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====----==== this is a messed up build that contains a busted 0.exe pan page system
[proj16/16.git] / src / inputest.c
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 /*\r
23         input test\r
24 */\r
25 #include "src/lib/16_in.h"\r
26 #include "src/lib/16_tail.h"\r
27 \r
28 void\r
29 main(int argc, char *argv[])\r
30 {\r
31         static global_game_variables_t gvar;\r
32         player_t player[MaxPlayers];\r
33         //extern struct inconfig inpu;\r
34         dbg_testkeyin=0;\r
35         dbg_testcontrolnoisy=1;\r
36         start_timer(&gvar);\r
37         //Startup16(&gvar);\r
38         IN_Startup();\r
39         //IN_Default(0,&player,ctrl_Joystick1);\r
40         //IN_SetControlType(0,&player,ctrl_Joystick1);\r
41         IN_Default(0,&player,ctrl_Keyboard1);\r
42         IN_SetControlType(0,&player,ctrl_Keyboard1);\r
43 \r
44         player[0].enti.q=1;\r
45         player[0].enti.d=2;\r
46         player[0].enti.speed=4;\r
47 \r
48 //0000  nibbletest();\r
49 //0000  booleantest();\r
50         //printf("dbg_testkeyin=%u      dbg_testcontrolnoisy=%u dbg_noplayerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_noplayerinpu);\r
51         while(!IN_KeyDown(sc_Escape))\r
52         {\r
53 //0000          shinkutxt(&gvar);\r
54                 IN_ReadControl(0, &player);\r
55                 switch(player[0].enti.d)\r
56                 {\r
57                 //right movement\r
58                 case 3:\r
59                         if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
60                         {\r
61                                 player[0].enti.q++;\r
62                         } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
63                 break;\r
64 \r
65                 //left movement\r
66                 case 1:\r
67                         if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
68                         {\r
69                                 player[0].enti.q++;\r
70                         } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
71                 break;\r
72 \r
73                 //down movement\r
74                 case 4:\r
75                         if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
76                         {\r
77                                 player[0].enti.q++;\r
78                         } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
79                 break;\r
80 \r
81                 //up movement\r
82                 case 0:\r
83                         if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
84                         {\r
85                                 player[0].enti.q++;\r
86                         } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
87                 break;\r
88         }\r
89                 //printf("%u\n", IN_KeyDown(sc_Escape));\r
90                 //if(\r
91                 IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
92                 if(IN_KeyDown(88))      //speed\r
93                 {\r
94                         switch(gvar.kurokku.fpscap)\r
95                         {\r
96                                 case 0:\r
97                                         gvar.kurokku.fpscap=1;\r
98                                 break;\r
99                                 case 1:\r
100                                         gvar.kurokku.fpscap=0;\r
101                                 break;\r
102                         }\r
103                         //IN_Ack();\r
104                 }\r
105         }\r
106         IN_Shutdown();\r
107                 //Shutdown16(&gvar);\r
108         //printf("%u\n", in.Keyboard[sc_Escape]);\r
109         printf("inputest.exe ");\r
110         printf("version %s\n", VERSION);\r
111         printf("testkeyin=%u\n", dbg_testkeyin);\r
112         printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
113 }\r