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I THINK I GOT THE ANIMATION FIXED AGAINrm data/spri/chikyuu.vrs
[proj16/16.git] / src / lib / 16_enti.c
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 \r
23 #include "src/lib/16_enti.h"\r
24 \r
25 void EN_initentity(entity_t *enti)\r
26 {\r
27         //tx and ty inited by map\r
28         enti->x = enti->tx*TILEWH;\r
29         enti->y = enti->ty*TILEWH;\r
30         enti->triggerx = enti->tx;\r
31         enti->triggery = enti->ty+1;\r
32         enti->q = 1;\r
33         enti->d =2;\r
34         enti->hp=4;\r
35         enti->speed=4;\r
36         enti->persist_aniframe= enti->q;\r
37         enti->spt=(TILEWH/(enti->speed));       //speed per tile wwww\r
38         //enti->spri->delay=1;\r
39         enti->invq=1;\r
40         enti->pred = enti->d;\r
41 }\r
42 \r
43 //init player!\r
44 void EN_initplayer(player_t *player, word pn)\r
45 {\r
46         EN_initentity(&player[pn].enti);\r
47 /*      player[0].info.x = player[0].tx;\r
48         player[0].info.xaxis = player[0].tx*TILEWH;\r
49         player[0].info.y = player[0].ty;\r
50         player[0].info.yaxis = player[0].ty*TILEWH;*/\r
51 }\r