5 #include "lib\wtest\wtest.c"
7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
29 int tx; //appears to be the top left tile position on the viewable screen map
30 int ty; //appears to be the top left tile position on the viewable screen map
35 //TODO: make this into actor_t
37 int x; //player exact position on the viewable map
38 int y; //player exact position on the viewable map
39 int tx; //player tile position on the viewable map
40 int ty; //player tile position on the viewable map
41 int triggerx; //player's trigger box tile position on the viewable map
42 int triggery; //player's trigger box tile position on the viewable map
43 int hp; //hitpoints of the player
47 map_t allocMap(int w, int h);
48 void initMap(map_t *map);
49 void mapScrollRight(map_view_t *mv, byte offset);
50 void mapScrollLeft(map_view_t *mv, byte offest);
51 void mapScrollUp(map_view_t *mv, byte offset);
52 void mapScrollDown(map_view_t *mv, byte offset);
53 void mapGoTo(map_view_t *mv, int tx, int ty);
54 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
55 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
56 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
57 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);
60 #define QUADWH (TILEWH/4)
63 //place holder definitions
68 //#define SWAP(a, b) tmp=a; a=b; b=tmp;
70 bitmap_t ptmp; // player sprite
73 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
74 page_t screen, screen2, screen3;
76 map_view_t mv, mv2, mv3;
77 map_view_t *bg, *spri, *mask;//, *tmp;
82 map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
90 ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
92 modexPalUpdate(ptmp.palette);
93 screen = modexDefaultPage();
94 screen.width += (TILEWH*2);
95 screen.height += (TILEWH*2)+QUADWH;
97 screen2 = modexNextPage(mv.page);
107 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
110 //mapGoTo(mask, 0, 0);
112 //TODO: put player in starting position of spot
113 //default player position on the viewable map
114 player.tx = bg->tx + 10;
115 player.ty = bg->ty + 8;
116 player.x = player.tx*TILEWH;
117 player.y = player.ty*TILEWH;
118 player.triggerx = player.tx;
119 player.triggery = player.ty+1;
120 //TODO: erase player initial draw
121 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
122 //temp draw trigger box
123 modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 0);
124 modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 0);
125 modexShowPage(spri->page);
126 while(!keyp(1))//!keyp(1))
128 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
129 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
130 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
132 #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
135 /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10)
137 for(q=1; q<=(TILEWH/SPEED); q++)
140 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
141 //animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
142 mapScrollRight(bg, SPEED);
143 //mapScrollRight(spri, SPEED);
144 //mapScrollRight(mask, SPEED);
145 modexShowPage(bg->page);
149 else if(player.tx < MAPX)
151 for(q=1; q<=(TILEWH/SPEED); q++)
155 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
156 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
157 modexShowPage(spri->page);
165 if(keyp(77) && !keyp(75))
167 if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
169 for(q=1; q<=(TILEWH/SPEED); q++)
172 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
173 animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
174 mapScrollRight(bg, SPEED);
175 mapScrollRight(spri, SPEED);
176 //mapScrollRight(mask, SPEED);
177 modexShowPage(spri->page);
181 else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))
183 for(q=1; q<=(TILEWH/SPEED); q++)
187 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
188 animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
189 modexShowPage(spri->page);
195 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
196 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
197 modexShowPage(spri->page);
199 player.triggerx = player.tx+1;
200 player.triggery = player.ty;
203 if(keyp(75) && !keyp(77))
205 if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
207 for(q=1; q<=(TILEWH/SPEED); q++)
210 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
211 animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
212 mapScrollLeft(bg, SPEED);
213 mapScrollLeft(spri, SPEED);
214 //mapScrollLeft(mask, SPEED);
215 modexShowPage(spri->page);
219 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))
221 for(q=1; q<=(TILEWH/SPEED); q++)
225 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
226 animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
227 modexShowPage(spri->page);
233 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
234 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
235 modexShowPage(spri->page);
237 player.triggerx = player.tx-1;
238 player.triggery = player.ty;
241 if(keyp(80) && !keyp(72))
243 if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
245 for(q=1; q<=(TILEWH/SPEED); q++)
248 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
249 animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
250 mapScrollDown(bg, SPEED);
251 mapScrollDown(spri, SPEED);
252 //mapScrollDown(mask, SPEED);
253 modexShowPage(spri->page);
257 else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))
259 for(q=1; q<=(TILEWH/SPEED); q++)
263 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
264 animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
265 modexShowPage(spri->page);
271 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
272 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
273 modexShowPage(spri->page);
275 player.triggerx = player.tx;
276 player.triggery = player.ty+1;
279 if(keyp(72) && !keyp(80))
281 if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
283 for(q=1; q<=(TILEWH/SPEED); q++)
286 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
287 animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
288 mapScrollUp(bg, SPEED);
289 mapScrollUp(spri, SPEED);
290 //mapScrollUp(mask, SPEED);
291 modexShowPage(spri->page);
295 else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))
297 for(q=1; q<=(TILEWH/SPEED); q++)
301 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
302 modexShowPage(spri->page);
303 animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
309 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
310 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
311 modexShowPage(spri->page);
313 player.triggerx = player.tx;
314 player.triggery = player.ty-1;
316 //modexClearRegion(mask->page, 66, 66, 2, 40, 0);
318 if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER))
321 for(i=600; i>=400; i--)
331 printf("Project 16 scroll.exe\n");
332 printf("tx: %d\n", bg->tx);
333 printf("ty: %d\n", bg->ty);
334 printf("player.x: %d\n", player.x);
335 printf("player.y: %d\n", player.y);
336 printf("player.tx: %d\n", player.tx);
337 printf("player.ty: %d\n", player.ty);
338 printf("player.triggx: %d\n", player.triggerx);
339 printf("player.triggy: %d\n", player.triggery);
340 printf("dxThresh: %d\n", bg->dxThresh);
341 printf("dyThresh: %d\n", bg->dyThresh);
342 printf("temporary player sprite http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
345 case 0: cpus = "8086/8088 or 186/88"; break;
346 case 1: cpus = "286"; break;
347 case 2: cpus = "386 or newer"; break;
348 default: cpus = "internal error"; break;
350 printf("detected CPU type: %s\n", cpus);
355 allocMap(int w, int h) {
360 result.data = malloc(sizeof(byte) * w * h);
367 initMap(map_t *map) {
368 /* just a place holder to fill out an alternating pattern */
372 map->tiles = malloc(sizeof(tiles_t));
374 /* create the tile set */
375 map->tiles->data = malloc(sizeof(bitmap_t));
376 map->tiles->data->width = (TILEWH*2);
377 map->tiles->data->height= TILEWH;
378 map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
379 map->tiles->tileHeight = TILEWH;
380 map->tiles->tileWidth =TILEWH;
381 map->tiles->rows = 1;
382 map->tiles->cols = 2;
385 for(y=0; y<TILEWH; y++) {
386 for(x=0; x<(TILEWH*2); x++) {
388 map->tiles->data->data[i] = 0x24;
390 map->tiles->data->data[i] = 0x34;
396 for(y=0; y<map->height; y++) {
397 for(x=0; x<map->width; x++) {
408 mapScrollRight(map_view_t *mv, byte offset) {
409 word x, y; /* coordinate for drawing */
411 /* increment the pixel position and update the page */
412 mv->page->dx += offset;
414 /* check to see if this changes the tile */
415 if(mv->page->dx >= mv->dxThresh ) {
416 /* go forward one tile */
418 /* Snap the origin forward */
420 mv->page->dx = mv->map->tiles->tileWidth;
423 /* draw the next column */
424 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
425 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
431 mapScrollLeft(map_view_t *mv, byte offset) {
432 word x, y; /* coordinate for drawing */
434 /* increment the pixel position and update the page */
435 mv->page->dx -= offset;
437 /* check to see if this changes the tile */
438 if(mv->page->dx == 0) {
439 /* go backward one tile */
442 /* Snap the origin backward */
444 mv->page->dx = mv->map->tiles->tileWidth;
446 /* draw the next column */
447 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
453 mapScrollUp(map_view_t *mv, byte offset) {
454 word x, y; /* coordinate for drawing */
456 /* increment the pixel position and update the page */
457 mv->page->dy -= offset;
459 /* check to see if this changes the tile */
460 if(mv->page->dy == 0 ) {
461 /* go down one tile */
463 /* Snap the origin downward */
464 mv->page->data -= mv->page->width*4;
465 mv->page->dy = mv->map->tiles->tileHeight;
468 /* draw the next row */
470 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
476 mapScrollDown(map_view_t *mv, byte offset) {
477 word x, y; /* coordinate for drawing */
479 /* increment the pixel position and update the page */
480 mv->page->dy += offset;
482 /* check to see if this changes the tile */
483 if(mv->page->dy >= mv->dyThresh ) {
484 /* go down one tile */
486 /* Snap the origin downward */
487 mv->page->data += mv->page->width*4;
488 mv->page->dy = mv->map->tiles->tileHeight;
491 /* draw the next row */
492 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
493 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
500 mapGoTo(map_view_t *mv, int tx, int ty) {
504 /* set up the coordinates */
507 mv->page->dx = mv->map->tiles->tileWidth;
508 mv->page->dy = mv->map->tiles->tileHeight;
510 /* set up the thresholds */
511 mv->dxThresh = mv->map->tiles->tileWidth * 2;
512 mv->dyThresh = mv->map->tiles->tileHeight * 2;
515 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
517 i=mv->ty * mv->map->width + mv->tx;
518 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
519 mapDrawRow(mv, tx-1, ty, py);
520 i+=mv->map->width - tx;
526 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
529 rx = (i % t->cols) * t->tileWidth;
530 ry = (i / t->cols) * t->tileHeight;
531 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data);
536 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
540 /* the position within the map array */
541 i=ty * mv->map->width + tx;
542 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
544 /* we are in the map, so copy! */
545 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
553 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
557 /* location in the map array */
558 i=ty * mv->map->width + tx;
560 /* We'll copy all of the columns in the screen,
561 i + 1 row above and one below */
562 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
564 /* we are in the map, so copy away! */
565 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
572 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)
574 short dire=32*d1; //direction
575 short qq; //scroll offset
578 else qq = ((lp)*SPEED);
602 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
603 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
604 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
605 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
606 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
607 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
608 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
609 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
610 //turn this off if XT
611 if(detectcpu() > 0) modexWaitBorder();