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optimization of scrolling routines of pages is finished~
[proj16/16.git] / src / scroll.c
1 #include "src/lib/dos_kb.h"\r
2 #include "src/lib/mapread.h"\r
3 #include "src/lib/wtest/wtest.c"\r
4 #include "src/lib/planar.c"\r
5 //====#include "src\lib\ems.c"\r
6 \r
7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
8 \r
9 //optimize scroll*!!!!\r
10 \r
11 typedef struct {\r
12         map_t *map;\r
13         page_t *page;\r
14         int tx; //appears to be the top left tile position on the viewable screen map\r
15         int ty; //appears to be the top left tile position on the viewable screen map\r
16         word dxThresh; //????\r
17         word dyThresh; //????\r
18 } map_view_t;\r
19 \r
20 typedef struct {\r
21         int x; //player exact position on the viewable map\r
22         int y; //player exact position on the viewable map\r
23         int tx; //player tile position on the viewable map\r
24         int ty; //player tile position on the viewable map\r
25         int triggerx; //player's trigger box tile position on the viewable map\r
26         int triggery; //player's trigger box tile position on the viewable map\r
27         int setx; //NOT USED YET! player sprite sheet set on the image x\r
28         int sety; //NOT USED YET! player sprite sheet set on the image y\r
29         word q; //loop variable\r
30         word d; //direction\r
31         bitmap_t data; //supposively the sprite sheet data\r
32         int hp; //hitpoints of the player\r
33 } actor_t;
34
35 typedef struct
36 {
37         map_view_t *mv;
38 } map_view_db_t;\r
39 \r
40 map_t allocMap(int w, int h);\r
41 void initMap(map_t *map);\r
42 void mapScrollRight(map_view_t *mv, byte offset, word id);\r
43 void mapScrollLeft(map_view_t *mv, byte offest, word id);\r
44 void mapScrollUp(map_view_t *mv, byte offset, word id);\r
45 void mapScrollDown(map_view_t *mv, byte offset, word id);\r
46 void mapGoTo(map_view_t *mv, int tx, int ty);\r
47 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
48 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
49 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
50 void qclean();\r
51 void pdump(map_view_t *pee);\r
52 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
53 \r
54 #define TILEWH 16\r
55 #define QUADWH                  TILEWH/2\r
56 #define SPEED 4\r
57 //#define LOOPMAX (TILEWH/SPEED)\r
58 \r
59 //place holder definitions\r
60 //#define MAPX 200\r
61 //#define MAPY 150\r
62 //#define TRIGGX 10\r
63 //#define TRIGGY 9\r
64 \r
65 void main() {\r
66         size_t oldfreemem=GetFreeSize();\r
67         /*long emmhandle;\r
68         long emsavail;\r
69         char teststr[80];*/\r
70         word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!\r
71         int i;\r
72         static word paloffset=0;\r
73         bitmap_t ptmp;//, npctmp; // player sprite\r
74         planar_buf_t *p;\r
75         const char *cpus;\r
76         static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
77         page_t screen, screen2, screen3;\r
78         map_t map;\r
79         map_view_t mv[3];//mv, mv2, mv3;\r
80         map_view_t *bg, *spri, *mask;//, *tmp;
81         //map_view_db_t pgid[4];
82         byte *dpal, *gpal;\r
83         byte *ptr;\r
84         byte *mappalptr;\r
85         actor_t player;\r
86 //      bitmap_t font;\r
87         //actor_t npc0;\r
88 \r
89 //      atexit(qclean());\r
90         /*if(!emmtest())\r
91         {\r
92                 printf("Expanded memory is not present\n");\r
93                 exit(0);\r
94         }\r
95 \r
96         if(!emmok())\r
97         {\r
98                 printf("Expanded memory manager is not present\n");\r
99                 exit(0);\r
100         }\r
101 \r
102         emsavail = emmavail();\r
103         if(emsavail == -1)\r
104         {\r
105                 printf("Expanded memory manager error\n");\r
106                 exit(0);\r
107         }\r
108         printf("There are %ld pages available\n",emsavail);\r
109 \r
110         if((emmhandle = emmalloc(emsavail)) < 0)\r
111         {\r
112                 printf("Insufficient pages available\n");\r
113                 exit(0);\r
114         }*/\r
115 \r
116         /* create the map */\r
117 //0000  printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());\r
118 //0000  fprintf(stderr, "testing~\n");\r
119         loadmap("data/test.map", &map);\r
120 //0000  fprintf(stderr, "yay map loaded~~\n");\r
121 //----  map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
122         //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
123 //----  initMap(&map);\r
124         mv[0].map = &map;\r
125         mv[1].map = &map;\r
126         mv[2].map = &map;\r
127 \r
128         /* draw the tiles */\r
129         ptr = map.data;\r
130         mappalptr = map.tiles->data->palette;\r
131         /* data */\r
132 //0000  printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());\r
133         ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite\r
134 //      font = bitmapLoadPcx("data/font.pcx");\r
135         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
136 \r
137         /* create the planar buffer */\r
138 //0000  printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());\r
139         p = planar_buf_from_bitmap(&ptmp);\r
140 //0000  printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());\r
141 \r
142         /*if(isEMS())\r
143         {\r
144                 XMOVE mm;\r
145                 mm.length=sizeof(map);\r
146                 mm.sourceH=0;\r
147                 mm.sourceOff=(long)&map;\r
148                 mm.destH=emmhandle;\r
149                 mm.destOff=1;\r
150                 //halp!\r
151                 ist = move_emem(&mm);\r
152                 printf("%d\n", coretotalEMS());\r
153                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
154                 //printf("%d\n", emmhandle);\r
155         }\r
156 \r
157         if(isEMS())\r
158         {\r
159                 XMOVE mm;\r
160                 mm.length=emmhandle;\r
161                 mm.sourceH=0;\r
162                 mm.sourceOff=(long)&ptmp;\r
163                 mm.destH=emmhandle;\r
164                 mm.destOff=0;\r
165                 //halp!\r
166                 ist = move_emem(&mm);\r
167                 printf("%d\n", coretotalEMS());\r
168                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
169                 //printf("%d\n", emmhandle);\r
170         }\r
171 */\r
172 \r
173         /* save the palette */\r
174         dpal = modexNewPal();\r
175         modexPalSave(dpal);\r
176         modexFadeOff(4, dpal);\r
177 \r
178         setkb(1);\r
179         modexEnter();\r
180         modexPalBlack();        //reset the palette~\r
181 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());\r
182         ptmp.offset=(paloffset/3);\r
183         modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
184         //printf("      %d\n", sizeof(ptmp.data));\r
185         //printf("1:    %d\n", paloffset);\r
186         map.tiles->data->offset=(paloffset/3);\r
187         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
188         printf("\n====\n");\r
189         printf("0       paloffset=      %d\n", paloffset/3);\r
190         printf("====\n\n");\r
191         gpal = modexNewPal();\r
192         modexPalSave(gpal);\r
193         modexSavePalFile("data/g.pal", gpal);\r
194         modexPalBlack();        //so player will not see loadings~\r
195 \r
196         /* setup camera and screen~ */\r
197         screen = modexDefaultPage();\r
198         screen.width += (TILEWH*2);\r
199         screen.height += (TILEWH*2)+QUADWH;\r
200         mv[0].page = &screen;\r
201         screen2 = modexNextPage(mv[0].page);\r
202         mv[1].page = &screen2;\r
203         screen3 = modexNextPage0(mv[1].page, 352, 176); //(352*176)+1024 is the remaining amount of memory left wwww\r
204         //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww\r
205         mv[2].page = &screen3;\r
206 \r
207         /* set up paging */\r
208         bg = &mv[0];\r
209         spri = &mv[1];\r
210         mask = &mv[2];
211 \r
212 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
213         mapGoTo(bg, 0, 0);\r
214         mapGoTo(spri, 0, 0);\r
215         //mapGoTo(mask, 0, 0);\r
216 \r
217         //TODO: put player in starting position of spot\r
218         //default player position on the viewable map\r
219         player.tx = bg->tx + 10;\r
220         player.ty = bg->ty + 8;\r
221         player.x = player.tx*TILEWH;\r
222         player.y = player.ty*TILEWH;\r
223         player.triggerx = player.tx;\r
224         player.triggery = player.ty+1;\r
225         player.q=1;\r
226         player.d=0;\r
227         player.hp=4;\r
228         //npc\r
229         /*npc0.tx = bg->tx + 1;\r
230         npc0.ty = bg->ty + 1;\r
231         npc0.x = npc0.tx*TILEWH;\r
232         npc0.y = npc0.ty*TILEWH;\r
233         npc0.triggerx = npc0.tx;\r
234         npc0.triggery = npc0.ty+1;\r
235         npc0.q=1;\r
236         npc0.d=0;\r
237         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
238         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
239 \r
240         modexShowPage(spri->page);\r
241 //      printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());\r
242         modexFadeOn(4, gpal);\r
243         while(!keyp(1) && player.hp>0)\r
244         {\r
245         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
246         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
247         //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
248         #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
249 \r
250         //player movement\r
251         //TODO: make movement into a function!\r
252         if(!panswitch){\r
253         //right movement\r
254         if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
255         {\r
256                 if(player.d == 0){ player.d = 2; }\r
257                 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&\r
258                 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
259                 {\r
260                         if(player.q<=(TILEWH/SPEED))\r
261                         {\r
262                                 INC_PER_FRAME;\r
263                                 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
264                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
265                                 mapScrollRight(mv, SPEED, 0);\r
266                                 mapScrollRight(mv, SPEED, 1);
267                                 //mapScrollRight(mask, SPEED);\r
268                                 modexShowPage(spri->page);\r
269                                 player.q++;\r
270                         } else { player.q = 1; player.d = 0; player.tx++; }\r
271                 }\r
272                 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
273                 {\r
274                         if(player.q<=(TILEWH/SPEED))\r
275                         {\r
276                                 INC_PER_FRAME;\r
277                                 player.x+=SPEED;\r
278                                 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
279                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
280                                 modexShowPage(spri->page);\r
281                                 player.q++;\r
282                         } else { player.q = 1; player.d = 0; player.tx++; }\r
283                 }\r
284                 else\r
285                 {\r
286                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
287                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
288                         modexShowPage(spri->page);\r
289                         player.d = 0;\r
290                 }\r
291                 player.triggerx = player.tx+1;\r
292                 player.triggery = player.ty;\r
293         }\r
294 \r
295         //left movement\r
296         if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
297         {\r
298                 if(player.d == 0){ player.d = 4; }\r
299                 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&\r
300                 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))       //collision detection!\r
301                 {\r
302                         if(player.q<=(TILEWH/SPEED))\r
303                         {\r
304                                 INC_PER_FRAME;\r
305                                 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
306                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
307                                 mapScrollLeft(mv, SPEED, 0);\r
308                                 mapScrollLeft(mv, SPEED, 1);\r
309                                 //mapScrollLeft(mask, SPEED);\r
310                                 modexShowPage(spri->page);\r
311                                 player.q++;\r
312                         } else { player.q = 1; player.d = 0; player.tx--; }\r
313                 }\r
314                 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
315                 {\r
316                         if(player.q<=(TILEWH/SPEED))\r
317                         {\r
318                                 INC_PER_FRAME;\r
319                                 player.x-=SPEED;\r
320                                 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
321                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
322                                 modexShowPage(spri->page);\r
323                                 player.q++;\r
324                         } else { player.q = 1; player.d = 0; player.tx--; }\r
325                 }\r
326                 else\r
327                 {\r
328                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
329                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
330                         modexShowPage(spri->page);\r
331                         player.d = 0;\r
332                 }\r
333                 player.triggerx = player.tx-1;\r
334                 player.triggery = player.ty;\r
335         }\r
336 \r
337         //down movement\r
338         if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
339         {\r
340                 if(player.d == 0){ player.d = 3; }\r
341                 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&\r
342                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
343                 {\r
344                         if(player.q<=(TILEWH/SPEED))\r
345                         {\r
346                                 INC_PER_FRAME;\r
347                                 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
348                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
349                                 mapScrollDown(mv, SPEED, 0);\r
350                                 mapScrollDown(mv, SPEED, 1);\r
351                                 //mapScrollDown(mask, SPEED);\r
352                                 modexShowPage(spri->page);\r
353                                 player.q++;\r
354                         } else { player.q = 1; player.d = 0; player.ty++; }\r
355                 }\r
356                 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
357                 {\r
358                         if(player.q<=(TILEWH/SPEED))\r
359                         {\r
360                                 INC_PER_FRAME;\r
361                                 player.y+=SPEED;\r
362                                 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
363                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
364                                 modexShowPage(spri->page);\r
365                                 player.q++;\r
366                         } else { player.q = 1; player.d = 0; player.ty++; }\r
367                 }\r
368                 else\r
369                 {\r
370                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
371                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
372                         modexShowPage(spri->page);\r
373                         player.d = 0;\r
374                 }\r
375                 player.triggerx = player.tx;\r
376                 player.triggery = player.ty+1;\r
377         }\r
378 \r
379         //up movement\r
380         if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
381         {\r
382                 if(player.d == 0){ player.d = 1; }\r
383                 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&\r
384                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))       //collision detection!\r
385                 {\r
386                         if(player.q<=(TILEWH/SPEED))\r
387                         {\r
388                                 INC_PER_FRAME;\r
389                                 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
390                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
391                                 mapScrollUp(mv, SPEED, 0);\r
392                                 mapScrollUp(mv, SPEED, 1);\r
393                                 //mapScrollUp(mask, SPEED);\r
394                                 modexShowPage(spri->page);\r
395                                 player.q++;\r
396                         } else { player.q = 1; player.d = 0; player.ty--; }\r
397                 }\r
398                 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
399                 {\r
400                         if(player.q<=(TILEWH/SPEED))\r
401                         {\r
402                                 INC_PER_FRAME;\r
403                                 player.y-=SPEED;\r
404                                 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
405                                 modexShowPage(spri->page);\r
406                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
407                                 player.q++;\r
408                         } else { player.q = 1; player.d = 0; player.ty--; }\r
409                 }\r
410                 else\r
411                 {\r
412                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
413                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
414                         modexShowPage(spri->page);\r
415                         player.d = 0;\r
416                 }\r
417                 player.triggerx = player.tx;\r
418                 player.triggery = player.ty-1;\r
419         }\r
420 }else{\r
421 //88 switch!\r
422         //right movement\r
423         if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
424         {\r
425                 if(pand == 0){ pand = 2; }\r
426                         if(panq<=(TILEWH/SPEED))\r
427                         {\r
428                                 switch(panpagenum)\r
429                                 {\r
430                                         case 0:\r
431                                                 //bg\r
432                                                 bg->page->dx++;\r
433                                                 modexShowPage(bg->page);\r
434                                         break;\r
435                                         case 1:\r
436                                                 //spri\r
437                                                 spri->page->dx++;\r
438                                                 modexShowPage(spri->page);\r
439                                         break;\r
440                                         case 2:\r
441                                                 //fg\r
442                                                 mask->page->dx++;\r
443                                                 modexShowPage(mask->page);\r
444                                         break;\r
445                                 }\r
446                                 panq++;\r
447                         } else { panq = 1; pand = 0; }\r
448         }\r
449         //left movement\r
450         if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
451         {\r
452                 if(pand == 0){ pand = 4; }\r
453                         if(panq<=(TILEWH/SPEED))\r
454                         {\r
455                                 switch(panpagenum)\r
456                                 {\r
457                                         case 0:\r
458                                                 //bg\r
459                                                 bg->page->dx--;\r
460                                                 modexShowPage(bg->page);\r
461                                         break;\r
462                                         case 1:\r
463                                                 //spri\r
464                                                 spri->page->dx--;\r
465                                                 modexShowPage(spri->page);\r
466                                         break;\r
467                                         case 2:\r
468                                                 //fg\r
469                                                 mask->page->dx--;\r
470                                                 modexShowPage(mask->page);\r
471                                         break;\r
472                                 }\r
473                                 panq++;\r
474                         } else { panq = 1; pand = 0; }\r
475         }\r
476         //down movement\r
477         if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
478         {\r
479                 if(pand == 0){ pand = 3; }\r
480                         if(panq<=(TILEWH/SPEED))\r
481                         {\r
482                                 switch(panpagenum)\r
483                                 {\r
484                                         case 0:\r
485                                                 //bg\r
486                                                 bg->page->dy--;\r
487                                                 modexShowPage(bg->page);\r
488                                         break;\r
489                                         case 1:\r
490                                                 //spri\r
491                                                 spri->page->dy--;\r
492                                                 modexShowPage(spri->page);\r
493                                         break;\r
494                                         case 2:\r
495                                                 //fg\r
496                                                 mask->page->dy--;\r
497                                                 modexShowPage(mask->page);\r
498                                         break;\r
499                                 }\r
500                                 panq++;\r
501                         } else { panq = 1; pand = 0; }\r
502         }\r
503         //up movement\r
504         if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
505         {\r
506                 if(pand == 0){ pand = 1; }\r
507                         if(panq<=(TILEWH/SPEED))\r
508                         {\r
509                                 switch(panpagenum)\r
510                                 {\r
511                                         case 0:\r
512                                                 //bg\r
513                                                 bg->page->dy++;\r
514                                                 modexShowPage(bg->page);\r
515                                         break;\r
516                                         case 1:\r
517                                                 //spri\r
518                                                 spri->page->dy++;\r
519                                                 modexShowPage(spri->page);\r
520                                         break;\r
521                                         case 2:\r
522                                                 //fg\r
523                                                 mask->page->dy++;\r
524                                                 modexShowPage(mask->page);\r
525                                         break;\r
526                                 }\r
527                                 panq++;\r
528                         } else { panq = 1; pand = 0; }\r
529         }\r
530 }\r
531 \r
532         //the scripting stuf....\r
533 \r
534         //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
535         if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
536         {\r
537                 short i;\r
538                 for(i=800; i>=400; i--)\r
539                 {\r
540                         sound(i);\r
541                 }\r
542                 nosound();\r
543         }\r
544         if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
545         //debugging binds!\r
546         //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
547         if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }\r
548         if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }\r
549         if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }\r
550         if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); }  //f10\r
551         if(keyp(25)){ pdump(bg); pdump(spri); } //p\r
552         if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
553         if(keyp(22)){\r
554         paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
555         printf("1paloffset      =       %d\n", paloffset/3);\r
556          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
557         printf("2paloffset      =       %d\n", paloffset/3);\r
558          pdump(bg); pdump(spri); }\r
559         //pan switch\r
560         if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12\r
561         //TSR\r
562         if(keyp(87))    //f11\r
563         {\r
564                 modexLeave();\r
565                 setkb(0);\r
566                 __asm\r
567                 {\r
568                         mov ah,31h\r
569                         int 21h\r
570                 }\r
571         }\r
572 \r
573         if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!\r
574 \r
575         }\r
576 \r
577         /* fade back to text mode */\r
578         /* but 1st lets save the game palette~ */\r
579         modexPalSave(gpal);\r
580         modexSavePalFile("data/g.pal", gpal);\r
581         modexFadeOff(4, gpal);\r
582         modexLeave();\r
583         setkb(0);\r
584         printf("Project 16 scroll.exe\n");\r
585         printf("tx: %d\n", bg->tx);\r
586         printf("ty: %d\n", bg->ty);\r
587         printf("player.x: %d", player.x); printf("              player.y: %d\n", player.y);\r
588         //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
589         //else printf("\nplayer.y: %d\n", player.y);\r
590         printf("player.tx: %d", player.tx); printf("            player.ty: %d\n", player.ty);\r
591         printf("player.triggx: %d", player.triggerx); printf("  player.triggy: %d\n", player.triggery);\r
592         printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);\r
593         printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
594         printf("palette offset: %d\n", paloffset/3);\r
595         printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
596         printf("Total free: %zu\n", GetFreeSize());\r
597         printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
598         printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
599         printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);\r
600         printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);\r
601         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);\r
602         //xmsfree(&map);\r
603         //xmsfree(bg);\r
604         //xmsfree(spri);\r
605         //xmsfree(mask);\r
606         //xmsreport();\r
607         //emmclose(emmhandle);\r
608         printf("%Fp\n", bios_8x8_font());\r
609         //printf("%c\n", *bios_8x8_font());\r
610         switch(detectcpu())\r
611         {\r
612                 case 0: cpus = "8086/8088 or 186/88"; break;\r
613                 case 1: cpus = "286"; break;\r
614                 case 2: cpus = "386 or newer"; break;\r
615                 default: cpus = "internal error"; break;\r
616         }\r
617         printf("detected CPU type: %s\n", cpus);\r
618         modexFadeOn(4, dpal);\r
619 }\r
620 \r
621 \r
622 map_t\r
623 allocMap(int w, int h) {\r
624         map_t result;\r
625 \r
626         result.width =w;\r
627         result.height=h;\r
628         result.data = malloc(sizeof(byte) * w * h);\r
629         //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
630         /*if(isEMS() || checkEMS())\r
631         {\r
632                 XMOVE mm;\r
633                 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
634                 mm.length=sizeof(result);\r
635                 mm.sourceH=0;\r
636                 mm.sourceOff=ptr2long(&result);\r
637                 mm.destH=emmhandle;\r
638                 mm.destOff=0;\r
639                 ist = move_emem(&mm);\r
640                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
641                 printf("%d\n", coretotalEMS());\r
642         }*/\r
643 \r
644         return result;\r
645 }\r
646 \r
647 void\r
648 initMap(map_t *map) {\r
649         /* just a place holder to fill out an alternating pattern */\r
650         int x, y, xx, yy;\r
651         int i, q;\r
652 //      int tile = 1;\r
653         //if(!isEMS() || !checkEMS())\r
654 //              map->tiles = malloc(sizeof(tiles_t));\r
655         //else\r
656         //      map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
657 \r
658         /* create the tile set */\r
659         //if(!isEMS() || !checkEMS())\r
660 //              map->tiles->data = malloc(sizeof(bitmap_t));\r
661         //else\r
662         //      map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
663 //      map->tiles->data->width = (TILEWH/**2*/);\r
664 //      map->tiles->data->height= TILEWH;\r
665         //if(!isEMS() || !checkEMS())\r
666 //              map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
667         //else\r
668         //      map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
669 //      map->tiles->tileHeight = TILEWH;\r
670 //      map->tiles->tileWidth =TILEWH;\r
671 //      map->tiles->rows = 1;\r
672 //      map->tiles->cols = 1;//2;\r
673 \r
674         /*q=0;\r
675         //for(y=0; y<map->height; y++) {\r
676         //for(x=0; x<map->width; x++) {\r
677         i=0;\r
678         for(yy=0; yy<TILEWH; yy++) {\r
679         for(xx=0; xx<(TILEWH); xx++) {\r
680                 //if(x<TILEWH){\r
681                   map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
682 //                printf("[%d]", map->tiles->data->data[i]);\r
683                 //}else{\r
684                   //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
685                   //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
686                 //}\r
687                 i++;\r
688         }\r
689 //      printf("\n");\r
690         }\r
691 //      printf("[%d]", map->data[q]);\r
692         q++;\r
693 //      }\r
694         //printf("\n\n");\r
695 //      }*/\r
696 \r
697         /*i=0;\r
698         for(y=0; y<map->height; y++) {\r
699                 for(x=0; x<map->width; x++) {\r
700 //                      map->data[i]=255;\r
701                         printf("[%d]", map->data[i]);\r
702                         //tile = tile ? 0 : 1;\r
703                         i++;\r
704                 }\r
705                 //tile = tile ? 0 : 1;\r
706         }*/\r
707 }
708
709 \r
710 void\r
711 mapScrollRight(map_view_t *mv, byte offset, word id)
712 {\r
713         word x, y;  /* coordinate for drawing */\r
714 \r
715         /* increment the pixel position and update the page */\r
716         mv[id].page->dx += offset;\r
717 \r
718         /* check to see if this changes the tile */\r
719         if(mv[id].page->dx >= mv[id].dxThresh ) {\r
720         /* go forward one tile */\r
721         mv[id].tx++;\r
722         /* Snap the origin forward */\r
723         mv[id].page->data += 4;\r
724         mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
725 \r
726         /* draw the next column */\r
727         x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth;\r
728                 if(id==0)
729                         mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x);
730                 else
731                         modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
732         }\r
733 }\r
734 \r
735 \r
736 void\r
737 mapScrollLeft(map_view_t *mv, byte offset, word id)
738 {\r
739         word x, y;  /* coordinate for drawing */\r
740 \r
741         /* increment the pixel position and update the page */\r
742         mv[id].page->dx -= offset;\r
743 \r
744         /* check to see if this changes the tile */\r
745         if(mv[id].page->dx == 0) {\r
746         /* go backward one tile */\r
747         mv[id].tx--;\r
748 \r
749         /* Snap the origin backward */\r
750         mv[id].page->data -= 4;\r
751         mv[id].page->dx = mv[id].map->tiles->tileWidth;\r
752 \r
753         /* draw the next column */
754         x= 0;\r
755                 if(id==0)\r
756                         mapDrawCol(&mv[0], mv[0].tx-1, mv[0].ty-1, 0);
757                 else
758                         modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);\r
759         }\r
760 }\r
761 \r
762 \r
763 void\r
764 mapScrollUp(map_view_t *mv, byte offset, word id)
765 {\r
766         word x, y;  /* coordinate for drawing */\r
767 \r
768         /* increment the pixel position and update the page */\r
769         mv[id].page->dy -= offset;\r
770 \r
771         /* check to see if this changes the tile */\r
772         if(mv[id].page->dy == 0 ) {\r
773         /* go down one tile */\r
774         mv[id].ty--;\r
775         /* Snap the origin downward */\r
776         mv[id].page->data -= mv[id].page->width*4;\r
777         mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
778 \r
779         /* draw the next row */\r
780         y= 0;\r
781                 if(id==0)\r
782                         mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty-1, 0);
783                 else\r
784                         modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
785         }\r
786 }\r
787 \r
788 \r
789 void\r
790 mapScrollDown(map_view_t *mv, byte offset, word id)
791 {\r
792         word x, y;  /* coordinate for drawing */\r
793 \r
794         /* increment the pixel position and update the page */\r
795         mv[id].page->dy += offset;\r
796 \r
797         /* check to see if this changes the tile */\r
798         if(mv[id].page->dy >= mv[id].dyThresh ) {\r
799         /* go down one tile */\r
800         mv[id].ty++;\r
801         /* Snap the origin downward */\r
802         mv[id].page->data += mv[id].page->width*4;\r
803         mv[id].page->dy = mv[id].map->tiles->tileHeight;\r
804 \r
805         /* draw the next row */\r
806         y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight;\r
807                 if(id==0)\r
808                         mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty+15, y);
809                 else
810                         modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);\r
811         }\r
812 }\r
813 \r
814 \r
815 void\r
816 mapGoTo(map_view_t *mv, int tx, int ty) {\r
817         int px, py;\r
818         unsigned int i;\r
819 \r
820         /* set up the coordinates */\r
821         mv->tx = tx;\r
822         mv->ty = ty;\r
823         mv->page->dx = mv->map->tiles->tileWidth;\r
824         mv->page->dy = mv->map->tiles->tileHeight;\r
825 \r
826         /* set up the thresholds */\r
827         mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
828         mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
829 \r
830         /* draw the tiles */\r
831         modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
832         py=0;\r
833         i=mv->ty * mv->map->width + mv->tx;\r
834         for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
835                 mapDrawRow(mv, tx-1, ty, py);\r
836         i+=mv->map->width - tx;\r
837         }\r
838 }\r
839 \r
840 \r
841 void\r
842 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
843         word rx;\r
844         word ry;\r
845         //if(i==0) i=2;\r
846         if(i==0)\r
847         {\r
848                 //wwww\r
849                 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
850         }\r
851         else\r
852         {\r
853         rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
854         ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
855 ////0000        printf("i=%d\n", i);\r
856         //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
857         modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
858         }\r
859 }\r
860 \r
861 \r
862 void\r
863 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
864         word x;\r
865         int i;\r
866 \r
867         /* the position within the map array */\r
868         i=ty * mv->map->width + tx;\r
869         for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
870         if(i>=0) {\r
871                 /* we are in the map, so copy! */\r
872                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
873         }\r
874         i++; /* next! */\r
875         }\r
876 }\r
877 \r
878 void\r
879 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
880         int y;\r
881         int i;\r
882 \r
883         /* location in the map array */\r
884         i=ty * mv->map->width + tx;\r
885 \r
886         /* We'll copy all of the columns in the screen, \r
887            i + 1 row above and one below */\r
888         for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
889         if(i>=0) {\r
890                 /* we are in the map, so copy away! */\r
891                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
892         }\r
893         i += mv->map->width;\r
894         }\r
895 }\r
896 \r
897 void qclean()\r
898 {\r
899         modexLeave();\r
900         setkb(0);\r
901 }\r
902 \r
903 void pdump(map_view_t *pee)\r
904 {\r
905         int mult=(QUADWH);\r
906         int palq=(mult)*TILEWH;\r
907         int palcol=0;\r
908         int palx, paly;\r
909         for(paly=0; paly<palq; paly+=mult){\r
910                 for(palx=0; palx<palq; palx+=mult){\r
911                                 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
912                         palcol++;\r
913                 }\r
914         }\r
915 }\r
916 \r
917 void\r
918 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
919 {\r
920         sword dire=32*d; //direction\r
921         sword qq; //scroll offset\r
922 \r
923         if(scrolloffsetswitch==0) qq = 0;\r
924         else qq = ((lp)*SPEED);\r
925         switch (d)\r
926         {\r
927                 case 0:\r
928                         //up\r
929                         x=x-4;\r
930                         y=y-qq-TILEWH;\r
931                 break;\r
932                 case 1:\r
933                         // right\r
934                         x=x+qq-4;\r
935                         y=y-TILEWH;\r
936                 break;\r
937                 case 2:\r
938                         //down\r
939                         x=x-4;\r
940                         y=y+qq-TILEWH;\r
941                 break;\r
942                 case 3:\r
943                         //left\r
944                         x=x-qq-4;\r
945                         y=y-TILEWH;\r
946                 break;\r
947         }\r
948         modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
949         if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else\r
950         if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else\r
951         if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else\r
952         if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }\r
953         //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
954         //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
955         //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);\r
956         //turn this off if XT\r
957         //XTif(detectcpu() > 0) 
958         modexWaitBorder();\r
959 }\r