1 ### TODO not in particular order~:
3 - [] Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! almost done
4 - [] tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation
5 - [] text box rendering
6 - [] semi done text rendering
7 - [] update map loading
8 - [] map and item interation
10 - [] ==working on extending== DONE! but needs work! Memory management (EMS + XMS) done but not tested...
11 - [] case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason)
12 - [] masking layer! (i think this is not easy to accomplish!)
14 - [] ==working== (very important!) optimize draw row and draw col
16 - [] Study verge2's map system,
18 - [] (also important) interperator! and possibly custom map system
19 - [] (also important) lua scripting system!
20 - [] extend the map system!
22 - [] ==working== (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to
23 - [x] DONE to a degree MUSIC PLAYBACK!!!! WWWW
24 - [] basic SFX from opl2 + pc speaker!
25 - [] clean up repository after event 1.
27 - [] script system for text and interaction
29 - [] ====00 IMPORTANT! 00==== AS PART OF FINISHING THE GRAPHICAL LIB. Make a palette manager that updates the display palette with the pallet of images and sprites. in a stack and reuse same colors in the pallette on the image by changing the image's values to the matching color.
30 * Use a little database to keep track of the images loaded and have manipulated the display pallette.
32 - [] fix any bugs found
33 - [] make the game wwww
38 It may be very useful to us...