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[proj16/16.git] / src / lib / 16_in.h
1 /* Catacomb Apocalypse Source Code\r
2  * Copyright (C) 1993-2014 Flat Rock Software\r
3  *\r
4  * This program is free software; you can redistribute it and/or modify\r
5  * it under the terms of the GNU General Public License as published by\r
6  * the Free Software Foundation; either version 2 of the License, or\r
7  * (at your option) any later version.\r
8  *\r
9  * This program is distributed in the hope that it will be useful,\r
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
12  * GNU General Public License for more details.\r
13  *\r
14  * You should have received a copy of the GNU General Public License along\r
15  * with this program; if not, write to the Free Software Foundation, Inc.,\r
16  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
17  */\r
18 \r
19 //\r
20 //      ID Engine\r
21 //      ID_IN.h - Header file for Input Manager\r
22 //      v1.0d1w\r
23 //      By Jason Blochowiak
24 //      Open Watcom port by sparky4\r
25 //\r
26 \r
27 #ifndef __16_IN__\r
28 #define __16_IN__\r
29
30 #include <string.h>\r
31 #include "src/lib/lib_head.h"\r
32 \r
33 //++++#ifdef    __DEBUG__\r
34 #define __DEBUG_InputMgr__\r
35 //++++#endif\r
36 \r
37 #define TESTKEYIN
38 //#define TESTCONTROLNOISY\r
39 \r
40 #define KeyInt  9       // The keyboard ISR number\r
41 \r
42 // Stuff for the joystick\r
43 #define JoyScaleMax             32768\r
44 #define JoyScaleShift   8\r
45 #define MaxJoyValue             5000\r
46 \r
47 #define MaxPlayers      4\r
48 #define MaxKbds         2\r
49 #define MaxJoys         2
50 #define MaxPads         2\r
51 #define NumCodes        128\r
52 \r
53 typedef byte            ScanCode;\r
54 #define sc_None                 0\r
55 #define sc_Bad                  0xff\r
56 #define sc_Return               0x1c\r
57 #define sc_Enter                sc_Return\r
58 #define sc_Escape               0x01\r
59 #define sc_Space                0x39\r
60 #define sc_BackSpace    0x0e\r
61 #define sc_Tab                  0x0f\r
62 #define sc_Alt                  0x38\r
63 #define sc_Control              0x1d\r
64 #define sc_CapsLock             0x3a\r
65 #define sc_LShift               0x2a\r
66 #define sc_RShift               0x36\r
67 #define sc_UpArrow              0x48\r
68 #define sc_DownArrow    0x50\r
69 #define sc_LeftArrow    0x4b\r
70 #define sc_RightArrow   0x4d\r
71 #define sc_Insert               0x52\r
72 #define sc_Delete               0x53\r
73 #define sc_Home                 0x47\r
74 #define sc_End                  0x4f\r
75 #define sc_PgUp                 0x49\r
76 #define sc_PgDn                 0x51\r
77 #define sc_F1                   0x3b\r
78 #define sc_F2                   0x3c\r
79 #define sc_F3                   0x3d\r
80 #define sc_F4                   0x3e\r
81 #define sc_F5                   0x3f\r
82 #define sc_F6                   0x40\r
83 #define sc_F7                   0x41\r
84 #define sc_F8                   0x42\r
85 #define sc_F9                   0x43\r
86 #define sc_F10                  0x44\r
87 #define sc_F11                  0x57\r
88 #define sc_F12                  0x59\r
89 \r
90 #define sc_1                    0x02\r
91 #define sc_2                    0x03\r
92 #define sc_3                    0x04\r
93 #define sc_4                    0x05\r
94 #define sc_5                    0x06\r
95 #define sc_6                    0x07\r
96 #define sc_7                    0x08\r
97 #define sc_8                    0x09\r
98 #define sc_9                    0x0a\r
99 #define sc_0                    0x0b\r
100 \r
101 #define sc_A                    0x1e\r
102 #define sc_B                    0x30\r
103 #define sc_C                    0x2e\r
104 #define sc_D                    0x20\r
105 #define sc_E                    0x12\r
106 #define sc_F                    0x21\r
107 #define sc_G                    0x22\r
108 #define sc_H                    0x23\r
109 #define sc_I                    0x17\r
110 #define sc_J                    0x24\r
111 #define sc_K                    0x25\r
112 #define sc_L                    0x26\r
113 #define sc_M                    0x32\r
114 #define sc_N                    0x31\r
115 #define sc_O                    0x18\r
116 #define sc_P                    0x19\r
117 #define sc_Q                    0x10\r
118 #define sc_R                    0x13\r
119 #define sc_S                    0x1f\r
120 #define sc_T                    0x14\r
121 #define sc_U                    0x16\r
122 #define sc_V                    0x2f\r
123 #define sc_W                    0x11\r
124 #define sc_X                    0x2d\r
125 #define sc_Y                    0x15\r
126 #define sc_Z                    0x2c\r
127 \r
128 #define key_None                0\r
129 #define key_Return              0x0d\r
130 #define key_Enter               key_Return\r
131 #define key_Escape              0x1b\r
132 #define key_Space               0x20\r
133 #define key_BackSpace   0x08\r
134 #define key_Tab                 0x09\r
135 #define key_Delete              0x7f\r
136
137 #define key_LSuper                      0x5b
138 #define key_RSuper                      0x5c
139 #define key_Menu                        0x5d
140 \r
141 //      Stuff for the mouse\r
142 #define MReset          0\r
143 #define MButtons        3\r
144 #define MDelta          11\r
145 \r
146 #define MouseInt        0x33\r
147 #ifdef DEMO0\r
148 typedef enum            {\r
149                                                 demo_Off,demo_Record,demo_Playback,demo_PlayDone\r
150                                         } Demo;\r
151 #endif\r
152 typedef enum            {\r
153                                                 //ctrl_None,                            // MDM (GAMERS EDGE) - added\r
154                                                 ctrl_Keyboard,\r
155                                                         ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
156                                                 ctrl_Joystick,\r
157                                                         ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
158                                                 ctrl_Mouse,
159                                                 ctrl_Joypad,
160                                                         ctrl_Joypad1 = ctrl_Joypad,ctrl_Joypad2\r
161                                         } ControlType;\r
162 typedef enum            {\r
163                                                 motion_Left = -1,motion_Up = -1,\r
164                                                 motion_None = 0,\r
165                                                 motion_Right = 1,motion_Down = 1\r
166                                         } Motion;\r
167 typedef enum            {\r
168                                                 dir_North,//dir_NorthEast,\r
169                                                 dir_East,//dir_SouthEast,\r
170                                                 dir_South,//dir_Soutinest,\r
171                                                 dir_West,//dir_Nortinest,\r
172                                                 dir_None\r
173                                         } Direction;\r
174 typedef struct          {\r
175                                                 boolean         button0,button1,button2,button3;\r
176                                                 int                     x,y;\r
177                                                 Motion          xaxis,yaxis;\r
178                                                 Direction       dir;\r
179                                         } CursorInfo;\r
180 \r
181 typedef struct          {\r
182                                                 ScanCode        button0,button1,\r
183                                                                         //upleft,\r
184                                                                         up,\r
185                                                                         //upright,\r
186                                                                         left,                           right,\r
187                                                                         //downleft,\r
188                                                                         down\r
189                                                                         //,downright\r
190                                                                         ;\r
191                                         } KeyboardDef;\r
192 typedef struct          {\r
193                                                 word            joyMinX,joyMinY,\r
194                                                                         threshMinX,threshMinY,\r
195                                                                         threshMaxX,threshMaxY,\r
196                                                                         joyMaxX,joyMaxY,\r
197                                                                         joyMultXL,joyMultYL,\r
198                                                                         joyMultXH,joyMultYH;\r
199                                         } JoystickDef;
200 typedef struct
201 {
202         boolean w;\r
203 } JoypadDef;
204
205 typedef struct
206 {
207         CursorInfo      info;
208         ControlType     Controls;
209 } player_t;
210
211 /*\r
212 =============================================================================\r
213 \r
214                                         GLOBAL VARIABLES\r
215 \r
216 =============================================================================\r
217 */
218 /*extern struct inconfig
219 {
220         boolean                 MousePresent;\r
221         boolean                 JoysPresent[MaxJoys];\r
222         boolean                 JoyPadPresent[MaxPads];
223         boolean         Keyboard[NumCodes];\r
224         boolean         Paused;\r
225         char            LastASCII;\r
226         ScanCode        LastScan;
227
228         KeyboardDef     KbdDefs[MaxKbds];
229         JoystickDef     JoyDefs[MaxJoys];
230         JoypadDef       JoypadDefs[MaxPads];
231 } inpu;*/
232
233 #ifdef DEMO0\r
234                 static Demo             DemoMode = demo_Off;\r
235                 static byte /*_seg*/    *DemoBuffer;\r
236                 static word             DemoOffset,DemoSize;\r
237 #endif\r
238
239 extern dword far* clockdw;\r
240 \r
241 //      Internal routines
242 extern void interrupt INL_KeyService();
243 extern void Mouse(int x);
244 //static void INL_GetMouseDelta(int *x,int *y);
245 //static word INL_GetMouseButtons(void);
246 extern void IN_GetJoyAbs(word joy,word *xp,word *yp);
247 //static void INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive);
248 //static word INL_GetJoyButtons(word joy);
249 extern word IN_GetJoyButtonsDB(word joy);
250 //static void INL_StartKbd(void);
251 //static void INL_ShutKbd(void);
252 //static boolean INL_StartMouse(void);
253 //static void INL_ShutMouse(void);
254 //static void INL_SetJoyScale(word joy);
255 extern void IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy);
256 //static boolean INL_StartJoy(word joy);
257 //static void INL_ShutJoy(word joy);
258 extern void IN_Startup();
259 extern void IN_Default(boolean gotit,player_t *player,ControlType nt);
260 extern void IN_Shutdown();
261 extern void IN_SetKeyHook(void (*hook)());
262 extern void IN_ClearKeysDown();
263 //static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy);
264 extern void IN_ReadCursor(CursorInfo *info);
265 extern void IN_ReadControl(int playnum,player_t *player);
266 extern void IN_SetControlType(word playnum,player_t *player,ControlType type);
267 #if DEMO0
268 extern boolean IN_StartDemoRecord(word bufsize);
269 extern void IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize);
270 extern void IN_StopDemo(void);
271 extern void IN_FreeDemoBuffer(void);
272 #endif
273 extern byte *IN_GetScanName(ScanCode scan);
274 extern ScanCode IN_WaitForKey();
275 extern char IN_WaitForASCII();
276 extern void IN_AckBack();
277 extern void IN_Ack();
278 extern boolean IN_IsUserInput();
279 extern boolean IN_UserInput(dword delay,boolean clear);
280 extern boolean IN_KeyDown(byte code);
281 extern void IN_ClearKey(byte code);
282 extern boolean IN_qb(byte kee);
283 \r
284 #endif\r