1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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26 #include "src/lib/vgmsnd/vgmSnd.h"
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27 #include "src/lib/16_snd.h"
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28 #include "src/lib/16_in.h"
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30 void OPL2_Write(UINT8 reg, UINT8 data);
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31 UINT8 OPL2_ReadStatus(void);
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33 void OPL2_Write(UINT8 reg, UINT8 data)
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35 //ym3812_w(0, 0, reg);
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36 //ym3812_w(0, 1, data);
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41 UINT8 OPL2_ReadStatus(void)
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43 return(inp(ADLIB_FM_ADDRESS));
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44 //return ym3812_r(0, 0);
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48 main(int argc, char *argv[])
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50 global_game_variables_t gvar;
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52 player_t player[MaxPlayers];
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54 //opl2out(0x105, 0x00);
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56 OpenVGMFile("data/0.vgm", &pee[0]);
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58 IN_Default(0,&player,ctrl_Joystick);
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60 while(!IN_KeyDown(sc_Escape))
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62 IN_ReadControl(0,&player);
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63 UpdateSoundEngine();
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66 FreeVGMFile(&pee[0]);
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