59                 BONUS1UPSND,             // 44\r
60                 BONUS4SND,               // 45\r
61                 PUSHWALLSND,             // 46\r
62                 NOBONUSSND,              // 47\r
63                 PERCENT100SND,           // 48\r
64                 BOSSACTIVESND,           // 49\r
65                 BOSSDIESSND,             // 50\r
66                 SCHUTZADSND,             // 51\r
67                 AHHHGSND,                // 52\r
68                 DIESND,                  // 53\r
69                 EVASND,                  // 54\r
70                 GUTENTAGSND,             // 55\r
71                 LEBENSND,                // 56\r
72                 MUTTISND,                // 57\r
73                 NAZIFIRESND,             // 58\r
74                 BOSSFIRESND,             // 59\r
75                 SSFIRESND,               // 60\r
76                 SLURPIESND,              // 61\r
77                 TOT_HUNDSND,             // 62\r
78                 MEINGOTTSND,             // 63\r
79                 SCHABBSHASND,            // 64\r
80                 HILTERHASND,             // 65\r
81                 SPIONSND,                // 66\r
82                 NEINSOVASSND,            // 67\r
83                 DOGATTACKSND,            // 68\r
84                 LASTSOUND\r
85              } soundnames;\r
86 \r
87 //\r
88 // Base offsets\r
89 //\r
90 #define STARTPCSOUNDS           0\r
91 #define STARTADLIBSOUNDS        69\r
92 #define STARTDIGISOUNDS         138\r
93 #define STARTMUSIC              207\r
94 \r
95 //\r
96 // Music names & indexes\r
97 //\r
98 typedef enum {\r
99                 CORNER_MUS,              // 0\r
100                 DUNGEON_MUS,             // 1\r
101                 GETOUT_MUS,              // 2\r
102                 GETTHEM_MUS,             // 3\r
103                 HEADACHE_MUS,            // 4\r
104                 HITLWLTZ_MUS,            // 5\r
105                 INTROCW3_MUS,            // 6\r
106                 NAZI_NOR_MUS,            // 7\r
107                 NAZI_OMI_MUS,            // 8\r
108                 POW_MUS,                 // 9\r
109                 SALUTE_MUS,              // 10\r
110                 SEARCHN_MUS,             // 11\r
111                 SUSPENSE_MUS,            // 12\r
112                 VICTORS_MUS,             // 13\r
113                 WONDERIN_MUS,            // 14\r
114                 FUNKYOU_MUS,             // 15\r
115                 ENDLEVEL_MUS,            // 16\r
116                 GOINGAFT_MUS,            // 17\r
117                 PREGNANT_MUS,            // 18\r
118                 ULTIMATE_MUS,            // 19\r
119                 NAZI_RAP_MUS,            // 20\r
120                 ZEROHOUR_MUS,            // 21\r
121                 TWELFTH_MUS,             // 22\r
122                 ROSTER_MUS,              // 23\r
123                 URAHERO_MUS,             // 24\r
124                 VICMARCH_MUS,            // 25\r
125                 WARMRCH1_MUS,            // 26\r
126                 LASTMUSIC\r
127              } musicnames;\r
128 \r
129 /////////////////////////////////////////////////\r
130 //\r
131 // Thanks for playing with MUSE!\r
132 //\r
133 /////////////////////////////////////////////////\r