OSDN Git Service

16_ca needs huge amounts of work and I should remember what needs to be done soon...
[proj16/16.git] / src / xcroll.c
1 /* Project 16 Source Code~\r
2  * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
3  *\r
4  * This file is part of Project 16.\r
5  *\r
6  * Project 16 is free software; you can redistribute it and/or modify\r
7  * it under the terms of the GNU General Public License as published by\r
8  * the Free Software Foundation; either version 3 of the License, or\r
9  * (at your option) any later version.\r
10  *\r
11  * Project 16 is distributed in the hope that it will be useful,\r
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14  * GNU General Public License for more details.\r
15  *\r
16  * You should have received a copy of the GNU General Public License\r
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
19  * Fifth Floor, Boston, MA 02110-1301 USA.\r
20  *\r
21  */\r
22 \r
23 #include "src/lib/scroll16.h"\r
24 #include "src/lib/16_timer.h"\r
25 //#include "src/lib/16_dbg.h"\r
26 \r
27 #define FADE\r
28 //#define NOMAPLOAD\r
29 //#define OLDPLAYERSPRITESTUFF\r
30 #ifdef __DEBUG__\r
31 #define SCROLLEXEDEBUG\r
32 boolean\r
33         dbg_nointest=1;\r
34 #endif\r
35 \r
36 //static map_t map;\r
37 #ifdef OLDPLAYERSPRITESTUFF\r
38 #include "src/lib/bitmapl.h"\r
39 static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
40 #define INC_PER_FRAME if(gvar->player[pn].enti.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
41 \r
42 void modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp);\r
43 void modexDrawSpriteRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);\r
44 boolean ZCL_ScreenMidPosChk(map_view_t *map_v, nibble dir, int tx, int ty);\r
45 boolean ZCL_CollCheck(map_view_t *map_v, nibble dir, int tx, int ty);\r
46 boolean ZCL_mapEdgeChk(map_view_t *map_v, nibble dir, int tx, int ty, boolean pansw, boolean noscrollsw);\r
47 void oldwalk(global_game_variables_t *gvar, word pn, bitmap_t *pbmp);\r
48 void animatePlayer(global_game_variables_t *gvar, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp);\r
49 #endif\r
50 float t;\r
51 \r
52 //debugswitches\r
53 boolean panswitch=0,baka=0;\r
54 //extern boolean pageflipflop=1;\r
55 extern boolean pagenorendermap; //default: 0\r
56 unsigned int i;\r
57 \r
58 #ifdef FADE\r
59 //static word paloffset=0;\r
60 #endif\r
61 byte *ptr;\r
62 //memptr pal;\r
63 boolean spriteswitch=0;\r
64 \r
65 #define FILENAME_1      "data/spri/chikyuu.vrs"\r
66 #define FILENAME_1P     "data/spri/chikyuu.pal"\r
67 #define FILENAME_2      "data/spri/me.vrs"\r
68 #define FILENAME_2P     "data/spri/me.pal"\r
69 //#define FILENAME_3    "data/spri/chistnd.vrl"\r
70 \r
71 void main(int argc, char *argv[])\r
72 {\r
73 #ifdef OLDPLAYERSPRITESTUFF\r
74         bitmap_t ptmp; // player sprite\r
75 #endif\r
76         static global_game_variables_t gvar;\r
77         struct glob_game_vars *ggvv;\r
78 \r
79         char bakapee[64] = FILENAME_1;\r
80         char bakapeep[64] = FILENAME_1P;\r
81 //      char bakapee3[64] = FILENAME_3;\r
82 \r
83         Startup16(&gvar);\r
84 \r
85         ggvv=&gvar;\r
86 \r
87         if (argc >= 2) {\r
88                 if(argv[1]){ strcpy(bakapee, argv[1]);\r
89                 if(argv[2]) strcpy(bakapeep, argv[2]); }\r
90         }\r
91 \r
92         // OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
93         //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4\r
94         //----gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container));\r
95 \r
96         // create the map\r
97                 #ifdef SCROLLEXEDEBUG\r
98         //strcpy(gvar.handle.datadumpfilename, "mmdump1.16w");  MM_DumpData (&gvar);\r
99         //strcpy(gvar.handle.heapdumpfilename, "heap1.16w");            HC_heapdump(&gvar);\r
100         //fprintf(stderr, "testing map load~    ");\r
101                 #endif\r
102 #ifndef NOMAPLOAD\r
103         CA_loadmap("data/test.map", &gvar.map, &gvar);\r
104         chkmap(&gvar.map, 0);\r
105 #else\r
106         chkmap(&gvar.map, 1);\r
107 #endif\r
108         //initMap(&gvar.map);\r
109                 #ifdef SCROLLEXEDEBUG\r
110         printf("chkmap ok\n");\r
111 //      fprintf(stderr, "yay map loaded~~\n");\r
112         //strcpy(gvar.handle.datadumpfilename, "mmdump2.16w");  MM_DumpData (&gvar);\r
113         //strcpy(gvar.handle.heapdumpfilename, "heap2.16w");            HC_heapdump(&gvar);\r
114                 #endif\r
115 \r
116         // data\r
117 #ifdef OLDPLAYERSPRITESTUFF\r
118         ptmp = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite\r
119         modexPalUpdate(ptmp.palette);\r
120 #else\r
121                 #ifdef SCROLLEXEDEBUG\r
122         fprintf(stderr, "VRS_LoadVRS~   ");\r
123         //strcpy(gvar.handle.datadumpfilename, "mmdump3.16w");  MM_DumpData (&gvar);\r
124         //strcpy(gvar.handle.heapdumpfilename, "heap3.16w");            HC_heapdump(&gvar);\r
125                 #endif\r
126         VRS_LoadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
127                 #ifdef SCROLLEXEDEBUG\r
128         printf("VRS load OK~\n");\r
129         //strcpy(gvar.handle.datadumpfilename, "mmdump4.16w");  MM_DumpData (&gvar);\r
130         //strcpy(gvar.handle.heapdumpfilename, "heap4.16w");            HC_heapdump(&gvar);\r
131                 #endif\r
132 #endif\r
133 \r
134         // input!\r
135         IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar);\r
136 \r
137         // save the palette\r
138 #ifdef FADE\r
139         modexPalSave(&gvar.video.dpal);\r
140         modexFadeOff(4, &gvar.video.dpal);\r
141         modexPalBlack();\r
142 #endif\r
143 \r
144         //--VGAmodeX(1/*bakapee*/, 1, &gvar);\r
145         VL_Startup(&gvar);\r
146 \r
147         /* load color palette */\r
148         /*ptmp.offset=(paloffset/3);\r
149         modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
150         //modexClearRegion(bg->page, 0, 0, 320, 240, 255);\r
151         //printf("      %d\n", sizeof(ptmp.data));\r
152         //printf("1:    %d\n", paloffset);\r
153         map.tiles->data->offset=(paloffset/3);\r
154         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/\r
155         VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
156         //VL_LoadPalFile("data/default.pal", &gvar.video.palette);\r
157 \r
158 #ifdef FADE\r
159         modexPalSave(&gvar.video.palette);\r
160         modexSavePalFile("data/g.pal", &gvar.video.palette);\r
161         modexPalBlack();        //so player will not see loadings~\r
162 #endif\r
163 \r
164         // setup camera and screen~\r
165         modexHiganbanaPageSetup(&gvar);\r
166         ZC_MVSetup(&gvar.mv, &gvar.map, &gvar);\r
167 \r
168 #ifdef FADE\r
169         modexFadeOn(4, &gvar.video.palette);\r
170 #endif\r
171 \r
172 //0000  IN_StartAck (&gvar);    MM_ShowMemory(&gvar);   while (!IN_CheckAck (&gvar)){}\r
173 #ifdef FADE\r
174         modexPalBlack();        //so player will not see loadings~\r
175 #endif\r
176 \r
177         // set up paging\r
178         //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
179         mapGoTo(&gvar.mv, 0, 0);\r
180 \r
181         ZC_PlayerXYpos(0, 0, &gvar.player[0], &gvar.mv, 1);\r
182         EN_initPlayer(&gvar.player[0], &gvar.video);\r
183 #ifdef SPRITE\r
184 #ifndef OLDPLAYERSPRITESTUFF\r
185         //print_anim_ids(gvar.player[0].enti.spri);\r
186         if (gvar.video.sprifilei == -1)\r
187         {\r
188 #ifdef FADE\r
189                 modexFadeOff(4, &gvar.video.palette);\r
190 #endif\r
191                 Quit (&gvar, "Wrong ID for sprite");\r
192 #ifdef FADE\r
193                 modexFadeOn(4, &gvar.video.dpal);\r
194 #endif\r
195         }\r
196 #endif\r
197 #endif\r
198 \r
199 //      while(!gvar.in.inst->Keyboard[sc_Escape) && !gvar.in.inst->Keyboard[sc_Space) && !gvar.in.inst->Keyboard[sc_Enter]){ FUNCTIONKEYSHOWMV }\r
200         gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
201         gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
202 \r
203 #ifdef OLDWALKSHOWPAGESTUFF\r
204         VL_ShowPage(&(gvar.video.page[gvar.video.sp]), gvar.kurokku.fpscap, 0);\r
205 #endif\r
206 \r
207         shinku(&gvar);\r
208 //modexpdump(gvar.mv[0].page);\r
209 #ifdef FADE\r
210         modexFadeOn(4, &gvar.video.palette);\r
211 #endif\r
212         while(!gvar.in.inst->Keyboard[sc_Escape] && gvar.player[0].enti.hp>0)\r
213         {\r
214                 gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
215                 gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
216                 shinku(&gvar);\r
217                 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
218                 //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction\r
219                 //when gvar.player[0].tx or gvar.player[0].ty == 0 or gvar.player[0].tx == 20 or gvar.player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
220 \r
221                 //gvar.player movement\r
222                 IN_ReadControl(&gvar.player[0], &gvar);\r
223                 if(!panswitch){\r
224                         //ZC_walk2(gvar.player[0].ent, mv);\r
225                         //ZC_walk(&gvar.mv, &gvar.player, 0);\r
226 #ifdef OLDPLAYERSPRITESTUFF\r
227                         oldwalk(&gvar, 0, &ptmp);\r
228 #else\r
229                         ZC_walk(&gvar, 0);\r
230 #endif\r
231                 }else{\r
232                         TAIL_PANKEYFUNZC;\r
233                         //printf("      gvar.player[0].enti.q: %d", gvar.player[0].enti.q);     printf("        gvar.player[0].d: %d\n", gvar.player[0].d);\r
234                 }\r
235 \r
236                 //the scripting stuff....\r
237                 //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && gvar.in.inst->Keyboard[0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
238                 if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(gvar.map.width*(gvar.player[0].enti.triggery-1))] == 0) && gvar.in.inst->Keyboard[0x1C])||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
239                 {\r
240                         short i;\r
241                         for(i=800; i>=400; i--)\r
242                         {\r
243                                 sound(i);\r
244                         }\r
245                         nosound();\r
246                 }\r
247                 if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.spt))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }\r
248                 //debugging binds!\r
249 //              if(gvar.in.inst->Keyboard[24]){ VL_modexPalScramble(&gvar.video.palette); /*paloffset=0;*/ VL_LoadPalFileCore(&gvar.video.palette, &gvar); modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o\r
250                 if(gvar.in.inst->Keyboard[sc_O]){ VL_LoadPalFileCore(&gvar.video.palette, &gvar); modexpdump(gvar.video.sp, &gvar); IN_UserInput(1, &gvar); } //o\r
251                 if(gvar.in.inst->Keyboard[22]){ VL_modexPalScramble(&gvar.video.palette); VL_LoadPalFileCore(&gvar.video.palette, &gvar); } //u\r
252 \r
253                 TAIL_FUNCTIONKEYFUNCTIONS\r
254                 TAIL_FUNCTIONKEYDRAWJUNK\r
255                 if(gvar.in.inst->Keyboard[sc_L]){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }\r
256 \r
257 //===============================================================================\r
258 #if 0\r
259                 if(gvar.in.inst->Keyboard[sc_BackSlash]){\r
260                         VRS_ReadVRL(bakapee3, &gvar.player[0].enti, &gvar);\r
261                         DrawVRL(\r
262                                 gvar.player[0].enti.x,\r
263                                 gvar.player[0].enti.y,\r
264                                 gvar.player[0].enti.spri.sprite_vrl_cont.vrl_header,\r
265                                 gvar.player[0].enti.spri.sprite_vrl_cont.line_offsets,\r
266                                 gvar.player[0].enti.spri.sprite_vrl_cont.buffer + sizeof(struct vrl1_vgax_header),\r
267                                 gvar.player[0].enti.spri.sprite_vrl_cont.data_size\r
268                         );      while (!IN_CheckAck (&gvar)){}\r
269                         VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
270                 IN_UserInput(1, &gvar); }\r
271 #endif\r
272 //===============================================================================\r
273 \r
274 #ifdef OLDPLAYERSPRITESTUFF\r
275                 if(gvar.in.inst->Keyboard[sc_J])// || gvar.in.inst->Keyboard[sc_K])\r
276                 {\r
277 //                      sprintf(global_temp_status_text2, "%Fp", &ptmp.data);\r
278 //                      modexprint(&(gvar.video.page[0]), gvar.video.page[0].sw/2, gvar.video.page[0].sh/2, 1, 1, 3/*ccolor*/, 8, gvar.video.VL_Started, global_temp_status_text2);\r
279                         modexDrawSprite(&gvar.video.page[0], 16, 16, &ptmp);\r
280                 }\r
281                 if(gvar.in.inst->Keyboard[sc_K])\r
282                 {\r
283                         _fmemset(ptmp.data, 4, (ptmp.width)*ptmp.height);\r
284                 }\r
285 #else\r
286                 if(gvar.in.inst->Keyboard[sc_J])// || gvar.in.inst->Keyboard[sc_K])\r
287                 {\r
288                         if(spriteswitch)//gvar.in.inst->Keyboard[sc_J])\r
289                         {\r
290                                 strcpy(bakapee, FILENAME_1);\r
291                                 strcpy(bakapeep, FILENAME_1P);\r
292                                 gvar.player[0].enti.overdraww=0;\r
293                         }\r
294                         else//if(gvar.in.inst->Keyboard[sc_K])\r
295                         {\r
296                                 strcpy(bakapee, FILENAME_2);\r
297                                 strcpy(bakapeep, FILENAME_2P);\r
298                                 gvar.player[0].enti.overdraww=2;\r
299                         }\r
300                         spriteswitch=!spriteswitch;\r
301 \r
302                         //read_vrs(&gvar, bakapee, gvar.player[0].enti.spri->spritesheet);\r
303                         VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
304                         VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
305                         ZC_animatePlayer(&gvar.mv, &gvar.player, 0);\r
306                         IN_UserInput(1, &gvar);\r
307                 }//JK\r
308 #endif\r
309 //#ifdef FADE\r
310 //              if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
311 //#endif\r
312                 if(gvar.in.inst->Keyboard[sc_R]){ VL_modexPalOverscan(&gvar.video.palette, rand()%32); } //r\r
313 \r
314 \r
315                 //if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break;        //incase things go out of sync!\r
316                 ZC_GirdChk(&gvar, &gvar.player[0]);\r
317         }\r
318 \r
319         /* fade back to text mode */\r
320         /* but 1st lets save the game palette~ */\r
321 #ifdef FADE\r
322         modexPalSave(&gvar.video.palette);\r
323         modexSavePalFile("data/g.pal", &gvar.video.palette);\r
324         modexFadeOff(4, &gvar.video.palette);\r
325 #endif\r
326                 #ifdef SCROLLEXEDEBUG\r
327         MM_DumpData (&gvar);\r
328         HC_heapdump (&gvar);\r
329                 #endif\r
330         Shutdown16(&gvar);\r
331         printf("\nProject 16 xcroll.exe. This is just a test file!\n");\r
332         printf("version %s\n", VERSION);\r
333         SCROLLEXITMESG;\r
334         WCPU_cpufpumesg();\r
335 #ifdef FADE\r
336         modexFadeOn(4, gvar.video.dpal);\r
337 #endif\r
338 }\r
339 \r
340 #ifdef OLDPLAYERSPRITESTUFF\r
341 void\r
342 modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp) {\r
343     /* draw the whole sprite */\r
344     modexDrawSpriteRegion(page, x, y, 0, 0, bmp->width, bmp->height, bmp);\r
345 //      sprintf(global_temp_status_text2, "%Fp", &bmp->data);\r
346 //      modexprint(page, page->sw/2, (page->sh/2)+8, 1, 1, 3/*ccolor*/, 8, gvar->video.VL_Started, global_temp_status_text2);\r
347 }\r
348 \r
349 void\r
350 modexDrawSpriteRegion(page_t *page, int x, int y,\r
351                       int rx, int ry, int rw, int rh, bitmap_t *bmp) {\r
352     word poffset = (word)page->data + y*(page->width/4) + x/4;\r
353     byte *data = bmp->data;\r
354     word bmpOffset = (word) data + ry * bmp->width + rx;\r
355     word width = rw;\r
356     word height = rh;\r
357     byte plane = 1 << ((byte) x & 0x03);\r
358     word scanCount = width/4 + (width%4 ? 1 :0);\r
359     word nextPageRow = page->width/4 - scanCount;\r
360     word nextBmpRow = (word) bmp->width - width;\r
361     word rowCounter=0;\r
362     byte planeCounter = 4;\r
363 \r
364 //      sprintf(global_temp_status_text2, "%Fp", bmp->data);\r
365 //      modexprint(page, page->sw/2, (page->sh/2)+8, 1, 1, 3/*ccolor*/, 8, ggvv->video.VL_Started, global_temp_status_text2);\r
366 //      sprintf(global_temp_status_text2, "%Fp", data);\r
367 //      modexprint(page, page->sw/2, (page->sh/2)+16, 1, 1, 3/*ccolor*/, 8, ggvv->video.VL_Started, global_temp_status_text2);\r
368 \r
369     __asm {\r
370                 MOV AX, SCREEN_SEG      ; go to the VGA memory\r
371                 MOV ES, AX\r
372 \r
373                 MOV DX, SC_INDEX        ; point at the map mask register\r
374                 MOV AL, SC_MAPMASK      ;\r
375                 OUT DX, AL              ;\r
376 \r
377         PLANE_LOOP:\r
378                 MOV DX, SC_DATA         ; select the current plane\r
379                 MOV AL, plane           ;\r
380                 OUT DX, AL              ;\r
381 \r
382                 ;-- begin plane painting\r
383                 MOV AX, height          ; start the row counter\r
384                 MOV rowCounter, AX      ;\r
385                 MOV DI, poffset         ; go to the first pixel\r
386                 MOV SI, bmpOffset       ; go to the bmp pixel\r
387         ROW_LOOP:\r
388                 MOV CX, width           ; count the columns\r
389         SCAN_LOOP:\r
390                 LODSB\r
391                 DEC SI\r
392                 CMP AL, 0\r
393                 JNE DRAW_PIXEL          ; draw non-zero pixels\r
394 \r
395                 INC DI                  ; skip the transparent pixel\r
396                 ADD SI, 1\r
397                 JMP NEXT_PIXEL\r
398         DRAW_PIXEL:\r
399                 MOVSB                   ; copy the pixel\r
400         NEXT_PIXEL:\r
401                 SUB CX, 3               ; we skip the next 3\r
402                 ADD SI, 3               ; skip the bmp pixels\r
403                 LOOP SCAN_LOOP          ; finish the scan\r
404 \r
405                 MOV AX, nextPageRow\r
406                 ADD DI, AX              ; go to the next row on screen\r
407                 MOV AX, nextBmpRow\r
408                 ADD SI, AX              ; go to the next row on bmp\r
409 \r
410                 DEC rowCounter\r
411                 JNZ ROW_LOOP            ; do all the rows\r
412                 ;-- end plane painting\r
413 \r
414                 MOV AL, plane           ; advance to the next plane\r
415                 SHL AL, 1               ;\r
416                 AND AL, 0x0f            ; mask the plane properly\r
417                 MOV plane, AL           ; store the plane\r
418 \r
419                 INC bmpOffset           ; start bmp at the right spot\r
420 \r
421                 DEC planeCounter\r
422                 JNZ PLANE_LOOP          ; do all 4 planes\r
423     }\r
424 }\r
425 \r
426 void oldwalk(global_game_variables_t *gvar, word pn, bitmap_t *pbmp)\r
427 {\r
428         switch(gvar->player[pn].enti.d)\r
429         {\r
430                 //no direction\r
431                 case 2:\r
432                         //0000gvar->mv[0].video->startclk = (*clockw);\r
433                 break;\r
434                 //right movement\r
435                 case 3:\r
436                         if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
437                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx+1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY))   //collision detection!\r
438                         {\r
439                                 gvar->player[pn].walktype=2;\r
440                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
441                                 {\r
442                                         INC_PER_FRAME;\r
443                                         animatePlayer(gvar, 1, 1, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
444                                         ZC_mapScroll(gvar->mv, gvar->player, pn);\r
445                                         gvar->player[pn].enti.q++;\r
446                                         //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
447                                         modexShowPage(&gvar->video.page[0]);\r
448                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx++; }\r
449                         }\r
450                         else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
451                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx+1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY))\r
452                         {\r
453                                 gvar->player[pn].walktype=1;\r
454                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
455                                 {\r
456                                         INC_PER_FRAME;\r
457                                         gvar->player[pn].enti.x+=(gvar->player[pn].enti.spt);\r
458                                         animatePlayer(gvar, 1, 0, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
459                                         gvar->player[pn].enti.q++;\r
460                                         modexShowPage(&gvar->video.page[0]);\r
461                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx++; }\r
462                         }\r
463                         else\r
464                         {\r
465                                 gvar->player[pn].walktype=0;\r
466                                 //ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
467                                 modexShowPage(&gvar->video.page[0]);\r
468                                 gvar->player[pn].enti.d = 2;\r
469                         }\r
470                         gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx+1;\r
471                         gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty;\r
472                 break;\r
473                 //left movement\r
474                 case 1:\r
475                         if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
476                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx-1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY))   //collision detection!\r
477                         {\r
478                                 gvar->player[pn].walktype=2;\r
479                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
480                                 {\r
481                                         INC_PER_FRAME;\r
482                                         animatePlayer(gvar, 1, 1, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
483                                         ZC_mapScroll(gvar->mv, gvar->player, pn);\r
484                                         gvar->player[pn].enti.q++;\r
485                                         //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
486                                         modexShowPage(&gvar->video.page[0]);\r
487                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx--; }\r
488                         }\r
489                         else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
490                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx-1 == TRIGGX && gvar->player[pn].enti.ty == TRIGGY))\r
491                         {\r
492                                 gvar->player[pn].walktype=1;\r
493                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
494                                 {\r
495                                         INC_PER_FRAME;\r
496                                         gvar->player[pn].enti.x-=(gvar->player[pn].enti.spt);\r
497                                         animatePlayer(gvar, 1, 0, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
498                                         gvar->player[pn].enti.q++;\r
499                                         modexShowPage(&gvar->video.page[0]);\r
500                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.tx--; }\r
501                         }\r
502                         else\r
503                         {\r
504                                 gvar->player[pn].walktype=0;\r
505                                 //ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
506                                 modexShowPage(&gvar->video.page[0]);\r
507                                 gvar->player[pn].enti.d = 2;\r
508                         }\r
509                         gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx-1;\r
510                         gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty;\r
511                 break;\r
512                 //down movement\r
513                 case 4:\r
514                         if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
515                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty+1 == TRIGGY))   //collision detection!\r
516                         {\r
517                                 gvar->player[pn].walktype=2;\r
518                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
519                                 {\r
520                                         INC_PER_FRAME;\r
521                                         animatePlayer(gvar, 1, 1, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
522                                         ZC_mapScroll(gvar->mv, gvar->player, pn);\r
523                                         gvar->player[pn].enti.q++;\r
524                                         //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
525                                         modexShowPage(&gvar->video.page[0]);\r
526                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty++; }\r
527                         }\r
528                         else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
529                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty+1 == TRIGGY))\r
530                         {\r
531                                 gvar->player[pn].walktype=1;\r
532                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
533                                 {\r
534                                         INC_PER_FRAME;\r
535                                         gvar->player[pn].enti.y+=(gvar->player[pn].enti.spt);\r
536                                         animatePlayer(gvar, 1, 0, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
537                                         gvar->player[pn].enti.q++;\r
538                                         modexShowPage(&gvar->video.page[0]);\r
539                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty++; }\r
540                         }\r
541                         else\r
542                         {\r
543                                 gvar->player[pn].walktype=0;\r
544                                 //ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
545                                 modexShowPage(&gvar->video.page[0]);\r
546                                 gvar->player[pn].enti.d = 2;\r
547                         }\r
548                         gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx;\r
549                         gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty+1;\r
550                 break;\r
551                 //up movement\r
552                 case 0:\r
553                         if(ZCL_ScreenMidPosChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty) &&\r
554                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX && gvar->player[pn].enti.ty-1 == TRIGGY))   //collision detection!\r
555                         {\r
556                                 gvar->player[pn].walktype=2;\r
557                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
558                                 {\r
559                                         INC_PER_FRAME;\r
560                                         animatePlayer(gvar, 1, 1, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
561                                         ZC_mapScroll(gvar->mv, gvar->player, pn);\r
562                                         gvar->player[pn].enti.q++;\r
563                                         //0000gvar->mv[0].video->clk = ((*clockw)-gvar->mv[0].video->startclk)/18.2;\r
564                                         modexShowPage(&gvar->video.page[0]);\r
565                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty--; }\r
566                         }\r
567                         else if(ZCL_mapEdgeChk(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty, 0, 1) &&\r
568                         ZCL_CollCheck(gvar->mv, gvar->player[pn].enti.d, gvar->player[pn].enti.tx, gvar->player[pn].enti.ty))//!(gvar->player[pn].enti.tx == TRIGGX &&  gvar->player[pn].enti.ty-1 == TRIGGY))\r
569                         {\r
570                                 gvar->player[pn].walktype=1;\r
571                                 if(gvar->player[pn].enti.q<=gvar->player[pn].enti.spt)\r
572                                 {\r
573                                         INC_PER_FRAME;\r
574                                         gvar->player[pn].enti.y-=(gvar->player[pn].enti.spt);\r
575                                         animatePlayer(gvar, 1, 0, gvar->player[pn].enti.x, gvar->player[pn].enti.y, persist_aniframe, gvar->player[pn].enti.q, pbmp);\r
576                                         gvar->player[pn].enti.q++;\r
577                                         modexShowPage(&gvar->video.page[0]);\r
578                                 } else { gvar->player[pn].enti.q = 1; gvar->player[pn].enti.d = 2; gvar->player[pn].enti.ty--; }\r
579                         }\r
580                         else\r
581                         {\r
582                                 gvar->player[pn].walktype=0;\r
583                                 //ZC_animatePlayer(gvar->mv, gvar->player, pn);\r
584                                 modexShowPage(&gvar->video.page[0]);\r
585                                 gvar->player[pn].enti.d = 2;\r
586                         }\r
587                         gvar->player[pn].enti.triggerx = gvar->player[pn].enti.tx;\r
588                         gvar->player[pn].enti.triggery = gvar->player[pn].enti.ty-1;\r
589                 break;\r
590         }\r
591 }\r
592 \r
593 void animatePlayer(global_game_variables_t *gvar, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp)\r
594 {\r
595         short dire=32*d1; //direction\r
596         short qq; //scroll offset\r
597 \r
598         if(d2==0) qq = 0;\r
599         else qq = ((lp)*gvar->player[0].enti.spt);\r
600         switch (d1)\r
601         {\r
602                 case 0:\r
603                         //up\r
604                         x=x-4;\r
605                         y=y-qq-TILEWH;\r
606                 break;\r
607                 case 1:\r
608                         // right\r
609                         x=x+qq-4;\r
610                         y=y-TILEWH;\r
611                 break;\r
612                 case 2:\r
613                         //down\r
614                         x=x-4;\r
615                         y=y+qq-TILEWH;\r
616                 break;\r
617                 case 3:\r
618                         //left\r
619                         x=x-qq-4;\r
620                         y=y-TILEWH;\r
621                 break;\r
622         }\r
623         modexCopyPageRegion(gvar->mv[0].page, gvar->mv[1].page, x-4, y-4, x-4, y-4, 28, 40);\r
624         if(2>ls && ls>=1) { modexDrawSpriteRegion(gvar->mv[0].page, x, y, 48, dire, 24, 32, bmp); }else\r
625         if(3>ls && ls>=2) { modexDrawSpriteRegion(gvar->mv[0].page, x, y, 24, dire, 24, 32, bmp); }else\r
626         if(4>ls && ls>=3) { modexDrawSpriteRegion(gvar->mv[0].page, x, y, 0, dire, 24, 32, bmp); }else\r
627         if(5>ls && ls>=4) { modexDrawSpriteRegion(gvar->mv[0].page, x, y, 24, dire, 24, 32, bmp); }\r
628         //TODO: mask copy //modexCopyPageRegion(gvar->mv[0].page, gvar->mv[0].page, x-4, y-4, x-4, y-4, 28, 40);\r
629         //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
630         //modexCopyPageRegion(gvar->mv[0].page, top->page, 66, 66, 66, 66, 2, 40);\r
631         //turn this off if XT\r
632         //if(detectcpu() > 0) modexWaitBorder();\r
633         switch(gvar->kurokku.fpscap)\r
634         {\r
635                 case 0: //turn this off if XT\r
636                         //modexprint(&(gv->video.page[0]), x, y+8, type, 1, col, bgcol, "sanic!");\r
637                         gvar->kurokku.frames_per_second=1;\r
638                 break;\r
639                 case 1:\r
640                         modexWaitBorder();\r
641                         gvar->kurokku.frames_per_second=FPSVALUE;\r
642                 break;\r
643         }\r
644         PM_NextFrame(gvar);\r
645 }\r
646 #endif\r