1 #include "src/lib/dos_kb.h"
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2 #include "src/lib/mapread.h"
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3 #include "src/lib/wtest/wtest.c"
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4 #include "src/lib/planar.c"
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5 //====#include "src\lib\ems.c"
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7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
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9 //optimize scroll*!!!!
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14 int tx; //appears to be the top left tile position on the viewable screen map
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15 int ty; //appears to be the top left tile position on the viewable screen map
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16 word dxThresh; //????
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17 word dyThresh; //????
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21 int x; //player exact position on the viewable map
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22 int y; //player exact position on the viewable map
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23 int tx; //player tile position on the viewable map
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24 int ty; //player tile position on the viewable map
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25 int triggerx; //player's trigger box tile position on the viewable map
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26 int triggery; //player's trigger box tile position on the viewable map
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27 int setx; //NOT USED YET! player sprite sheet set on the image x
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28 int sety; //NOT USED YET! player sprite sheet set on the image y
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29 word q; //loop variable
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31 bitmap_t data; //supposively the sprite sheet data
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32 int hp; //hitpoints of the player
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40 map_t allocMap(int w, int h);
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41 void initMap(map_t *map);
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42 void mapScrollRight(map_view_t *mv, byte offset, word id);
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43 void mapScrollLeft(map_view_t *mv, byte offest, word id);
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44 void mapScrollUp(map_view_t *mv, byte offset, word id);
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45 void mapScrollDown(map_view_t *mv, byte offset, word id);
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46 void mapGoTo(map_view_t *mv, int tx, int ty);
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47 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
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48 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
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49 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
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51 void pdump(map_view_t *pee);
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52 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
55 #define QUADWH TILEWH/2
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57 //#define LOOPMAX (TILEWH/SPEED)
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59 //place holder definitions
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66 size_t oldfreemem=GetFreeSize();
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70 word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!
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72 static word paloffset=0;
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73 bitmap_t ptmp;//, npctmp; // player sprite
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76 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
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77 page_t screen, screen2, screen3;
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79 map_view_t mv[3];//mv, mv2, mv3;
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80 map_view_t *bg, *spri, *mask;//, *tmp;
81 //map_view_db_t pgid[4];
89 // atexit(qclean());
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92 printf("Expanded memory is not present\n");
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98 printf("Expanded memory manager is not present\n");
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102 emsavail = emmavail();
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105 printf("Expanded memory manager error\n");
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108 printf("There are %ld pages available\n",emsavail);
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110 if((emmhandle = emmalloc(emsavail)) < 0)
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112 printf("Insufficient pages available\n");
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116 /* create the map */
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117 //0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
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118 //0000 fprintf(stderr, "testing~\n");
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119 loadmap("data/test.map", &map);
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120 //0000 fprintf(stderr, "yay map loaded~~\n");
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121 //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
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122 //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
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123 //---- initMap(&map);
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128 /* draw the tiles */
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130 mappalptr = map.tiles->data->palette;
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132 //0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
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133 ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
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134 // font = bitmapLoadPcx("data/font.pcx");
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135 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
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137 /* create the planar buffer */
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138 //0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
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139 p = planar_buf_from_bitmap(&ptmp);
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140 //0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
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145 mm.length=sizeof(map);
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147 mm.sourceOff=(long)↦
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148 mm.destH=emmhandle;
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151 ist = move_emem(&mm);
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152 printf("%d\n", coretotalEMS());
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153 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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154 //printf("%d\n", emmhandle);
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160 mm.length=emmhandle;
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162 mm.sourceOff=(long)&ptmp;
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163 mm.destH=emmhandle;
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166 ist = move_emem(&mm);
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167 printf("%d\n", coretotalEMS());
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168 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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169 //printf("%d\n", emmhandle);
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173 /* save the palette */
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174 dpal = modexNewPal();
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175 modexPalSave(dpal);
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176 modexFadeOff(4, dpal);
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180 modexPalBlack(); //reset the palette~
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181 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
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182 ptmp.offset=(paloffset/3);
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183 modexPalUpdate(&ptmp, &paloffset, 0, 0);
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184 //printf(" %d\n", sizeof(ptmp.data));
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185 //printf("1: %d\n", paloffset);
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186 map.tiles->data->offset=(paloffset/3);
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187 //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
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188 printf("\n====\n");
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189 printf("0 paloffset= %d\n", paloffset/3);
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190 printf("====\n\n");
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191 gpal = modexNewPal();
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192 modexPalSave(gpal);
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193 modexSavePalFile("data/g.pal", gpal);
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194 modexPalBlack(); //so player will not see loadings~
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196 /* setup camera and screen~ */
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197 screen = modexDefaultPage();
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198 screen.width += (TILEWH*2);
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199 screen.height += (TILEWH*2)+QUADWH;
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200 mv[0].page = &screen;
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201 screen2 = modexNextPage(mv[0].page);
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202 mv[1].page = &screen2;
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203 screen3 = modexNextPage0(mv[1].page, 352, 176); //(352*176)+1024 is the remaining amount of memory left wwww
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204 //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
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205 mv[2].page = &screen3;
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207 /* set up paging */
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212 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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214 mapGoTo(spri, 0, 0);
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215 //mapGoTo(mask, 0, 0);
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217 //TODO: put player in starting position of spot
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218 //default player position on the viewable map
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219 player.tx = bg->tx + 10;
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220 player.ty = bg->ty + 8;
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221 player.x = player.tx*TILEWH;
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222 player.y = player.ty*TILEWH;
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223 player.triggerx = player.tx;
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224 player.triggery = player.ty+1;
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229 /*npc0.tx = bg->tx + 1;
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230 npc0.ty = bg->ty + 1;
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231 npc0.x = npc0.tx*TILEWH;
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232 npc0.y = npc0.ty*TILEWH;
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233 npc0.triggerx = npc0.tx;
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234 npc0.triggery = npc0.ty+1;
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237 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
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238 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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240 modexShowPage(spri->page);
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241 // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
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242 modexFadeOn(4, gpal);
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243 while(!keyp(1) && player.hp>0)
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245 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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246 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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247 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
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248 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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251 //TODO: make movement into a function!
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254 if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
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256 if(player.d == 0){ player.d = 2; }
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257 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
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258 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
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260 if(player.q<=(TILEWH/SPEED))
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263 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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264 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
265 mapScrollRight(mv, SPEED, 0);
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266 mapScrollRight(mv, SPEED, 1);
267 //mapScrollRight(mask, SPEED);
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268 modexShowPage(spri->page);
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270 } else { player.q = 1; player.d = 0; player.tx++; }
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272 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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274 if(player.q<=(TILEWH/SPEED))
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278 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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279 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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280 modexShowPage(spri->page);
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282 } else { player.q = 1; player.d = 0; player.tx++; }
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286 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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287 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
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288 modexShowPage(spri->page);
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291 player.triggerx = player.tx+1;
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292 player.triggery = player.ty;
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296 if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
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298 if(player.d == 0){ player.d = 4; }
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299 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
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300 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
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302 if(player.q<=(TILEWH/SPEED))
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305 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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306 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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307 mapScrollLeft(mv, SPEED, 0);
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308 mapScrollLeft(mv, SPEED, 1);
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309 //mapScrollLeft(mask, SPEED);
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310 modexShowPage(spri->page);
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312 } else { player.q = 1; player.d = 0; player.tx--; }
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314 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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316 if(player.q<=(TILEWH/SPEED))
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320 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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321 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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322 modexShowPage(spri->page);
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324 } else { player.q = 1; player.d = 0; player.tx--; }
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328 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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329 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
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330 modexShowPage(spri->page);
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333 player.triggerx = player.tx-1;
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334 player.triggery = player.ty;
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338 if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
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340 if(player.d == 0){ player.d = 3; }
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341 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
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342 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!
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344 if(player.q<=(TILEWH/SPEED))
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347 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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348 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
349 mapScrollDown(mv, SPEED, 0);
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350 mapScrollDown(mv, SPEED, 1);
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351 //mapScrollDown(mask, SPEED);
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352 modexShowPage(spri->page);
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354 } else { player.q = 1; player.d = 0; player.ty++; }
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356 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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358 if(player.q<=(TILEWH/SPEED))
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362 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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363 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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364 modexShowPage(spri->page);
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366 } else { player.q = 1; player.d = 0; player.ty++; }
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370 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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371 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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372 modexShowPage(spri->page);
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375 player.triggerx = player.tx;
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376 player.triggery = player.ty+1;
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380 if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
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382 if(player.d == 0){ player.d = 1; }
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383 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
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384 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!
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386 if(player.q<=(TILEWH/SPEED))
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389 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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390 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
391 mapScrollUp(mv, SPEED, 0);
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392 mapScrollUp(mv, SPEED, 1);
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393 //mapScrollUp(mask, SPEED);
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394 modexShowPage(spri->page);
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396 } else { player.q = 1; player.d = 0; player.ty--; }
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398 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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400 if(player.q<=(TILEWH/SPEED))
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404 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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405 modexShowPage(spri->page);
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406 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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408 } else { player.q = 1; player.d = 0; player.ty--; }
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412 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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413 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
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414 modexShowPage(spri->page);
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417 player.triggerx = player.tx;
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418 player.triggery = player.ty-1;
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423 if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)
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425 if(pand == 0){ pand = 2; }
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426 if(panq<=(TILEWH/SPEED))
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433 modexShowPage(bg->page);
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438 modexShowPage(spri->page);
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443 modexShowPage(mask->page);
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447 } else { panq = 1; pand = 0; }
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450 if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)
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452 if(pand == 0){ pand = 4; }
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453 if(panq<=(TILEWH/SPEED))
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460 modexShowPage(bg->page);
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465 modexShowPage(spri->page);
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470 modexShowPage(mask->page);
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474 } else { panq = 1; pand = 0; }
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477 if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)
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479 if(pand == 0){ pand = 3; }
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480 if(panq<=(TILEWH/SPEED))
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487 modexShowPage(bg->page);
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492 modexShowPage(spri->page);
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497 modexShowPage(mask->page);
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501 } else { panq = 1; pand = 0; }
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504 if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)
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506 if(pand == 0){ pand = 1; }
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507 if(panq<=(TILEWH/SPEED))
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514 modexShowPage(bg->page);
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519 modexShowPage(spri->page);
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524 modexShowPage(mask->page);
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528 } else { panq = 1; pand = 0; }
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532 //the scripting stuf....
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534 //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
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535 if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
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538 for(i=800; i>=400; i--)
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544 if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
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546 //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
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547 if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }
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548 if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }
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549 if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }
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550 if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10
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551 if(keyp(25)){ pdump(bg); pdump(spri); } //p
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552 if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }
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554 paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
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555 printf("1paloffset = %d\n", paloffset/3);
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556 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
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557 printf("2paloffset = %d\n", paloffset/3);
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558 pdump(bg); pdump(spri); }
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560 if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
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573 if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
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577 /* fade back to text mode */
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578 /* but 1st lets save the game palette~ */
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579 modexPalSave(gpal);
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580 modexSavePalFile("data/g.pal", gpal);
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581 modexFadeOff(4, gpal);
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584 printf("Project 16 scroll.exe\n");
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585 printf("tx: %d\n", bg->tx);
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586 printf("ty: %d\n", bg->ty);
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587 printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);
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588 //if(player.hp==0) printf("%d wwww\n", player.y+8);
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589 //else printf("\nplayer.y: %d\n", player.y);
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590 printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);
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591 printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);
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592 printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
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593 printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
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594 printf("palette offset: %d\n", paloffset/3);
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595 printf("Total used: %zu\n", oldfreemem-GetFreeSize());
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596 printf("Total free: %zu\n", GetFreeSize());
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597 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
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598 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
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599 printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
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600 printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
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601 //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
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607 //emmclose(emmhandle);
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608 printf("%Fp\n", bios_8x8_font());
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609 //printf("%c\n", *bios_8x8_font());
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610 switch(detectcpu())
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612 case 0: cpus = "8086/8088 or 186/88"; break;
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613 case 1: cpus = "286"; break;
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614 case 2: cpus = "386 or newer"; break;
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615 default: cpus = "internal error"; break;
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617 printf("detected CPU type: %s\n", cpus);
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618 modexFadeOn(4, dpal);
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623 allocMap(int w, int h) {
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628 result.data = malloc(sizeof(byte) * w * h);
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629 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
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630 /*if(isEMS() || checkEMS())
\r
633 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
\r
634 mm.length=sizeof(result);
\r
636 mm.sourceOff=ptr2long(&result);
\r
637 mm.destH=emmhandle;
\r
639 ist = move_emem(&mm);
\r
640 if(!ist){ dealloc_emem(emmhandle); exit(5); }
\r
641 printf("%d\n", coretotalEMS());
\r
648 initMap(map_t *map) {
\r
649 /* just a place holder to fill out an alternating pattern */
\r
653 //if(!isEMS() || !checkEMS())
\r
654 // map->tiles = malloc(sizeof(tiles_t));
\r
656 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
\r
658 /* create the tile set */
\r
659 //if(!isEMS() || !checkEMS())
\r
660 // map->tiles->data = malloc(sizeof(bitmap_t));
\r
662 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
\r
663 // map->tiles->data->width = (TILEWH/**2*/);
\r
664 // map->tiles->data->height= TILEWH;
\r
665 //if(!isEMS() || !checkEMS())
\r
666 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
\r
668 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
\r
669 // map->tiles->tileHeight = TILEWH;
\r
670 // map->tiles->tileWidth =TILEWH;
\r
671 // map->tiles->rows = 1;
\r
672 // map->tiles->cols = 1;//2;
\r
675 //for(y=0; y<map->height; y++) {
\r
676 //for(x=0; x<map->width; x++) {
\r
678 for(yy=0; yy<TILEWH; yy++) {
\r
679 for(xx=0; xx<(TILEWH); xx++) {
\r
681 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
\r
682 // printf("[%d]", map->tiles->data->data[i]);
\r
684 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
\r
685 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
\r
691 // printf("[%d]", map->data[q]);
\r
698 for(y=0; y<map->height; y++) {
\r
699 for(x=0; x<map->width; x++) {
\r
700 // map->data[i]=255;
\r
701 printf("[%d]", map->data[i]);
\r
702 //tile = tile ? 0 : 1;
\r
705 //tile = tile ? 0 : 1;
\r
711 mapScrollRight(map_view_t *mv, byte offset, word id)
713 word x, y; /* coordinate for drawing */
\r
715 /* increment the pixel position and update the page */
\r
716 mv[id].page->dx += offset;
\r
718 /* check to see if this changes the tile */
\r
719 if(mv[id].page->dx >= mv[id].dxThresh ) {
\r
720 /* go forward one tile */
\r
722 /* Snap the origin forward */
\r
723 mv[id].page->data += 4;
\r
724 mv[id].page->dx = mv[id].map->tiles->tileWidth;
\r
726 /* draw the next column */
\r
727 x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth;
\r
729 mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x);
731 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
737 mapScrollLeft(map_view_t *mv, byte offset, word id)
739 word x, y; /* coordinate for drawing */
\r
741 /* increment the pixel position and update the page */
\r
742 mv[id].page->dx -= offset;
\r
744 /* check to see if this changes the tile */
\r
745 if(mv[id].page->dx == 0) {
\r
746 /* go backward one tile */
\r
749 /* Snap the origin backward */
\r
750 mv[id].page->data -= 4;
\r
751 mv[id].page->dx = mv[id].map->tiles->tileWidth;
\r
753 /* draw the next column */
756 mapDrawCol(&mv[0], mv[0].tx-1, mv[0].ty-1, 0);
758 modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
\r
764 mapScrollUp(map_view_t *mv, byte offset, word id)
766 word x, y; /* coordinate for drawing */
\r
768 /* increment the pixel position and update the page */
\r
769 mv[id].page->dy -= offset;
\r
771 /* check to see if this changes the tile */
\r
772 if(mv[id].page->dy == 0 ) {
\r
773 /* go down one tile */
\r
775 /* Snap the origin downward */
\r
776 mv[id].page->data -= mv[id].page->width*4;
\r
777 mv[id].page->dy = mv[id].map->tiles->tileHeight;
\r
779 /* draw the next row */
\r
782 mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty-1, 0);
784 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
790 mapScrollDown(map_view_t *mv, byte offset, word id)
792 word x, y; /* coordinate for drawing */
\r
794 /* increment the pixel position and update the page */
\r
795 mv[id].page->dy += offset;
\r
797 /* check to see if this changes the tile */
\r
798 if(mv[id].page->dy >= mv[id].dyThresh ) {
\r
799 /* go down one tile */
\r
801 /* Snap the origin downward */
\r
802 mv[id].page->data += mv[id].page->width*4;
\r
803 mv[id].page->dy = mv[id].map->tiles->tileHeight;
\r
805 /* draw the next row */
\r
806 y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight;
\r
808 mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty+15, y);
810 modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
\r
816 mapGoTo(map_view_t *mv, int tx, int ty) {
\r
820 /* set up the coordinates */
\r
823 mv->page->dx = mv->map->tiles->tileWidth;
\r
824 mv->page->dy = mv->map->tiles->tileHeight;
\r
826 /* set up the thresholds */
\r
827 mv->dxThresh = mv->map->tiles->tileWidth * 2;
\r
828 mv->dyThresh = mv->map->tiles->tileHeight * 2;
\r
830 /* draw the tiles */
\r
831 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
\r
833 i=mv->ty * mv->map->width + mv->tx;
\r
834 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
\r
835 mapDrawRow(mv, tx-1, ty, py);
\r
836 i+=mv->map->width - tx;
\r
842 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
\r
849 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
\r
853 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
\r
854 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
\r
855 ////0000 printf("i=%d\n", i);
\r
856 //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
\r
857 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
863 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
\r
867 /* the position within the map array */
\r
868 i=ty * mv->map->width + tx;
\r
869 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
871 /* we are in the map, so copy! */
\r
872 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
879 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
\r
883 /* location in the map array */
\r
884 i=ty * mv->map->width + tx;
\r
886 /* We'll copy all of the columns in the screen,
\r
887 i + 1 row above and one below */
\r
888 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
890 /* we are in the map, so copy away! */
\r
891 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
893 i += mv->map->width;
\r
903 void pdump(map_view_t *pee)
\r
906 int palq=(mult)*TILEWH;
\r
909 for(paly=0; paly<palq; paly+=mult){
\r
910 for(palx=0; palx<palq; palx+=mult){
\r
911 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);
\r
918 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
\r
920 sword dire=32*d; //direction
\r
921 sword qq; //scroll offset
\r
923 if(scrolloffsetswitch==0) qq = 0;
\r
924 else qq = ((lp)*SPEED);
\r
948 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
949 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
\r
950 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
\r
951 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
\r
952 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
\r
953 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
954 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
\r
955 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
\r
956 //turn this off if XT
\r
957 //XTif(detectcpu() > 0)