1 /* Project 16 Source Code~
2 * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
4 * This file is part of Project 16.
6 * Project 16 is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 3 of the License, or
9 * (at your option) any later version.
11 * Project 16 is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
19 * Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "src/lib/scroll16.h"
24 #include "src/lib/16_timer.h"
25 #include "src/lib/wcpu/wcpu.h"
28 #define MODEX //this is for mode x initiating
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
32 global_game_variables_t gvar;
34 player_t player[MaxPlayers];
35 //page_t screen, gvar.video.page[1], gvar.video.page[2];
37 //word pn=0; //i forgot ww
38 //static planar_buf_t huge *pp;
44 boolean pageflipflop=1;
47 //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
49 //map_view_db_t pgid[4];
52 static word paloffset=0;
53 byte *dpal, *default_pal;
59 void main(int argc, char *argv[])
61 byte *mesg=malloc(sizeof(dword));
63 if(argv[1]) bakapee = atoi(argv[1]);
66 // DOSLIB: check our environment
69 // DOSLIB: what CPU are we using?
70 // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
71 // So this code by itself shouldn't care too much what CPU it's running on. Except that other
72 // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
73 // the CPU to carry out tasks. --J.C.
76 // DOSLIB: check for VGA
78 printf("VGA probe failed\n");
81 // hardware must be VGA or higher!
82 if (!(vga_state.vga_flags & VGA_IS_VGA)) {
83 printf("This program requires VGA or higher graphics hardware\n");
87 if (_DEBUG_INIT() == 0) {
89 printf("WARNING: Failed to initialize DEBUG output\n");
92 _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log
93 _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);
96 //player[0].data = &pp;
98 //printf("starting timer ");
105 fprintf(stderr, "testing map load~ ");
106 loadmap("data/test.map", &map);
108 printf("chkmap ok ");
109 fprintf(stderr, "yay map loaded~~\n");
114 //mappalptr = map.tiles->btdata->palette;
120 *p = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite
121 *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite
122 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
124 /* create the planar buffer */
125 ////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
126 /*++++printf("load pee!! ");
127 pp = planar_buf_from_bitmap(&p);
133 IN_Default(0,&player,ctrl_Joystick);
134 //IN_Default(1,&player,ctrl_Joystick);
136 /* save the palette */
139 dpal = modexNewPal();
140 default_pal = modexNewPal();
141 *default_pal = *dpal;
143 modexFadeOff(4, dpal);
147 VGAmodeX(bakapee, 1, &gvar);
148 // printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
150 modexPalBlack(); //reset the palette~
153 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
154 //++++ player[0].data.offset=(paloffset/3);
155 //++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
156 modexPalUpdate1(p->palette);
157 //++++0000 modexPalUpdate1(map.tiles->btdata->palette);
158 //printf(" %d\n", sizeof(ptmp->data));
159 //printf("1: %d\n", paloffset);
160 //++++ map.tiles->data->offset=(paloffset/3);
161 //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
162 // printf("\n====\n");
163 // printf("0 paloffset= %d\n", paloffset/3);
164 // printf("====\n\n");
167 gpal = modexNewPal();
169 modexSavePalFile("data/g.pal", gpal);
170 modexPalBlack(); //so player will not see loadings~
174 /* setup camera and screen~ */
175 modexHiganbanaPageSetup(&gvar.video);
176 for(i=0;i<gvar.video.num_of_pages;i++)
178 mv[i].page = &gvar.video.page[i];
180 mv[i].video = &gvar.video;
185 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
187 //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);
189 //TODO: put player in starting position of spot
190 //default player position on the viewable map
191 player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
192 player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
193 IN_initplayer(&player, 0);
194 //IN_initplayer(&player, 1);
197 modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
198 //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
200 //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);
201 PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, p);
204 if(!pageflipflop) modexShowPage(mv[1].page);
205 else modexShowPage(mv[0].page);//!(gvar.video.p)
206 shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.
209 // modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);
210 // modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);
212 // unsigned int k,j,o;
213 // /* fill screen with a distinctive pattern */
214 // for (k=0;k < vga_state.vga_width;k++) {
216 // vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
217 // for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)
218 // vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
221 modexClearRegion(mv[3].page, 0, 128, 24, 36, 15);
225 modexFadeOn(4, gpal);
228 while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
231 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
232 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
233 //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
236 IN_ReadControl(0,&player);
240 panpagemanual(mv, player, 0);
241 //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);
244 //the scripting stuff....
245 //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
246 if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
249 for(i=800; i>=400; i--)
255 if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
257 if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }
258 if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }
259 if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
260 if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
261 if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);
266 if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }
268 paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);
269 printf("1paloffset = %d\n", paloffset/3);
270 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
271 printf("2paloffset = %d\n", paloffset/3);
272 modexpdump(mv[0].page); modexpdump(mv[1].page);
278 if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12
279 if(IN_KeyDown(87)) //f11
281 pageflipflop=!pageflipflop;
283 // VGAmodeX(0, 0, &gvar);
291 if(IN_KeyDown(68)) //f10
293 gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
296 if(IN_KeyDown(67)) //f9
298 // modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);
299 // modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);
300 modexClearRegion(mv[3].page, 0, 128, 28, 36, 15);
303 if(IN_KeyDown(66)) //f8
305 modexDrawSprite(mv[0].page, 16, 16, p);
306 modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));
308 //TODO fmemtest into page
309 /*if(IN_KeyDown(4+1)) //4
313 _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
317 if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(default_pal); IN_UserInput(1,1); }
318 //if(IN_KeyDown(11)){ modexPalOverscan(15); }
319 if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
322 /* fade back to text mode */
323 /* but 1st lets save the game palette~ */
327 modexSavePalFile("data/g.pal", gpal);
328 modexFadeOff(4, gpal);
330 VGAmodeX(0, 1, &gvar);
333 printf("\nProject 16 scroll.exe. This is just a test file!\n");
334 printf("version %s\n", VERSION);
335 printf("tx: %d ", mv[0].tx);
336 printf("ty: %d\n", mv[0].ty);
338 printf("player vars:\n");
339 printf(" x: %d", player[0].x); printf(" y: %d\n", player[0].y);
340 //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
341 //else printf("\nplayer[0].y: %d\n", player[0].y);
342 printf(" tx: %d", player[0].tx); printf(" ty: %d\n", player[0].ty);
343 printf(" triggx: %d", player[0].triggerx); printf(" triggy: %d\n", player[0].triggery);
344 printf(" hp: %d", (player[0].hp)); printf(" q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d);
345 printf(" pdir=%d\n", player[0].pdir);
346 printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
347 // printf("palette offset: %d\n", paloffset/3);
348 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
349 //++++ printf("Total free: %zu\n", GetFreeSize());
350 //not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
351 //not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
352 printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height);
353 printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);
354 printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh);
355 printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th);
356 printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
357 modexprintmeminfo(&gvar.video);
358 //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty);
359 printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r);
360 printf("pageflipflop=%u\n", pageflipflop);
361 //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);
362 //0000printf("gvar.video.clk=%f", gvar.video.clk);
364 //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
369 case 0: cpus = "8086/8088 or 186/88"; break;
370 case 1: cpus = "286"; break;
371 case 2: cpus = "386 or newer"; break;
372 default: cpus = "internal error"; break;
374 printf("detected CPU type: %s\n", cpus);
377 modexFadeOn(4, dpal);