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attempted font system added
[proj16/16.git] / src / scroll.c
1 #include "src/lib/dos_kb.h"\r
2 #include "src/lib/mapread.h"\r
3 #include "src/lib/wtest/wtest.c"\r
4 #include "src/lib/planar.c"\r
5 //====#include "src\lib\ems.c"\r
6
7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
8 \r
9 typedef struct {\r
10         map_t *map;\r
11         page_t *page;\r
12         int tx; //appears to be the top left tile position on the viewable screen map\r
13         int ty; //appears to be the top left tile position on the viewable screen map\r
14         word dxThresh; //????\r
15         word dyThresh; //????\r
16 } map_view_t;\r
17 \r
18 typedef struct {\r
19         int x; //player exact position on the viewable map\r
20         int y; //player exact position on the viewable map\r
21         int tx; //player tile position on the viewable map\r
22         int ty; //player tile position on the viewable map\r
23         int triggerx; //player's trigger box tile position on the viewable map\r
24         int triggery; //player's trigger box tile position on the viewable map\r
25         int setx; //NOT USED YET! player sprite sheet set on the image x\r
26         int sety; //NOT USED YET! player sprite sheet set on the image y\r
27         word q; //loop variable\r
28         word d; //direction\r
29         bitmap_t data; //supposively the sprite sheet data\r
30         int hp; //hitpoints of the player\r
31 } actor_t;\r
32 \r
33 map_t allocMap(int w, int h);\r
34 void initMap(map_t *map);\r
35 void mapScrollRight(map_view_t *mv, byte offset);\r
36 void mapScrollLeft(map_view_t *mv, byte offest);\r
37 void mapScrollUp(map_view_t *mv, byte offset);\r
38 void mapScrollDown(map_view_t *mv, byte offset);\r
39 void mapGoTo(map_view_t *mv, int tx, int ty);\r
40 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
41 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
42 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
43 void qclean();\r
44 void pdump(map_view_t *pee);\r
45 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);\r
46 \r
47 #define TILEWH 16\r
48 #define QUADWH                  TILEWH/2\r
49 #define SPEED 4\r
50 //#define LOOPMAX (TILEWH/SPEED)\r
51 \r
52 //place holder definitions\r
53 //#define MAPX 200\r
54 //#define MAPY 150\r
55 //#define TRIGGX 10\r
56 //#define TRIGGY 9\r
57 \r
58 void main() {\r
59         size_t oldfreemem=GetFreeSize();\r
60         /*long emmhandle;\r
61         long emsavail;\r
62         char teststr[80];*/
63         word panswitch=0, panq=1, pand=0; //for panning!\r
64         int i;\r
65         static word paloffset=0;\r
66         bitmap_t ptmp;//, npctmp; // player sprite\r
67         planar_buf_t *p;\r
68         const char *cpus;\r
69         static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
70         page_t screen, screen2, screen3;\r
71         map_t map;\r
72         map_view_t mv, mv2, mv3;\r
73         map_view_t *bg, *spri, *mask;//, *tmp;\r
74         byte *dpal, *gpal;\r
75         byte *ptr;
76         byte *mappalptr;\r
77         actor_t player;
78         bitmap_t font;\r
79         //actor_t npc0;\r
80 \r
81 //      atexit(qclean());\r
82         /*if(!emmtest())\r
83         {\r
84                 printf("Expanded memory is not present\n");\r
85                 exit(0);\r
86         }\r
87 \r
88         if(!emmok())\r
89         {\r
90                 printf("Expanded memory manager is not present\n");\r
91                 exit(0);\r
92         }\r
93 \r
94         emsavail = emmavail();\r
95         if(emsavail == -1)\r
96         {\r
97                 printf("Expanded memory manager error\n");\r
98                 exit(0);\r
99         }\r
100         printf("There are %ld pages available\n",emsavail);\r
101 \r
102         if((emmhandle = emmalloc(emsavail)) < 0)\r
103         {\r
104                 printf("Insufficient pages available\n");\r
105                 exit(0);\r
106         }*/\r
107 \r
108         /* create the map */\r
109 //0000  printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());
110 //0000  fprintf(stderr, "testing~\n");
111         loadmap("data/test.map", &map);
112 //0000  fprintf(stderr, "yay map loaded~~\n");
113 //----  map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
114         //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
115 //----  initMap(&map);\r
116         mv.map = &map;\r
117         mv2.map = &map;\r
118         mv3.map = &map;\r
119 \r
120         /* draw the tiles */\r
121         ptr = map.data;\r
122         mappalptr = map.tiles->data->palette;\r
123         /* data */\r
124 //0000  printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());
125         ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
126         //font = bitmapLoadPcx("data/font.pcx");
127         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
128 \r
129         /* create the planar buffer */\r
130 //0000  printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());
131         p = planar_buf_from_bitmap(&ptmp);
132 //0000  printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());\r
133 \r
134         /*if(isEMS())\r
135         {\r
136                 XMOVE mm;\r
137                 mm.length=sizeof(map);\r
138                 mm.sourceH=0;\r
139                 mm.sourceOff=(long)&map;\r
140                 mm.destH=emmhandle;\r
141                 mm.destOff=1;\r
142                 //halp!\r
143                 ist = move_emem(&mm);\r
144                 printf("%d\n", coretotalEMS());\r
145                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
146                 //printf("%d\n", emmhandle);\r
147         }\r
148 \r
149         if(isEMS())\r
150         {\r
151                 XMOVE mm;\r
152                 mm.length=emmhandle;\r
153                 mm.sourceH=0;\r
154                 mm.sourceOff=(long)&ptmp;\r
155                 mm.destH=emmhandle;\r
156                 mm.destOff=0;\r
157                 //halp!\r
158                 ist = move_emem(&mm);\r
159                 printf("%d\n", coretotalEMS());\r
160                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
161                 //printf("%d\n", emmhandle);\r
162         }\r
163 */\r
164 \r
165         /* save the palette */\r
166         dpal = modexNewPal();\r
167         modexPalSave(dpal);\r
168         modexFadeOff(4, dpal);\r
169 \r
170         setkb(1);\r
171         modexEnter();\r
172         modexPalBlack();        //reset the palette~\r
173 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());\r
174         ptmp.offset=(paloffset/3);\r
175         modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
176         //printf("      %d\n", sizeof(ptmp.data));\r
177         //printf("1:    %d\n", paloffset);\r
178         map.tiles->data->offset=(paloffset/3);\r
179         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
180         printf("\n====\n");\r
181         printf("0       paloffset=      %d\n", paloffset/3);\r
182         printf("====\n\n");\r
183         gpal = modexNewPal();\r
184         modexPalSave(gpal);\r
185         modexSavePalFile("data/g.pal", gpal);\r
186         modexPalBlack();        //so player will not see loadings~\r
187 \r
188         /* setup camera and screen~ */\r
189         screen = modexDefaultPage();\r
190         screen.width += (TILEWH*2);\r
191         screen.height += (TILEWH*2)+QUADWH;\r
192         mv.page = &screen;\r
193         screen2 = modexNextPage(mv.page);\r
194         mv2.page = &screen2;\r
195         screen3 = screen2;\r
196         mv3.page = &screen3;\r
197 \r
198         /* set up paging */\r
199         bg = &mv;\r
200         spri = &mv2;\r
201         mask = &mv3;\r
202 \r
203 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
204         mapGoTo(bg, 0, 0);\r
205         mapGoTo(spri, 0, 0);\r
206         //mapGoTo(mask, 0, 0);\r
207 \r
208         //TODO: put player in starting position of spot\r
209         //default player position on the viewable map\r
210         player.tx = bg->tx + 10;\r
211         player.ty = bg->ty + 8;\r
212         player.x = player.tx*TILEWH;\r
213         player.y = player.ty*TILEWH;\r
214         player.triggerx = player.tx;\r
215         player.triggery = player.ty+1;\r
216         player.q=1;\r
217         player.d=0;\r
218         player.hp=4;\r
219         //npc\r
220         /*npc0.tx = bg->tx + 1;\r
221         npc0.ty = bg->ty + 1;\r
222         npc0.x = npc0.tx*TILEWH;\r
223         npc0.y = npc0.ty*TILEWH;\r
224         npc0.triggerx = npc0.tx;\r
225         npc0.triggery = npc0.ty+1;\r
226         npc0.q=1;\r
227         npc0.d=0;\r
228         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
229         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
230 \r
231         modexShowPage(spri->page);\r
232 //      printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());\r
233         modexFadeOn(4, gpal);\r
234         while(!keyp(1) && player.hp>0)\r
235         {\r
236         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
237         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
238         //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
239         #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
240
241         //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color!\r
242         /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
243 \r
244         if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
245         if(npc0.d>4)\r
246                 npc0.d=0;\r
247 \r
248         //right movement\r
249         if(npc0.d == 2)\r
250         {\r
251                 if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))\r
252                 {\r
253                         if(npc0.q<=(TILEWH/SPEED))\r
254                         {\r
255                                 INC_PER_FRAME_NPC;\r
256                                 npc0.x+=SPEED;\r
257                                 //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
258                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
259                                 modexShowPage(spri->page);\r
260                                 npc0.q++;\r
261                         } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }\r
262                 }\r
263                 else\r
264                 {\r
265                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
266                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);\r
267                         modexShowPage(spri->page);\r
268                         npc0.d = 0;\r
269                 }\r
270                 npc0.triggerx = npc0.tx+1;\r
271                 npc0.triggery = npc0.ty;\r
272         }\r
273 \r
274         //left movement\r
275         if(npc0.d == 4)\r
276         {\r
277                 if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))\r
278                 {\r
279                         if(npc0.q<=(TILEWH/SPEED))\r
280                         {\r
281                                 INC_PER_FRAME_NPC;\r
282                                 npc0.x-=SPEED;\r
283                                 //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
284                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
285                                 modexShowPage(spri->page);\r
286                                 npc0.q++;\r
287                         } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }\r
288                 }\r
289                 else\r
290                 {\r
291                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
292                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);\r
293                         modexShowPage(spri->page);\r
294                         npc0.d = 0;\r
295                 }\r
296                 npc0.triggerx = npc0.tx-1;\r
297                 npc0.triggery = npc0.ty;\r
298         }\r
299 \r
300         //down movement\r
301         if(npc0.d == 3)\r
302         {\r
303                 if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))\r
304                 {\r
305                         if(npc0.q<=(TILEWH/SPEED))\r
306                         {\r
307                                 INC_PER_FRAME_NPC;\r
308                                 npc0.y+=SPEED;\r
309                                 //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
310                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
311                                 modexShowPage(spri->page);\r
312                                 npc0.q++;\r
313                         } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }\r
314                 }\r
315                 else\r
316                 {\r
317                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
318                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);\r
319                         modexShowPage(spri->page);\r
320                         npc0.d = 0;\r
321                 }\r
322                 npc0.triggerx = npc0.tx;\r
323                 npc0.triggery = npc0.ty+1;\r
324         }\r
325 \r
326         //up movement\r
327         if(npc0.d == 1)\r
328         {\r
329                 if(npc0.ty > 1 && !(npc0.tx == TRIGGX &&  npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))\r
330                 {\r
331                         if(npc0.q<=(TILEWH/SPEED))\r
332                         {\r
333                                 INC_PER_FRAME_NPC;\r
334                                 npc0.y-=SPEED;\r
335                                 //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
336                                 modexShowPage(spri->page);\r
337                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
338                                 npc0.q++;\r
339                         } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }\r
340                 }\r
341                 else\r
342                 {\r
343                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
344                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);\r
345                         modexShowPage(spri->page);\r
346                         npc0.d = 0;\r
347                 }\r
348                 npc0.triggerx = npc0.tx;\r
349                 npc0.triggery = npc0.ty-1;\r
350         }\r
351 \r
352         if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }\r
353 */\r
354 \r
355         //player movement\r
356         //TODO: make movement into a function!
357         if(!panswitch){\r
358         //right movement\r
359         if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
360         {\r
361                 if(player.d == 0){ player.d = 2; }\r
362                 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
363                 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
364                 {\r
365                         if(player.q<=(TILEWH/SPEED))\r
366                         {\r
367                                 INC_PER_FRAME;\r
368                                 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
369                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
370                                 mapScrollRight(bg, SPEED);\r
371                                 mapScrollRight(spri, SPEED);\r
372                                 //mapScrollRight(mask, SPEED);\r
373                                 modexShowPage(spri->page);\r
374                                 player.q++;\r
375                         } else { player.q = 1; player.d = 0; player.tx++; }\r
376                 }\r
377                 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
378                 {\r
379                         if(player.q<=(TILEWH/SPEED))\r
380                         {\r
381                                 INC_PER_FRAME;\r
382                                 player.x+=SPEED;\r
383                                 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
384                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
385                                 modexShowPage(spri->page);\r
386                                 player.q++;\r
387                         } else { player.q = 1; player.d = 0; player.tx++; }\r
388                 }\r
389                 else\r
390                 {\r
391                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
392                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
393                         modexShowPage(spri->page);\r
394                         player.d = 0;\r
395                 }\r
396                 player.triggerx = player.tx+1;\r
397                 player.triggery = player.ty;\r
398         }\r
399 \r
400         //left movement\r
401         if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
402         {\r
403                 if(player.d == 0){ player.d = 4; }\r
404                 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
405                 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))       //collision detection!\r
406                 {\r
407                         if(player.q<=(TILEWH/SPEED))\r
408                         {\r
409                                 INC_PER_FRAME;\r
410                                 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
411                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
412                                 mapScrollLeft(bg, SPEED);\r
413                                 mapScrollLeft(spri, SPEED);\r
414                                 //mapScrollLeft(mask, SPEED);\r
415                                 modexShowPage(spri->page);\r
416                                 player.q++;\r
417                         } else { player.q = 1; player.d = 0; player.tx--; }\r
418                 }\r
419                 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
420                 {\r
421                         if(player.q<=(TILEWH/SPEED))\r
422                         {\r
423                                 INC_PER_FRAME;\r
424                                 player.x-=SPEED;\r
425                                 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
426                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
427                                 modexShowPage(spri->page);\r
428                                 player.q++;\r
429                         } else { player.q = 1; player.d = 0; player.tx--; }\r
430                 }\r
431                 else\r
432                 {\r
433                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
434                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
435                         modexShowPage(spri->page);\r
436                         player.d = 0;\r
437                 }\r
438                 player.triggerx = player.tx-1;\r
439                 player.triggery = player.ty;\r
440         }\r
441 \r
442         //down movement\r
443         if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
444         {\r
445                 if(player.d == 0){ player.d = 3; }\r
446                 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
447                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
448                 {\r
449                         if(player.q<=(TILEWH/SPEED))\r
450                         {\r
451                                 INC_PER_FRAME;\r
452                                 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
453                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
454                                 mapScrollDown(bg, SPEED);\r
455                                 mapScrollDown(spri, SPEED);\r
456                                 //mapScrollDown(mask, SPEED);\r
457                                 modexShowPage(spri->page);\r
458                                 player.q++;\r
459                         } else { player.q = 1; player.d = 0; player.ty++; }\r
460                 }\r
461                 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
462                 {\r
463                         if(player.q<=(TILEWH/SPEED))\r
464                         {\r
465                                 INC_PER_FRAME;\r
466                                 player.y+=SPEED;\r
467                                 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
468                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
469                                 modexShowPage(spri->page);\r
470                                 player.q++;\r
471                         } else { player.q = 1; player.d = 0; player.ty++; }\r
472                 }\r
473                 else\r
474                 {\r
475                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
476                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
477                         modexShowPage(spri->page);\r
478                         player.d = 0;\r
479                 }\r
480                 player.triggerx = player.tx;\r
481                 player.triggery = player.ty+1;\r
482         }\r
483 \r
484         //up movement\r
485         if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
486         {\r
487                 if(player.d == 0){ player.d = 1; }\r
488                 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
489                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))       //collision detection!\r
490                 {\r
491                         if(player.q<=(TILEWH/SPEED))\r
492                         {\r
493                                 INC_PER_FRAME;\r
494                                 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
495                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
496                                 mapScrollUp(bg, SPEED);\r
497                                 mapScrollUp(spri, SPEED);\r
498                                 //mapScrollUp(mask, SPEED);\r
499                                 modexShowPage(spri->page);\r
500                                 player.q++;\r
501                         } else { player.q = 1; player.d = 0; player.ty--; }\r
502                 }\r
503                 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
504                 {\r
505                         if(player.q<=(TILEWH/SPEED))\r
506                         {\r
507                                 INC_PER_FRAME;\r
508                                 player.y-=SPEED;\r
509                                 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
510                                 modexShowPage(spri->page);\r
511                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
512                                 player.q++;\r
513                         } else { player.q = 1; player.d = 0; player.ty--; }\r
514                 }\r
515                 else\r
516                 {\r
517                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
518                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
519                         modexShowPage(spri->page);\r
520                         player.d = 0;\r
521                 }\r
522                 player.triggerx = player.tx;\r
523                 player.triggery = player.ty-1;\r
524         }\r
525 }else{
526 //88 switch!
527         //right movement\r
528         if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
529         {\r
530                 if(pand == 0){ pand = 2; }\r
531                         if(panq<=(TILEWH/SPEED))\r
532                         {
533                                 bg->page->dx++;
534                                 spri->page->dx++;
535                                 modexShowPage(bg->page);
536                                 modexShowPage(spri->page);
537                                 panq++;\r
538                         } else { panq = 1; pand = 0; }\r
539         }\r
540         //left movement\r
541         if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
542         {\r
543                 if(pand == 0){ pand = 4; }\r
544                         if(panq<=(TILEWH/SPEED))\r
545                         {\r
546                                 bg->page->dx--;
547                                 spri->page->dx--;
548                                 modexShowPage(bg->page);
549                                 modexShowPage(spri->page);
550                                 panq++;\r
551                         } else { panq = 1; pand = 0; }\r
552         }\r
553         //down movement\r
554         if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
555         {\r
556                 if(pand == 0){ pand = 3; }\r
557                         if(panq<=(TILEWH/SPEED))\r
558                         {\r
559                                 bg->page->dy--;
560                                 spri->page->dy--;
561                                 modexShowPage(bg->page);
562                                 modexShowPage(spri->page);
563                                 panq++;\r
564                         } else { panq = 1; pand = 0; }\r
565         }\r
566         //up movement\r
567         if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
568         {\r
569                 if(pand == 0){ pand = 1; }\r
570                         if(panq<=(TILEWH/SPEED))\r
571                         {\r
572                                 bg->page->dy++;
573                                 spri->page->dy++;
574                                 modexShowPage(bg->page);
575                                 modexShowPage(spri->page);\r
576                                 panq++;\r
577                         } else { panq = 1; pand = 0; }\r
578         }
579 }\r
580         //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
581         if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
582         {\r
583                 short i;\r
584                 for(i=800; i>=400; i--)\r
585                 {\r
586                         sound(i);\r
587                 }\r
588                 nosound();\r
589         }\r
590         if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
591         //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
592         if(keyp(0x44))  bputs(bg->page, &font, player.triggerx, player.triggery, "wwww");       //f10
593         if(keyp(25)){ pdump(bg); pdump(spri); }\r
594         if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
595         if(keyp(22)){\r
596         paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
597         printf("1paloffset      =       %d\n", paloffset/3);\r
598          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
599         printf("2paloffset      =       %d\n", paloffset/3);\r
600          pdump(bg); pdump(spri); }
601         //pan switch\r
602         if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }
603         //TSR\r
604         if(keyp(87))\r
605         {\r
606                 modexLeave();\r
607                 setkb(0);\r
608                 __asm\r
609                 {\r
610                         mov ah,31h\r
611                         int 21h\r
612                 }\r
613         }
614
615         if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
616 \r
617         }\r
618 \r
619         /* fade back to text mode */\r
620         /* but 1st lets save the game palette~ */\r
621         modexPalSave(gpal);\r
622         modexSavePalFile("data/g.pal", gpal);\r
623         modexFadeOff(4, gpal);\r
624         modexLeave();\r
625         setkb(0);\r
626         printf("Project 16 scroll.exe\n");\r
627         printf("tx: %d\n", bg->tx);\r
628         printf("ty: %d\n", bg->ty);
629         printf("player.x: %d", player.x); printf("              player.y: %d\n", player.y);\r
630         //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
631         //else printf("\nplayer.y: %d\n", player.y);\r
632         printf("player.tx: %d", player.tx); printf("            player.ty: %d\n", player.ty);\r
633         printf("player.triggx: %d", player.triggerx); printf("  player.triggy: %d\n", player.triggery);\r
634         printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);
635         printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
636         printf("palette offset: %d\n", paloffset/3);\r
637         printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
638         printf("Total free: %zu\n", GetFreeSize());\r
639         printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
640         printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
641         printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);\r
642         printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);
643         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);\r
644         //xmsfree(&map);\r
645         //xmsfree(bg);\r
646         //xmsfree(spri);\r
647         //xmsfree(mask);\r
648         //xmsreport();\r
649         //emmclose(emmhandle);
650         printf("%Fp\n", bios_8x8_font());
651         printf("%c\n", *bios_8x8_font());\r
652         switch(detectcpu())\r
653         {\r
654                 case 0: cpus = "8086/8088 or 186/88"; break;\r
655                 case 1: cpus = "286"; break;\r
656                 case 2: cpus = "386 or newer"; break;\r
657                 default: cpus = "internal error"; break;\r
658         }\r
659         printf("detected CPU type: %s\n", cpus);\r
660         modexFadeOn(4, dpal);\r
661 }\r
662 \r
663 \r
664 map_t\r
665 allocMap(int w, int h) {\r
666         map_t result;\r
667 \r
668         result.width =w;\r
669         result.height=h;\r
670         result.data = malloc(sizeof(byte) * w * h);\r
671         //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
672         /*if(isEMS() || checkEMS())\r
673         {\r
674                 XMOVE mm;\r
675                 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
676                 mm.length=sizeof(result);\r
677                 mm.sourceH=0;\r
678                 mm.sourceOff=ptr2long(&result);\r
679                 mm.destH=emmhandle;\r
680                 mm.destOff=0;\r
681                 ist = move_emem(&mm);\r
682                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
683                 printf("%d\n", coretotalEMS());\r
684         }*/\r
685 \r
686         return result;\r
687 }\r
688 \r
689 void\r
690 initMap(map_t *map) {\r
691         /* just a place holder to fill out an alternating pattern */\r
692         int x, y, xx, yy;\r
693         int i, q;\r
694 //      int tile = 1;\r
695         //if(!isEMS() || !checkEMS())\r
696 //              map->tiles = malloc(sizeof(tiles_t));\r
697         //else\r
698         //      map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
699 \r
700         /* create the tile set */\r
701         //if(!isEMS() || !checkEMS())\r
702 //              map->tiles->data = malloc(sizeof(bitmap_t));\r
703         //else\r
704         //      map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
705 //      map->tiles->data->width = (TILEWH/**2*/);\r
706 //      map->tiles->data->height= TILEWH;\r
707         //if(!isEMS() || !checkEMS())\r
708 //              map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
709         //else\r
710         //      map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
711 //      map->tiles->tileHeight = TILEWH;\r
712 //      map->tiles->tileWidth =TILEWH;\r
713 //      map->tiles->rows = 1;\r
714 //      map->tiles->cols = 1;//2;\r
715 \r
716         /*q=0;\r
717         //for(y=0; y<map->height; y++) {\r
718         //for(x=0; x<map->width; x++) {\r
719         i=0;\r
720         for(yy=0; yy<TILEWH; yy++) {\r
721         for(xx=0; xx<(TILEWH); xx++) {\r
722                 //if(x<TILEWH){\r
723                   map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
724 //                printf("[%d]", map->tiles->data->data[i]);\r
725                 //}else{\r
726                   //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
727                   //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
728                 //}\r
729                 i++;\r
730         }\r
731 //      printf("\n");\r
732         }\r
733 //      printf("[%d]", map->data[q]);\r
734         q++;\r
735 //      }\r
736         //printf("\n\n");\r
737 //      }*/\r
738 \r
739         /*i=0;\r
740         for(y=0; y<map->height; y++) {\r
741                 for(x=0; x<map->width; x++) {\r
742 //                      map->data[i]=255;\r
743                         printf("[%d]", map->data[i]);\r
744                         //tile = tile ? 0 : 1;\r
745                         i++;\r
746                 }\r
747                 //tile = tile ? 0 : 1;\r
748         }*/\r
749 }\r
750 \r
751 \r
752 void\r
753 mapScrollRight(map_view_t *mv, byte offset) {\r
754         word x, y;  /* coordinate for drawing */\r
755 \r
756         /* increment the pixel position and update the page */\r
757         mv->page->dx += offset;\r
758 \r
759         /* check to see if this changes the tile */\r
760         if(mv->page->dx >= mv->dxThresh ) {\r
761         /* go forward one tile */\r
762         mv->tx++;\r
763         /* Snap the origin forward */\r
764         mv->page->data += 4;\r
765         mv->page->dx = mv->map->tiles->tileWidth;\r
766         //}\r
767 \r
768         /* draw the next column */\r
769         x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
770                 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
771         }\r
772 }\r
773 \r
774 \r
775 void\r
776 mapScrollLeft(map_view_t *mv, byte offset) {\r
777         word x, y;  /* coordinate for drawing */\r
778 \r
779         /* increment the pixel position and update the page */\r
780         mv->page->dx -= offset;\r
781 \r
782         /* check to see if this changes the tile */\r
783         if(mv->page->dx == 0) {\r
784         /* go backward one tile */\r
785         mv->tx--;\r
786 \r
787         /* Snap the origin backward */\r
788         mv->page->data -= 4;\r
789         mv->page->dx = mv->map->tiles->tileWidth;\r
790         //}\r
791         /* draw the next column */\r
792                 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
793         }\r
794 }\r
795 \r
796 \r
797 void\r
798 mapScrollUp(map_view_t *mv, byte offset) {\r
799         word x, y;  /* coordinate for drawing */\r
800 \r
801         /* increment the pixel position and update the page */\r
802         mv->page->dy -= offset;\r
803 \r
804         /* check to see if this changes the tile */\r
805         if(mv->page->dy == 0 ) {\r
806         /* go down one tile */\r
807         mv->ty--;\r
808         /* Snap the origin downward */\r
809         mv->page->data -= mv->page->width*4;\r
810         mv->page->dy = mv->map->tiles->tileHeight;\r
811         //}\r
812 \r
813         /* draw the next row */\r
814         y= 0;\r
815                 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
816         }\r
817 }\r
818 \r
819 \r
820 void\r
821 mapScrollDown(map_view_t *mv, byte offset) {\r
822         word x, y;  /* coordinate for drawing */\r
823 \r
824         /* increment the pixel position and update the page */\r
825         mv->page->dy += offset;\r
826 \r
827         /* check to see if this changes the tile */\r
828         if(mv->page->dy >= mv->dyThresh ) {\r
829         /* go down one tile */\r
830         mv->ty++;\r
831         /* Snap the origin downward */\r
832         mv->page->data += mv->page->width*4;\r
833         mv->page->dy = mv->map->tiles->tileHeight;\r
834         //}\r
835 \r
836         /* draw the next row */\r
837         y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
838                 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
839         }\r
840 \r
841 }\r
842 \r
843 \r
844 void\r
845 mapGoTo(map_view_t *mv, int tx, int ty) {\r
846         int px, py;\r
847         unsigned int i;\r
848 \r
849         /* set up the coordinates */\r
850         mv->tx = tx;\r
851         mv->ty = ty;\r
852         mv->page->dx = mv->map->tiles->tileWidth;\r
853         mv->page->dy = mv->map->tiles->tileHeight;\r
854 \r
855         /* set up the thresholds */\r
856         mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
857         mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
858 \r
859         /* draw the tiles */\r
860         modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
861         py=0;
862         i=mv->ty * mv->map->width + mv->tx;
863         for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
864                 mapDrawRow(mv, tx-1, ty, py);\r
865         i+=mv->map->width - tx;\r
866         }\r
867 }\r
868 \r
869 \r
870 void\r
871 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
872         word rx;\r
873         word ry;\r
874         //if(i==0) i=2;\r
875         if(i==0)\r
876         {\r
877                 //wwww
878                 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
879         }\r
880         else\r
881         {\r
882         rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
883         ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
884 ////0000        printf("i=%d\n", i);\r
885         //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
886         modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
887         }\r
888 }\r
889 \r
890 \r
891 void\r
892 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
893         word x;\r
894         int i;\r
895 \r
896         /* the position within the map array */\r
897         i=ty * mv->map->width + tx;
898         for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
899         if(i>=0) {\r
900                 /* we are in the map, so copy! */\r
901                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
902         }\r
903         i++; /* next! */\r
904         }\r
905 }\r
906 \r
907 void\r
908 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
909         int y;\r
910         int i;\r
911 \r
912         /* location in the map array */\r
913         i=ty * mv->map->width + tx;\r
914 \r
915         /* We'll copy all of the columns in the screen, \r
916            i + 1 row above and one below */\r
917         for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
918         if(i>=0) {\r
919                 /* we are in the map, so copy away! */\r
920                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
921         }\r
922         i += mv->map->width;\r
923         }\r
924 }\r
925 \r
926 void qclean()\r
927 {\r
928         modexLeave();\r
929         setkb(0);\r
930 }\r
931 \r
932 void pdump(map_view_t *pee)\r
933 {\r
934         int mult=(QUADWH);\r
935         int palq=(mult)*TILEWH;\r
936         int palcol=0;\r
937         int palx, paly;\r
938         for(paly=0; paly<palq; paly+=mult){\r
939                 for(palx=0; palx<palq; palx+=mult){\r
940                                 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
941                         palcol++;\r
942                 }\r
943         }\r
944 }\r
945 \r
946 void\r
947 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
948 {\r
949         sword dire=32*d; //direction\r
950         sword qq; //scroll offset\r
951 \r
952         if(scrolloffsetswitch==0) qq = 0;\r
953         else qq = ((lp)*SPEED);\r
954         switch (d)\r
955         {\r
956                 case 0:\r
957                         //up\r
958                         x=x-4;\r
959                         y=y-qq-TILEWH;\r
960                 break;\r
961                 case 1:\r
962                         // right\r
963                         x=x+qq-4;\r
964                         y=y-TILEWH;\r
965                 break;\r
966                 case 2:\r
967                         //down\r
968                         x=x-4;\r
969                         y=y+qq-TILEWH;\r
970                 break;\r
971                 case 3:\r
972                         //left\r
973                         x=x-qq-4;\r
974                         y=y-TILEWH;\r
975                 break;\r
976         }\r
977         modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
978         if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else\r
979         if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else\r
980         if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else\r
981         if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }\r
982         //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
983         //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
984         //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);\r
985         //turn this off if XT\r
986         if(detectcpu() > 0) modexWaitBorder();\r
987 }\r