1 ### TODO not in particular order~:
3 - [ ] Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! almost done
4 - [ ] tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation
5 - [ ] text box rendering
6 - [ ] semi done text rendering
7 - [ ] update map loading
8 - [ ] map and item interation
10 - [ ] ==working on extending== DONE! but needs work! Memory management (EMS + XMS) done but not tested...
11 - [ ] case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason)
12 - [ ] masking layer! (i think this is not easy to accomplish!)
14 - [ ] ==working== (very important!) optimize draw row and draw col
16 - [ ] Study verge2's map system,
18 - [ ] (also important) interperator! and possibly custom map system
19 - [ ] (also important) lua scripting system!
20 - [ ] extend the map system!
22 - [ ] ==working== (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to
23 - [x] DONE to a degree MUSIC PLAYBACK!!!! WWWW
24 - [ ] basic SFX from opl2 + pc speaker!
25 - [ ] clean up repository after event 1.
27 - [ ] script system for text and interaction
29 - [ ] ====00 IMPORTANT! 00==== AS PART OF FINISHING THE GRAPHICAL LIB. Make a palette manager that updates the display palette with the pallet of images and sprites. in a stack and reuse same colors in the pallette on the image by changing the image's values to the matching color.
30 * Use a little database to keep track of the images loaded and have manipulated the display pallette.
32 - [ ] fix any bugs found
33 - [ ] make the game wwww
38 It may be very useful to us...