OSDN Git Service

scroll.exe works again .... hmmm
[proj16/16.git] / src / scroll.c
1 /* Project 16 Source Code~
2  * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
3  *
4  * This file is part of Project 16.
5  *
6  * Project 16 is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Project 16 is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,
19  * Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  */
22
23 #include "src/lib/scroll16.h"
24 #include "src/lib/timer.h"
25 #include "src/lib/wcpu/wcpu.h"
26
27 //#define FADE
28 #define MODEX   //this is for mode x initiating
29
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
31
32 global_game_variables_t gvar;
33 static map_t map;
34 player_t player[MaxPlayers];
35 //page_t screen, gvar.video.page[1], gvar.video.page[2];
36 map_view_t mv[3];
37 map_view_t *bg, *spri, *mask;//, *tmp;
38 bitmap_t p;
39 float t;
40 sword bakapee;
41
42 //      word panswitch=0, panq=1, pand=0;
43         word panpagenum=0; //for panning!
44         unsigned int i;
45         const char *cpus;
46         //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
47
48         //map_view_db_t pgid[4];
49         word pg;
50 //#ifdef FADE
51         static word paloffset=0;
52         byte *dpal, *default_pal;
53 //#endif
54         byte *gpal;
55         byte *ptr;
56         byte *mappalptr;
57
58 void main(int argc, char *argv[])
59 {
60
61         byte *mesg=malloc(sizeof(dword));
62
63
64         if(argv[1]) bakapee = atoi(argv[1]);
65         else bakapee = 1;
66
67         player[0].persist_aniframe=0;
68         player[0].speed=4;
69
70         printf("starting timer\n");
71         start_timer(&gvar);
72         printf("ok\n");
73         //extern struct inconfig inpu;
74
75 //      atexit(qclean());
76
77         /* create the map */
78         fprintf(stderr, "testing map load~\n");
79         loadmap("data/test.map", &map);
80         chkmap(&map, 0);
81         printf("chkmap ok\n");
82         fprintf(stderr, "yay map loaded~~\n");
83         mv[0].map = &map;
84         mv[1].map = &map;
85         mv[2].map = &map;
86
87         /* draw the tiles */
88 #ifdef MODEX
89         ptr = map.data;
90         mappalptr = map.tiles->btdata->palette;
91
92         /* data */
93         p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
94         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
95
96         /* create the planar buffer */
97 ////++++        (player[0].data) = *planar_buf_from_bitmap(&p);
98
99 #endif
100         /*      input!  */
101         IN_Startup();
102         IN_Default(0,&player,ctrl_Joystick);
103
104         /* save the palette */
105 #ifdef MODEX
106 #ifdef FADE
107         dpal = modexNewPal();
108         default_pal = modexNewPal();
109         *default_pal = *dpal;
110         modexPalSave(dpal);
111         modexFadeOff(4, dpal);
112 #endif
113
114         textInit();
115         VGAmodeX(bakapee, &gvar);
116 //      printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
117 #ifdef FADE
118         modexPalBlack();        //reset the palette~
119 #endif
120 #endif
121 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
122 //++++  player[0].data.offset=(paloffset/3);
123 //++++  modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
124                 modexPalUpdate1(p.palette);
125         //printf("      %d\n", sizeof(ptmp->data));
126         //printf("1:    %d\n", paloffset);
127 //++++  map.tiles->data->offset=(paloffset/3);
128         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
129 //      printf("\n====\n");
130 //      printf("0       paloffset=      %d\n", paloffset/3);
131 //      printf("====\n\n");
132 #ifdef MODEX
133 #ifdef FADE
134         gpal = modexNewPal();
135         modexPalSave(gpal);
136         modexSavePalFile("data/g.pal", gpal);
137         modexPalBlack();        //so player will not see loadings~
138 #endif
139 #endif
140
141         /* setup camera and screen~ */
142         gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
143         gvar.video.page[0].width += (TILEWH*2);
144         gvar.video.page[0].height += (TILEWH*2);//+QUADWH;
145         mv[0].page = &gvar.video.page[0];
146         gvar.video.page[1] = modexNextPage(mv[0].page);
147         mv[1].page = &gvar.video.page[1];
148
149         gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh);       //(352*176)+1024 is the remaining amount of memory left wwww
150         //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192);      //(352*176)+1024 is the remaining amount of memory left wwww
151         mv[2].page = &gvar.video.page[2];
152
153         /* set up paging */
154         bg = &mv[0];
155         spri = &mv[1];
156         mask = &mv[2];
157 //IN_Ack();
158 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
159         mapGoTo(bg, 0, 0);
160         mapGoTo(spri, 0, 0);
161         //mapGoTo(mask, 0, 0);
162 //IN_Ack();
163         //TODO: put player in starting position of spot
164         //default player position on the viewable map
165         player[0].tx = bg->tx + bg->page->tilemidposscreenx;
166         player[0].ty = bg->ty + bg->page->tilemidposscreeny;
167         player[0].x = player[0].tx*TILEWH;
168         player[0].y = player[0].ty*TILEWH;
169         player[0].triggerx = player[0].tx;
170         player[0].triggery = player[0].ty+1;
171 /*      player[0].info.x = player[0].tx;
172         player[0].info.xaxis = player[0].tx*TILEWH;
173         player[0].info.y = player[0].ty;
174         player[0].info.yaxis = player[0].ty*TILEWH;*/
175         player[0].q=1;
176         player[0].d=2;
177         player[0].hp=4;
178 //      player[0].persist_aniframe=0;
179         //npc
180         /*npc0.tx = bg->tx + 1;
181         npc0.ty = bg->ty + 1;
182         npc0.x = npc0.tx*TILEWH;
183         npc0.y = npc0.ty*TILEWH;
184         npc0.triggerx = npc0.tx;
185         npc0.triggery = npc0.ty+1;
186         npc0.q=1;
187         npc0.d=0;
188         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
189 IN_Ack();
190         modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
191 #ifndef SPRITE
192         modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
193 #else
194         PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
195 #endif
196 IN_Ack();
197         modexShowPage(spri->page);
198         //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
199 #ifdef MODEX
200 #ifdef FADE
201         modexFadeOn(4, gpal);
202 #endif
203 #endif
204         while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
205         {
206                 shinku(mv, &gvar);
207                 IN_ReadControl(0,&player);
208         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
209         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
210         //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
211
212         //player movement
213         //if(!panswitch){
214                 walk(mv, player, 0);
215         /*}else{
216 //88 switch!
217         //right movement
218         if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
219         {
220                 if(pand == 0){ pand = 2; }
221                         if(panq<=(TILEWH/(player[0].speed)))
222                         {
223                                 switch(panpagenum)
224                                 {
225                                         case 0:
226                                                 //bg
227                                                 bg->page->dx++;
228                                                 modexShowPage(bg->page);
229                                         break;
230                                         case 1:
231                                                 //spri
232                                                 spri->page->dx++;
233                                                 modexShowPage(spri->page);
234                                         break;
235                                         case 2:
236                                                 //fg
237                                                 mask->page->dx++;
238                                                 modexShowPage(mask->page);
239                                         break;
240                                 }
241                                 panq++;
242                         } else { panq = 1; pand = 0; }
243         }
244         //left movement
245         if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
246         {
247                 if(pand == 0){ pand = 4; }
248                         if(panq<=(TILEWH/(player[0].speed)))
249                         {
250                                 switch(panpagenum)
251                                 {
252                                         case 0:
253                                                 //bg
254                                                 bg->page->dx--;
255                                                 modexShowPage(bg->page);
256                                         break;
257                                         case 1:
258                                                 //spri
259                                                 spri->page->dx--;
260                                                 modexShowPage(spri->page);
261                                         break;
262                                         case 2:
263                                                 //fg
264                                                 mask->page->dx--;
265                                                 modexShowPage(mask->page);
266                                         break;
267                                 }
268                                 panq++;
269                         } else { panq = 1; pand = 0; }
270         }
271         //down movement
272         if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
273         {
274                 if(pand == 0){ pand = 3; }
275                         if(panq<=(TILEWH/(player[0].speed)))
276                         {
277                                 switch(panpagenum)
278                                 {
279                                         case 0:
280                                                 //bg
281                                                 bg->page->dy--;
282                                                 modexShowPage(bg->page);
283                                         break;
284                                         case 1:
285                                                 //spri
286                                                 spri->page->dy--;
287                                                 modexShowPage(spri->page);
288                                         break;
289                                         case 2:
290                                                 //fg
291                                                 mask->page->dy--;
292                                                 modexShowPage(mask->page);
293                                         break;
294                                 }
295                                 panq++;
296                         } else { panq = 1; pand = 0; }
297         }
298         //up movement
299         if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
300         {
301                 if(pand == 0){ pand = 1; }
302                         if(panq<=(TILEWH/(player[0].speed)))
303                         {
304                                 switch(panpagenum)
305                                 {
306                                         case 0:
307                                                 //bg
308                                                 bg->page->dy++;
309                                                 modexShowPage(bg->page);
310                                         break;
311                                         case 1:
312                                                 //spri
313                                                 spri->page->dy++;
314                                                 modexShowPage(spri->page);
315                                         break;
316                                         case 2:
317                                                 //fg
318                                                 mask->page->dy++;
319                                                 modexShowPage(mask->page);
320                                         break;
321                                 }
322                                 panq++;
323                         } else { panq = 1; pand = 0; }
324         }
325 }*/
326
327
328         //the scripting stuf....
329
330         //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
331         if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
332         {
333                 short i;
334                 for(i=800; i>=400; i--)
335                 {
336                         sound(i);
337                 }
338                 nosound();
339         }
340         if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
341         //debugging binds!
342         //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
343         if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
344         if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
345         if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
346         if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
347 #ifdef MODEX
348 #ifdef FADE
349         if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
350         if(IN_KeyDown(22)){
351         paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
352         printf("1paloffset      =       %d\n", paloffset/3);
353          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
354         printf("2paloffset      =       %d\n", paloffset/3);
355          pdump(bg->page); pdump(spri->page); }
356 #endif
357 #endif
358         //pan switch
359         //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
360         //TSR
361         if(IN_KeyDown(87))      //f11
362         {
363                 VGAmodeX(0, &gvar);
364                 IN_Shutdown();
365                 __asm
366                 {
367                         mov ah,31h
368                         int 21h
369                 }
370         }
371         if(IN_KeyDown(88))      //s
372         {
373                 switch(gvar.kurokku.fpscap)
374                 {
375                         case 0:
376                                 gvar.kurokku.fpscap=1;
377                         break;
378                         case 1:
379                                 gvar.kurokku.fpscap=0;
380                         break;
381                 }
382                 IN_Ack();
383         }
384         //TODO fmemtest into page
385         if(IN_KeyDown(4+1))     //4
386         {
387                 pg=1;
388                 SELECT_ALL_PLANES();
389                 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
390         }
391
392         //9
393         if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); }
394         //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); }
395         if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
396         }
397
398         /* fade back to text mode */
399         /* but 1st lets save the game palette~ */
400 #ifdef MODEX
401 #ifdef FADE
402         modexPalSave(gpal);
403         modexSavePalFile("data/g.pal", gpal);
404         modexFadeOff(4, gpal);
405 #endif
406         VGAmodeX(0, &gvar);
407 #endif
408         IN_Shutdown();
409         printf("Project 16 scroll.exe. This is just a test file!\n");
410         printf("version %s\n", VERSION);
411         printf("tx: %d\n", bg->tx);
412         printf("ty: %d\n", bg->ty);
413         printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
414         //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
415         //else printf("\nplayer[0].y: %d\n", player[0].y);
416         printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
417         printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
418         printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
419         printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
420 //      printf("palette offset: %d\n", paloffset/3);
421 //++++  printf("Total used: %zu\n", oldfreemem-GetFreeSize());
422 //++++  printf("Total free: %zu\n", GetFreeSize());
423 //not used now  printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
424 //not used now  printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
425         printf("Virtual Screen: %dx", gvar.video.page[0].width);        printf("%d\n", gvar.video.page[0].height);
426         printf("Screen: %dx", gvar.video.page[0].sw);   printf("%d\n", gvar.video.page[0].sh);
427         printf("tile resolution: %dx", gvar.video.page[0].tilesh);      printf("%d\n", gvar.video.page[0].tilesh);
428         printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx);      printf("%d\n", gvar.video.page[0].tilemidposscreeny);
429 //      printf("Screen2: %dx", gvar.video.page[1].width);       printf("%d\n", gvar.video.page[1].height);
430 //      printf("map: %dx%d\n", map.width, map.height);
431 //      printf("\n");
432 //      printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
433 //      printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
434         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
435
436         switch(detectcpu())
437         {
438                 case 0: cpus = "8086/8088 or 186/88"; break;
439                 case 1: cpus = "286"; break;
440                 case 2: cpus = "386 or newer"; break;
441                 default: cpus = "internal error"; break;
442         }
443         printf("detected CPU type: %s\n", cpus);
444 #ifdef MODEX
445 #ifdef FADE
446         modexFadeOn(4, dpal);
447 #endif
448 #endif
449 }