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no idea how to get joy buttons 2 and 3 to function.
[proj16/16.git] / src / inputest.c
index 30cb859..a27c2dd 100755 (executable)
@@ -1,5 +1,5 @@
 /* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2021 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
  *\r
  * This file is part of Project 16.\r
  *\r
 #include "src/lib/16_in.h"\r
 #include "src/lib/16_tail.h"\r
 \r
+#define INPUTEST_JOYSTICKPADTEST\r
+//#define INPUTEST_MOUSETEST\r
+\r
 void\r
 main(int argc, char *argv[])\r
 {\r
        static global_game_variables_t gvar;\r
-       player_t player[MaxPlayers];\r
-       //extern struct inconfig inpu;\r
-       dbg_testkeyin=0;\r
+#ifdef __DEBUG_InputMgr__\r
+       dbg_testkeyin=1;\r
        dbg_testcontrolnoisy=1;\r
+       dbg_joymousedelta=1;\r
+#endif\r
        start_timer(&gvar);\r
        //Startup16(&gvar);\r
-       IN_Startup();\r
-       //IN_Default(0,&player,ctrl_Joystick1);\r
-       //IN_SetControlType(0,&player,ctrl_Joystick1);\r
-       IN_Default(0,&player,ctrl_Keyboard1);\r
-       IN_SetControlType(0,&player,ctrl_Keyboard1);\r
+       IN_Startup(&gvar);\r
+       IN_Default(0,&gvar.player[0],\r
+                               #if !defined(INPUTEST_JOYSTICKPADTEST) && !defined(INPUTEST_MOUSETEST)\r
+                                                               ctrl_Keyboard1\r
+                               #endif\r
+                               #if defined(INPUTEST_JOYSTICKPADTEST) && !defined(INPUTEST_MOUSETEST)\r
+                                                               ctrl_Joystick1\r
+                               #endif\r
+                               #if !defined(INPUTEST_JOYSTICKPADTEST) && defined(INPUTEST_MOUSETEST)\r
+                                                               ctrl_Mouse\r
+                               #endif\r
+                                                                                               , &gvar);\r
+       IN_SetControlType(&gvar.player[0],\r
+                               #if !defined(INPUTEST_JOYSTICKPADTEST) && !defined(INPUTEST_MOUSETEST)\r
+                                                               ctrl_Keyboard1\r
+                               #endif\r
+                               #if defined(INPUTEST_JOYSTICKPADTEST) && !defined(INPUTEST_MOUSETEST)\r
+                                                               ctrl_Joystick1\r
+                               #endif\r
+                               #if !defined(INPUTEST_JOYSTICKPADTEST) && defined(INPUTEST_MOUSETEST)\r
+                                                               ctrl_Mouse\r
+                               #endif\r
+                                                                                               );\r
 \r
-       player[0].enti.q=1;\r
-       player[0].enti.d=2;\r
-       player[0].enti.speed=4;\r
+       gvar.player[0].enti.q=1;\r
+       gvar.player[0].enti.d=2;\r
+       gvar.player[0].enti.spt=4;\r
 \r
-//0000 nibbletest();\r
-//0000 booleantest();\r
-       //printf("dbg_testkeyin=%u      dbg_testcontrolnoisy=%u dbg_noplayerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_noplayerinpu);\r
-       while(!IN_KeyDown(sc_Escape))\r
+       printf("dbg_testkeyin=%u        dbg_testcontrolnoisy=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy);\r
+       while(!gvar.in.inst->Keyboard[sc_Escape])\r
        {\r
 //0000         shinkutxt(&gvar);\r
-               IN_ReadControl(0, &player);\r
-               switch(player[0].enti.d)\r
+               IN_ReadControl(&gvar.player[0], &gvar);\r
+               switch(gvar.player[0].enti.d)\r
                {\r
                //right movement\r
                case 3:\r
-                       if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
                        {\r
-                               player[0].enti.q++;\r
-                       } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+                               gvar.player[0].enti.q++;\r
+                       } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
                break;\r
 \r
                //left movement\r
                case 1:\r
-                       if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
                        {\r
-                               player[0].enti.q++;\r
-                       } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+                               gvar.player[0].enti.q++;\r
+                       } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
                break;\r
 \r
                //down movement\r
                case 4:\r
-                       if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
                        {\r
-                               player[0].enti.q++;\r
-                       } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+                               gvar.player[0].enti.q++;\r
+                       } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
                break;\r
 \r
                //up movement\r
                case 0:\r
-                       if(player[0].enti.q<=(TILEWH/(player[0].enti.speed)))\r
+                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.spt)))\r
                        {\r
-                               player[0].enti.q++;\r
-                       } else { player[0].enti.q = 1; player[0].enti.d = 2; }\r
+                               gvar.player[0].enti.q++;\r
+                       } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
                break;\r
        }\r
-               //printf("%u\n", IN_KeyDown(sc_Escape));\r
+               //printf("%u\n", gvar.in.inst->Keyboard[sc_Escape]);\r
                //if(\r
-               IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
-               if(IN_KeyDown(88))      //speed\r
+               if(gvar.in.inst->Keyboard[88])  //speed\r
                {\r
                        switch(gvar.kurokku.fpscap)\r
                        {\r
@@ -103,11 +122,16 @@ main(int argc, char *argv[])
                        //IN_Ack();\r
                }\r
        }\r
-       IN_Shutdown();\r
+       IN_Shutdown(&gvar);\r
                //Shutdown16(&gvar);\r
        //printf("%u\n", in.Keyboard[sc_Escape]);\r
        printf("inputest.exe ");\r
        printf("version %s\n", VERSION);\r
+#ifdef __DEBUG_InputMgr__\r
        printf("testkeyin=%u\n", dbg_testkeyin);\r
        printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
+       printf("dbg_joymousedelta=%u\n", dbg_joymousedelta);\r
+#endif\r
+       printf("JoysPresent={%d,%d}\n", gvar.in.JoysPresent[0], gvar.in.JoysPresent[1]);\r
+       printf("MousePresent=%d\n", gvar.in.MousePresent);\r
 }\r