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[proj16/16.git] / src / scroll.c
1 #include "src/lib/dos_kb.h"\r
2 #include "src/lib/mapread.h"\r
3 #include "src/lib/wtest/wtest.c"\r
4 #include "src/lib/planar.c"\r
5 //====#include "src\lib\ems.c"\r
6 \r
7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
8 \r
9 //optimize scroll*!!!!\r
10 \r
11 typedef struct {\r
12         map_t *map;\r
13         page_t *page;\r
14         int tx; //appears to be the top left tile position on the viewable screen map\r
15         int ty; //appears to be the top left tile position on the viewable screen map\r
16         word dxThresh; //????\r
17         word dyThresh; //????\r
18 } map_view_t;\r
19 \r
20 typedef struct {\r
21         int x; //player exact position on the viewable map\r
22         int y; //player exact position on the viewable map\r
23         int tx; //player tile position on the viewable map\r
24         int ty; //player tile position on the viewable map\r
25         int triggerx; //player's trigger box tile position on the viewable map\r
26         int triggery; //player's trigger box tile position on the viewable map\r
27         int setx; //NOT USED YET! player sprite sheet set on the image x\r
28         int sety; //NOT USED YET! player sprite sheet set on the image y\r
29         word q; //loop variable\r
30         word d; //direction\r
31         bitmap_t data; //supposively the sprite sheet data\r
32         int hp; //hitpoints of the player\r
33 } actor_t;
34
35 typedef struct
36 {
37         map_view_t *mv;
38 } map_view_db_t;\r
39 \r
40 map_t allocMap(int w, int h);\r
41 void initMap(map_t *map);\r
42 void mapScrollRight(map_view_t *mv, byte offset, word id);\r
43 void mapScrollLeft(map_view_t *mv, byte offest, word id);\r
44 void mapScrollUp(map_view_t *mv, byte offset, word id);\r
45 void mapScrollDown(map_view_t *mv, byte offset, word id);\r
46 void mapGoTo(map_view_t *mv, int tx, int ty);\r
47 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
48 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
49 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
50 void qclean();\r
51 void pdump(map_view_t *pee);\r
52 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
53 \r
54 #define TILEWH 16\r
55 #define QUADWH                  TILEWH/2\r
56 #define SPEED 4\r
57 //#define LOOPMAX (TILEWH/SPEED)\r
58 \r
59 //place holder definitions\r
60 //#define MAPX 200\r
61 //#define MAPY 150\r
62 //#define TRIGGX 10\r
63 //#define TRIGGY 9\r
64 \r
65 void main() {\r
66         size_t oldfreemem=GetFreeSize();\r
67         /*long emmhandle;\r
68         long emsavail;\r
69         char teststr[80];*/\r
70         word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!\r
71         int i;\r
72         static word paloffset=0;\r
73         bitmap_t ptmp;//, npctmp; // player sprite\r
74         planar_buf_t *p;\r
75         const char *cpus;\r
76         static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
77         page_t screen, screen2, screen3;\r
78         map_t map;\r
79         map_view_t mv[3];//mv, mv2, mv3;\r
80         map_view_t *bg, *spri, *mask;//, *tmp;
81         //map_view_db_t pgid[4];
82         byte *dpal, *gpal;\r
83         byte *ptr;\r
84         byte *mappalptr;\r
85         actor_t player;\r
86 //      bitmap_t font;\r
87         //actor_t npc0;\r
88 \r
89 //      atexit(qclean());\r
90         /*if(!emmtest())\r
91         {\r
92                 printf("Expanded memory is not present\n");\r
93                 exit(0);\r
94         }\r
95 \r
96         if(!emmok())\r
97         {\r
98                 printf("Expanded memory manager is not present\n");\r
99                 exit(0);\r
100         }\r
101 \r
102         emsavail = emmavail();\r
103         if(emsavail == -1)\r
104         {\r
105                 printf("Expanded memory manager error\n");\r
106                 exit(0);\r
107         }\r
108         printf("There are %ld pages available\n",emsavail);\r
109 \r
110         if((emmhandle = emmalloc(emsavail)) < 0)\r
111         {\r
112                 printf("Insufficient pages available\n");\r
113                 exit(0);\r
114         }*/\r
115 \r
116         /* create the map */\r
117 //0000  printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());\r
118 //0000  fprintf(stderr, "testing~\n");\r
119         loadmap("data/test.map", &map);\r
120 //0000  fprintf(stderr, "yay map loaded~~\n");\r
121 //----  map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
122         //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
123 //----  initMap(&map);\r
124         mv[0].map = &map;\r
125         mv[1].map = &map;\r
126         //mv[2].map = &map;\r
127 \r
128         /* draw the tiles */\r
129         ptr = map.data;\r
130         mappalptr = map.tiles->data->palette;\r
131         /* data */\r
132 //0000  printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());\r
133         ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite\r
134 //      font = bitmapLoadPcx("data/font.pcx");\r
135         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
136 \r
137         /* create the planar buffer */\r
138 //0000  printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());\r
139         p = planar_buf_from_bitmap(&ptmp);\r
140 //0000  printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());\r
141 \r
142         /*if(isEMS())\r
143         {\r
144                 XMOVE mm;\r
145                 mm.length=sizeof(map);\r
146                 mm.sourceH=0;\r
147                 mm.sourceOff=(long)&map;\r
148                 mm.destH=emmhandle;\r
149                 mm.destOff=1;\r
150                 //halp!\r
151                 ist = move_emem(&mm);\r
152                 printf("%d\n", coretotalEMS());\r
153                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
154                 //printf("%d\n", emmhandle);\r
155         }\r
156 \r
157         if(isEMS())\r
158         {\r
159                 XMOVE mm;\r
160                 mm.length=emmhandle;\r
161                 mm.sourceH=0;\r
162                 mm.sourceOff=(long)&ptmp;\r
163                 mm.destH=emmhandle;\r
164                 mm.destOff=0;\r
165                 //halp!\r
166                 ist = move_emem(&mm);\r
167                 printf("%d\n", coretotalEMS());\r
168                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
169                 //printf("%d\n", emmhandle);\r
170         }\r
171 */\r
172 \r
173         /* save the palette */\r
174         dpal = modexNewPal();\r
175         modexPalSave(dpal);\r
176         modexFadeOff(4, dpal);\r
177 \r
178         setkb(1);\r
179         modexEnter();\r
180         modexPalBlack();        //reset the palette~\r
181 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());\r
182         ptmp.offset=(paloffset/3);\r
183         modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
184         //printf("      %d\n", sizeof(ptmp.data));\r
185         //printf("1:    %d\n", paloffset);\r
186         map.tiles->data->offset=(paloffset/3);\r
187         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
188         printf("\n====\n");\r
189         printf("0       paloffset=      %d\n", paloffset/3);\r
190         printf("====\n\n");\r
191         gpal = modexNewPal();\r
192         modexPalSave(gpal);\r
193         modexSavePalFile("data/g.pal", gpal);\r
194         modexPalBlack();        //so player will not see loadings~\r
195 \r
196         /* setup camera and screen~ */\r
197         screen = modexDefaultPage();\r
198         screen.width += (TILEWH*2);\r
199         screen.height += (TILEWH*2)+QUADWH;\r
200         mv[0].page = &screen;\r
201         screen2 = modexNextPage(mv[0].page);\r
202         mv[1].page = &screen2;\r
203         screen3 = modexNextPage0(mv[1].page, 352, 200); //(352*176)+1024 is the remaining amount of memory left wwww\r
204         //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww\r
205         mv[2].page = &screen3;\r
206 \r
207         /* set up paging */\r
208         bg = &mv[0];\r
209         spri = &mv[1];\r
210         mask = &mv[2];
211 \r
212 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
213         mapGoTo(bg, 0, 0);\r
214         mapGoTo(spri, 0, 0);\r
215         //mapGoTo(mask, 0, 0);\r
216 \r
217         //TODO: put player in starting position of spot\r
218         //default player position on the viewable map\r
219         player.tx = bg->tx + 10;\r
220         player.ty = bg->ty + 8;\r
221         player.x = player.tx*TILEWH;\r
222         player.y = player.ty*TILEWH;\r
223         player.triggerx = player.tx;\r
224         player.triggery = player.ty+1;\r
225         player.q=1;\r
226         player.d=0;\r
227         player.hp=4;\r
228         //npc\r
229         /*npc0.tx = bg->tx + 1;\r
230         npc0.ty = bg->ty + 1;\r
231         npc0.x = npc0.tx*TILEWH;\r
232         npc0.y = npc0.ty*TILEWH;\r
233         npc0.triggerx = npc0.tx;\r
234         npc0.triggery = npc0.ty+1;\r
235         npc0.q=1;\r
236         npc0.d=0;\r
237         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
238         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
239 \r
240         modexShowPage(spri->page);\r
241 //      printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());
242         modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);\r
243         modexFadeOn(4, gpal);\r
244         while(!keyp(1) && player.hp>0)\r
245         {\r
246         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
247         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
248         //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
249         #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
250 \r
251         //player movement\r
252         //TODO: make movement into a function!\r
253         if(!panswitch){\r
254         //right movement\r
255         if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
256         {\r
257                 if(player.d == 0){ player.d = 2; }\r
258                 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&\r
259                 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
260                 {\r
261                         if(player.q<=(TILEWH/SPEED))\r
262                         {\r
263                                 INC_PER_FRAME;\r
264                                 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
265                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
266                                 mapScrollRight(mv, SPEED, 0);\r
267                                 mapScrollRight(mv, SPEED, 1);
268                                 //mapScrollRight(mask, SPEED);\r
269                                 modexShowPage(spri->page);\r
270                                 player.q++;\r
271                         } else { player.q = 1; player.d = 0; player.tx++; }\r
272                 }\r
273                 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
274                 {\r
275                         if(player.q<=(TILEWH/SPEED))\r
276                         {\r
277                                 INC_PER_FRAME;\r
278                                 player.x+=SPEED;\r
279                                 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
280                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
281                                 modexShowPage(spri->page);\r
282                                 player.q++;\r
283                         } else { player.q = 1; player.d = 0; player.tx++; }\r
284                 }\r
285                 else\r
286                 {\r
287                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
288                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
289                         modexShowPage(spri->page);\r
290                         player.d = 0;\r
291                 }\r
292                 player.triggerx = player.tx+1;\r
293                 player.triggery = player.ty;\r
294         }\r
295 \r
296         //left movement\r
297         if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
298         {\r
299                 if(player.d == 0){ player.d = 4; }\r
300                 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&\r
301                 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))       //collision detection!\r
302                 {\r
303                         if(player.q<=(TILEWH/SPEED))\r
304                         {\r
305                                 INC_PER_FRAME;\r
306                                 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
307                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
308                                 mapScrollLeft(mv, SPEED, 0);\r
309                                 mapScrollLeft(mv, SPEED, 1);\r
310                                 //mapScrollLeft(mask, SPEED);\r
311                                 modexShowPage(spri->page);\r
312                                 player.q++;\r
313                         } else { player.q = 1; player.d = 0; player.tx--; }\r
314                 }\r
315                 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
316                 {\r
317                         if(player.q<=(TILEWH/SPEED))\r
318                         {\r
319                                 INC_PER_FRAME;\r
320                                 player.x-=SPEED;\r
321                                 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
322                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
323                                 modexShowPage(spri->page);\r
324                                 player.q++;\r
325                         } else { player.q = 1; player.d = 0; player.tx--; }\r
326                 }\r
327                 else\r
328                 {\r
329                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
330                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
331                         modexShowPage(spri->page);\r
332                         player.d = 0;\r
333                 }\r
334                 player.triggerx = player.tx-1;\r
335                 player.triggery = player.ty;\r
336         }\r
337 \r
338         //down movement\r
339         if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
340         {\r
341                 if(player.d == 0){ player.d = 3; }\r
342                 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&\r
343                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
344                 {\r
345                         if(player.q<=(TILEWH/SPEED))\r
346                         {\r
347                                 INC_PER_FRAME;\r
348                                 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
349                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
350                                 mapScrollDown(mv, SPEED, 0);\r
351                                 mapScrollDown(mv, SPEED, 1);\r
352                                 //mapScrollDown(mask, SPEED);\r
353                                 modexShowPage(spri->page);\r
354                                 player.q++;\r
355                         } else { player.q = 1; player.d = 0; player.ty++; }\r
356                 }\r
357                 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
358                 {\r
359                         if(player.q<=(TILEWH/SPEED))\r
360                         {\r
361                                 INC_PER_FRAME;\r
362                                 player.y+=SPEED;\r
363                                 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
364                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
365                                 modexShowPage(spri->page);\r
366                                 player.q++;\r
367                         } else { player.q = 1; player.d = 0; player.ty++; }\r
368                 }\r
369                 else\r
370                 {\r
371                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
372                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
373                         modexShowPage(spri->page);\r
374                         player.d = 0;\r
375                 }\r
376                 player.triggerx = player.tx;\r
377                 player.triggery = player.ty+1;\r
378         }\r
379 \r
380         //up movement\r
381         if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
382         {\r
383                 if(player.d == 0){ player.d = 1; }\r
384                 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&\r
385                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))       //collision detection!\r
386                 {\r
387                         if(player.q<=(TILEWH/SPEED))\r
388                         {\r
389                                 INC_PER_FRAME;\r
390                                 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
391                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
392                                 mapScrollUp(mv, SPEED, 0);\r
393                                 mapScrollUp(mv, SPEED, 1);\r
394                                 //mapScrollUp(mask, SPEED);\r
395                                 modexShowPage(spri->page);\r
396                                 player.q++;\r
397                         } else { player.q = 1; player.d = 0; player.ty--; }\r
398                 }\r
399                 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
400                 {\r
401                         if(player.q<=(TILEWH/SPEED))\r
402                         {\r
403                                 INC_PER_FRAME;\r
404                                 player.y-=SPEED;\r
405                                 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
406                                 modexShowPage(spri->page);\r
407                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
408                                 player.q++;\r
409                         } else { player.q = 1; player.d = 0; player.ty--; }\r
410                 }\r
411                 else\r
412                 {\r
413                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
414                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
415                         modexShowPage(spri->page);\r
416                         player.d = 0;\r
417                 }\r
418                 player.triggerx = player.tx;\r
419                 player.triggery = player.ty-1;\r
420         }\r
421 }else{\r
422 //88 switch!\r
423         //right movement\r
424         if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
425         {\r
426                 if(pand == 0){ pand = 2; }\r
427                         if(panq<=(TILEWH/SPEED))\r
428                         {\r
429                                 switch(panpagenum)\r
430                                 {\r
431                                         case 0:\r
432                                                 //bg\r
433                                                 bg->page->dx++;\r
434                                                 modexShowPage(bg->page);\r
435                                         break;\r
436                                         case 1:\r
437                                                 //spri\r
438                                                 spri->page->dx++;\r
439                                                 modexShowPage(spri->page);\r
440                                         break;\r
441                                         case 2:\r
442                                                 //fg\r
443                                                 mask->page->dx++;\r
444                                                 modexShowPage(mask->page);\r
445                                         break;\r
446                                 }\r
447                                 panq++;\r
448                         } else { panq = 1; pand = 0; }\r
449         }\r
450         //left movement\r
451         if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
452         {\r
453                 if(pand == 0){ pand = 4; }\r
454                         if(panq<=(TILEWH/SPEED))\r
455                         {\r
456                                 switch(panpagenum)\r
457                                 {\r
458                                         case 0:\r
459                                                 //bg\r
460                                                 bg->page->dx--;\r
461                                                 modexShowPage(bg->page);\r
462                                         break;\r
463                                         case 1:\r
464                                                 //spri\r
465                                                 spri->page->dx--;\r
466                                                 modexShowPage(spri->page);\r
467                                         break;\r
468                                         case 2:\r
469                                                 //fg\r
470                                                 mask->page->dx--;\r
471                                                 modexShowPage(mask->page);\r
472                                         break;\r
473                                 }\r
474                                 panq++;\r
475                         } else { panq = 1; pand = 0; }\r
476         }\r
477         //down movement\r
478         if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
479         {\r
480                 if(pand == 0){ pand = 3; }\r
481                         if(panq<=(TILEWH/SPEED))\r
482                         {\r
483                                 switch(panpagenum)\r
484                                 {\r
485                                         case 0:\r
486                                                 //bg\r
487                                                 bg->page->dy--;\r
488                                                 modexShowPage(bg->page);\r
489                                         break;\r
490                                         case 1:\r
491                                                 //spri\r
492                                                 spri->page->dy--;\r
493                                                 modexShowPage(spri->page);\r
494                                         break;\r
495                                         case 2:\r
496                                                 //fg\r
497                                                 mask->page->dy--;\r
498                                                 modexShowPage(mask->page);\r
499                                         break;\r
500                                 }\r
501                                 panq++;\r
502                         } else { panq = 1; pand = 0; }\r
503         }\r
504         //up movement\r
505         if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
506         {\r
507                 if(pand == 0){ pand = 1; }\r
508                         if(panq<=(TILEWH/SPEED))\r
509                         {\r
510                                 switch(panpagenum)\r
511                                 {\r
512                                         case 0:\r
513                                                 //bg\r
514                                                 bg->page->dy++;\r
515                                                 modexShowPage(bg->page);\r
516                                         break;\r
517                                         case 1:\r
518                                                 //spri\r
519                                                 spri->page->dy++;\r
520                                                 modexShowPage(spri->page);\r
521                                         break;\r
522                                         case 2:\r
523                                                 //fg\r
524                                                 mask->page->dy++;\r
525                                                 modexShowPage(mask->page);\r
526                                         break;\r
527                                 }\r
528                                 panq++;\r
529                         } else { panq = 1; pand = 0; }\r
530         }\r
531 }\r
532 \r
533         //the scripting stuf....\r
534 \r
535         //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
536         if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
537         {\r
538                 short i;\r
539                 for(i=800; i>=400; i--)\r
540                 {\r
541                         sound(i);\r
542                 }\r
543                 nosound();\r
544         }\r
545         if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
546         //debugging binds!\r
547         //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
548         if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }\r
549         if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }\r
550         if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }\r
551         if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); }  //f10\r
552         if(keyp(25)){ pdump(bg); pdump(spri); } //p\r
553         if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
554         if(keyp(22)){\r
555         paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
556         printf("1paloffset      =       %d\n", paloffset/3);\r
557          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
558         printf("2paloffset      =       %d\n", paloffset/3);\r
559          pdump(bg); pdump(spri); }\r
560         //pan switch\r
561         if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12\r
562         //TSR\r
563         if(keyp(87))    //f11\r
564         {\r
565                 modexLeave();\r
566                 setkb(0);\r
567                 __asm\r
568                 {\r
569                         mov ah,31h\r
570                         int 21h\r
571                 }\r
572         }\r
573 \r
574         if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!\r
575 \r
576         }\r
577 \r
578         /* fade back to text mode */\r
579         /* but 1st lets save the game palette~ */\r
580         modexPalSave(gpal);\r
581         modexSavePalFile("data/g.pal", gpal);\r
582         modexFadeOff(4, gpal);\r
583         modexLeave();\r
584         setkb(0);\r
585         printf("Project 16 scroll.exe\n");\r
586         printf("tx: %d\n", bg->tx);\r
587         printf("ty: %d\n", bg->ty);\r
588         printf("player.x: %d", player.x); printf("              player.y: %d\n", player.y);\r
589         //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
590         //else printf("\nplayer.y: %d\n", player.y);\r
591         printf("player.tx: %d", player.tx); printf("            player.ty: %d\n", player.ty);\r
592         printf("player.triggx: %d", player.triggerx); printf("  player.triggy: %d\n", player.triggery);\r
593         printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);\r
594         printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
595         printf("palette offset: %d\n", paloffset/3);\r
596         printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
597         printf("Total free: %zu\n", GetFreeSize());\r
598         printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
599         printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
600         printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);\r
601         printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);\r
602         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);\r
603         //xmsfree(&map);\r
604         //xmsfree(bg);\r
605         //xmsfree(spri);\r
606         //xmsfree(mask);\r
607         //xmsreport();\r
608         //emmclose(emmhandle);\r
609         printf("%Fp\n", bios_8x8_font());\r
610         //printf("%c\n", *bios_8x8_font());\r
611         switch(detectcpu())\r
612         {\r
613                 case 0: cpus = "8086/8088 or 186/88"; break;\r
614                 case 1: cpus = "286"; break;\r
615                 case 2: cpus = "386 or newer"; break;\r
616                 default: cpus = "internal error"; break;\r
617         }\r
618         printf("detected CPU type: %s\n", cpus);\r
619         modexFadeOn(4, dpal);\r
620 }\r
621 \r
622 \r
623 map_t\r
624 allocMap(int w, int h) {\r
625         map_t result;\r
626 \r
627         result.width =w;\r
628         result.height=h;\r
629         result.data = malloc(sizeof(byte) * w * h);\r
630         //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
631         /*if(isEMS() || checkEMS())\r
632         {\r
633                 XMOVE mm;\r
634                 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
635                 mm.length=sizeof(result);\r
636                 mm.sourceH=0;\r
637                 mm.sourceOff=ptr2long(&result);\r
638                 mm.destH=emmhandle;\r
639                 mm.destOff=0;\r
640                 ist = move_emem(&mm);\r
641                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
642                 printf("%d\n", coretotalEMS());\r
643         }*/\r
644 \r
645         return result;\r
646 }\r
647 \r
648 void\r
649 initMap(map_t *map) {\r
650         /* just a place holder to fill out an alternating pattern */\r
651         int x, y, xx, yy;\r
652         int i, q;\r
653 //      int tile = 1;\r
654         //if(!isEMS() || !checkEMS())\r
655 //              map->tiles = malloc(sizeof(tiles_t));\r
656         //else\r
657         //      map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
658 \r
659         /* create the tile set */\r
660         //if(!isEMS() || !checkEMS())\r
661 //              map->tiles->data = malloc(sizeof(bitmap_t));\r
662         //else\r
663         //      map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
664 //      map->tiles->data->width = (TILEWH/**2*/);\r
665 //      map->tiles->data->height= TILEWH;\r
666         //if(!isEMS() || !checkEMS())\r
667 //              map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
668         //else\r
669         //      map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
670 //      map->tiles->tileHeight = TILEWH;\r
671 //      map->tiles->tileWidth =TILEWH;\r
672 //      map->tiles->rows = 1;\r
673 //      map->tiles->cols = 1;//2;\r
674 \r
675         /*q=0;\r
676         //for(y=0; y<map->height; y++) {\r
677         //for(x=0; x<map->width; x++) {\r
678         i=0;\r
679         for(yy=0; yy<TILEWH; yy++) {\r
680         for(xx=0; xx<(TILEWH); xx++) {\r
681                 //if(x<TILEWH){\r
682                   map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
683 //                printf("[%d]", map->tiles->data->data[i]);\r
684                 //}else{\r
685                   //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
686                   //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
687                 //}\r
688                 i++;\r
689         }\r
690 //      printf("\n");\r
691         }\r
692 //      printf("[%d]", map->data[q]);\r
693         q++;\r
694 //      }\r
695         //printf("\n\n");\r
696 //      }*/\r
697 \r
698         /*i=0;\r
699         for(y=0; y<map->height; y++) {\r
700                 for(x=0; x<map->width; x++) {\r
701 //                      map->data[i]=255;\r
702                         printf("[%d]", map->data[i]);\r
703                         //tile = tile ? 0 : 1;\r
704                         i++;\r
705                 }\r
706                 //tile = tile ? 0 : 1;\r
707         }*/\r
708 }
709
710 \r
711 void\r
712 mapScrollRight(map_view_t *mv, byte offset, word id)
713 {\r
714         word x, y;  /* coordinate for drawing */\r
715 \r
716         /* increment the pixel position and update the page */\r
717         mv[id].page->dx += offset;\r
718 \r
719         /* check to see if this changes the tile */\r
720         if(mv[id].page->dx >= mv[id].dxThresh ) {\r
721         /* go forward one tile */\r
722         mv[id].tx++;\r
723         /* Snap the origin forward */\r
724         mv[id].page->data += 4;\r
725         mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
726 \r
727         /* draw the next column */\r
728         x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth;\r
729                 if(id==0)
730                         mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x);
731                 else
732                         modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
733         }\r
734 }\r
735 \r
736 \r
737 void\r
738 mapScrollLeft(map_view_t *mv, byte offset, word id)
739 {\r
740         word x, y;  /* coordinate for drawing */\r
741 \r
742         /* increment the pixel position and update the page */\r
743         mv[id].page->dx -= offset;\r
744 \r
745         /* check to see if this changes the tile */\r
746         if(mv[id].page->dx == 0) {\r
747         /* go backward one tile */\r
748         mv[id].tx--;\r
749 \r
750         /* Snap the origin backward */\r
751         mv[id].page->data -= 4;\r
752         mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
753 \r
754         /* draw the next column */
755         x= 0;\r
756                 if(id==0)\r
757                         mapDrawCol(&mv[0], mv[0].tx-1, mv[0].ty-1, 0);
758                 else
759                         modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);\r
760         }\r
761 }\r
762 \r
763 \r
764 void\r
765 mapScrollUp(map_view_t *mv, byte offset, word id)
766 {\r
767         word x, y;  /* coordinate for drawing */\r
768 \r
769         /* increment the pixel position and update the page */\r
770         mv[id].page->dy -= offset;\r
771 \r
772         /* check to see if this changes the tile */\r
773         if(mv[id].page->dy == 0 ) {\r
774         /* go down one tile */\r
775         mv[id].ty--;\r
776         /* Snap the origin downward */\r
777         mv[id].page->data -= mv[id].page->width*4;\r
778         mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
779 \r
780         /* draw the next row */\r
781         y= 0;\r
782                 if(id==0)\r
783                         mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty-1, 0);
784                 else\r
785                         modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
786         }\r
787 }\r
788 \r
789 \r
790 void\r
791 mapScrollDown(map_view_t *mv, byte offset, word id)
792 {\r
793         word x, y;  /* coordinate for drawing */\r
794 \r
795         /* increment the pixel position and update the page */\r
796         mv[id].page->dy += offset;\r
797 \r
798         /* check to see if this changes the tile */\r
799         if(mv[id].page->dy >= mv[id].dyThresh ) {\r
800         /* go down one tile */\r
801         mv[id].ty++;\r
802         /* Snap the origin downward */\r
803         mv[id].page->data += mv[id].page->width*4;\r
804         mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
805 \r
806         /* draw the next row */\r
807         y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight;\r
808                 if(id==0)\r
809                         mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty+15, y);
810                 else
811                         modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);\r
812         }\r
813 }\r
814 \r
815 \r
816 void\r
817 mapGoTo(map_view_t *mv, int tx, int ty) {\r
818         int px, py;\r
819         unsigned int i;\r
820 \r
821         /* set up the coordinates */\r
822         mv->tx = tx;\r
823         mv->ty = ty;\r
824         mv->page->dx = mv->map->tiles->tileWidth;\r
825         mv->page->dy = mv->map->tiles->tileHeight;\r
826 \r
827         /* set up the thresholds */\r
828         mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
829         mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
830 \r
831         /* draw the tiles */\r
832         modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
833         py=0;\r
834         i=mv->ty * mv->map->width + mv->tx;\r
835         for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
836                 mapDrawRow(mv, tx-1, ty, py);\r
837         i+=mv->map->width - tx;\r
838         }\r
839 }\r
840 \r
841 \r
842 void\r
843 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
844         word rx;\r
845         word ry;\r
846         //if(i==0) i=2;\r
847         if(i==0)\r
848         {\r
849                 //wwww\r
850                 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
851         }\r
852         else\r
853         {\r
854         rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
855         ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
856 ////0000        printf("i=%d\n", i);\r
857         //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
858         modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
859         }\r
860 }\r
861 \r
862 \r
863 void\r
864 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
865         word x;\r
866         int i;\r
867 \r
868         /* the position within the map array */\r
869         i=ty * mv->map->width + tx;\r
870         for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
871         if(i>=0) {\r
872                 /* we are in the map, so copy! */\r
873                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
874         }\r
875         i++; /* next! */\r
876         }\r
877 }\r
878 \r
879 void\r
880 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
881         int y;\r
882         int i;\r
883 \r
884         /* location in the map array */\r
885         i=ty * mv->map->width + tx;\r
886 \r
887         /* We'll copy all of the columns in the screen, \r
888            i + 1 row above and one below */\r
889         for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
890         if(i>=0) {\r
891                 /* we are in the map, so copy away! */\r
892                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
893         }\r
894         i += mv->map->width;\r
895         }\r
896 }\r
897 \r
898 void qclean()\r
899 {\r
900         modexLeave();\r
901         setkb(0);\r
902 }\r
903 \r
904 void pdump(map_view_t *pee)\r
905 {\r
906         int mult=(QUADWH);\r
907         int palq=(mult)*TILEWH;\r
908         int palcol=0;\r
909         int palx, paly;\r
910         for(paly=0; paly<palq; paly+=mult){\r
911                 for(palx=0; palx<palq; palx+=mult){\r
912                                 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
913                         palcol++;\r
914                 }\r
915         }\r
916 }\r
917 \r
918 void\r
919 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
920 {\r
921         sword dire=32*d; //direction\r
922         sword qq; //scroll offset\r
923 \r
924         if(scrolloffsetswitch==0) qq = 0;\r
925         else qq = ((lp)*SPEED);\r
926         switch (d)\r
927         {\r
928                 case 0:\r
929                         //up\r
930                         x=x-4;\r
931                         y=y-qq-TILEWH;\r
932                 break;\r
933                 case 1:\r
934                         // right\r
935                         x=x+qq-4;\r
936                         y=y-TILEWH;\r
937                 break;\r
938                 case 2:\r
939                         //down\r
940                         x=x-4;\r
941                         y=y+qq-TILEWH;\r
942                 break;\r
943                 case 3:\r
944                         //left\r
945                         x=x-qq-4;\r
946                         y=y-TILEWH;\r
947                 break;\r
948         }\r
949         modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
950         if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else\r
951         if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else\r
952         if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else\r
953         if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }\r
954         //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
955         //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
956         //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);\r
957         //turn this off if XT\r
958         //XTif(detectcpu() > 0) 
959         modexWaitBorder();\r
960 }\r